Brad Wardell's Blog


Possible Broken Street Date

Published on Saturday, August 21, 2010 By Brad Wardell In War of Magic

We are getting reports that the street date for Elemental has been broken. This is one of the downsides of being an indie, we lack sufficient retail clout to get retailers to take our street dates seriously apparently (same thing happened for Demigod).

As a result, we plan to make Elemental available to beta testers TOMORROW (Sunday) as well to pre-order customers ASAP (either tomorrow or first thing Monday).

However, because I have to re-task the IT team to do this, I'm going to have to have us delay the multiplayer server availability until later this week - Tuesday - the original release date - or Wednesday in all likelihood).  It won't affect the single player, campaign, or modding. 

Elemental: Game Play Example – Part 5

Published on Saturday, August 21, 2010 By Brad Wardell In Elemental Dev Journals

Note: This part of the AAR is being run with the Day 0 build so you will see features that weren’t in the gold edition

Yithril vs. Capitar Climax

For years, Roland’s kingdom of Capitar had grown at the expense of the Empire of Yithril. Emperor Verga had been occupied with events in the west.  When his son was killed in battle, he began to revisit the “Thief in the East” issue.

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The battles would go on for over two years.

imageEven Verga’s wife would come out to fight [AI note: Going to make it so that the spouse doesn’t come out, especially if she has no weapon].

Verga’s wife would escape the battle but the rest of their army was wiped out.  It was then that Roland realized that Verga had moved the bulk of his forces from the West…to the East.

For while Roland was nipping at the edges of the Empire of Yithril…the Empire of Yithril had conquered the Kingdom of Gilden.

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Veterans of War

As the war progressed, both sides were able to recognize the considerable [to the point we thought it was a bug] benefits of experience.

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With experience came durability. Veterans knew how to survive far better than raw recruits. As a result, the hardened veterans began to be seen as a valuable resource onto themselves.

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The wealth of the kingdom was going into combating the growing westeron threat. Yithril had taken Haru and lost it. Roland had put out the word that the Kingdom

Verga meets Roland

imageThe two Channelers would meet in battle. Sorcerer vs. Sorcerer.

image  Roland

 

image Verga

The Kingdom also came with a Catapult

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Verga’s Sorcery wiped out Roland’s crusaders.

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image Roland’s allies, the Black Widow Fiends, had traveled and fought beside him for years. Now, these immensely skilled [level 5] friends were down to two.  The situation had become so desperate that Roland himself had to enter the field of battle…

A NOTE FOR PLAYERS:

Risking your sovereign when attacking enemy territory is VERY RISKY.  YOU SHOULD NOT DO THIS.

imageIF you (The player IS the sovereign) die in battle in enemy territory you die. It is over.

Roland has an escape route. He could safely leave the battle and fight another day.

 

imageThe catapult finished off the heart of Yithril’s force.

 imageimageRoland’s Wilding ally was down too.

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This was one of those moments that could change the course of the world.

Only Roland and his catapult remained. Out of mana, he had no spells up his sleeve. However, Verga was out of mana as well. His morale and that of his catapult were low [which is a penalty on attack].

Yithril still had for soldiers in the battle including Verga himself.  Roland knew he might not ever have another chance.

Roland decided to fall back at first. Could the catapult soften Verga up enough to even the odds?

Morale was getting dangerous.

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[AI note: He should go after the ranged unit first]

imageRoland vs. Verga: ONE ON ONE! 

imageVERGA FALLS! 

 

imageVERGA ESCAPES!

 

[The Stardock dev team actually watched this live as it was pretty bloody exciting actually]

Yithril had lost its eastern fortress.

Hanging out with the Stardock gang on Monday and Tuesday

Published on Friday, August 20, 2010 By Brad Wardell In Elemental Dev Journals

On Monday and Tuesday we’ll be on the Elemental chat channel (you can get to hit by hitting Shift-Tab once you’re in the game and going to the chat area).  There we’ll be answering questions, providing suggestions and just generally hanging out to help you get the most out of the game.

