Brad Wardell's Blog


Object Desktop - Fall 2004 Preview

Published on Monday, July 26, 2004 By Brad Wardell In OS Customization

A big year...

This year has been a big year for Object Desktop users already.  Object Desktop being the world's most popular product for extending the look, feel, and function of Microsoft Windows.  As they say, Object Desktop is like having the next version of Windows today.

We sell Object Desktop in two forms already: You can purchase it electronically or purchase it on CD (Object Desktop 2004). In either case, you get everything that is already available for it (WindowBlinds, DesktopX, ObjectBar, IconPackager, WindowFX, SkinStudio, IconDeveloper, Theme Manager, Keyboard LaunchPad, etc..etc..etc..) plus all updates to those programs plus any new programs Stardock develops for it.  When you purchase it electronically, you download a small program called Stardock Central which lets you see the various programs, what versions there are, and enables you to download them.  You can even try out beta versions if you're feeling adventurous. If you buy the CD you get Object Desktop 2004 which includes the latest released versions of these programs plus Stardock Central.

But like I said, 2004 has been a big year for Object Desktop users. But why? What makes this year more significant than say last year? The reason is that because Object Desktop is a dozen and a half programs, it's often hard to coordinate them all to fit together seamlessly. So making program X support program Y's new features can be a challenge.  In the past,  some users could honestly say that while Object Desktop was a really great suite of programs, the various programs that made it up didn't really feel like they fit together.  That was why Object Desktop 2004 was such a milestone.  The polish and usability and testing finally came together at the same time.

The results speak for themselves: Released in May 2004, Object Desktop 2004 quickly won PC Magazine's Editor's Choice Award for best desktop enhancement product. Even long time skeptics of the whole "Windows customization" concept started to be won over as programs like WindowBlinds and DesktopX started getting those last bits of polish that made them compelling to the mass market.

DesktopX and WindowBlinds...

If all goes according to plan, we'll have WindowBlinds 4.4 out near the end of August. It's already in beta now for Object Desktop users. Those who have tried it have noticed it is noticeably faster than WindowBlinds 4.3 (and 4.3 is noticeably faster for most people than the included Windows XP Luna user interface and visual styles).  By end of Fall we expect to have WindowBlinds 4.5 ready to go as Stardock prepares to look and see what goodies Longhorn will allow us to do.  Longhorn is the next version of Microsoft Windows due out in late 2006 and it will have a 3D accelerated composited desktop (it'll still be a 2D interface but imagine how fast and fluid a Windows desktop will be that's hardware accelerated like a good video game).  But for long time WindowBlinds users, this Fall is going to see some key underlying improvements.

DesktopX 2.2 may be getting its most radical change this year in the form of DesktopX 2.2. Like WindowBlinds, DesktopX continues to get faster and faster.  2.2 sports a new graphics engine under the hood. As more and more corporations start licensing DirectGUI based products (such as DesktopX), the need for very very fast performance and low overhead has grown.  DesktopX 2.2 Pro, for instance, is likely to gather a much larger following as developers begin seeing how they can create applications with it that perform much faster than what they could have written from scratch themselves.

But with DesktopX 2.2, it'll probably be the new Overlay feature that most people notice. With that, any objects or widgets on your system that have "normal" z-order can be brought to the top with a hot key. Actually, there are two hot keys. One will let you hide and show your widgets and the other will toggle between activated and normal.  Back last Winter when DesktopX 2.1 was released we kept hearing the same thing from users and reviewers "Widgets are nice but how often do you look at your desktop? I always have my programs running on top of them."  The obvious solution: Have a hot key that would bring them up.  This one simple change may completely revolutionize the way DesktopX gets used.  Think about it - have a desktop with news tickers, weather forecast, stock monitor, To-do list, MP3 player, etc. All of which are normally totally hidden. But when you need one of them, hit the hot key and there they are to do whatever you need. And because of the new graphics engine, DesktopX 2.2 has very very little overhead (see screenshot).

