Brad Wardell's Blog


Your ideas for the next update!

Published on Thursday, March 8, 2007 By Brad Wardell In Dark Avatar

For those of you who are new to buying Stardock software, the product you purchase is just the beginning of what you get.

Stardock updates it software based on customer feedback.

In the case of Galactic Civilizations II: Dark Avatar we are lookoing for suggestions and feature requests that players would like to see in a free update.

Mind you, these can't be massive new features (i.e. "Multiplayer" or "Fleet combat") but rather little things that you think would make the game more enjoyable for you and others.

Let us know what you'd like us to do. We are at your disposal!

The State of Skinning 2006

Published on Wednesday, March 7, 2007 By Brad Wardell In OS Customization

It's been awhile since I've done one of these but this is certainly a pivotal year in skinning.  The term "skinning" has really expanded in what it means. In the beginning, it simply meant changing the graphical elements of an application (such as Winamp) or of a character in a computer game (like Quake). 

Today, skinning is loosely used to describe customizing in general. From phones, to PDAs, to computer caess, skinning has become an all purpose term. Heck, I read on a car forum somoneone "skinning" their car interior.  But for our purposes, we're going to stick with customizing the user experience of personal computers (primarily PC and Macintosh).  This article will give a head's up on where I think, in my highly biased way, things stand and where I think they're going.

Before we begin, I should probably introduce myself since according to Google Analytics, 93% of February's unique visitors were first time visitors.  My name is Brad Wardell. I run a PC software company called Stardock which makes a set of utilities for Microsoft Windows that allows users and companies to change the way their computer looks and feels.

Much of the software we make is free. Some of it isn't. But as you can imagine, we are very into skinning and watch carefully its trends.

The Community: Who are we?

In the case of WinCustomize.com, we get over 2 million unique visitors monthly according to Google analytics. We've used other measurements in the past that gave higher results but we have a higher degree in confidence in Google's numbers. Past numbers have tended to double-count visitors so we would get counts of over 20 million visitors per month. By that measurement, we're now at over 40 million visitors. But we really are interested in unique visitors for our purposes.

When we first started using Google analytics this past July for measuring traffic, we were getting around 1.7 million visitors each month (even though July has 3 more days than February).  So traffic is definitely up (but it usually goes up in the Winter anyway so we won't be able to measure whether it's truly growing significantly until we've had a full year on Google analytics).

But what people in the community really want to know, how many people are really in our community? For instance in February, of that 2.1 million or so visitors, 1.6 million people came once and never returned. Maybe they found us through a search engine or link. The real question therefore are the number of people who came back over and over.  Say, more than 9 times in a given month. That number is 361,000 or so.

Okay, then how many different people visit WinCustomize say  on average 4 or more times each day? The true hard core? That number is around 63,000.

And it is that number that we have to be very conscious of.  When we enforce a site policy or create a new one, we try to keep the vocal regulars in mind, but we have to also try to think how the 63,000 people who visit the site several times each day but just don't post but are reading the comments and forums.

What's not commonly known is that the comments on a given skin are read a lot. The analytics data indicates that skins with a lot of comments will get a lot of repeat visitors who don't download the skin. Which implies strongly they're reading the comments.

Of the couple hundred people who regularly post in the forums and such, there's literally 62,000+ people lurking. This is probably something that's always been true on the Internet but just wasn't able to be measured.

The Community: Where is it going?

A long time ago when the first skinning sites (Customize.org and Skinz.org) came into being it was a relatively small group. I remember hanging out on those sites and you literally knew every skinner and sometimes every forum user. I'd chit chat with Doreen or craeonics or Shoggot or Mian or Toasty and any number of other people with interesting handles. And if a skin got a hundred downloads in a single day, it was a big deal. I remember thinking about a skin that got 500 downloads and saying "Wow, that's more people than were in my high school class!"

Today, thousands of skins, themes, icons, wallpapers, gadgets, widgets, etc. are made each week and submitted to various places. The most popular ones can see tens of thousands of downloads in a day or two.

The people making the skins are from all over the world. It has gotten even more diverse. In the GUI Championships, skinners from China dominated for instance. It's truly an international phenomenon.

Of course, this has some consequences. If a major chunk of the new skinners speak a non-English language as their first language, it changes the dynamics considerably in terms of written interaction of the community.