We look forward to seeing you!

Elemental: Game Play Example – Part 4

Published on Friday, August 20, 2010 By Brad Wardell In Elemental Dev Journals

Continued from Part 3…

 

…Time
        Passes…

Roland’s Children began to grow up.

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Sandra had inherited her mother’s fire red hair.   Word of her beauty (and power) spread through the lands.

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Roland was torn on what to do but for the good of his Kingdom, he would arrange the marriage.

imageWelcome…to the family…son.

Meanwhile, alliances had been made.

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The Final Confrontation with Yithril

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To be continued…

Elemental & Multiplayer - an essay

Published on Thursday, August 19, 2010 By Brad Wardell In WOM Multiplayer

I speak to you now as a gamer. A person giving his own personal opinion of Elemental's multiplayer experience.

I don't find Elemental's multiplayer in 1.0 to be fun in general. Elemental was designed as a single player game that happens to have MP. And this has come through in the final version. 

There is one exception: Playing 2 people as part of a team vs. AI players is fairly fun. But playing against random players is just an exercise in frustration. This is a game that requires a significant amount of time investment and too many random games will end in dissatisfaction in my opinion.

I do think the game has potential with a group of friends playing together. But I don't think it's there  yet. I think it'll take more time and more thought to do this.  

Here is what Stardock will need to do, and plans to do, in order to make MP more enjoyable:

#1 Local Servers.

On day 0, all MP games will get their data from dedicated servers that Stardock has put in place around the world. We are doing this to eliminate connectivity issues. Connectivity marred the launch of Demigod and it is my opinion that if we had had dedicated servers in the first place, Demigod would have had a much better experience. (as opposed to having a particular individual host a game).

However, in the mid-term to long-term, Stardock WILL be providing custom servers so that people can mod up their own games and put them on their own networks to host games.  The priority this is given will depend on the demand of course but regardless, it is something I will be insisting be done because I really think that the best long term success path for Elemental is in letting users take Elemental and do cool and interesting things to it.

#2 More Multiplayer Game Options.

I would like to see the tactical battles take on a life of their own.  The day 0 multiplayer does not have tactical battles in them. We took them out. Yes, in an ideal world we could have made this an option, but anyone who has been on a forum for any amount of time knows that you'd still have people flaming us who found tactical battles boring because while the other guy was fighting some drawn out battle, they were stuck watching it.

I don't have any ready ideas on how to make this better except to say that I would like to see tactical battles made into a seperate game mode where players pick their units before the game and then go up against other players with those units.

This is an idea we'll have to think about more and see when or if it can be implemented at a reasonable cost.

#3 LOTS more game play styles

I don't really have any good ideas on this as I don't generally play TBS games in multiplayer (even with friends). We play a lot of Settlers of Katan here and Twilight Imperium as board games but I think we will have to look at more game modes (and these can be made available in SP as well) to help make MP more fun.

My advice would be this: If you are buying Elemental primarily for MP, don't. It has it. It works. But IMO, it's not worth $50 to play the game MP primarily.  If you like MP in ADDITION to having a fantastic single player game (and make no mistake, Elemental, as a single player game, is awesome in its release form) then absolutely, get it.

So there's my 2 cents.

Elemental: Game Play Example – Part 3

Published on Thursday, August 19, 2010 By Brad Wardell In Elemental Dev Journals

Previously: https://forums.elementalgame.com/390950

…A month has passed…

While the Thief turned King prepares his strike on the Fallen Empire of Yithril, he has also had to deal with the rising power of a local Bandit Lord.  Their first incursion is met by the growing power of Capitar.

 

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Roland came prepared. With a party of archers and observers (along with Janusk and “Muggles”) the Brigands would find that Resolve was not easy prey.

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imageThe Bandits would learn a harsh lesson.

The Thief and the Weaver

Roland was no stranger when it came to dealing with the fairer sex. But since his epiphany in which he turned away his life robbery, he had focused his time on building up his kingdom. 

