Brad Wardell's Blog


Bad Karma and 9/11

Published on Wednesday, September 17, 2003 By Brad Wardell In Politics

There is often a basic problem when trying to debate geo politics. You have one side that seems to be ruled by emotion or at least believes in "spiritual forces". You have the other side that seems to be ruled by logic and believes in direct causes and effects.

The two don't mingle too well in debates. And nothing brings that up into sharper contrast than the debate about "root causes" of 9/11.

For instance, some try to argue that the United States "provoked" 9/11. Brought it onto itself.  But how? When you try to nail down these reasons you end up with what essentially can be described as an accumulation of bad karma.  In their mind, the US did enough little things to build up the bad karma that triggered 9/11. I'm sorry but that's ridiculous.

Let's cut to the chase:

On September 11, 2001 19 Hijackers, mostly from Saudi Arabia hijacked 4 civilian airliners. Their goal was to take their hijacked planes and ram them into 3 buildings.  One was the World Trade Center, the world's largest civilian building that could house up to 200,000 people at any given time. A virtual city.  The other two were buildings in Washington DC (the Pentagon was struck and we don't know for sure what the other target was because that plane went down).

So what were the root causes? What specifically were they?  Those of us who have followed this have heard the investigative reports. That essentially Osama Bin Laden, leader of Al Queda, was angry with Saudi Arabia. US troops were located in Saudi Arabia after the first Gulf War. His hope was that their attacks on US interests and now on the US itself would motivate the United States to pull out of the Middle East so that Al Queda would be free to try to overthrow the "corrupt" Saudi regime and install a true Islamic based one.

Shortly after the attack, Bin Laden expanded that to talk about the Palestinians and Iraqi's but that was a hollow charge since he had never shown interest in those causes before.

But the American haters through the world and the United States itself weren't content with that. Such reasons were obviously far too weak to justify such massive carnage, particularly of innocents. Hence we have the "Why do they hate you" idiocy that some on the left gush out without thinking.  To them, everything from US actions in Central America to the US not helping enough to rebuild Afghanistan after the Soviets were ejected to CIA stuff to the bombing of Hiroshima in 1945 all added up together and it was time for some galactic justice to be dished out.

To the American haters, it never occurred to them that hey, you know what, the US may not be perfect but it's not a monster. And in fact, there are some true monsters out there such as Osama Bin Laden who would, if they had the means, exterminate billions. In fact, the more people have learned about Al Queda, the more they discover that they are essentially the "Klan of the Koran", basically the KKK equivalent for Muslims. A bunch of small minded, spoiled wealthy people whose personal bigotry is so vast that there is no evil they aren't willing to commit on those who are sub-human (such as Americans).

Most American haters I've bumped into on-line have only a very partial grasp on world history. It's essentially bits and pieces of propaganda. The "bad" things the United States does tends to get publicized.  You don't hear, nearly as much, the stoning of women or other horrific acts that occur routinely in the Islamic world.

Regardless though, I can't see how any rational thinking person could possibly believe in some sort of universal karma for nation states. That a government over a period of decades could build up bad karma and just mysteriously be punished for it.  After all, there weren't any Japanese, Vietnamese, German, or Costa Rican terrorists on 9/11.

Galactic Civilizations Expanded Universe Finished

Published on Tuesday, September 16, 2003 By Brad Wardell In PC Gaming

Phew. It's done.  So after 4 months of work we've finished up the expansion pack for Galactic Civilizations. And we're giving it away for free.  I wonder, looking back in a year or two, what the verdict will be on having made this expansion pack for free.

I think it's safe to say we could have sold this expansion pack for $15 to $20. But my "ulterior" motive is that with GalCiv we have a real hit on our hands and it is better to sacrifice short term profit for a long term user base. As we know from Object Desktop, loyal customers make a big different over the long haul. And we're in this for the long haul.

