Brad Wardell's Blog


Immortality bad for the brain

Published on Sunday, July 15, 2001 By Brad Wardell In WinCustomize Talk
The more I read up on it the more I am convinced that within a few hundred years, humans will essentially be immortal. That we'll have figured out essentially what causes aging and have technology to stop it.

But what would happen? All "world population explosion" theories aside, what do you think would change about society if we lived forever?

I tend to think that humans would become increasingly obsessed with finding new ways to entertain themselves. Can you imagine living 200 years? About 500 years? 5000 years? By 200 years assuming 200 years of being physically 25-30 years, I would have read every book I would ever be remotely interested in reading, seen every movie I would remotely be interested in seeing, visited every place I might be remotely interested in going.

So 200 down, 10,000 years to go. What the heck would people do with themselves?

What do you think?

(think of all the skins we'd have! _

Napster and sour grapes

Published on Sunday, July 15, 2001 By Brad Wardell In WinCustomize Talk
http://www.nytimes.com/2001/07/13/technology/ebusiness/13MUSI.html?todaysheadlines
http://www.nytimes.com/2001/07/12/technology/ebusiness/12NAPS.html?todaysheadlines

Contains links to what is essentially looking like the end of Napster.

Napster's success/failure and the fame of its developer, Shawn Fanning, is a touchy subject around at Stardock.

That's because a year before Napster came out, one of the early components for Object Desktop (earlier users of ODNT may remember this) was going to be "Object Recommendation" (we'd probalby have renamed it as it came closer just as WindowBlinds was originally named "Enhanced Look").

Anyway, this component would allow people to peer share files and directories to anyone else running it with full searchable features. Imagine Napster but with the ability to share any file type.

But we ultimately had to kill it because we couldn't figure out a way to eaisly keep people from sharing copyrighted material. We didn't want to make a program that would be used to pirate software and music.

As time went on, hanging out on IRC, other developers on #win32 would talk about peer sharing but they too never developed it for similar reasons.

But Shawn Fanning didn't apparently have a problem writing a program that would largley be used for pirating other people's stuff. And that seeming lack of ethics combined with 2 or so weeks of work (Napster as a program is trivial to write) created a world wide phenomenon.

Our culture has rewarded an utter lack of ethics with fame and probably fortune for the young 19 year old who wasn't stopped by pesky moral issues while others who had the idea long before him, could have done it better, were held back because it never occurred to them that it was okay to make something that could be turned into a massive piracy network.

For us, the Napster phenomenon is a real testiment of our culture. Shawn Fanning has been on the cover of countless magazines and is a house hold name in many places. I've seen his picture in Time, Newsweek, US News, People, and elsewhere. He's been labeled as a "Cyber rebel", "Freedom fighter", "Genius", "Techno visionary", etc.

The difference in America today between fame and obscurity is apparently a lack of ethics combined with 2 weeks to write a CS 101 level program.

I know lots of people reading this are probably Napster fans. But as someone whose job it is to create intellectual property, it would have been a pretty frightening new world if companies could become successful by creating things that essentially aided the theft of other creations. If Napster had succeeded, there were a long list of much worse companies lined up ready to create things that would have spelled an end to intellectual property as we know it.

Why our kids are monsters...

Published on Sunday, July 15, 2001 By Brad Wardell In WinCustomize Talk
http://www.kuro5hin.org/story/2001/7/14/85942/3961

I happen to really agree with this post. The problem with so many Americans these days is that they are consumed with the concept of acquiring material things. They want to acquire "Stuff" even if its at the expense of their children.

How many times have you heard someone complain how in the "good old days" only 1 parent "needed" to work to make "ends meet" yet today both are required. Often times, both parents go to work purely to maintain a standard that goes well beyond making ends meet.

In 1955, the average house size for a family of 4 was 1200 square foot. Today it's 2400 square foot -- twice as big. Typical family of 4 has 2 cars until the teenager can drive and then it goes up to 3 cars.