But when he met Raline, his world was changed.

imageimageimage  

Janusk the Scribe recognized the importance of the meeting immediately.

“Sire, it is said that Channeling can be inherited. If you truly love her then perhaps a union can be made that will, in time, bear children.”

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The Kingdom had become reasonably prosperous and Roland’s fame had grown to the point that his reputation was now high enough that most families would consent to their daughters marrying him. In short, Roland had become respectable.

 

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“Janusk, my friend, I would like you to escort the queen back to Resolve. There she will be safe.”

Janusk was wary of leaving his lord’s sire but obeyed.

 

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As a wedding gift, Raline bought Roland new equipment for battle. “I’ll feel better knowing you’re not running around like some Brigand.”

“Heh,” said Roland. “Yea, those Brigands.”

“Which reminds me, why do you continue to wear that head band? The highway men in the western wastes wear those. Where would you even get one?”

“Oh, yea, that. I just like the look of it.”

Without further discussion, Roland left for war.

Verga Arrives

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8 months after leaving for war, Roland’s forward scouts had spotted Verga. What they saw made them tremble in fear. Verga, unlike Roland, had obviously found midnight stones and had them forged into a mighty weapon. He had also equipped himself with superior armor.

While Roland had a summoned bear, Verga had summoned a Stone Giant.  He also had quite a few soldiers with him.

Deciding to withdraw, Roland found the way behind him had become increasingly dangerous. The no-man’s land between Yithril and Capitar was rapidly filling with monsters of increasing lethality.

It would take another 3 months to get home.

image

The long trip back would bring welcome news…

imageimage   In 18 or so years, Sandra would become a powerful Sorceress.  That is, if the kingdom of Capitar survived that long.

On the Offense…

image Now it was my turn to strike back.

The battle for Yithril…

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image

Verga himself was not present. But his son was in the battle.

 

image  Muggles, our long companion was gone. But Roland was victorious.

Conquest

The destruction of the main Yithril army meant that Haru was largely defenseless and would fall.

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The War between Yithril and Capitar would span a decade…

One by one, Yithril’s cities were conquered.

And new allies would be brought on board.

 

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They told Roland of a new Empire to be aware of…Umber.

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Roland would send an emissary to learn more about Umber. Who were they? Were they friendly?   

imageThe situation was not looking promising…

 

…To be continued…

The Kingdoms are the way

Published on Thursday, August 19, 2010 By Brad Wardell In Elemental Fiction

To the Sovereigns and Councillors, to the Channelers and Mages, to the Soldiers and Common Men of the West:

 A great threat has arisen from the East once more, and now, as in times past, must we assemble to fight it. Let no man shirk his duty; let no woman hold back her son, no merchant hold back his gold, for the great army of the West must ride, and soon, to vanquish these demons that are called Fallen.

 It is whispered to me that this summons comes at an inopportune time for some; that there is famine, and disease, and unrest in some corners of the West. There are some who would ignore the Queen’s summons; who would forswear the oaths they made at the Great Council.

 This would be wrong.

 Let us not make ourselves like the Fallen, who cast aside their promises when convenience suits. Who turn on each other, strong upon weak, when temporary need arises. We are bound by our words; we are bound by our laws, which protect weak and strong alike.  No general, no queen, no channeler, may go against them.

 We are not the Fallen, who like the Dred’nir that came before them, treat their own peoples as little more than slaves, their soldiers as little better than cannon fodder.  They sacrifice anything and anyone to achieve their ends; precedent, promises, hold no meaning for them. They care not for our world, or the things that dwell upon it. Theirs is the way of destruction, and despoliation; they value life only insofar as it is of use to them.

 My friends, let us remember we do not fight for Procipinee alone. We fight for each other; Capitar for Gilden, Tarth for New Pariden, merchant for miner, noble for mage. It is why we will win this fight, my brothers, my sisters, as we won so many battles in the time before this one.

