Brad Wardell's Blog


Object Desktop History!

Published on Thursday, May 22, 2003 By Brad Wardell In WinCustomize News

Object Desktop is nearing its 10th anniversary from the date when it first started being developed. This 45 page article goes over the complete history of Object Desktop including a great deal of inside info on the trials and tribulations of development.

Brad's E3 2003 Report

Published on Wednesday, May 21, 2003 By Brad Wardell In WinCustomize Talk

Brad’s E3 2003 Report

© 2003 Brad Wardell ([email protected])

 

Introduction & Plugging

This was my 5th E3 report I’ve done. This year I went to E3 to announce our free expansion pack to Galactic Civilizations called “Galactic Civilizations: Expanded Universe”.  GalCiv is a space based strategy game that starts near the dawn of the 23rd century. Home age at www.galciv.com and the expansion pack announcement can be found here: https://www.galciv.com/xuniverse.

 

E3 is a loud, neat, and usually exciting place. As a game developer, it conveys a sense of awe and depression at the same time. Awe in seeing how cool new technologies are transforming games. And depression because you know that most of these games will bomb in the market place. The youth of many a game maker spent in the vain quest of recognition and financial security in an immensely competitive market.

 

This year was the first time that the much talked about “consolidation” really made its presence felt. You see, E3 takes place in 3 main halls at the LA convention center. You have the South and West Halls where the “big guys” are of PC and consoles gaming. And then the Kentia hall where the up and comers are…or at least used to be. This year, the Kentia hall was half empty. The rows and rows of Asian developers seemed absent. And the other two halls were not fully sold either. It did not take nearly as much time to see what was to be seen.

 

Of course, there is also the stuff you can’t see. The most exciting stuff is often shown only behind closed doors or requires you to wait in line. Such was the case this year as well if you wanted to see titles like Halo 2, Half Life 2, Knights of the Old Republic and so forth.

 

South Hall

This is where the PC stuff was shown. Strategy First was showing their upcoming games over in the Encore booth. Of the titles, the one that seems most exciting is called Chrome. Its website can be found here (http://www.chromethegame.com/).  It’s an action game where you take on the role of a mercenary.

 

Savage (http://www.s2games.com/)

For me, the most exciting new game I saw was a game called Savage. It was the one game I played for quite awhile at the show. Quite addicting. Whether it’s successful or not will depend on multiplayer though.  It’s a quasi first person shooter and strategy game. One player acts as the strategy gamer, directing his units via an overhead screen to do their thing. The other players are the actual units playing in first person mode trying to do what they’re told (if they want). Imagine an RTS where the unit AI is really really good – i.e. the “AI” is HI (human intelligence) instead. I found the first person combat reasonably enjoyable and I really liked the team mechanics of it.

 

Grand Theft Auto: Vice City

GTA:VC is a big improvement over GTA3. The really big change is that the world is much more persistent than in GTA3. No more turning around and that car you just had disappearing. I had a blast playing this game.

 

Half Life 2

There was a huge line to see this game. I wasn’t willing to wait in line but from what I heard the big thing about it is that the world is much more…malleable than what is seen in most first person shooters. This means you can have much more in depth puzzles and such that are more intuitive to solve. Plus, the graphics are kick butt. I still think DOOM 3’s graphics are more impressive but HL2 comes out first.

 

UFO: Aftermath

Remember Xcom? Well essentially the original makers of the first one have gathered together to make this unofficial follow-up to it called UFO: Aftermath. This game looked very fun.

 

Knights of the Old Republic

Bioware is doing this one. Combine Baldur’s Gate with the Star Wars universe (set thousands of years before ANH so you don’t have to deal with continuity) and you have KofOR. This game looks very very fun. It comes out for the Xbox in June and for the PC in Octoberish. The story looks very cool and the cinematics are getting impressively close to the movies.

