Brad Wardell's Blog


CES 2009 LIVE: Day 1 - CARS

Published on Thursday, January 8, 2009 By Brad Wardell In CES 2009

WOW! There is so much cool stuff here I don’t even know where to begin.

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CARS are CARS…

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Microsoft was demonstrating its new Sync technology that integrates with MSN Direct (www.msndirect.com). The voice navigation on it is really phenomenal and Microsoft is starting to open up pieces of this technology to third parties.

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A BMW representative gets a demo from Microsoft. Maybe BMW will replace their sucky iDrive thing with this.

 

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People who are into modding their cars would have been in nirvana. We saw some seriously cool stuff where you could turn your car into the ultimate sound beast.

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Alexandra and Kristen give the modded car a spin.

 

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KIT up close. So cool. I’m not sure what the point of this exhibit was but it got me to go up there.

WinCustomize 2K9 brainstorming

Published on Thursday, January 8, 2009 By Brad Wardell In WinCustomize Talk

Assuming the subscription drive ends as it is going, what is going to happen?

This is all tentative brainstorming and will be altered based on your feedback.

I. Subscriptions:

1. Master Skins will remain at a discount.

2. There will be a lot more master skin content than there is today as inspired work that's available via MyColors will also be made available in parts as Master Skins. This process will begin sooner rather than later.

3. There will be a new WC browser that will be integrated into Impulse. This browser will only handle Stardock programs and wallpapers.

4. There will be two tiers of subscriptions.  A new $9.95 Basic subscription will give 1 year of access to unlimited downloads and no ads.  The $19.95 suscription will give users discounts on premium content and WC subscriber skins.

5. The current $29.95 subscription that people have will be transformed into a 2-year (so those who buy a subscription between now and then will really make out or people who already have one).

6. All subscriber resources will be handled through Impulse.

II. Site Design

1. The forums will be the same with just some cosmetic changes.

2. There will no longer be a gallery listing on most pages. A Gallery page will let people get to the galleries but the home page won't list a bunch of skin galleries.

3.  The home page will fbe greatly simplified and look very differnt from today (the whole site will look totally different).

4. The gallery page will only focus on Stardock relatd items and wallpaper. Other items fall into an "other" link.

5. Wallpaper moderation as we know it will likely disappear. Instead, we will likely move forward towards a moderator recommended option.

6. Galleries will default to only showing moderator recommended items or items in which at least N users have recommended.

7. The rating system as we know it will likely disappear being replaced by the recommended option. What we'll probably brand the recommend.

8. The recommend option will probably be labeled "Like it" and "Love it".  If a moderator recommends it (likes it or loves it) then it will show up by default. Users will be able to easily change their filtering.  Stars won't be displayed anymore. Just the # of "like it" and "love" by it.

9. Individual galleries won't have a column showing other galleries. A given gallery will focus just on things relevant to that gallery.

 

The dying print media

Published on Wednesday, January 7, 2009 By Brad Wardell In CES 2009

One of the stories form last year is how print media is dying off. I don’t think it’s going to ever completely die, nor would I want it to.

As someone who is writing this from the airplane where there is no Internet access but loaded up with plenty of magazines, I can really appreciate the benefits of online media.

First, online you can almost always comment on the article. Disagree with what I’m saying? Did I miss something? Have something to add? You can comment on this.  By contrast, print media offers no such thing. This is a major shortcoming.  For example, reading Time Magazine can be frustrating because I see so much editorializing in what is supposed to be “news”. The online version of such biased reporting would get called out.

Second, another problem with print media is the lag time. As I read the articles on Windows 7 in print magazines, a lot of it is already outdated or far too general. Do casual computer enthusiasts buy computer magazines? That would be an interesting thing to find out but based on circulation numbers, it would appear not so much.

Lastly, the format of many print magazines is incredibly inefficient compared to online magazines. It’s usually not their fault but many have not taken advantage of their print medium as well as they could have.  There are notable exceptions – Worth Playing is very awesome in its print edition. PC Gamer takes good advantage of its print edition and PC Magazine, started to make a lot better use of its medium but it appears to have been too late.

I enjoy reading media on paper. I just wish that those who ran such publications would adapt to the changing circumstances. 

Suggestions for “old” media.

1. Be more honest. If it’s hard news, just the facts please. Nothing is more annoying that reading not-so-subtle political biases that try to pretend to be objective.  Huffington Post and National Review make no bones about where they come from. By contrast, Time and Newsweek patronize us with their claims of objectivity even as they spin consistently one way.