Simplify, man, Simplify

When we first started making Object Desktop we promised we would keep each component simple and to the point.  Fast forward 5 years and suddenly some of our programs were starting to look like Swiss Army Knives. What's with that? And the results were predictable - many great features went unnoticed or under utilized.  Take IconX, for instance. IconX is one of the biggest technological breakthroughs on the desktop in years.  IconX extends your desktop icons. You can put shadows underneath the icons, have them zoom up when you put your mouse over them. Add sounds effects to icon messages, make your icons glow, and do all kinds of other cool special effects.  It was also incredibly difficult to develop because it required doing all kinds of work in order to make the whole thing run smoothly on all desktops.  What? You're not using IconX? Neither are most people. That's because we're dumb. You see, we stuck IconX into DesktopX.  Yea, it's in there. Like the 5th tab over, second option in there. Like I said, we're dumb.

So this Fall IconX is coming out as its own program.  Still part of Object Desktop of course. But now it'll get the respect it deserves as its own stand alone program.  Don't worry though, if you have IconX installed and DesktopX, the IconX tab will reappear in DesktopX so you can still control it from DesktopX if you want.

Luckily, the IconX "incident" was the only example where Stardock stuffed so much "stuff" into a single program that a really powerful feature got buried...right?...RIGHT? Sigh. No.  Did you know ObjectBar lets you replace your right-click menu on your desktop? One that is totally configurable? One that is very very easy to set up and skin and can even inherit the WindowBlinds skin automatically? Yea, and all you need to do is find the right menu item in the ObjectBar configuration dialog, go through several menus, and then find an ObjectBAR theme that happens to be a menu. Oh, and btw, if you do that, you'll lose your existing ObjectBar.  Sheer genius!

Needless to say, what could be the world's most popular way to customize your right click desktop menu is instead buried.  That's about to change though.  Since ObjectBar 2 is being rewritten (which is why you haven't seen incremental updates to ObjectBar) we are taking that feature out and making it its own program.  We even have a radical new name for this right clicking menu.  It's called (wait for it) "Stardock RightClick". Eh? Like I said, pure genius.  So that should be coming out early this Fall as a stand alone program as well as part of Object Desktop. It'll work independently of ObjectBar so you will be able to have your own ObjectBar theme and your own right click menu without them bumping heads.

Better...stronger...faster...

Meanwhile, work on ObjectBar 2 continues. The main goal of it has been to clean it all up with a much simpler interface.  The skinning features of it probably won't change. Our focus is going to be on productivity and usability and then once we have that nailed down we'll look and see how users are using it and go from there.  But there are two other things we do want to do with ObjectBar 2: 1) We want to make it so that you can take a DesktopX widget and have it become part of your bar. and 2) We want to allow users to export ObjectBar themes as EXEs so that they can run like an application.  So your "Longhorn bar" would actually be a stand alone program (that would require ObjectBar to be installed).  Using this technology, Stardock could deliver ControlCenter 2 with a lot more features and usability.

One of the changes for Object Desktop over previous years will be in the realm of content. This Fall Stardock will start releasing stand alone "gadgets" for your desktop.  Just little programs that do some specific simple things that will work with DesktopX's overlay hot key (you won't need DesktopX running but you'll be able to set the overlay key that way).  We'll be listening to your ideas on what mini-programs (gadgets) that you would like to see us make.

We also have a couple of surprises in store for this Fall that I can't talk about just yet.  But we think you'll be pleasantly surprised.  Stay tuned on that.  So there you have it, Fall 2004 is looking pretty exciting.  For us at Stardock, it will be a key moment when the slick "skinning" stuff and the productivity enhancements come together at the same time. Normally you have to pick one or the other.  Not anymore.

 
Object Desktop
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What's the point? Why have the site at all?

Published on Sunday, July 25, 2004 By Brad Wardell In WinCustomize Talk

I don't often bring this up but I sometimes wonder why we even have this site. I get considerable hate mail every single day because of this site.

Someone didn't get a wallpaper accepted. No idea what the wallpaper was since I didn't moderate it but I get called a Nazi or worse.

Some other guy's network connection isn't working and can't access their skin for some reason so naturally we deleted it because we're "assholes".