 

City of Heroes (http://www.cityofheroes.com/)

This game looks incredibly fun. I really liked Freedom Force. This game takes a different direction. Where Freedom Force tried to replicate the look and feel and spirit of a Silver Age comic book, this game has a more realistic look to it and exists in an on-line world. Everquest meets Marvel Comics?

 

Rise of Nations

This game is already out but was shown in force at E3. At first glance it seems a lot like Empire Earth – real time strategy game where you go from cavemen to modern times. But what sets this apart are a few very crucial features. First, you have borders which takes care of a ton of cheese tactics (you can only build in your territory). It’s hard to imagine a future serious RTS not making use of the concept of territory again. Secondly, tactics really matter here. It’s not the typical “build up for big battle” type thing. When you’re in enemy territory you take attrition damage. Stardock (where I work) is also working on a visual style for Rise of Nations so that you can make your entire Windows GUI look like the Rise of Nations GUI. (www.windowblinds.net).  This game will be the RTS to beat this year.

 

So many MMRPGs

So there was Mythica, World of Warcraft and Final Fantasy On-line and Everquest II. And there were probably others I missed. At the risk of making a prediction, I think there is a very limited number of MMRPGs that can be “big” in terms of having huge numbers of players. And I think  that of those shown Everquest 2 and World of Warcraft will dominate. Then UO and Dark Age of Camalot a few others will be second tier. I didn’t really get to try out Mythica but I didn’t find the Final Fantasy on-line to be compelling. And the jury is out on the Star Wars MMRPG.

West Hall

This is where the consoles tend to be.  Sega is still there making their sports games. Nintendo and Sony battled it out. Nintendo really had a strong line up.

 

Gamecube

Pikmin 2 looked pretty fun. If you liked the first one, you’ll like this I suspect. The most important thing is that the Nintendo “booth babes” were the best. J Seriously, Nintendo didn’t have half naked women running around like other vendors. Instead, they had incredibly beautiful women all over showing the games looking relatively professional. Seemed quite effective.  The big news was Mario Cart for the Game Cube. The graphics were incredibly impressive.

 

It was pretty apparent what Nintendo’s strategy is though, they are trying to leverage the popularity of the Gameboy to help the Gamecube out. Many games got a lot of extra benefits if you had a Gameboy. It will be interesting to see if this strategy works out.

 

Sony

Lots of sports games for the Playstation 2.  I was kind of hoping that there might be a preview of the Playstation 3 but no such luck. Playstation 2 seems to be going very strong still and I saw some really fun games for it.

 

My favorite game I saw for the Playstation 2 was Ratchet and Clank. It looked very fun.

 

Xbox

I haven’t followed the Xbox stuff as much as the other consoles. And I don’t follow console stuff that much either. The big news for Xbox was Halo 2. But for me, the other big thing coming out for it was the aforementioned Knights of the Old Republic. It comes out for Xbox first.

 

Misc

 

Stalker: Oblivion Lost (http://www.russobit-m.ru/eng/games/oblivion/) had some of the best first person graphics I’ve ever seen. The detail was very impressive.

 

I also did a live blog from the show on JoeUser.com if you want to check that out:

 

On The plane:

https://www.joeuser.com/Articles/OntheplanetoE3...html

 

Day 1:

https://www.joeuser.com/Articles/AtE3day1.html

 

E3 Parties:

https://www.joeuser.com/Articles/AtE3night1.html

 

Day 2: Videos

https://www.joeuser.com/Articles/AtE3day2.html

 

Day 2: Pictures

https://www.joeuser.com/Articles/AtE3Pictures.html

 

Day 3: Videos

https://www.joeuser.com/Articles/AtE3day3.html

 

Day 3: Pictures & Coming Home

https://www.joeuser.com/Articles/AtE3Cominghome...html

 

So that’s it for this year. See ya next year!

WindowFX 2.1: Why wait for Longhorn?