Then we get into how we "need" cable TV, vacations, summer camping, lots of gifts at Christmas, the latest electronic gadgets, etc. All this comes at a price -- our children.

Rather than putting our priority the human beings we *chose* to bring into this world, we put our priority into instant gratification and accumulating wealth.

And it's a real shame because the results are becoming increasingly obvious -- bad teens who are rudderless. I have neighbors whose teenaged children don't know what to do with themselves. They've never had to work for anything in their lives and are rudderless as they decide what to do for themselves. Our highschools are filled with teens who barely know their parents, have no concept of intimacy or feeling of closeness with their parents.

We naturally blame the media or video games or the Internet or the teachers because heck, we've been avoiding our parental responsibilties so long that why stop now? It's much easier to blame someone else anyway.

As a culture, we need to decide what our priorities are. Are kids essentially enhanced pets or are they an integral part of our lives?

The article on content and backlash

Published on Saturday, July 14, 2001 By Brad Wardell In WinCustomize Talk
Over at www.kuro5hin.com there was that article on "getting paid for content".

just introduced a "subscription" plan that sim;ply lets people donate to the site and in exchange that user doesn't see banner ads.

Immediately a bunch of users stated they were leaving and would not be back. This is a rather frightening reaction since in their case, they were providing a NEW feature -- i.e. the site always had ads before, now they were giving users the option to have the site with no ads. But users didn't look at it that way, many saw it as the site being "Crippled" for regular users.

Not a good sign for the webmasters of the world who are looking to find ways to pay the bandwidth trolls.

We need to give people more accolades

Published on Saturday, July 14, 2001 By Brad Wardell In WinCustomize Talk
One of our top priorities when we created the site was to have a way of really giving users who are contributing to the site some accoldates.

That's why we track the top skin authors per category and top skins and such. But we shouldn't stop there I think.

One of the things we've been throwing around is the idea of having a points system for users. So that people who are contributing to the site in other ways can get more recognition.

Basically the idea works something like this:

When you make a post, you get 1 point for every 10 responses it gets.

When you submit news that gets accepted, you get a point.

For every 10 responses you make you get a point.

For every 5 responses on news items you get a point.

For every 100 downloads your skin gets you get a point.

For every article we publish of yours you get 1 point.

For every 100 people who view your article you get a point.

For every 5 comments you make on a skin you get a point.

Now, to keep people from writing "junk" responses, they would lose a point for every response/comment of theirs we had to delete (so if the person responded "Yea!" as their post, we could delete it and the user would lose 1 point -- we would just discretion, only if it was apparent the person was making the weak response for points would we do that).

This sort of point system would then let us have a hall of fame for top contributors to the site.

Stardock Magazine

Published on Saturday, July 14, 2001 By Brad Wardell In WinCustomize News
Each month Stardock emails out a magazine with the latest news on what its doing as well as interesting news and stories from around the web. The next issue will be outlining what's going to be new in WindowBlinds 3. Click on the link below if you would like to subscribe. Stardock Magazine goes out to over 100,000 people worldwide each month.

Getting paid for content

Published on Friday, July 13, 2001 By Brad Wardell In WinCustomize News
For all you would be webmasters out there interested in paying for that bandwidth, there's a really good article that talks about different ways of generating income from your website to pay the bills.

Design your own T-shirts

Published on Tuesday, July 10, 2001 By Brad Wardell In WinCustomize News
WinCustomize is accepting T-shirt designs, logo designs, etc. If we use them in something, we'll pay you $100 plus give you a few shirts or mugs or hats or whatever it's used on to give to friends and family. Just submit your designs to the Graphics area, the T-shirt ideas is a catch-all. Anything you think might be cool on something is possible. Shirts, hats, mugs, etc.

Harry Potter

Published on Tuesday, July 10, 2001 By Brad Wardell In WinCustomize Talk
Anyone else here read the Harry Potter books? I scoffed at them for a long while and indeed the first one was pretty kiddie stuff.

But I just finished the 4th book, Goblet of Fire, and I'm hooked.

Any other HP readers here?