It's not that there's fewer English speaking people getting into skinning, it's just that it's gotten so much bigger. You've got the aforementioned Chinese skinners, you've got Japanese skinners (WindowBlinds, DesktopX, IconPackager, etc. are all sold in Japan at retail in Japanese -- and sell very well), as well as from Europe, South America, Australia and elsewhere.

The Tools of Skinning

Windows Vista will be a difficult transition. The more we get into it, the tougher it's going to be for us and we're paid to do it. For the freeware authors and hobbyist developers, you're going to see some die off as well as new programs being made. So let's talk about this:

Big fish eats medium fish eats small fish

Every once in awhile you'll see some users argue that they wish the OS vendor (Apple or Microsoft typically) "build skinning into the OS 'natively'". They think that if the OS vendor develops it and bundles it with the OS that it will, by magic, be better.

In reality, what happens is that it kills off the specialists. Once upon a time, there were two programs called DesktopX on the PC and Konfabulator on the Mac.  Apple included Dashboard with the Mac. Then Yahoo bought Konfabulator. And despite Yahoo's massive traffic and the re-christened Yahoo Widgets being cross-platform, the "widgets" over on Yahoo typically only get a couple thousand downloads.

Meanwhile, on Windows, Microsoft has included the Sidebar. Will Microsoft support the Sidebar any better than Apple has supported (or not) Dashboard? It's hard to say.  But the effect in both cases has been devastating to the world of gadgets and widgets.  Over at Yahoo, only 7 new widgets were released between February 21 and March 2. That's less than one per day. Not that the makers of DesktopX (Stardock) can crow. Only 15 widgets were made in that same period for it and 6 of them were weather widgets and they get even fewer downloads.

But then again, Konfabulator and DesktopX pretty much wiped out the mini-skinnable application universe. Before their were widgets, there were tons of little applications that were skinnable. Rainmeter and Rainlendar have survived along with a few others. But in general, the specialist skinnable applets died as widgets became popular

Side note: Rainmeter is actually thriving -- it got 11 new skins for it in the same period mentioned above and they don't exactly have Yahoo's clout (kudos to Rainy!).

Meanwhile, I'd tell you how well Microsoft's Gadgets are doing on MicrosoftGadgets.com but their gallery doesn't display things like dates with the submission but Apple's getting around 50 widgets a week of..various quality (but don't display the # of downloads).

I guess one thing I feel safe in saying that there's only one thing worse for people who like skinning than the OS vendor including it as part of the OS and that is the OS vendor also providing the site to get more content. Oye.

  • Dashboard Widgets (Apple) (about as sterile as it gets -- no ratings, comments, download numbers, or anything. Take your stuff and go)
  • Microsoft's Gadget Gallery (Microsoft Live) (I'm in hell, but at least the actual individual items let users comment and rate them once you manage to sift through the site)
  • Yahoo Widget Gallery (Yahoo) (The Konfabulator design lives on - still the best looking gallery with lots of easy to use features on the net. Arlo Rose is still the best web designer in the world IMO)
  • DesktopX Widget Gallery (Stardock) (not as pretty as Konfabulator's IMO but you make the call).

The lesson learned, don't hope the OS vendor includes it. Or you may end up one of those people still looking for Active Desktop content (and if they do include it, hope they don't try to be the place to get more stuff).

So where do things stand with the applications?

The GUI Changer Status

On the GUI Skinning site, Windows XP still has two basic ways to skin it. 

Option #1 remains that you can use a program that hacks Microsoft's built in skinning engine to allow users to use unsigned msstyles which has the advantage of generally having equal compatibility to what Windows XP's skin gets assuming the skin is well made but the disadvantage that you've had to hack your system files and hope Microsoft doesn't update the OS and break what you've done.

I'm personally still a grump about the uxtheme patchers because the most vocal advocates were so full of..crap about what they were doing using terms like "native" and trying to get people to ignore the fact that they were basically patching out digital signing protection and then use patched luna.msstyles files that were renamed. It was only one step above redistributing user.exe files back in the Windows 3.1 days IMO. But it works decently as long as you're not a casual user.  It was the ones trying to make money doing this that (again IMO) gave capitalism a bad name -- it's like paying someone to make a CD crack for your favorite game and having them imply they also made the game.