2. Increase the quality.  If a doofus like me can crank out the same level of material as what’s in a print magazine, something has gone very wrong. And yet, often as I read these magazines, I can’t help but think that I or many other bloggers could have produced the same stuff. It’s not hard to read a Microsoft position paper or media guide and sum it up into an article.  I find myself increasingly going online if I want to get to material that is truly newsworthy.

This is an area where print game publications do a better job than the print tech publications. PC Gamer, for instance, gets a lot of news on games that I just can’t get elsewhere. By contrast, I rarely find info in print tech publications that hasn’t already been described in great detail on CNET, ZDNet, or Toms Hardware (or Neowin or Betanews for that matter).

3. Make full use of the medium.  CPU magazine (Computer Power User) is one of the few tech magazines that really seems to use its print existence to its advantage.  The litmus of a well done print publication in my opinion is if you would still want to read a 3 month old issue you got your hands on. CPU magazine meets this criteria. PC Gamer meets it as well.  Time Magazine, increasingly, does not. Newsweek doesn’t. PC World, a long-time favorite of mine, often does not. Smart Computing does not. 

I’m always surprised to see tech magazines with articles that simply show a table of hardware with brief ratings on them. Those magazines were put to bed 2 months ago. If I’m buying a computer, I’m going to go online for ratings. What I would use a print magazine for is to get more in-depth coverage produced by professional journalists.

Just my 2 cents. Comment away!

On the plane to CES

Published on Wednesday, January 7, 2009 By Brad Wardell In CES 2009

The Consumer Electronics show has become THE show to attend for techies of the industry.

This year’s show is expected to be particularly interesting. Here are some of the things I’m going to look for:

  1. The High-Def wars, phase 2.  Blu-ray has beaten HD-DVD but is that the end of the story? Is streaming the future of high-def media consumption?
  2. Windows 7 is coming out. What sorts of cool new tech is Microsoft and its partners have in store for us?
  3. What sorts of cool new portable devices are scheduled to come out?
  4. Are cars going to get anything better from a tech point of view? BMW’s iDrive is terrible.  Microsoft’s collaboration with Ford has been pretty cool, what’s the next step?
  5. What sorts of green tech are coming out this year? I’m sure I’m not the only techie interested in seeing if there are cheap and easy ways to reduce energy consumption.
  6. What’s the next phase of life for PCs. Are Netbooks and smart phones the future with PCs being used for increasingly niche applications or are the PC makers going to roar back with new sources of relevance?
  7. Where is printer technology going? Are we still stuck with crappy injkets or are there better solutions on the horizon?
  8. How is mobile tech coming along? How close are we to Internet everywhere?

Stay tuned!

The flight is about to leave.

The end of WinCustomize

Published on Tuesday, January 6, 2009 By Brad Wardell In WinCustomize Talk

The new subsription drive has started...

This is a site that gets 90,000 visitors a day.  And today it's gotten 9 subscriptions or renewals during the subscription drive. $260 down, $49,740 to go in about a month to re-do the site.

There are two different visions for the site. Let's call them the community versus commercial views.  I'm on the commercial side.  Zoomba/ID/jafo are likely on the community side.

We've estimated that the new site is going to cost around $50k to make.  Stardock is going to pay for anything that the community doesn't come up with. But in return, the more Stardock pays into it, the more say it's going to have on the design.

I'm pretty sure that the core skinning community is no longer big enough to pay the bills and that's fine. Skinning has become one of those ominipresent things that, because it's not a niche, doesn't really have a strong core following like it used to. It has millions of users but relatively few who really care about a "skinning community" any more than people really care about a core World of Warcraft community. Skinning is everywhere these days.

The new WC, the commercial one, will be radically different than the WC we have today.  First, the S-corporation that runs WinCustomize will get disolved and become part of Stardock Software (which makes WindowBlinds, Object Desktop, etc.).  

Second, WC will be funded out of Stardock Software's marketing budget. 

Now this may sound bad but let's face it, most people come here for Stardock related content.  When this site started, programs like Winamp, Hoverdesk, WinStep, ICQ Plus and others were pretty significant.  Today, it's pretty much all about WindowBlinds, DeskScapes, IconPackager, wallpapers and a that's about it.  

The community won't disappear but obviously the site will become much more Stardock oriented and the days of WinCustomize as a quasi-independent entity will come to an end.