 

So signed,

 The Lady Irane, First Councillor of Tarth

 

Elemental: Game Play Example – Part 2

Published on Wednesday, August 18, 2010 By Brad Wardell In Elemental Dev Journals

…Our story so far…

https://forums.elementalgame.com/390900

The Kingdom of Capitar has one city called Resolve. It’s thief turned King, Roland, finds himself at war with the Empire of Yithril led by the Emperor Verga. 

..

I am Ezmir, son of Athalyir. This is the chronicle of the Kingdom of Capitar and the story of Roland its King.  His fledgling Outpost of Resolve with only 14 souls in it, was already under siege by the Fallen Empire of Yithril.

image

“I’m not feeling good about this,” Roland said to Janusk the Scribe.

“You have nothing to fear, you are a channeler, a being of mystical power and might,” Janusk replied.

Roland grunted.

“Look, there’s 4 of us. Me, you, William – and he’s a pioneer, and a bear that is possibly diseased.”

“He is green,” Janusk agreed. “I am sure Muggles will do his best.”

“Muggles?”

“Yes.”

“You named the bear?”

“Yes.”

“You named the bear, Muggles?”

“It seemed fitting.”

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“Let’s move on.  Our only hope is to find some allies. There’s only 14 of us in the Outpost so far.  Our Outpost is surrounded by a swamp.”

Roland ordered William to head a bit south to scout for something that could help him. Unfortunately, what he found were soldiers of Yithril!

imageUnarmed, William only had his fists.

 

imageWilliam was lost.

The battle was close enough that Roland was able to look at what the enemy was armed with.

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“This could be trouble, they have good weapons and they are equipped with armor,” Roland observed.

 

 imageimage

After a couple such battles, Roland was exhausted of mana. It would take a few days for him to recover himself. Without his magical power, all hope would be lost.  If Verga himself came forward, with his power, we knew we would be doomed. The farm at Resolve had finally been completed and with the available food housing began to be constructed to welcome the people from the wilds looking for a society to be apart of.

Teleporting back, Roland consulted with the Lore Master on what magical advantages they might make use of. The best bet was to gain the help of the sentient spiders that he had heard of. Sage Master agreed and said they were working as fast as they could. That was when the Lore Master suggested Brilliance.

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The second month begins

In less than a month Roland had founded a Kingdom. Its capital, Resolve, now had 28 people living in it. A malevolent neighbor, Verga, had set up his own Empire nearby and had declared war.

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Even better, the Sages had deciphered the old texts and found the location and way to communicate with the legendary sentient spiders.

image Using up all of the wealth we had accumulated, we were able to recruit 8 spiders for the cause.

The only downside is that the world was getting more dangerous. Bloody adventurers.

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More to come…

Elemental: Game Play Example – Part 1

Published on Tuesday, August 17, 2010 By Brad Wardell In Elemental Dev Journals

Game Version: Digital v1.0

THE BREAKING OF THE WORLD, WHICH IS KNOWN NOW AS THE CATACLYSM AND ITS AFTHERMATH

I am Ezmir, son of Athalyir, himself noble councilman of Valgona, long cherished in my memory, and the memory of all those who knew him. My mother was Daina of the free
city of Eldric; my brothers Garran and Amir lived and died with her in that city. I am the eldest of those who came from the East now living in this world, scribe to Queen Procipinee of the reborn kingdom of Pariden, as I was scribe to her father Amarian III, last Emperor of the Free Cities of the North. What I write in these pages is the tale of the rebirth of the world, the rise of Roland the Great and his Kingdom on the western Island of Ithuna…

 

AAR: The Rogue and the King

 

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Our story begins in Inthuna. In the century that has passed since The Cataclysm, life has largely recovered on this large island. Civilization, however, has not returned to the land. The wilds are dominated by outlaws, monsters, and worse.

image  A young thief named Roland was no better than a typical Brigand.  [You can design your own character both visually and in terms of their skills].

image Quite by accident, he discovered he was a channeler – a mortal being able to cast magic. This realization set the young thief on a new path.  [When you are done with a design, you can create a “card” of your character].

image Perhaps it is ironic that Roland chose to adopt the people of Capitar, the very people who he had stolen from during his career as a Brigand or perhaps it was merely a desire to provide restitution to the people he had wronged.  Whatever the reason, it would be the people of Capitar that he would lead for good or ill.