Option #2 is that you can get a program that has its own skinning engine to change the look of Windows. Pre-XP, there were several of these but Windows XP killed off all but one -- WindowBlinds which, at the risk of letting my bias shows, is absolutely superior to patching uxtheme at this point in terms of memory use, performance, and quality. It's main downside remains that poorly designed skins (and WindowBlinds skins will let the skinner hang themselves) can cause problems.

In my opinion, it really took until WindowBlinds 5 to put away the uxtheme patchers. There's still the zealots who aren't aware that you can use .msstyles with WindowBlinds by converting them via SkinStudio and hence say "I don't like WindowBlinds skins". But overall, I feel safe in saying that the GUI skinning wars on XP are pretty much settled.

On Windows Vista, things are a bit more in flux.  On Vista, if you are willing to patch several files, you can then resource hack the binary .msstyles file to change things since the Start button.  So far, the results are nothing like they were on XP. You're talking just replacing individual graphic items.

WindowBlinds on Vista is working but it will probably take awhile to nail down all the issues since Vista itself currently has issues. I suspect a lot of people are waiting for SP1 on Vista and for the video drivers to get updated. I'm going to write about my own Vista experiences soon. The short story is that some of my machines have Vista but my main "gotta get work absolutely done on" machines remain XP.  I suspect this will change in the coming weeks as issues in Vista and in third party software get resolved.

But that doesn't mean someone else won't come up with something. Remember, before Windows XP, there were several independent GUI skinning programs. Now that the uxtheme/msstyles thing on Vista really isn't practical, it might open the door for others to try to develop their own GUI skinning programs again. Who knows.

And if I haven't mentioned it before, UAC is incredibly annoying.

The Shells

Shells are programs that can replace the entire desktop interface. The shell Windows comes with is called "Explorer". There have traditionally been three major ones out there -- Litestep, Talisman, and Aston. I realize there are others out there but these are the three biggies as far as I know.

As far as I know, Aston doesn't support Windows Vista yet (at least according to their page). The last Talisman update was in October and doesn't officially support Windows Vista either according to their page. But that doesn't mean they won't work on Vista in the future. Vista is still new.

The last, Litestep, seems to have stopped development. I'm not sure what it's status is.  For awhile, replacing Explorer with a new shell was a pretty popular thing. There were shell replacements such as Hoverdesk, GeoShell, and numerous others that were very promising. Windows XP took out some of them as Explorer got "decent" enough and I have a feeling that Windows Vista may finish the job for all but the most niche uses (that new search in the Start menu is very nice in Vista)

But your mileage may vary. If someone has more up to date news and info, please feel free to comment.

Icon Changing

Changing icons is something that has gotten more popular and yet fewer and fewer programs actually do it.

I hope people will forgive me if I say that at this point, Stardock's IconPackager is the defacto standard in this. If there's another way to change all the icons on Windows Vista in one swoop I don't know of it other than IconPackager.

But the news on Vista isn't completely rosey:

Look carefully at this screenshot and weep. Because Windows Vista has a new type of folder called "Live Folders". It also adds a bunch of new folders types that are very prominent:

Check out closely this screenshot above. Windows Vista folders automatically will show what's in the folder. Here, let's zoom in on those folders:

Do you see what I'm getting at? ALL (as in 100%) of existing icons created in the past decade that attempt to change the folders will no longer work because Live Folder icons replace the traditional folder because these folders are generated dynamically.

In addition, there's tons of new icons (those greenish ones) that no icon package out there currently replaces.  In time, IconPackager will get better at mapping them out. But that won't change that there's simply some new ones (Saved Games, Searches, Contacts). 

And see the ones that look too small? Icons that don't support 256x256 end up looking small like you see the ones above that are small. Which means LOTS more work for icon artists (remember when 32x32 sized icons were enough?). To put things in perspective, 256x256 is about the full screen resolution of a Commodore 64. You're now talking about some serious artwork.

And even then, what about those live folders?  So icon packages will have to be updated to handle live folders. 

IconPackager 3.2 will include icon packages that support all the new stuff on Vista (thanks to Alexandrie and Treetog who have both joined Stardock full-time this year).

Above is an icon package Treetog recently released that supports Vista.