See what we have in mind: https://forums.wincustomize.com/335824

Demigod Beta schedule: January 2009

Published on Tuesday, January 6, 2009 By Brad Wardell In Demigod Journals

Greetings and happy new year!

For those of you in the beta for Demigod, we are currently working on a new build that we hope to release this Thursday which will have a lot of improvements to the multiplayer code. We don’t anticipate there being any big new features in this build, we really want to focus on the connectivity.

Tomorrow, I leave for CES (Consumer Electronics Show).  I’ll be live-blogging there at http://www.impulsedriven.com/ces2009. Check it out as you’ll get lots of little tidbitgs.

On Saturday, I fly from CES to Seattle to visit with Gas Powered Games so that we can finish up the user manual and work on the next beta phase.

So that you guys understand what’s going on, like with Sins of a Solar Empire, Demigod is being worked on as an integrated team effort between Stardock and Gas Powered Games. So GPG is helping us on ads, box design, etc. And we’re helping them on code. It’s not your usual situation. But it allows us to combine our strengths.

What that means in concrete terms is that Stardock is developing the Pantheon Tournament code that Demigod will call on. The competitive on-line features in Demigod should be pretty state of the art when it’s done which is where my visit comes in at GPG. Coordinating the integration of the two code bases. Then we will need to get a public beta going.

If there is time, I hope for us to run a beta tournament with cash and prizes to test out the system. It’s a good way to thank beta testers for helping us out and work out cheese and connectivity problems early. I’m sure I’m not the only one who has been frustrated about buying a new game only to find it having glaring problems in on-line play. Our goal is to make sure that doesn’t happen.  Mind you, it will still probably happen but at least we (you guys and us) can put in a best effort to reduce that sort of thing.

So assuming this week’s build is called Beta 2A, we will either follow-up with a beta 2B which will have additional connectivity issue fixes or we’ll start looking at Beta 3.

So what would beta 3 have in it?

Here’s a tentative outline:

  • Multiplayer tournaments.
    • Pantheon where players pick a Demigod and earn favor points in the battles.
    • Skirmishes where players play normal stand alone games and go up a more traditional ladder.
  • New Game Mechanics
    • The War score implemented that should greatly improve game play.
    • More balancing and cleaning up of skills, citadel upgrades, flags, etc.
  • General polishing.

We don’t have an exact ETA. It won’t be available until Chris Taylor and I are satisfied with it.  I’ll have a better idea next week on that. We’ll be posting pictures here from the beta team directly when I’m in Seattle.

Elemental Inspirations II

Published on Monday, January 5, 2009 By Brad Wardell In Elemental Dev Journals

Excerpt from "Guardians of the Telenanth"

Appendix B: Draginol & The Morning Star

Kona the Dread Lord had fashioned his empire on the premise that he was the supreme power of the world. Central to his power was the orb of dominion, a tool that he had conceived and helped wrought with the aid of his brothers.

Of the nearly 100 Dread Lords in the beginning, only 20 remained – the 20 mightiest. They were aided by thousands of fledgling Arnor who had turned on their own long ago in their inherent need to follow those they believed were the strongest. Chief amongst these fledglings was Calax the Dread Knight who led the effort to seek out new Arnor to bring to the Iron Fortress.

The Dread Lords had trained the most promising of the fledglings to be Battle Mages. Their life forces were augmented by the power of the orb. Once near the orb itself, they could draw on its power to exact terrible retribution on the enemies of the Dread Lords. When far away from the orb, their powers were diminished but still terrifying to those who had defied the will of Lord Kona.

Kona’s chief advisor was the ever loyal Draginol. Some argued that Draginol was the one who conceived of the idea for the orb of dominion but Draginol never had a thought that did not first come from Kona, or so Kona believed.

The great civilization of the Arnor had been brought low due to thousands of years of war. Tandis had gathered the survivors of the Arnor and had made them a formidable opponent. No longer were the Arnor cattle to be slaughtered but instead fought back with a level of sophistication that Kona and the other Dread Lords had never dreamed possible.

On this very day, Tandis and his allies were assaulting the Iron Fortress in an effort to rescue Amanda the Morningstar. The Morningstar was a fledgling, not even a first-one among the Arnor and yet a great effort had been made by the Arnor to save her. She emanated more energy that one would have thought possible of a fledgling and today was her day to have her life force absorbed by the orb of dominion.

Kona looked down into the great courtyard of his mighty fortress and saw that Mascrinthus the Mithrilar was slowly being worn down by the Dread Lords and the Battle Mages. Even the Mithrilar were no match for the Dread Lords when inside the Iron Fortress and the full might of the orb brought to bear.