 

imageYithril emerged from the wilds. He had found an ideal spot to start his kingdom.

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From the woods emerged Janusk, the old merchant master. He recognized Roland’s great potential immediately.

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Having found the perfect location to found his new kingdom, Roland decided to call his outpost in the wilds “Resolve”.

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On the day of the founding of the Kingdom of Capitar, the only resource available to Roland was money – Gildar which he had…borrowed from others in the past.  His magical power was only potential without knowledge of actual spells and without materials, metal, knowledge, etc. there would be no future.

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The first thing he deiced to build was a workshop. Workshops produce a tiny amount of material but enough to construct other small buildings until he could find a natural resource.

imageHe also wanted to build a study. Roland knew something about fighting but he was, admittedly uneducated. While he had used swords and made use of things of considerable sophistication, those technologies were prior to the cataclysm.  The knowledge wasn’t “gone” entirely but would have to be recovered from the various pieces of the old Empires and Kingdoms of old via their lost libraries that can be found across the land.

Unfortunately, he couldn’t build a study simply because he lacked the materials to do so. Literally. This is what the workshop would do for him.

imageThe nearby gold deposit and iron deposit would be very helpful once he had materials.

 

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For now, he would be fine, Janusk had a knack for bringing in gildar.

 A month later…

The summer was smiling on the fledgling Kingdom of Capitar. While exploring the nearby lands, Janusk came across an ancient battlefield.

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imageMidnight stones. These can be sold but there are rumors that some people can take these and forge them into powerful pieces of equipment. But it’s just a rumor.

At the same time, the Outpost of Resolve had begun to attract people from the wilds. The workshop had been completed and upon the completion of the study they could begin trying to relearn the lost knowledge of the world.

image The loremaster of the study explained to Roland that the people of Capitar had categorized knowledge into 5 areas: Civilization, Warfare, Magic, Adventure, Diplomacy.

They could investigate any of the categories and in time, they would, hopefully, have some breakthru that would allow them to rediscover a particular technology.

For instance, the Civilization category would potentially open up knowledge on Civics, Harvesting, Production, and Seafaring. The Lore Masterwere absolutely certain that they could learn any of these technologies in about 5 weeks of study.

Roland, always a student of warfare, suggested learning how to forge steel so that they could produce their own high quality weapons and armor. The Sage Master, however, were quick to warn him that knowledge collection doesn’t work the way he suggests. Their first breakthrus would be relatively easy, they would be the parts of the ancient scrolls and texts most readily translatable. With each breakthru, subsequent ones would be significantly more difficult.

I remember the argument between the Sage Master and King Roland arguing over this topic at length. The Sage Master explained that making steel is a complex process.  The King was already frustrated by the lack of materials.

Paraphrasing the Lord King:

“There are trees all around us, why do we have so few materials to build with?”

The Sage Master replied, “These trees are of poor quality. They are not hard woods but rather poplars and other kinds of woods unsuitable for building. We need to find an old growth forest, one with mighty oaks.

“Fine. I understand. Then why can we not just build our own library and learn these technologies faster?”

The Sage Master replied, “Sire, It took our ancestors hundreds of years to learn the art of forging metal, engineering great castles, forming sophisticated systems of governments. Our objective, if I may be so bold, should be to find the lost libraries and ancient temples that contains the scrolls and knowledge that had already been learned. Then we can construct schools and universities to study these scrolls.”

The King was weary of the argument and understood.

“So be it. We must expand.  We shall need to begin training some pioneers. In the meantime, I will begin exploring the countryside.

