Brad Wardell's Blog


GameSpy: Editor's Choice Award

Published on Sunday, February 10, 2008 By Brad Wardell In Sins News

GameSpy has released their review of Sins of a Solar Empire. The first review from one of the major game magazines.  From the review:

The reason that Sins of a Solar Empire works is that it truly respects and celebrates both styles of strategy gaming. It marries the grand scope and Nietzschian will-to-power embodied by the best "4X" conquer-the-universe titles with the adrenaline-fueled immediacy and moment-to-moment decision making of a great real-time strategy game. More than that, it uses the best aspects of both styles to create a uniquely enjoyable experience that shouldn't be missed by any strategy gamer out there who thinks they've got what it takes to rule the galaxy.

The final score was 4.5 out of 5 with the primary negatives being that the game doesn't include a story-driven campaign (it includes massive sand box creation tools instead) and some problems with Ironclad Online which are addressed in the 1.02 update.

We highly recommend you check out the full review as GameSpy's Allen Rausch is one of the top strategy game reviewers in the industry.

View: GameSpy Review

Brad's Nightstand: February 2008

Published on Saturday, February 9, 2008 By Brad Wardell In WinCustomize Talk

I hope to do this every month or so. I love to read and I tend to go through books like nothing. In January, I didn't get a chance to read anything as I was so busy with recent projects. But things have started to return to some level of normality and so I've got a bunch of new books on my night stand to read.

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So now I'm starting to read again.  This month I'm reading "Arrest Proof Yourself" which I got to learn more about what types of people the police run into. Fascinating stuff.  I'm getting caught up on Ultimate Spider-Man comic books

Liberal Fascism, a book that outlines how modern liberals (left wingers) are quite similar in their behavior, backgrounds, and goals to fascists of the 1920s and 1930s.  I havne't read this one yet but I suspect you right wingers will like this.

Freedomnomics, a book that explains why free markets provide a better way of life for people than the alternatives.

Your Inner Fish is a fascinating read on how many of our weird physiological issues can be traced back through evolution to our rise from fish.

Hostile Takeover is a far left book outlining the argument on how right wingers, the rich, and corporations have conspired to take over our lives. A sure thing for you left wingers out there.

The World Without us is a book that outlines what would happen to the planet if humans disappeared.

Brad's Night Stand: February 2008

Published on Saturday, February 9, 2008 By Brad Wardell In Books

I didn't get to read much in January. I basically got up, went to work for 8 hours at the office, came home, worked for another 8 hours, and went to bed and repeated that. Very busy time in those last weeks of Sins of a Solar Empire, new year business work, GalCiv II: Twilight of the Arnor, MyColors, WindowBlinds, DeskScapes, Impulse, etc.

But now I'm back.

IMG_5109

So now I'm starting to read again.  This month I'm reading "Arrest Proof Yourself" which I got to learn more about what types of people the police run into. Fascinating stuff.  I'm getting caught up on Ultimate Spider-Man comic books

Liberal Fascism, a book that outlines how modern liberals (left wingers) are quite similar in their behavior, backgrounds, and goals to fascists of the 1920s and 1930s.

Freedomnomics, a book that explains why free markets provide a better way of life for people than the alternatives.

Your Inner Fish is a fascinating read on how many of our weird physiological issues can be traced back through evolution to our rise from fish.

Hostile Takeover is a far left book outlining the argument on how right wingers, the rich, and corporations have conspired to take over our lives. A sure thing for you left wingers out there.

The World Without us is a book that outlines what would happen to the planet if humans disappeared.

People who do things and people who don't

Published on Saturday, February 9, 2008 By Brad Wardell In Politics

I'm going to go into this more when I have more time. It saddens me a bit that people let their ideologies determine their realities to such a large degree.

If we had a doctor writing articles about tips for better health, I would take those articles pretty seriously.

At the risk of being an "arrogant prick" I think that having someone who started with nothing who is now "rich" providing observations on behaviors and about how the world actually works as opposed to how people wish it worked would be considered valuable. But to each their own.

So let me briefly summarize by pointing out two truths about life:

First, the world can broadly be divided between people who do things and people who don't do things. The spectrum is broad between the extremes but it isn't that graduated (that is, most people are significantly in one category or another, they aren't skirting the gray area in the middle as much as one might think).