It was at this moment that Amanda the Morningstar was brought in front of him by Calax for the absorption. Draginol, his loyal advisor, stood by in silence. Yet, Kona could feel tension and fear emanate from Draginol. Before Kona had time to consider the significance of that, Tandis the Arnor appeared.

Long had Kona sought to confront Tandis. Tandis had spent much of his life amongst the Dread Lords in the time before the Arnor recognized distinctions amongst their kind. Now, Tandis was their greatest adversary. Tandis was no match for Kona or the Dread Lords in inherent power. Yet, Tandis seemed to grow in skill over time to the point where he was a threat to any Dread Lord in single combat.

Kona and Tandis engaged in single combat. Kona’s sword was broad and jagged. It sung of the raw might of the Dread Lords. Tandis’s sword was shorter and thinner with only one edge sharpened. Tandis always fought with discipline and restraint as his guide. His discipline was legendary and always led to his triumph.

Today, however, in the heart of the empire of the Dread Lords, inside the Iron fortress with the orb of dominion at hand, Tandis could not overcome Kona. Kona swung down on Tandis’s sword so hard that it rang out in a grief so loud that the walls of balcony they stood on shook. His sword dropped.

Kona laughed and knew his triumph was at hand. Tandis was defeated in mind and body and with a gesture, Kona threw Tandis against the wall.

Amanda the Morningstar, restrained by Calax, watched with grim determination. There was never a question of the outcome. Calax nor Draginol had even moved to aid Kona as the inevitability of this moment was certain.

Kona wanted Tandis to see the end of the Morningstar and moved forward to take her essence into the orb. That was when Draginol spoke.

“Kona, my lord, I beg of you, do not end her life. Free her. You can have all of Arnor but not this one life.”

Kona quickly returned to his memory of Draginol’s sense of fear of this coming moment. Draginol had served Kona faithfully for a time so long that the stars themselves had changed over the duration. But Kona was the master and no servant may question his will.

In Draginol he saw something that he could not believe or understand. Draginol loved this fledgling, this Morningstar of the Arnor.

Kona said with contempt to Draginol, “You serve me. You have no life outside of me. Your feelings for this fledgling are of no consequence. “

Draginol did not move or speak. Yet, something changed in that very moment. Draginol’s visage changed to reveal a being of regality and might.

Kona was astonished and instantly recognized what he saw.

“You are a Mithrilar! All this time you have stood by my side as my servant and you were a Mithrilar? To what end? You will answer me here for no being, Mithrilar or no, can resist me in my place of power.”

Draginol looked upon Kona and Kona felt fear. Draginol’s eyes flickered with a potency that threatened to bring Kona to his knees. Kona commanded all his forces to turn on Draginol in that instant.

Every battle mage and every Dread Lords converged on Draginol in that instant. Mascrinthus, the Mithrilar, looked on in stunned silence. The surviving Arnor and himself had been given a stay by the dark Mithrilar.

The energy that rained onto Draginol could not be described. So much raw power had never been concentrated onto a single point since the beginning of time itself and yet Draginol seemed undaunted.

Calax rushed at Draginol only to be brushed aside and fell from the balcony. The torrents of energy came to an end as the battle mages and Dread Lords fell in exhaustion.

Amanda the Morningstar looked on Draginol not with fear but with love and hope. The energies that rolled off Draginol created a glow about him that brought a glimpse of the being Draginol might have once been, a being with a desire for justice and righteousness.

Moments later, the storm of energy about Draginol faded leaving Draginol and Kona facing one another. It was only then that Draginol finally spoke again.

“You fool. Do you really think that the orb was created for you? Do you really think that this is your place of power? Behind your every decision and behind your every thought I lurked. Here it is I that stands supreme, not you. I would have given you all but the murder of this girl I would not permit. There are events yet to unfold that require her and you. I will banish you to a place far beyond Arnor. Do not think it a mercy as we shall meet again and when that time comes you will know that your end has come.”

And with a gesture Draginol sent Kona away, never to be seen on Arnor again.

Draginol helped Amanda to her feet and in Draginol’s eyes one could see a warmness and love that was matched by her.

“You must return to your people. We shall meet again in time though I will not know it is for a second time.”

Amanda returned to her people and never forgot the love in Draginol’s eyes or the nobleness that had not been entirely extinguished from Draginol’s soul. They would not meet again for a long while.