It'll be very interesting to see how this problem is resolved. Will skin authors update their icon packages? Or will we end up having to have some sort of system where there is some sort of icon packages..packages (where users can apply the base icon package and then a vista updated package created by someone else). Who knows what will happen there. But I can say without the live icon folder icons, an applied icon package doesn't seem the same to me.

And any serious icon changing utility has to support this stuff and I can say, it's non-trivial to do this kind of thing without resorting to some ugly hacking (did I mention that dynamic folders are dynamically generated)?.

Logons

Logons remain very popular. On Windows XP there are a number of different ways to change your logon screen. Stardock makes LogonStudio which we made because people were literally distributing logonui.exe's around (In America, that's called piracy). 

On Windows Vista, LogonStudio Vista is out and it's pretty straight forward so far. You can't really design your own logon yet like you can on XP. There just haven't been enough resources available to go and decipher Microsoft's cryptic "format" for their logon screens. And we also don't know the repercussions if we did (as in, we don't want to have a situation where people could hose their systems with a logon screen).

Dreams

For Windows Vista Ultimate users, obviously one big new addition that has made quite a splash has been animated wallpapers which we call .Dream files.  Microsoft includes a Windows Vista Ultimate Extra called Windows DreamScene. For Ultimate users, Stardock has developed DeskScapes which extends that Ultimate Extra to support .dreams which can do all kinds of amazing things as animated wallpaper.

I think as time goes on, animated wallpapers may turn out to be the "biggest new" thing to come to skinning in a long time. It's something that a lot of people can get into that has a very large impact. And the early results have been surprising - what many (myself included) skeptically thought might be tacky and distracting has been done in a way that is classy and interesting. I think Dreams are here to stay.

The Mainstreaming of skinning

A few years ago, pioneering skinners got together and started Pixtudio and Skinplant and started making premium skins. This led others to start making skins professionally for movie studios and major corporations.

In the past year, Stardock has brought in much of the talent from Pixtudio and SkinPlant to form Stardock Design.  In just a few months, two huge projects were won from Microsoft and Dell.

For Microsoft, the aforementioned work to create animated wallpapers for Windows DreamScene was launched and completed. 

And for Dell, the single largest skinning initiative in history. By teaming up with colleges, sports teams, and more, end users have started to be able to purchase themed desktops of their favorite teams.

You'll be hearing a lot more about this as the year progresses and this project really starts to ramp up.  By combining the talents of the top skinners into a single organization, skinning is about to come to "the masses" in a huge way.  Not bad for something that's just got started

The Skinning sites

The skinning community is no longer one tight monolithic group. It has long since splintered into all kinds of forms. 

Our friends at deviantART still support skinning but the site has gone on to focus on art in general and become immensely successful in that endeavor. 

Some of the classic sites of old have gone down. Others exist on seemingly endless life support.  But others, like Customize.org are on the verge of a revolution of new technology and improvements that I think will inspire other sites (including WinCustomize.com) to improve further.  SkinBase continues forward with a tightknit community (for users who find WinCustomize "too big" I highly recommend Skinbase, it's a friendly place with lots of good features and a good loyal community of regulars).

As for WinCustomize, this is the year that it and Stardock make good on repairing the failings of 2006 that were previously discussed. The new site is a good first step but there's much more work to be done.  This is, in many respects, the most exciting year in skinning ever and the community's growth and activity indicates that many people agree with that assessment.

General Thoughts

The same trends we've seen previously continue to evolve. Skinning, which started out as a niche in which people would ask "Why would you want to do that?" gets more mainstream.

At the same time, Windows Vista, even more than XP before it, is culling skinning applications by breaking them outright. Will programs that were on life support get one last surge? Or will they go the way of the eFX's and Chromas or Illumination that were broken by the OS and never updated again and faded.

Community interaction will largely come from the skinning sites in the community implementing increasingly better and more powerful tools to allow for people to collaborate together. You already see a bit of this now but I think you'll see more and more of this over time.

Not everything is rosey. I think 2007 will be a rough year. With Windows Vista, you're going to have a lot of time spent just getting things working at all on them. The time spent getting stuff working will be time not spent making things work better or adding new stuff.  And we don't know yet how hard Vista will be for getting stuff to work well. Still, I'm pretty excited about the horizons.

Overall, I haven't been this excited about skinning in a long time. Excited enough anyway to write this novella that I hope you've found interesting and useful!