But holy cow does this expansion pack have a lot of stuff.  Take a look at all this:

Galactic Civilizations: Expanded Universe - New Features, Tweaks, and Bug Fixes

New Features :

+ Explored Star List - You can now keep track of stars you've explored but haven't colonized.
+ Search star feature
+ Rally Points Creator. From the main screen, top right button, you can create a rally point on the map.
+ Rally Point Creator Hot Key: P (for point). Hit P and it will create a rally point on the screen. Double click on a Rally point to configure it.
+ Rally Point Planet Screen. On the planet screen you can then have ships go to the rally points you previously created.
+ Rally points can be renamed.
+ Rally Points can give orders to ships once they reach the rally point.
+ Rally Point Order: Create Fleet
+ Rally Point Order: Attack nearby ships
+ Rally Point Order: Hold position (default)
+ Can send individual ships to a rally point from the ship menu (double click on ship)
+ Hot key on selected ship will bring up Rally Point list (hit the X key when a ship is selected
+ Dotted Sector Lines
+ Locked Sliders On Domestic Economic screen
+ Obsolete Button on Governor Screen - you can now make units obsolete
+ Planet screen obeys obsolete list. I.e. old ships can be hidden away.
+ Tech Tree Navigator. You can navigate through the tech tree seeing what each one does and what they lead to.
+ Hyper-link integration throughout the UI. You can right-click on a hyperlinked item to open up the tech navigator.
+ Hyper-linking integrated into the Diplomacy screen.
+ Trade Routes button on Foreign Stats Screen
+ Wrapped text list boxes on trade screen
+ Star Destroyed Explosion
+ Completely re-rendered graphics for the stars
+ Several new anomalies complete with new graphics+
+ Diplomacy Screen now has hyperlink properties for ships (will bring up a map showing where they are and what they do).
+ Hyperlinking in diplomacy screen for star systems that will bring up a mini dialog showing info on that system and where it is located visually.
+ Trade Embargo. Can now prevent trade coming from a particular player.
+ Several new random events added complete with new graphics.
+ Tons of little tweaks, fixes, changes, performance tweaks, etc.
+ Added a "None" option for rally points
+ Added option to turn off tool tips
+ When AI researched final frontier it informs you that this has occurred and final frontier victory condition for human is removed.
+ Retire option added
+ Score system tweaked to reward higher difficulty levels more
+ Arceans do not use a set tech tree but instead randomly choose based on need
+ Updated Scoring System: Players who play at higher difficulty are rewarded with significantly more points than before since teh game is more difficult to win now.
+ new debugging code for Metaverse submission (needs latest sdnetlib.dll)
+ Sort by research production added to Planet List sort options
+ New Ship: Death Knight. A more expensive battle ship class.
+ Weapon Enhancement series of techs. A series of technologies that enhance your existing ships weapons. Requires Corvette Tech.
+ Can left click on techs on the research tree to get into tech navigator
+ You can now search for stars and view all stars in galaxy.
+ Several new technologies added in that can pump up your weapons tech.
+ New random event: Computer civilization's ethical philosophy can now change during the course of the game.
+ All star graphics replaced
+ About a dozen new anomalies added.
+ AI coordinates ships somewhat better
+ New Gigantic Galaxy Size Expanded: Now 28x28 sectors (Nearly 800 sectors now!!!)
+ CHEAT KEYS. On the Options screen on the left there is now a new option "enable cheat keys".

Cheat Keys.
CTRL A adds hit points, move points, attack and defense points
CTRL B battleship
CTRL C clone selected ship
CTRL E decreases morality
CTRL G increases morality
CTRL H heals ship, restores move points
CTRL J make all human colonies complete their social and military projects
CTRL L assign all the worlds and resources to major races
CTRL M money (adds $1000)
CTRL O add anomaly
CTRL P increase the class of the planets in the selected star system
CTRL S research current tech (if shift key is also held, all techs except final frontier are researched)
CTRL T teleport
CTRL U clear FOW
CTRL V create random ship
CTRL Y create colony ship

Note: Don't try to submit a score to the Metaverse once you enable cheat keys. It will report it as 0.
 

Tweaks:
+ Trade greatly decreases odds of AI asking for tribute or lowering relations.
+ Morality much more taken into account on tribute / lowering relations (no more "Altarian bastards always want tribute no matter how much trade and how nice I am!")
+ Network of friends taken into account by AI. AI looks at who you're at war with and who you're at peace with when deciding whether it should raise or lower relations.
+ Technology pace is significantly increased -- techs cost less to research now so you will go through the tech tree faster.
+ Starbases now cost 10 to maintain.
+ Constructors cost 1 to maintain.