Second, the world can broadly be divided between good people and evil people. I know the word "evil" makes some people uncomfortable. So when I say evil, I mean people whose natural instincts are so destructive to civil society that great harm emerges when they gain power over others.

The people who do things always have the power. How that power manifests itself depends on whether they gravitate towards the public or private sector.

Most people are good and so most people who do things are good too. 

The public sector and the private sector are neither good nor evil. Individuals are good or evil but institutions are neither.  However, the public sector has a monopoly on the use of legal violence.

Evil people who do things will tend to gravitate towards the public sector either directly (rarely) or more commonly manipulating the public sector through corrupt private organizations.

That is why it is never a good idea to allow the public sector to get too big. Because people who do things who are also bad people will be more inclined to make full use of the fact that the public sector has a monopoly on the legal use of violence to their own end.

What most people don't seem to realize is that in the end, the people who do things almost always end up on top of any situation while the people who don't do things are largely at their mercy.

Whenever the government does something, the people who do things are rarely impacted because they simply adapt.  Change campaign finance laws and the people who do things will find a way (such as the 527's).  Taxes too high? People who do things outsource jobs. Raise minimum wage on them and they'll replace workers with automation (think about that next time you're checking yourself out at the store). Regulate an industry too much and the people who do things go elsewhere.

The important thing to remember is that because most people don't do very much (and I don't mean that to be insulting, but it's all relative) they end up the victims of the unintended consequences of policies they probably supported.  Usually, the people who don't do much don't even recognize what's happened to them until after the fact.  To them, everything that happens probably seems like it was "bound to happen" when in fact it happened because specific people did things largely in response to a recognized opportunity.

So next time you're supporting some policy that targets the people who do things, just remember that it doesn't actually affect them. They'll adapt. Most people won't and they'll be left with the consequences.

Graphics and Sins of a Solar Empire

Published on Friday, February 8, 2008 By Brad Wardell In Sins of a Solar Empire

From viewing the forums around the net, one thing I've noticed is that people assume the default graphics settings are the only settings there are.

So some people don't realize just how good the graphics in the game are.  To change the graphics, players need to go into "EFFECTS".

Here are screenshots of not even the highest settings running at the lowest resolution.

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There's some bug with my nVidia driver that the game will freeze if I set the bump mapping to highest. nVidia says they're looking into it. So the game can actually look better than this (just not on my laptop right now until the new driver update). So if you do run into a problem with your nVidia card, just tweak down the settings. We'll post when nVidia has an update. But it looks gorgeous either way.

Sins of a Solar Empire v1.02 released!

Published on Friday, February 8, 2008 By Brad Wardell In Sins News

Sins of a Solar Empire v1.02 is now available for download. To get it, use either Stardock Central or click on the update button within the game itself.

So what's new? We have the full official change log here. 

In brief:

  1. Fixed a bug on Ironclad On-line where games in progress would sometimes linger and show as available resulting in a "Rejected by host" message.
  2. Siege Frigates now use more fleet supply and have somewhat fewer hull points.
  3. Pirate strikes come less often
  4. Random map options that don't have pirates now available
  5. Various tweaks and improvements to ICO (Ironclad Online)
  6. Various tweaks and improvements to the game UI in game (more info available)
  7. Various small tweaks to weapons and defenses
  8. The map designer has been integrated into ICO so you can design your own maps and other players will use them within ICO.

We plan to provide regular free updates to the game to thank users for purchasing the game.  We hope you're having a good time playing the game!

Note: We've noticed from looking at player screenshots around the net that most people haven't changed the graphics from their low-res defaults. See this post for more info.

To get it: Use Stardock Central OR click update from within the game.

The Vasari

Published on Friday, February 8, 2008 By Brad Wardell In Blogging
VasariWhat I like about the Vasari in Sins of a Solar Empire is that they are ridiculously powerful. What you're actually dealing with in the game is the remnant of their exodus fleet. The entire TEC is fighting against what is effectively like their equivalent of Battlestar Galactic, a ragtag, fugitive fleet fleeing something horrific.

Sins of a Solar Empire Official 1.02 change log

Published on Friday, February 8, 2008 By Brad Wardell In Sins of a Solar Empire

The first official post-release update to Sins of a Solar Empire has been released. Below is what's new.  You'll need to update in order to play on ICO.