And don't even get me started about the people who run into the 50 megabyte limits. You can be assured that for every guy who posts something here, I get 2 emails about it explaining why I am personally a putrid human being.

And I've had days where I get called a "fucking Nazi" and a "blood sucking Jew" (I'm not even Jewish) for things ranging from not "doing something" about the ratings on the site or some comment on some skin that I didn't remove.

And on top of that, this site costs a fortune to run.  The ONLY reason this site is remotely possible to keep up at this point is because of the generous volunteers who run this site day to day.  The admins and moderators who, I might add, often get treated poorly and without any kind of gratitude.  The other variable are the people who SUBSCRIBE to the site.  I.e. pay the $20 for 2 years.

One of the few pleasures I get out of the site lately has been to write about things that interest me.  I realize that some people don't like "blogs".  Or me ranting about niche developer stuff.  What does a PC user care if some obscure Mac developer is getting screwed over by Apple? Why should I keep "whining" about it? It doesn't affect Stardock one iota. If anything, it helps Stardock by taking out a potential competitor.

But I can't even do that without people bitching about THAT. Sure, those people don't know about all the crap that I and others have to put up with on a daily basis because of the site.

But then again, neither does the egomaniac skinner who sends me the nastygram telling me how I'm a parasite on the backs of skinners for working to make customization software.  And the "artist" who sends me a 10 page email insisting that other artists like him should be getting a "royalty" off of every WinCustomize subscription because it is really THEY who matter.  THEY, their ART is what makes this site run and for me to even suggest that developers, moderators, or even users fit in is a demonstration of my "arrogance" and "ignorance" of the circle of life that is the skinning community. That guy doesn't know about the crap we go through either.  Not that he'd be interested.

Right now, what's really helping keep thigns going besides the wonderful people who moderate this site and the users gracious enough to purchase WC subscriptions is the IT team working full time to create the next generation WinCustomize.  Their hard work and tireless devotion to trying to make something really special helps keep the excitement going.

But to those who feel the need to email me telling me that writing non-news items is a "waste of their time" or "yet another example of your petty egoism" or are just "lame rantings", I say to you: Fuck you. Of those who have emailed me, who have accounts, NOT ONE of them has a WC subscription.

Most people dont' seem to have a problem with editorials. And those who don't like them who have posted on the message boards have been at least constructive about it. I have a LOT more respect for the guy who publicly writes their views than the coward who just sends hate mail from their anonymous Hotmail or Yahoo or whatever email account spewing venom at me.

But I'm not having fun right now with this site.  I look at the bills (hundreds of thousands of dollars a year).  I look at my inbox.  And I ask "Why? What's the point?" 

Sorry if I sound a little depressed. I think everyone has those days once in awhile.  And I'm having one today.

Animal Farm and freedom of speech

Published on Sunday, July 25, 2004 By Brad Wardell In WinCustomize Talk

I'm going to rant a little bit for a second and surely offend some of you.

I am really getting sick of people who try to argue that they have unlimied rights to speak on private websites. 

Freedom of speech doesn't exist in the private sector.  The first amendment applies to what the American government can do in terms of passing laws against freedom of expression.

The private sector, such as websites like these, can restrict speech in any way they want.  That may seem harsh and unfair but ultimately the private sector is governed by the open market.  A website that is excessively restrictive will find itself lost in the dust as users go to other places to express themselves.

However, sites that are too free with letting people speak will end up a nasty mess of anarchy as the lowest common denominator of users end up taking over.

And in between there is admin discretion.  For instance, I am sometimes amazed at how much effort some users will go to antagonize an admin.  As if admins are "the police" and there's some sort of federal rules to govern them.  Admins can zap users on the sites they admin for any reason they choose. Yet some people don't recognize that.  They keep pushing and pushing until they get kicked off and then start screaming censorship.

Dashboard vs. Konfabulator controversy continued...

Published on Sunday, July 25, 2004 By Brad Wardell In WinCustomize News

For PC users, what's going on in the Mac world is of little interest. But there is a controversy going on over the latest MacOS X announcement. It includes a DesktopX-like feature called Dashboard which seems brazenly borrowed from the MacOS program called Konfabulator.