Fixes:
- hard coded text taken out and put into english.str for easier foreign trnslations
- fixed data for first turn graphcs
- fixed gorvernors resetting projects bugs
- fixed bug where events cleared by shift-clicking were coming back next turn
- I League description fixed
- fixed bug where traded starbaess were moving off stacked ships
- Change in philosphy event should work correctly.
- fixed senate election occuring after changed back to Imperial
- fixed date not refreshing with new turn (used to not refresh until clicking on something forced a refresh)
- fixed bug where minimap range lines were not refreshing if an alien ship was selected or no ship was selected
- fixed some typos
- fixed bug that was causing all mini-freighters (including alien ones) to be AutoPilot, thereby causing alien ships to be selected during the move autopilot ships phase of the end of the player turn.
- fixed bug where selected governor was reset every time governor screen was unhidden
-fixed crash if you destroyed a colony while going through news events
-refresh planet list while propaganda sliders going
-fixed crash in during end turn if no one was reasearching anything
-fixed crash on fp if you trade for all remaining planets from a minor civ
-starships found in anomalies now appear in the same spot as the survey vessel to avoid hit detection problems
-fixed info warfare bug
-fixed bug where turn button gets stuck after loading end game save
- Lots of other glitches and bugs fixed.

That's more stuff than most full priced expansions come with.  Sure, there aren't any new races or a bunch of new units but some of these features are pretty major. The built in encyclopedia, the rally points, the cheat keys, hyper linking, search features. And this is on top of having already added a ton of features in 1.01, 1.02, 1.03, 1.04 and 1.05.  We've been putting out tons of free stuff all along anyway. So it will definitely be interesting to see how this works out in the long term.

Hopefully, when we go to make Elemental, The Political Machine, Mobilization, and beyond we'll have a user base that knows what our Object Desktop users know -- we'll take care of them.

The cool thing for us is that we've gotten some great talent over here at Stardock in the past few months. Our new lead cut scene animator moved here from New Zealand having just completed working on Lord of the Rings (the movie). His job was to help animate Gollum. We also have one of the world's top skinners and icon designers now here in house who left Disney to come join us. Plus some of the new development talent is really making a big difference too.  Our Pear3D engine is coming along nicely. GalCiv will be our last 2D engine (sprite based) game. Sprites just can't compete with hardware accelerated 3D in terms of performance or visual appeal.  Still, I liked 2D. I understand how it works. 3D is mumbo jumbo to me programming wise. I guess the days of me programming a whole game are long gone. I'll stick to writing computer AI.

Before I get email, you can get Galactic Civilizations at https://www.galciv.com

 

Michael Moore takes a pounding on the net

Published on Monday, September 15, 2003 By Brad Wardell In Politics

Believe it or not, there is an entire website dedicated to debunking Michael Moore. Even more unbelievable, I am very glad it exists.

Michael Moore is the master of plausible falsehoods. When you read one of his books or watch one of his "documentaries", you are left with the impression of "Well, I may not agree with his politics but he makes some good points..."

Except he doesn't because he twists, exaggerates or outright fabricates his "facts". There's usually just enough truth in there to make his lie believable.

Michael Moore's works have something in common with another Moore -- Demi Moore.  Demi Moore started in the 1988 move "The Seventh Sign" The movie got a low rating on IMDB but while you're actually watching it, the story is quite compelling. The story is about 7 signs that occur before the end of the world. In it, the well of souls, the "Guff" (or something like that), has to be refilled. Various bible passages are read from that establish the guff and how it needs to be filled. It talks about how the end of the world would come with the birth of the first child without a soul.

It's all quite chilling. I remember thinking, "Wow, the bible has all this?" When I got home, I looked into it and it turned out it was complete bullshit. They just made it all up to make the story more compelling. But while watching it I I was enthralled.

Moore's books such as "Stupid White Men" and his documentary such as "Bowling for Columbine" are a lot like that. When you read them or watch them, you think "Wow, I never knew that." His arguments are quite compelling to those ignorant on the facts. Liars always have a significant advantage because they are not bound by the truth.

He also is a master of putting his opponents in the no-win situation.  For example, he has argued at various times on how the Bush Administration brought 9/11 on us by paying for the training of people who would end up flying jetliners into the WTC. At first though you think, "Hey yea, those stupid CIA bozos trained these guys and now they're attacking us!" 

But think about that for a minute. What really happened? The United States funded the rebels in Afghanistan who were fighting the Soviet Union. Oh shame on us.  But why stop there? After all, for much of the cold war the Soviet military machine ran on American trucks supplied to them during World War II. Many wore uniforms made in the USA.  Or go even further back and point out that the Japanese bombed Pearl Harbor with planes manufactured with iron from the United States and were powered with fuel from the United States.