Cheers!

WC2K7-Phase 2

Published on Tuesday, March 6, 2007 By Brad Wardell In WinCustomize Talk

With the recent launch of WC2K7, we have instituted changes in how the site visually looks, its feature set, as well as general user policy.

The results so far have been very positive. Our traffic has nearly (not quite but pretty close) doubled since the beginning of the year.

Much of this has to do with raw speed. The new site is just much faster and much more reliable than the old site.

So now what?

Well, there's a number of changes we are looking at which we would like to discuss with you first. Here they are:

The Ratings System...

This may go away. You may have noticed that the forums have recently instituted the system we have on JoeUser.com where you can rate articles as "Insightful" or "Interesting".

We are looking at replacing the rating system with a similar system where users who really like something can give it a "Thumbs up" or a "Love it" or some other designation that is akin to what we have on the forums.

Each time a user does that, the author as well as the skin gets points which are then added up and looked at in tersm of number of love it's (or whatever it's called) per day as well as overall number which we use to rank skins and themes.

Existing skins would be converted to the new system.

What do you think of this?

Speaking of ratings...

So on the forums you now have ability to label a response as trolling as well as give them an insightful rating.  From this, we will be able to get a ratio of the # of insightfuls to trolling to calculate a level of "karma".  We haven't decided what to do on this yet.

 

The Forums as you know them...

Most of the work on the forums has been to create a stable, reasonably fast forum system.  But the forums link at the top may be replaced with a new link called "Community".  This will no longer lead to "the forums" but instead a landing page that will give you a bird's eye view of what's going on overall in the community -- not just new forum posts but skins and themes getting lots of comments, active discussions, etc.  The Articles tab may be integrated into this.

There wouldn't be a "category view" like you currently have on the forums unless you selected to look at the index. Instead, it would focus on the hottest topics and the hottest categories based on activity.

Moreover, the community page would remember you -- what threads you were participating in, what skin comments you've been making, etc. and allow you to easily keep in touch with what you've been doing.

Personal Pages

The personal pages are another area we would like to overhaul to turn them into a hub for users to know exactly what's going on around here with things they've participated in and customize to make it truly THEIR page (insert custom RSS feeds, custom CSS, etc.).

The Gallery

Nearly all the activity takes place in the galleries on WinCustomize.com. And that's where we'd put our best technology so that each entry has context sensitive data.  The big old right bar we have today may disappear entirely to be replaced by a context sensitive dock that gives information on the current category you're looking at (for top authors, top skins, tutorials, etc.) which the old site had but was buried in too much info.

And individual skins and themes which would display other creations by the author and not display other galleries and such but focus just on that creation.

We'd also like to update the uploading system to allow skinners to allow ports or derivative works of their creation and in turn those deriviatives could be automatically  linked to the original skin. I.e. if someone makes a cool WindowBlinds skins and wants to make a corresponding Winamp skin or Rainlender skin, they can see if the author allows their creation to be used to create derivatives and when they upload it, link back to the original which would link back thus making independent creation of suites much more easy.

The Vista Transition

What is and isn't possible on Vista still is being probed. Animated wallpapers are quickly taking off and dynamic content is nearly here. But there's still a role for new kinds of software.

But in the meantime, what we hope to do with WinCustomize.com is create an environment where people can get together and learn how fun and interesting skinning all these various programs is and meet other people of the same mind.

Your Input

We're interested in hearing what things you'd like to see more of and which features you don't like that you think need to be changed.

There's a lot of work ahead of us, but we feel 2007 is the crucial year -- it's the slow but steady transition to Vista and we need to make sure WinCustomize gains the features, reliability, and performance to best serve users as the new generation of skinners, which have already begun arriving, get up to speed as well as support the existing skinners who have helped make this community such a success.

What the rich do that others don't

Published on Sunday, March 4, 2007 By Brad Wardell In Business

I haven't ever read one of those "get rich" books. But I suspect that any reputable one would have a graph or chart or something that looks something like the above.

The difference between wealthy people and non-wealthy people is the above. Wealthy people build assets, non-wealthy-people don't.  If you're not using your company's 401K plan or investing in your IRA, then you won't ever be wealthy.  If your excuse is "I can't afford to invest" then you are choosing to never be wealthy (or you don't have very strong math skills or both).