I've written a new article that talks about that and how they all compare to DesktopX  which many of you use.  You can read it at the link below...

Dashboard vs. Konfabulator (vs. DesktopX) redux

Published on Sunday, July 25, 2004 By Brad Wardell In Software Development

Stock Ticker

Most people don't care about the whole Dashboard vs. Konfabulator controversy.  I care.  I mean, I don't care care. It doesn't really affect me.  What happens on the Mac doesn't really affect most of us.  But the Dashboard vs. Konfabulator issue does interest me a lot because some of the arguments Apple's defenders use against Konfabulator could just as easily be applied to DesktopX. And once one recognizes that, the absurdity of the pro-Apple people's position becomes more clear.

Here are the three big issues I see with regards to the Konfabulator vs. Dashboard situation.

1) The issue isn't whether Konfabulator is wholly original in all ways. The question is whether the market for user-created mini-applets on the desktop was already being supplied. I submit that Konfabulator was serving this market well.

Konfabulator had come up with a way to allow non-developers to be able to create little applets on the desktop. When I see someone try to argue that Konfabulator is like "Desktop accessories" they might as well wear a big sign that says "mindless Apple zealot" because that's an incredibly absurd comparison. A comparion that misses the whole point of Konfabulator.  And if they're going to make that claim, why stop there? Was the concept of DesktopX ripped off from some 20 year old set of applets? Come on.  The idea of making it possible for users to create their own personalized applets isn't new.  But it took a lot of thought and work to come up with a way to actually do this.

DesktopX and Konfabulator approach the concept in very different ways.  DesktopX is mostly GUI based in its widget creation (which is ironic since it's the PC program).  Konfabulator does from text editors and directories and such.  But both introduce key innovations:

  • The programs handle all the tedious visual portions. You supply an alpha blended PNG image and the program will take care of drawing it. This is huge because as most developers know, writing code for handling the drawing is very time consuming. Especially if you want something that is irregularly shaped.
  • The programs use common (as opposed to proprietary) scripting languages such as Javascript. DesktopX also supports VBScript or any other language supported by Windows.

You combine these two things together and you have a pretty potent way to creating interesting, useful things on the desktop.

DesktopX goes a bit further:

  • It allows developers to create plugins in C++ that can extend functionality even further so that if there is functionality the DesktopX developers haven't thought of, they can add it themselves.
  • DesktopX supports animations natively.
  • DesktopX objects can be web pages. This is something it has in common with Dashboard.  Here's a good example of one that's useful.
  • DesktopX is GUI driven  You could do it all via a text editor but it's much quicker to do it by using the GUI. Example.
  • DesktopX can also build desktops.

The point being, Konfabulator on the Mac delivered a realistic way for people to create and share mini-applications that didn't require serious software development knowledge.

Users who wanted to have mini-applets on their desktop were already being served by a MacOS ISV. Dashboard IS going to hurt Konfabulator. No matter how you spin it, it's going to be very difficult for Konfabulator to adjust.

Bottom line: Apple's Dashboard hurts its own ISVs seemingly unnecessarily and discourage potential ISVs from coming into the market. Not a good situation for long term viability.  Combine that with the insulting claim that Konfabulator (and therefore DesktopX) somehow owes Apple's desktop accessories (from 1984) and you have a perfect storm of ISV alienation possibilities.

2) Hypocrisy. Apple makes an incredible amount of noise about how everyone is stealing from them. For them to have banners saying "Redmond, start your photocopiers" even as they're ripping off Konfabulator is the height of hypocrisy.

PC users can watch with some amusement as Apple zealots lamely try to argue that Apple somehow, magically, came up with Dashboard without any influence from Konfabulator. For those of us in the other camp, it just confirms the irrationality of some of the Apple supporters.

Apple is the company that SUED eMachines for having a computer CASE that looked remotely similar to the iMac. They are incredibly proprietary about THEIR stuff. But they have a history of pilfering other people. Which is what many big companies do. But Apple and its zealots try to claim that Apple is somehow fundamentally different in the face of overwhelming evidence to the contrary.