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Gameplay / Balance:
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-Tutorials moving into bad states at random fixed.
-Siege frigate survivability decreased.
-Pirate raid frequency decreased slightly.
-Later stage missions to destroy ships and structures have had their expiry times increased.
-Clairvoyance: duration increased from 30, 45 60 seconds per level to 50, 100, 150 seconds.
-Guidance: cooldown changed from 20, 15, 10 seconds per level to 20 seconds at all levels.
-Guidance: ability cooldown rate changed from +20%, +35%, +50% per level to +40% at all levels.
-Guidance: duration changed 20 seconds at all levels to 15, 30, 45 seconds per level.
-Reverie: friendly units will no longer auto-acquire enemies under the effects of reverie as attack targets.
-Reverie: duration increased from 15, 20, 25 seconds per level to 20, 30, 40 seconds.
-Gravity Warhead: range decreased from 7000 to 6000 at all levels.
-Gravity Warhead: cooldown increased from 18, 16, 14 seconds per level to 25 seconds at all levels .
-Gravity Warhead: antimatter cost raised from 80 to 100 at all levels.
-Gravity Warhead: duration changed from 12 seconds at all levels to 12, 15, 18 seconds per level.
-Gravity Warhead: Speed reduction changed from 15%, 30%, 45% per level to 30%, 45%, 60% .
-Gravity Warhead: Acceleration reduction changed from 20%, 40%, 60% per level to 60%, 80%, 120%.
-Nano-Disassember: range increased from 4500 to 6000 at all levels.
-Nano-Disassember: antimatter cost decreased from 85 to 75 at all levels.
-Ion Bolt: antimatter cost increased from 65 to 85 at all levels.
-Ion Bolt: cooldown from 9, 11, 13 seconds per level to 10, 12, 14 seconds.
-Shield Projection: radius of effect increased from 2500 to 5000.
-Game update rate change hooked to - and = buttons (singleplayer only).
-Two new pirate-less maps.
-First tutorial now handles players spending their ability point before they were intended to and thus not being able to spend it when instructed.
-Phasic Transmissions research is now effective even at max fleet supply research.
-Reduced Phasic Transmissions supply bonus from 20% down to 15%.
-Stopgap fix for market exploit until new market dynamics are fully tested.


---------------------------------------------------------------------------
Graphics:
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-Shield projection's bubble less opaque.
-Various new ICO art.
-Fix bug where skybox is always the same.
-New Advent bomber icons to better differentiate them from fighters.


---------------------------------------------------------------------------
Networking / Multiplayer:
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-Phantom games causing "Rejected by Host" error fixed.
-Multiplayer lobby screens now have Map Designer tab.
-Whisper functionality for ICO
-Refactored join game screen.
-Fix for not seeing friend's games.
-New chat friendly ICO font.
-ICO user names are now sorted.
-Self and friends are colored in ICO channel player list.
-Events for players entering and leaving channels.
-ICO nows preserves history when changing channels.
-ICO logged in user count now displayed. This number will only update when you change channels or login.
-Added some default lobby names.
-Reorganized numbered lobbies to increment sequentially as they fill.
-Added notification of what channel you are in.
-Fix for rare multiplayer lobby crash when host leaves a game in ICO.
-Various new ICO message strings.
-ICO server now ignores case when searching for channel names.


---------------------------------------------------------------------------
UserInterface / HUD:
---------------------------------------------------------------------------
-Added counter descriptions for all frigates and fighters.
-Game menu now mapped to F10 by default instead of Esc so people can repeatly press Esc to close any submenu they be in w/o going all the way to the escape menu.
-Fix rare bug in group selection.
-Various strings cleaned up.
-Hooked up proper double clicking to text lists so clickng on something already selected doesn't try to join a game when it shouldn't.
-Hooked up ico-player name lists (both selecting player and chat lobby player names) to double clicking.
-Added infocard keybindings for quick-select buttons.


 

Multiplayer Organizer Forum

Published on Friday, February 8, 2008 By Brad Wardell In Multiplayer Organizer

Sins of a Solar Empire allows players to resume saved games.

The Multiplayer Organizer is designed to allow people online to get together and more easily organize games that can be created and resumed at later times to allow for more epic games.

This way, if someone drops or can't finish, you can more easily arrange times to continue the game later.

Good luck!