Essentially if you are cynical and dishonest enough, you can always find some sort of "irony" in any situation.  What would Moore and his ilk suggest? Do nothing? Remain paralyzed out of fear that some action may in some distant and obscure way come back to haunt us? Oh no, that food to Somalia was stolen by warlords and used to fund terrorists! Don't send food. Sheesh.

Moore is a creation of the media. He happened to hit on something at the right time and his lack of principles in truth telling have enabled him to build up an impressive resume.  Luckily for us, the Internet is full of people who are willing to put time and effort to fight back with facts.  There is another site called Michael Moore Hates America to go along with MooreWatch. What's really interesting is just how wrong Moore gets it. Whether that be the statistical reasons why there is so much gun violence in the United States to why economic differences exist in society, Moore gets it wrong and there are people to set the record straight.

Gotta love the net!

Galactic Civilizations Chat Schedule

Published on Monday, September 15, 2003 By Brad Wardell In PC Gaming
Tomorrow (Tuesday, September 16) we're goign to have a live chat at 8pm Eastern Standard Time in the #galciv channel on irc.stardock.com.

Here's the way we currently plan on doing it.

There will be two channels:
#galciv
and
#galcivQA

In #galciv, no one but ops will be able to speak. I will answer questions posted in #galcivQA.

From 8:00pm to 8:15pm I will answer questions from #galcivQA in the #galciv channel.

Then at 8:16pm we'll open it up so that everyone can talk in #galciv and I'll answer questions and participate in dsicussions as fast as my little hands can take me.

You can get onto those channels from either an IRC client like mIRC or from Stardock Central and clicking on chat and then joining #galciv by typine "/join #galciv" and "/join #galcivQA".

Summer! Come back Summer! I didn't mean it!

Published on Monday, September 15, 2003 By Brad Wardell In Blogging
The nights are getting cooler. The days shorter. The trees are starting to show some color. Summer is almost over.

Lots of people say they like the Fall. They think it's a ball. But not me. In the Fall I just don't feel free.

Just another month. Just a little more time. I just want to run a bit more in the sun. Then I would really feel fine.

I had wanted to go on a holiday. A trip, a jaunt, some time for fun. Just a little more time to be in the sun. Take me back to May.

Summer is almost over. Another year has passed. A time that I'll never recover. The nights are getting cooler.

German Foreign Minister operates in accelerated time

Published on Saturday, September 13, 2003 By Brad Wardell In Politics

Steven Den Beste has an interesting article that responds to some of the statements that the German Foreign Minister put out this week. But it got me thinking about how much the world has changed in just the past 50 years.

50 years ago, we expected strategies to play out over decades. Now, we have the German Foreign Minister claiming that the domino strategy in the middle east has failed. Huh? We've only been over there a few months. Germany of all countries should know that it's not wise to underestimate the time it will take for something to work.

But it speaks a lot about how expectations have changed.  The United States lost something like 480,000 troops in World War II.  Around 60,000 in Vietnam. But we have people talking about how badly things are going in Iraq because something like 190 or so troops have been lost since major action ended at the end of April. 

We live in a much faster paced world. Wars are expected to take days rather than years. Remember during the Iraq campaign some reporters were using the word quagmire because US forces had paused (one division paused due to a sand storm).  From the day the US went to war against Germany it took three YEARS for US forces to get into Germany. 

And US forces are still there in Germany 60 years later. Which brings up today's ironic moment -- the German foreign minister talking about how it would be a good thing for US forces to not stay in Iraq even as US forces have continuously been in Germany for the past 60 years.

 

Why does the French Political class despise America?

Published on Friday, September 12, 2003 By Brad Wardell In Politics

Chicago Boyz has an article that outlines the continuing problems between the French and the UK. The French perspective seems to be "How can you Brits side with the Americans?" the British view tends to be "How can you not?" 

British Foreign Minister Jack Straw thinks the problem comes from differing experiences from the second world war. IT was a watershed moment for the French.  As the Chicago Boyz blog points out, the French capitulated quite easily. As I've pointed out previously, the French lost more soldiers fighting for the Nazis than the "Free French" lost.  French "help" against the Third Reich was negligible.

So what's the deal? The French seem to define themselves as the "Un-American".  Sort of like how 7-up tries to promote itself as the Un-Cola.  The difference though is that 7-Up has a lot of things going for it in addition to being the Un-Cola.  I mean, heck, swamp water  could be considered the Un-Cola too but I wouldn't want to drink it.  I deal with the French regularly on the game side and have never had any problems. So I'm not sure how anti-American the average Frenchman is.  But their government has been amazingly consistent in its attempts to demonstrate its willingness to be a pain in the ass.