3) Denials. Steve Jobs has publicly commented on this issue and make it sound like it was Konfabulator who had ripped off Apple's work. Very offensive. What an utter lack of respect. No show of appreciation at all for a developer who gave MacOS X a considerable amount of media attention. You don't hear very much about what third party ISVs are doing on the Mac. But Konfabulator was an exception. And rather than being appreciative for all the attention Konfabulator got the Mac, Jobs pisses on him.

Desktop accessories: Very difficult to write, visuals all handled by the programmer, in other words, NOTHING like Konfabulator.

But for me, I don't care that much about this issue. I find it interesting but it doesn't affect me. The only thing that does get on my nerves is the pathetic "It's like desktop accessories" comparison. I realize that many Mac users are non-technical but holy cow, it takes a real fundamental misunderstanding not to recognize the difference between desktop accessories and Konfabulator from a concept point of view.

ObjectBar 2, DesktopX 2.2, ImpressionCreator and more..

Published on Friday, July 23, 2004 By Brad Wardell In Customization Software

The big story this week for us was the release of TotalGaming.net. But what made just as much noise was a blog I wrote about why PC games sales are going down (or at least my take on it). Got a lot of email on that. It's kind of a weird dual job here. Those of you who use WinCustomize may not even realize Stardock makes games. And those people who use our games may have no idea about Object Desktop. Separate worlds.  So yea, this week was mostly a game week. It could have ended better, one publisher can't pay its bills and another publisher seems intent on antagonizing us for no apparent reason. But that's another story. Suffice to say, being a game developer isn't always all it's cracked up to be.

On the other hand, we're having a blast with the betas of DesktopX 2.2.  If you don't use DesktopX already, I really hope you try out DesktopX 2.2 when it comes out. Even if you tried out DesktopX 1 or something long ago and hated it, it's really come a long way.  Even DesktopX 2.1 to this new version is a big step. For me, the big thing is the new overlays feature.  Hit F9 (which is settable) and your widgets/objects that are set to normal z-order will pop on top, disappear, or return to normal. It's almost like having a whole new product because it can fundamentally change the way you use your desktop.  On my computer, I have a bunch of really cool stuff on my desktop (bandwidth monitor, store status, weather, clock, task list, handles monitor, and a few other little widgets). But I keep them hidden. When I hit F9, they all appear on top of what I'm doing.  So if I quickly need to check out something, I hit F9 and voila, there they are. Very handy.  We should have DesktopX 2.2 available on Object Desktop towards the end of next week. The public version will have to wait until mid August due to vacations.

We hope to use DesktopX 2.2 as the way to kick off our upcoming corporate solutions initiative. Stardock is increasingly licensing its technology into the corporate markets. But we've been very slow to push this aspect.  Go onto Stardock.com and try to find a way to find out how to license our software for corporate use. Good luck. We suck, what can I say.  But that's going to change.  With DesktopX 2.2's release we can start really pushing DesktopX Pro on a large scale.  I saw in PC Magazine recently this program that lets you build your own custom web browsers. It was something like $200. Just remember that DesktopX standard is only $20 right now and can do a lot more than that.

Awhile back we were noticing how awful most auto-runs look.  So we decided that this was an area we should get into. After all, we were using DesktopX Pro to make our auto-runs for our games. So why not make a product designed specifically for that based on it? The result is ImpressionCreator. A program that we'll be releasing next month (also based on DesktopX 2.2).

Meanwhile, work on ObjectBar 2 continues. I should probably mention what the big things in it are so people aren't surprised that we aren't doing the things they thought we would do with it.  First off, it's basically a rewrite.  A lot has been learned and we want to apply that here.  The biggest change you'll notice is that it'll have a whole new UI.  Secondly, we are going to set it up so that it will be able to embed DesktopX widgets.  So instead of poor skin authors having to jump through incredible hoops to make interesting bars and menus and such, we decided it would make sense to combine the strengths of DesktopX and ObjectBar together.  Hence, a bar with a widget integrated into it.  And lastly, we hope to make it so that you can export your finished bar as a stand alone program.  That will allow us to build ControlCenter 2.0 with it.  If you have Object Desktop, we hope to have that out for you in late Fall but it's been slow going, this stuff isn't easy to do as you can probably imagine.