Expansion

Fate was smiling on Roland. While visiting a local Inn you discover that there is someone who appreciates midnight stones.

imageimageMeanwhile, Janusk had begun his own quest:

image image 

The Sorcerer King

There was little magical knowledge left in the world. The ancient Titans had sought out all spell books and destroyed them. But some survived. Roland himself had recovered several but could not read the text.  To that end, he invited a Lore Master to run an Arcane Libratory. It wasn’t much but it was a start.

“My Lord, I shall be honored to study your ancient books regardless of how you, ah, acquired them. It shall time some time, however.”

imageHe presented the King with two choices. He could either teach Roland the easiest spells or try to decipher the more  complex spells so that he could teach Roland those.

Roland, always impatient during his youth, chose to  be taught spells right away.

“Ah, very well then,” said the Lore Master. “Let us look at your spell books.”

image“What do these mean?” Roland asked.

“I shall try to put these as straight forward as possible as the nature of magic remains a mystery even to those of us who study it."

There are two classes of spells. There are spells that require a lot of time to cast (many many hours) and there are spells that can be performed very quickly. The ones that take a long time to cast we call “Strategic”. The ones you can cast quickly are called “Tactical”.

“Flame Dart? What’s that?”

The Lore Master smiled, “Ah, this is a tactical battle. A channeler, such as yourself, can concentrate his considerable intellect and draw on the shards of fire that exist throughout the land to throw a small ball of fire at an enemy.”

“Shards?”

“The shards are the source of your power. There are 4 types of them. Earth. Air. Fire. Water.  The titans locked the magic of the world within them. The only magic that exists in our world now besides that in the shards are the trace amounts in the Crystaline deposits that are very rare and have stored background magic from the past ages but that’s another discussion.”

“Where are these shards?”

“Out in the wilds. Even from afar you can draw on their power.  However, if we were to actually control one, why you could dramatically increase the intensity of the spells in question.”

“What do you mean?”

“That Flame Dart spell, for instance, does a limited amount of damage to your enemies because it requires only a modest amount of your concentration. But if you controlled a fire shard directly, you would double the effect.”

Roland was very curious at this. “What if we controlled two fire shards then?”

“Then the effect would be increased further.”

Roland smiled. “Then I shall find these shards. In the meantime, what spell do you think I should learn first?”

The Loremaster considered. “I would suggest Nature’s Ally.”

“Nature’s Ally?”

“Yes, it is a spell that will call out into the world and bring forth a bear to aid you.”

“What good is a bear?”

“Have you ever fought a bear?”

“No.”

“Ah. Let’s focus on Nature’s Ally.”

Return to the Wilds

Some weeks later, Roland found the Enchanter’s workshop. He only had 1 midnight stone. Maybe he would get lucky.

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imageIt was worth a try.

The Enchanter’s workshop, however, was located in the desecrated lands – the vile Fallen Empires of old made use of death magic which twisted and corrupted the land itself.

It was not surprising that the infamous Lord Verga of Yithril would be skulking.

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Soon after, Roland was attacked by a monstrous wolf.

 

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Roland knew he was in big trouble. The wolves in the wild had become so dangerous and large that being caught unawares was a death sentence.

Quickly, he opened his spellbook. He was a Channeler after all.

imageAh, yes. Nature’s Ally. Thanks Lore Master. Very helpful now.

 imageBrave Sir Roland ran away…

Having escaped from the Wolf Roland realized he was out of his league this far away from his Kingdom. It would, however, take weeks to get home. Remembering his studies, he opened his spell book again to look for spells that were “strategic”.

image “Pefect,” he said.

 

imageAnd in a flash, Roland was home.

“My Lord, I am glad to see you,” Janusk said.

“As I am too. However, we lack the funds to acquire the kind of equipment we need.”

That was when Janusk told him about his tip on the location of the legendary Silver Flute. It was worth a fortune but would undoubtedly be dangerous.

“I think together we could take on any of the scum that might be lurking around it.”

Roland, fresh from running away from what amounted to being a large dog, was more circumspect. “Let me summon a friend…”

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“Sire, your bear, it’s kind of greenish.”

Roland noticed it too. “Maybe it’s diseased?”