Published on Tuesday, May 20, 2003 By Brad Wardell In WinCustomize News

Great minds think alike it seems. Over the past few months Stardock has been working on a host of new effects for WindowFX 2.1. One of the new effects is controlling how windows are displayed when you move them. Now there's a whole set of different effects to choose from when you move a window. More importantly, on a decent video card (such as the ATI Radeon with the new drivers just released) having these effects are completely hardware accelerated so you don't take a big speed hit using them.


Check out this video to see it in action: https://www.stardock.com/video/winfx21.wmv (or with Quicktime https://www.stardock.com/products/windowfx/wfx_video.html)


WindowFX 2.1 is now available on Object Desktop. If you don't have Object Desktop, you can get it at http://www.objectdesktop.com

Do you speak Klingon?

Published on Sunday, May 11, 2003 By Brad Wardell In WinCustomize News
PORTLAND, Oregon (AP) -- Position Available: Interpreter, must be fluent in Klingon.

The language created for the "Star Trek" TV series and movies is one of about 55 needed by the office that treats mental health patients in metropolitan Multnomah County. . . .

"There are some cases where we've had mental health patients where this was all they would speak," said the county's purchasing administrator, Franna Hathaway.

County officials said that obligates them to respond with a Klingon-English interpreter, putting the language of starship Enterprise officer Worf and other Klingon characters on a par with common languages such as Russian and Vietnamese, and less common tongues including Dari and Tongan.

IconPackager 2.12

Published on Friday, May 9, 2003 By Brad Wardell In WinCustomize News
What's new in 2.12 over 2.0:

Fixed window not showing correctly with large fonts.
Fixed drawing theme icons with large fonts.
Fixed sizing toolbar buttons with large fonts.
Fixed crash on opening Add File Type dialog.
Added option to apply theme icons to quick launch icons.
Improved Plugins dialog display.
Made application XP theme aware.
Added History item to Help menu.
Added support for changing certain file types within the Icon tab
properties dialog.
Added column sorting to Add File Format dialog.
Added option to Repair Icon Images.
Added support for displaying OZ icon when installed.
Added prompt to disable OZ badge overlay icon if being used.
Added option to change Themes path within settings.
Added /reload command for reloading the current theme.
Added Random Package feature.
Added option for applying random package on startup.
Added Repair Image option to Icon tab in Properties dialog.
Added Search for Packages feature.
Fixed bug in changing file extensions by IrfanView.
Fixed bug in detecting Windows .net OS.
Fixed bug in detecting Outlook icon installed.
Fixed scrolling of dropdown list in shell properties dlg.
Added option to sort packages by date.
Fixed bug in sorting packages by icon count.
Added option to specify winxp only packages in Package Info.
Added option to sort by winxp only packages.
Add file extension allows multiple selection.
Fixed control keys within each section.
Fixed memory leak within quick launch icons.
Added small icon preview.
Added prompt if loading WinXP only icon packages.
Remembers if preview window is open between sessions.
Fixed bug in overwriting theme with theme credits.
Added option to restore cursor images.
Fixed bug in deleting themes that are not in \Themes dir.
Improved Smart Package loading.
Added My Recent Documents folder icon.
Added Shared Music folder icon.
Added Shared Pictures folder icon.
Added Shared Videos folder icon.
Now supports changing Show Desktop Icon.
Added support for changing icons for windows script files.
Added support for changing folder shortcuts (recent network folders).
Change Icon dialog is now resizable.
Fixed bug in loading custom file type icons within Package Builder.
Change Icon dialog supports drag and drop.
Added option to only open Custom Icon Files for registered files only.
Fixed bug in previewing cursors within themes.
Fixed changing CD-Rom icon in XP.
Fixed bug in restoring Outlook icon on StartMenu in XP.
Fixed bug in loading 100+ custom icons from a theme.
Added Scanners & Cameras icon to Packager Builder.
Fixed bug in restoring default Recycle Bin icon.