I had hoped we would have an ObjectDock Plus update tonight. There's been a lot of new fixes this week to it but as we start getting close to "gold" with it, the last fixes get increasingly hard to duplicate and fix. We feel the stability and reliabilty are going to be tantamount here as ObjectDock, while looking fantastic, is really about making Windows fundamentally better as a useful environment which means users have to feel like they can completely rely on it. For me, it'll reach that point when I can ditch the Start bar entirely.  Think about it, ObjectDock Plus can do the Start menu, it can organize your programs and websites, it can handle the taskbar including grouping, and it it'll do the system tray better than the system tray does.  So it's all there potentially. It's just a matter of making sure it's bullet proof.

The other big thing going on these days is the development of WinCustomize v4 (which is also known as WC2K5).  The site is being recreated from scratch using .NET which allows for all kinds of improvements to performance. It's going to be a very different site from today and a lost faster one too. But fundamentally, we think it'll be a better website. The current WinCustomize was born in the days when skinning (ahem, "customization") was still kind of niche. But that time has passed.  We need to have a lot more community features, a lot more skinner appreciation features, and a lot more ways of empowering users to influence the direction of things themselves.  For instance, most people like these "blogs" but some people don't. I can see where those people are coming from because they're news items masquerading as blogs.  in WC4, subscribers and apprentices and up will be able to write their own articles and help contribute to the community in ways currently not possible. There's nothing quite like it out there.  I'm told that we'll be able to start phasing it in when I get back from Higgin's Lake (second week of August).

Meanwhile, next week, we hope to have a certain super hero premium suite done.  I.e. licensed from Marvel and all that. Had to make sure it was done correctly to ensure we had Marvel's approval. It's going to be slick.

One last thing, somebody asked why we support "non-Stardock" "competitors". Let me tell you why: A rising tide lifts all boats. The better legitimate customization software developers do, the better we all do. We want to support those who in turn will help support the rest of the community. We want to see other hard working developers succeed because if we all help each other, we all win.

Blog: Game piracy, ImpressionCreator, ObjectBar 2, and more...

Published on Friday, July 23, 2004 By Brad Wardell In WinCustomize News

The big story this week for us was the release of TotalGaming.net. But what made just as much noise was a blog I wrote about why PC games sales are going down (or at least my take on it). Got a lot of email on that. It's kind of a weird dual job here. Those of you who use WinCustomize may not even realize Stardock makes games. And those people who use our games may have no idea about Object Desktop. Separate worlds.  So yea, this week was mostly a game week. It could have ended better, one publisher can't pay its bills and another publisher seems intent on antagonizing us for no apparent reason. But that's another story. Suffice to say, being a game developer isn't always all it's cracked up to be.

On the other hand, we're having a blast with the betas of DesktopX 2.2.  If you don't use DesktopX already, I really hope you try out DesktopX 2.2 when it comes out. Even if you tried out DesktopX 1 or something long ago and hated it, it's really come a long way.  Even DesktopX 2.1 to this new version is a big step. For me, the big thing is the new overlays feature.  Hit F9 (which is settable) and your widgets/objects that are set to normal z-order will pop on top, disappear, or return to normal. It's almost like having a whole new product because it can fundamentally change the way you use your desktop.  On my computer, I have a bunch of really cool stuff on my desktop (bandwidth monitor, store status, weather, clock, task list, handles monitor, and a few other little widgets). But I keep them hidden. When I hit F9, they all appear on top of what I'm doing.  So if I quickly need to check out something, I hit F9 and voila, there they are. Very handy.  We should have DesktopX 2.2 available on Object Desktop towards the end of next week. The public version will have to wait until mid August due to vacations.