The Lore Master, overhearing this responded, “No, the act of you summoning it changed its hair color, in time, its hair will regrow to its natural color.”

Janusk whispered, “I think it’s diseased. Look at the way it’s always scratching itself.”

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The Silver Flute

The tip Janusk had received proved to be correct. The ancient fountain was where he had been told. Unfortunately, news had spread to others where it was located.

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“You know, Sire, you and those Brigands look pretty similar.”

“Nevermind that, Janusk.”

image“I shall chronicle every moment of the battle.”

image “That really isn’t necessary, Janusk.”

 image Shopping

With the Silver Flute in hand, Janusk returned to Resolve.

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image“This is crap,” Roland growled to Janusk.

“Admittedly, the options are..limited. But we can still sell the silver flute for 100.”

It was not longer after that that the King instructed the Sage Master to focus on obtaining some reasonable weapons and armor.

Expansion

For the next year, Roland and Janusk explored the wilds, cleaning out the Bandits and other scum to make life safer for his people.  It didn’t take long for Roland to gain experience.

imageHe put focused his efforts on improving his concentration under stress.

While the King and Janusk were deep in the wilds, a messenger from Yithril came in.

image“We will need to return home and prepare,” he said.

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Going to War

imageThe Sage Master and his apprentices were clearly disturbed by the news of war.

“Sire, we have many options available for you for going to war.”

They presented him with 6 obvious ones: City Defenses, Training, Mounted Warfare, Cutting Weapons, Blunt Weapons, and Ranged Weapons.

“I don’t think we need to worry about city defenses,” the King said though it was obvious that the Sage Master disagreed. “Yithril is far enough away that we should be safe for now.  Training is interested but we need weapons. I have yet to find a wild horse so mounted warfare is useless. I have used a bow so I grasp that.  But what is the difference between cutting weapons and blunt weapons?”

The Sage Master sat down, “Cutting weapons are like swords and axes while blunt weapons include hammers and maces and clubs and the like.”

The King growled, “I know that, Sage Master. As a user of weapons I understand that. But I want to understand them from the point of view of a sovereign trying to assign limited resources.”

The Sage Master looked embarrassed. “Ah, yes. I understand.  Cutting weapons tend to be faster but do less damage. To use them well, you need to be trained. You can’t just give a peasant a sword and expect him to use it. Thus, swords and other such weaponry require more training time.

The way my old mentor explained to to me, long ago, was that soldiers use swords, warriors use hammers.”

The King asked the Sage Master to explain.

“Well, like I said, swords require more training time but in return you get a soldier who can make more strikes. But each strike tends to do less damage than someone with a hammer thus, you would also want to equip your soldier with armor.

By contrast, a warrior is someone who you rely to take out enemies quickly and devastatingly. A War Hammer is slow but does a lot of damage and takes little training time. One or two great and powerful warriors can do great harm to enemies with it. But a company of soldiers is, in the long run, far more effective because they’ll outlast the warriors. That is why civilization is protected by soldiers, not warriors.

Is that clear?”

The King laughed, “Not really. I think I’ll have us focus on ranged weapons.”

The Sage Master smiled. “Very well, sire.”

“What other options do we have?” The King asked.

“None.”

At that, an apprentice spoke up, “There is another way.”

“Silence, Apprentice,” the Sage Master commanded.

“But Master, if we are assaulted by the vile Fallen Armies of Yithril, we may need allies.”

“Not those allies.”

The King interrupted the argument, “Speak up, and tell me this alternative.”

Meekly, the apprentice approached the King, “My King, in our diplomatic texts we have learned that the Empire of Amarian – an Empire of men used to recruit all manner of creatures. It’s all in the Hiergamenon.”

“Let me see.”

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imageimageimage“Drath?” the King asked.

“It’s just a rumor,” said the Apprentice.

“A MYTH” insisted the Sage Master.

“Nevertheless, we could use allies if we are going to build a kingdom that will stand the test of time.”

End of Part 1…