Brad Wardell's Blog


E3 Blogging

Published on Sunday, May 15, 2005 By Brad Wardell In PC Gaming
This year's E3 promises to be one of the most exciting ones in years.  Not only will Nintendo, Sony, and Microsoft be showing off next-generation stuff but the PC games arena should be a pretty exciting place as well.  With Civilization 4 and Age of Empires 3 and new first person goodies from iD and Valve, gamers are in store for quite a treat.

On the other hand, E3 also takes place during the opening of Episode III which is a bit of a bummer.  But some of Stardock's game development team, including myself, will be there.  And so we'll be trying our best to blog what we see and hear while there.

I've done writing on what I saw at E3 in the past, here are some links to them:

Massively Multiplayer Gaming Challenges

Published on Sunday, May 15, 2005 By Brad Wardell In Game Ideas

So you want to create a massively multiplayer strategy game.  How do you go about designing something that will keep players coming back.

In a MMORPG, players are building up their characters. And those character die but they come back.  In an MMORTS like this where city creation and its customization are what the player is worried about, then losing a city becomes a serious problem.

 

Therefore, the first challenge is to narrow down what exactly the player will become attached to and make sure that that attachment is not imperiled (at least not in the premium version of the game).  Players will need to have tangible things to care about for the persistent world to draw players back month after month.
 
In the MMORPG, the character is the only thing the player really cares about. Gameplay is to make the character more powerful by acquiring new skills and items which directly impact future gameplay.

 

You don't want players just battling it out forever. There has to be something specific for them to care about.  So what do you make them care about? A ficticious ruler? Their lands? Their people? Whatever it is, it can't be too abstract.  There's nothing abstract about your Paladin in World of Wacraft getting an epic dual handed hammer of doom. 

 

Many role playing games are already well suited for a massively multiplayer setting.  Diablo practically was an MMO.  But you can't just take Warcraft or Rise of Nations or whatever your favorite RTS is and make it much bigger with people fighting it out all the time.  There have to be opportunities for players to savor what they're building up. And that means deciding precisely what the player is building up in that persistent world.

Stardock at E3

Published on Sunday, May 15, 2005 By Brad Wardell In PC Gaming
Next week we're going to be at E3 showing off Galactic Civilizations II and giving sneak peeks at our upcoming MMORTS game, Society.  If you're going to be at E3, comment here, maybe we can organize some sort of get together.

More on inherited wealth

Published on Sunday, May 15, 2005 By Brad Wardell In Politics

My last article on inheritence taxes sure drew some controversy.  Surprisingly, much of it from conservatives.  Perphaps it's because I'm an only child or perhaps I just don't have the "correct" attitude on families but to me there are two types of income: Earned and unearned.  My problem with welfare is that it provides unearned income to people.  And so to me, inheritence isn't much better than welfare.

Before you turn your flame throwers on, hear me out.  My view is very straight forward -- inherited wealth should be taxed as any other income.  If I bust my ass and earn $10 million over my lifetime, it's going to be taxed.  So why should some guy earn $10 million while sitting on his rear end without having to pay taxes simply because he shares some genetic material with the provider of that wealth? To me, that's insane.

Realestate was used in my previous article to illustrate how this can really get out of hand.  The more you know on how huge tracks of private land in the US was acquired, the more I think people will rail against the idea of a free lunch when it comes to handing down land.  So let's use some southern plantation as an example.  200 years go Johnny Reb builds a plantation on 100 acres of land in the deep south. He didn't really "buy" this land but rather squatted on it until it became his by default.  Through generations, that same land stays in the family through inheritence.

Fast forward to now. Johnny Reb V passes on leaving the 100 ascres to Johnny Reb VI.  It's valued at say $10 million. Should Johnny Reb VI just get that land? That's where the debate is.  I say that Johnny Reb VI owes income taxes on it.  At $10 million, that would be 35% ($3.5 million).  Assuming Johnny Reb VI hasn't been complacent, having grown up with immense wealth around him, he should be able to get together with either other family members or investors and pay that $3.5 million.  Then the land is available to be handed over to Johnny Reb VII.  If not, the land is sold and Johnny Reb VII pockets $6.5 million of it (not bad for not having had to spend a lifetime earning it through labor). At that point the land is available for Billy Yank I to purchase it and pass on to Billy Yank II if he is able to pass the tax muster.

I do agree that traditional inheritence taxes are too high. Inheritence income should be treated as any other income and not discriminated against.  But at the same time, it shouldn't be eliminated entirely either.  You earn your money, it's taxed it's yours.  But that has nothing to do with your children, let alone your great great great great grandchildren.  They did nothing more than be born to "earn" it.  The system should be biased in favor of keeping assets within a family, but it shouldn't be a free ride.