WinCustomize Magazine: May 2003

Published on Thursday, May 8, 2003 By Brad Wardell In WinCustomize Talk
WinCustomize Magazine.
May 2003
WindowBlinds 4 Rocks!
Ever wanted to change the entire graphical user interface of Windows to one of your own design or at the very least to something that matches your tastes and habits? That's what WindowBlinds does.

WindowBlinds 4 is now available. It is currently only available on Windows XP with version 4 for Windows 98, ME, and 2000 in development.

New in WindowBlinds 4:

1) It is much faster than version 3. In fact, in some cases it is almost as fast as running the "classic" look. That's because of a new drawing technology called "Smart Painting". Integrated into WindowBlinds, Smart Painting makes the drawing of windows much more efficient. As a result, moving and resizing of windows is much faster than before.

2) It skins much more of the Windows user interface including on Windows XP (and in the 2000 version) the command prompt window. It also skins the logoff dialogs, the explorer task panels (on the left of folder windows), and much more.

3) A brand new configuration program that makes it easier to manage and organize all your visual styles.

4) Far greater compatibility than ever before. The WindowBlinds 4 exclusion list is nearly empty. Thanks to a new way of integrating into Windows XP, WindowBlinds 4 works with even the most non-standard of programs in most cases.

To get WindowBlinds version 4 go to: http://www.windowblinds.net It is also part of Stardock's Object Desktop suite http://www.objectdesktop.com


Galactic Civilizations Arrives

Galactic Civilizations is a space based strategy game in which you are in control of humanity's destiny.

The game begins at the dawn of a new age of interstellar travel. The humans and 5 alien civilizations are vying for control of the galaxy. As leader of United Earth, you must research new technologies, build an economy, create a powerful military force, all the while carefully balancing your political, diplomatic and trade skills.

The reviews of Galactic Civilizations have been very positive:

"Addictive, Solid, and Smarter than all its competition combined..." - PC Gamer

"GalCiv is easily the best 4X game right now and the best that we’ll see for years to come...anyone who passes this baby over will feel like those who missed System Shock or Master of Magic." -FiringSquad

"Galactic Civilizations' strong AI, robust diplomacy, and variety of strategic options make it an outstanding turn-based strategy game." -GameSpot

"Rich, diverse, populated universe; keen artificial intelligence that can't be easily fooled; gameplay that somehow combines depth with ease of use. " -GamesDomain

If you like PC strategy games, Galactic Civilizations is the game to get. Before there was a WinCustomize, before there was a WindowBlinds and before there was an Object Desktop, there was Galactic Civilizations. And for Stardock's 10 year anniversary, the company returned to its roots. Galactic Civilizations has been in the top 10 sellers at Amazon.com for the past month and is at a store near you.

Moreover, Galactic Civilizations is the first major retail game that is also available for order and immediate download directly from GalCiv.com.

[Galactic Civilizations Home Page]


Rise of the Skinning Studios
Most old timers of Windows customization agree that skinning started to take off around 1999. That is when Winamp, WindowBlinds, and Litestep started to really hit their stride. But few would have predicted that "skinning" would become so popular that by 2003, there would be a number of independent skinning studios who were generating a considerable amount of income creating skins and themes for customers ranging from Microsoft, Nintendo, Bell South, nVidia, Dell, and even the movie industry.

The two biggest independent skinning studios so far have been Pixtudio and The Skins Factory. A third company has also arrived, called SkinPlant. SkinPlant has already created skins for eVGA, BFG Technologies, Abit, and even Touchstone Pictures.  SkinPlant has specialized in creating WindowBlinds visual styles. Over the past year, the demand for professional quality WindowBlinds format visual styles has increased and been used by even software giants like Microsoft to change the Windows GUI.

Pixtudio has focused primarily on WindowBlinds visual styles as well but has done very well creating professional grade skin suites that support everything from IconPackager to DesktopX to Cool Player. Nintendo and Pixtudio have been working together for a year now on Game Cube related themes that make use of IconPackager icons and WindowBlinds visual styles with more on the way. The Skins Factory has become the premiere provider of both Windows Media Player skins and WindowBlinds visual styles to Microsoft. The Xbox visual style was particularly popular with users. 