We hope to use DesktopX 2.2 as the way to kick off our upcoming corporate solutions initiative. Stardock is increasingly licensing its technology into the corporate markets. But we've been very slow to push this aspect.  Go onto Stardock.com and try to find a way to find out how to license our software for corporate use. Good luck. We suck, what can I say.  But that's going to change.  With DesktopX 2.2's release we can start really pushing DesktopX Pro on a large scale.  I saw in PC Magazine recently this program that lets you build your own custom web browsers. It was something like $200. Just remember that DesktopX standard is only $20 right now and can do a lot more than that.

Awhile back we were noticing how awful most auto-runs look.  So we decided that this was an area we should get into. After all, we were using DesktopX Pro to make our auto-runs for our games. So why not make a product designed specifically for that based on it? The result is ImpressionCreator. A program that we'll be releasing next month (also based on DesktopX 2.2).

Meanwhile, work on ObjectBar 2 continues. I should probably mention what the big things in it are so people aren't surprised that we aren't doing the things they thought we would do with it.  First off, it's basically a rewrite.  A lot has been learned and we want to apply that here.  The biggest change you'll notice is that it'll have a whole new UI.  Secondly, we are going to set it up so that it will be able to embed DesktopX widgets.  So instead of poor skin authors having to jump through incredible hoops to make interesting bars and menus and such, we decided it would make sense to combine the strengths of DesktopX and ObjectBar together.  Hence, a bar with a widget integrated into it.  And lastly, we hope to make it so that you can export your finished bar as a stand alone program.  That will allow us to build ControlCenter 2.0 with it.  If you have Object Desktop, we hope to have that out for you in late Fall but it's been slow going, this stuff isn't easy to do as you can probably imagine.

I had hoped we would have an ObjectDock Plus update tonight. There's been a lot of new fixes this week to it but as we start getting close to "gold" with it, the last fixes get increasingly hard to duplicate and fix. We feel the stability and reliabilty are going to be tantamount here as ObjectDock, while looking fantastic, is really about making Windows fundamentally better as a useful environment which means users have to feel like they can completely rely on it. For me, it'll reach that point when I can ditch the Start bar entirely.  Think about it, ObjectDock Plus can do the Start menu, it can organize your programs and websites, it can handle the taskbar including grouping, and it it'll do the system tray better than the system tray does.  So it's all there potentially. It's just a matter of making sure it's bullet proof.

The other big thing going on these days is the development of WinCustomize v4 (which is also known as WC2K5).  The site is being recreated from scratch using .NET which allows for all kinds of improvements to performance. It's going to be a very different site from today and a lost faster one too. But fundamentally, we think it'll be a better website. The current WinCustomize was born in the days when skinning (ahem, "customization") was still kind of niche. But that time has passed.  We need to have a lot more community features, a lot more skinner appreciation features, and a lot more ways of empowering users to influence the direction of things themselves.  For instance, most people like these "blogs" but some people don't. I can see where those people are coming from because they're news items masquerading as blogs.  in WC4, subscribers and apprentices and up will be able to write their own articles and help contribute to the community in ways currently not possible. There's nothing quite like it out there.  I'm told that we'll be able to start phasing it in when I get back from Higgin's Lake (second week of August).

Meanwhile, next week, we hope to have a certain super hero premium suite done.  I.e. licensed from Marvel and all that. Had to make sure it was done correctly to ensure we had Marvel's approval. It's going to be slick.

One last thing, somebody asked why we support "non-Stardock" "competitors". Let me tell you why: A rising tide lifts all boats. The better legitimate customization software developers do, the better we all do. We want to support those who in turn will help support the rest of the community. We want to see other hard working developers succeed because if we all help each other, we all win...

Nosey neighbors to the north?

Published on Friday, July 23, 2004 By Brad Wardell In Politics

I got this in my email today:

A concerned Canadian has invited you to join the georgebush.ca petition and stand side by side with other Canadians that believe George W. Bush and his administration need to be voted out of power.

As Canadians, we have a special opportunity to help inform our American friends exactly how Canada feels about the current US government headed by George Bush.

This November 2nd, we can't vote but we certainly can make our voices heard. Join the growing list of Canadians that are against the re-election of George W. Bush!

http://www.georgebush.ca