Why customize your PC?

Published on Thursday, September 11, 2003 By Brad Wardell In WinCustomize News

"I don't get it, why would you want to do that?" says someone who has never applied a skin or a theme or even changed an icon on their system.

I've written a brief article on my blog site (joeuser.com) on what motivates me and I suspect others to do this customizing thang!

Why Customize your PC desktop?

Published on Thursday, September 11, 2003 By Brad Wardell In Personal Computing

See a video of this desktop in action

Why? What's wrong with the default Windows look? That's the question I sometimes get from friends and family. For the life of them, they don't understand why anyone would spend the time, let alone money, to customize Windows. I often get a look of benevolent patronization when I inform them that our software has slightly over 6 million users or that WinCustomize.com gets nearly 2 million unique visitors each month. "Sure you do...sure you do..."

For me, and millions of other people, the question about customizing Windows is like asking why doesn't everyone drive the same car? Imagine if every car was a black Motel T. Forget how it might be used, forget about different tastes, needs, and priorities, all cars are black Model Ts.

"Well that's different.." No it's not. In fact, there is less reason to customize the typical car than there is the typical computer. Nearly everyone who buys a car is using it for only a handful of different reasons (mostly just driving to work).  I have plenty of neighbors with big old SUVs that drive around mostly empty. What does a Suburban house wife need with 4 wheel drive? When was the last time she went off road?  What's the point in buying a car that can go 150 mph when the speed limit tops out at around half that? And how much time does the average person spend in their car? An hour a day? 90 minutes tops?

Now contrast all that to personal computers. Millions of people spend 8 hours a day in front of their computers. Moreover, they do vastly different things with their machines.  An accountant is using their computer in a totally different way than say an IT manager. Or how about a sales person versus a plant supervisor? Or a graphics designer compared to a journalist. And then there's the power user. The person who uses their PC as a tool to do a hundred different things and has very little time to do it.

The reasons to customize your computer are as varied as the reasons why people buy different types of cars.  Maybe they want to improve their productivity so they get Object Desktop to mold Windows to be able to do the things they do very quickly.  For instance, I have every location I regularly visit on the Internet set up with a hot key via Keyboard Launchpad.  So when I want to get to my admin pages on Stardock.net I just hit Ctrl-Alt-S.  I have every canned reply and sig set up with Ctrl-Shift-# (1, 2, 3, 4, and so on).  I use DesktopX for monitoring various on-line admin issues like the store status, store revenue updated every hour, desktop calendars, and to simply make my environment look nicer.  WindowBlinds is much the same way. I use it to make my desktop nicer to look at but I also use it because I can set the right click on the title bar to minimize the window. That alone makes it compelling as a productivity helper.

When I'm deep into programming, my desktop gets very weird looking. That's when I really get into ObjectBar. I create a bar that has my entire project and everything I might need with it put up as a bar that appears when I move my mouse over on the right of the screen. With it, I can quickly get to particular files and programs and eliminate the menu bar of many programs giving me more screen space.

Using ObjectBar to remove the menu bar from apps to have it floating. When I'm really busy I do this and have the hot key Ctrl-Shift-Z bring it up. So regardless of what I'm doing, I can hit Ctrl-Shift-Z and the app's menu will show up wherever I have the mouse. Note: This isn't for everyone as some programs don't really use menus but instead do toolbars but it works well on the apps I use.

Anyone who's ever looked at the DesktopX theme section or Litestep theme section on WinCustomize.com can see how people transform their machines in all sorts of different ways. It's a matter of taste and it's a matter of molding the machine to work for you rather than the other way around.

For me, if customizing my machine can save me 10 minutes a day in productivity (and sometimes it's more than that) then I'm saving a lot of time in a given year. And I'm doing it with style in the meantime. People who rely strictly on themes and such don't really see the full story. Sometimes people not into this will look at a screenshot or something and all they can see is the eye candy. A lot of the really good stuff can't really be shown in a screenshot.  And obviously the cooler and more specific you get, the more you will have to learn on your own (for instance, the ObjectBar thing I showed is probably only in use by a few hundred people because most people haven't put together the menu removing feature with the hot key to bring it up feature).

So why customize your computer? For me, I believe it's the better way to get work and play done on the computer.