Stardock has worked closely with Pixtudio in creating such themes as Toon-XP as well as the upcoming WindowBlinds 4 Premium Pack will will be out in the next few weeks.

With more and more users moving to Windows XP with its inherent robustness, customization of the environment becomes more practical. And more and more companies and users are discovering that personalizing their Windows PC is both fun and often quite useful.


Kryptonite
WinCustomize subscribers have gotten their second premium suite. The second suite, called Kryptonite, combines a DesktopX theme and a WindowBlinds skin along with a wallpaper designed by Stardock's gaming team to create a truly unique looking desktop.

Here's a screenshot:

https://www.stardock.net/people/martin/krypton/krypt2.jpg

WinCustomize subscribers not only get occasional premium skin suites, they also get the WinCustomize skin browser. A program that integrates directly into WinCustomize's database that makes downloading, searching, and applying of skins, themes, wallpapers, and icons a snap.

WinCustomize subscribers are what make it possible for WinCustomize to keep going. With over 1.2 million unique visitors per month, WinCustomize utilizes an immense amount of bandwidth. Thanks to a team of dedicated volunteers from the community who moderate the skins and themes and wallpapers and just generally keep the place going, WinCustomize has become one of the most popular sites on the Internet.

[WinCustomize Subscriber Page]

Already a subscriber? Go here: Subscriber Page.


ObjectMedia & Keyboard LaunchPad
Object Desktop has gotten a couple of very useful new programs. The first one is called ObjectMedia. ObjectMedia is a media player. What makes it different is that it is very small on its own and is designed to be interacted with via other programs such as DesktopX, ObjectBar, WindowBlinds, and now Keyboard LaunchPad.

Keyboard LaunchPad allows you to assign hot keys to launch any program or website at any time from anywhere. It also supports plugins such as ObjectMedia. So at any time users can control their media player for playing music (see screenshot). Visit Object Desktop's Home Page to find out how to get Object Desktop.


The Indie Games Festival 2003
Stardock's Brad Wardell was a judge as this year's Independent Games Festival. Check out his review of this year's finalists.

CursorXP 1.3
Not only has the CursorXP home page gotten a face lift, courtesy of Pixtudio. It has a brand new version of CursorXP.

Cursor XP 1.3 has tons of little fixes and tweaks in it. And it supports the upcoming CursorXP Premium suite (see preview on left).

 

SkinStudio Version 3
Have you wanted to create your own user interface for Windows? That is, make your own title bar, scrollbars, tool bars, Start bar, push buttons, radio buttons, and so forth?

That's what SkinStudio version 3 can do for you. Moreover, version 3 allows you to work on multiple visual styles at the same.

To download SkinStudio version 3, visit http://www.skinstudio.net.

Read the SkinStudio Information Guide.

 

 

More ObjectDock Updates
Click to Enlarge

ObjectDock is a freeware program that is part task manager and part program launcher. When you put your mouse over an item, it grows to highlight itself. It is very popular and WinCustomize has a growing library of ObjectDock themes. Version 0.90 supports ObjectDock's new theme format which allows users to put together their dock, just how they like it, and then upload it where it will automatically take care of the associations and other settings. You can download ObjectDock at www.objectdock.com.

 

About WinCustomize Magazine
WinCustomize Magazine is a monthly magazine that is sent to WinCustomize users. If for some reason you do not want to continue receiving this magazine, visit https://www.wincustomize.com and in your account settings uncheck the "Receive WinCustomize Magazine" option.



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Infogrames dies. Long live Atari

Published on Wednesday, May 7, 2003 By Brad Wardell In WinCustomize News
The Register is reporting that Infogrames is rebranding itself as Atari. Many of you probably remember Atari from the early 80s. It has come, and died several times since then.

Atari was always that American company that sounded like a Japanese company. Now it's a French company that people may think is an American company that sounds like a Japanese company..