Theme Manager 2005 released

Published on Sunday, May 15, 2005 By Brad Wardell In WinCustomize News

Stardock has released Theme Manager 2005.  Theme Manager is a free program that takes your various Windows customization programs and integrates them together into a single user interface.  From Theme Manager, users can change their themes, skins, visual styles, wallpapers, screen savers, and much more.  It works with other programs to allow users to control their desktop's look and feel from its interface. If the user doesn't have a needed program, Theme Manager will offer to download and install it for them.

Users can also save their desktops. Once they've got their perfect desktop, they can go to file->save desktop and it will create a .suite file which can be kept locally or shared with others.  The .suite file contains the various visual styles, skins, wallpapers, themes, etc. in it.  Theme Manager is one of the programs that makes up Stardock's Object Desktop suite of desktop enhancement programs.

Screenshots:

Apocalypse's World of Warcraft suite

 
Pixtudio's FlyOS suite

 
Steve G's MacOS suite


 
If you have SkinStudio and WindowBlinds installed, you can apply msstyles without hacking any of your system DLLs!

 
Create your own suites to share with others (don't upload them unless you have rights to the content, however)

 

Why I support inheritence taxation

Published on Friday, May 13, 2005 By Brad Wardell In Politics

My wife and I are looking for lake front property up near Higgins Lake Michigan. There's not much lake front property now.  Not surprising given the law of supply and demand.  But the realtor told me something telling -- the reason there's not much land available is due to multi-generational inheritence.  That is, 150 years ago people bought land up there and simply hand it down from generation to generation.  Family land. How can that be bad?

At first glance, such generational property ownership might sound like a good thing.  And I think it is good -- to a point.  But on the other hand, as a society, how fair is this? When talking about limited resources, such as water front property, how "fair" is it that one family gets to live on the beech simply because their great great grandfather bought the property a century or more ago?

Or more often, ancestors who squatted on the land.  I am a strong believer in things being kept in the family. But I am also an opponent to concentrated unearned wealth.  Sometimes the contradiction becomes an issue.  At some point, a society has to make some tough decisions.  If we want an upwardly mobile system, then there has to be a mechanism in which generations can't simply inherit wealth and sit back and do nothing generation after generation. 

The lake front example is just that -- an example of such stagnation.  Without inheritence taxes, the natural resources of society really comes back to being a "whose ancestors got there first"?  I tend to think that our society should give everyone an equal shot. 

I don't think the government should be confiscating land from people.  However, I do think that inherited wealth should be treated as any other type of income.  Like most people, the money that puts food on the table comes from my labor.  The income from that labor is then taxed.

When someone inherits money from a friend or relative, it's still income. In fact, it's more than income, it's unearned income.  I don't see why it shouldn't be taxed at the same levels as regular income.  This has all kinds of benefits for society and if we're going to tax people's hard work, why not tax income that came from simply being born?  The benefits include ensuring that we don't stagnate society.

In an egalitarian society such as the United States, much of the American dream is premised on the concept of hard work leading to great reward. Anyone can make it.  But if the children of successful people can simply inherit immense wealth wholesale without having earned it that strikes me as not being good for society.  This is especially true when it is property -- land holdings -- that are being inherited.

That said, I am not in favor of massive taxation of inherited income.  I don't agree with the whole "that money has already been taxed" argument at all, however.  After all, money gets taxed as it passes hands all the time.  Why would inherited income be treated differently?  It's still income.  What I would like to see is a healthy balance between what is good for society as a whole and what is good for individual families in particular. 

I'm all for people at Higgins Lake being able to have cottages that pass on to their next generation. But that next generation should have to put something up too to get it so that there is at least the hope that other citizens may have a shot at buying that property to pass on to their children too.

Post Notes:
Some people are reading this article as "Oh greedy Brad just wants cheap land."  Sigh. I was using thiis example to illustrate a general point.  I have no problem with inheritence, I am simply saying that inheritence should be taxed as any other income at the same rates as other income.  So technically speaking, I'm in favor of LOWERING the inheritence tax but I still support there being an inheritence tax.

PowerUser TV

Published on Thursday, May 12, 2005 By Brad Wardell In WinCustomize Talk

Remember TechTV's The Screen Savers?  They don't seem to be doing the show like they used to.  Now it's something else entirely.

So we've decided to start a show that we'll stream over the net called PowerUser TV.  It'll be quite similar to TechTV in nature.

What we're interested in finding out is what you would like to see on there?

Longhorn skinning

Published on Thursday, May 12, 2005 By Brad Wardell In WindowBlinds

Whenever there's a new version of Windows there's always the concern that Microsoft is going to do something that's going to break us. 

And with Longhorn being such a significant change to the Windows platform, we were doubly nervous.  But so far, so good. We've got WindowBlinds running fine under the latest available build of Longhorn (though the Start menu itself is a bit tricky because it's quite different).