What inspired me to write this was that I saw people on JoeUser.com suggesting that wealthy people are just the people who work really hard year after year missing out on a lifetime of experience "life".  I've seen this portrayed on television and in movies as well. "Wealthy people" are really just workaholics who waste their lives greedily trying to get money and missing out on the lives of their children, neglecting their spouses and ultimately regretting not "stopping and smelling the roses".  That is a description of a workaholic but has nothing to do with wealthy people other than the reality that workaholics are more likely to be wealthy.

In reality, wealthy people build assets and let the income from those assets compound year after year.  Let's say, for instance I save $20 a week. That's a pretty trivial amount. If 20 bucks is the difference between you eating or not then it's probably time to re-evaluate your spending priorities.  In 10 years you'll have amassed $16,000. At 20 years it'll be worth over $50,000.

How we normal people can be "wealthy"

So let's work this out in real life.  If you start at the age of 25 saving $20 each week, then by the time you hit 65 you will have $305,000. And that's assuming a return of only 8% each year.  And most investors expect at least a 10% return over long term. The average "diversified stock portfolio" has averaged a 12.9% in the past few decades. So an 8% return would be a pretty conservative return.

Now, imagine if you can manage to save on average $200 per week instead of $20. That's quite a bit for most people I concede. That's around $10,000 per year in investment.  But if you can manage to do that, now you have over $3 million saved up by the time you're 65. 

With the current tax code, you can put in up to $4,000 per year into an IRA and it's tax deductible. Your spouse can do the same thing. That's up to $8,000 per year -- pretty close to the multi-millionaire result (around $2.5 million by the time you retire).

Early retirement for "the rich"

But what if you want to retire "young". Say you want to retire at 45 or 55?  Look at the chart above. What you have to do is build up your assets so that they return as much as annual income as your job does.

For our example, let's say that Bob and Sally are 35 years old. Between the two of them, they have an annual income of $120,000 and decide they want to retire at 55. They've already saved $50,000 between the two of them in IRAs and 401Ks (which is actually not very impressive -- less than $5k per year since they were 21).

When they hit 55, they will have over $1.2 million assuming a decent return.

Some personal thoughts on investment

I've always been a statistics nut. My friends have seen me graph and measure all kinds of weird things. So it wouldn't surprise them that I always saved the maximum into any IRA or 401K.  While I have a successful company today, it wasn't that way for a long while. My average personal yearly income lagged behind that of my friends until a few years ago.  That is, from 1993 (when I incorporated my company) to nearly 2003, my accumulated personal income was less than that of most of my friends.  But despite that, I had always maxed my IRAs, invested as much as I could either in the company or in stocks.

But most people don't invest their income. They go to work, come home and after they've paid their house payment, car payment, grocery bill, etc. They then go out to eat or buy DVDs or some other consumable that they could have invested. And what they don't realize is that it takes a very small amount of investment to generate huge returns over time.

My investments have averaged around 11% since I started investing back in 1994 (not counting my company). Even had I invested just $5,000 per year back then and stayed at that level forever, I'd have millions when I hit 65. 

But most people won't do that. I've talked to friends and acquaintances and it never ceases to amaze me how much money people will piss away eating out (seriously, I've known people who make less than $35k per year who still spend $100 per week eating out each week).  The beauty with investments is that if you are willing to aggressively invest early on, your compounding returns will soon be so much more that you'll be able to "live it up" long before you retire.

Investment isn't about squirreling away your nuts as you toil in a job for the day of retirement. Investment is about building assets. And having those assets generating income in various forms that eventually far exceeds what your job could bring in.  That 21 year old saving $5,000 per year would have $76,000 10 year years. That's $26,000 back. They'd have $250,000 on their 41st birthday (despite only putting in $100,000 -- they'd have gotten more than twice as much back). You could throw one heck of a party or go on some pretty lavish vacations as you neared your 20 year reunion without putting a real dent into your retirement.

So don't squander your chance to be financially independent. Being "wealthy" is just a matter of having some sense of delayed gratification. Max out your IRAs and 401Ks and the rest will tend to itself.

An analogy even a socialist could understand

Published on Sunday, March 4, 2007 By Brad Wardell In Politics

Once upon a time...

There was a man with a garden. He worked very hard tending his garden and produced far more vegetables than he would ever be able to eat. So he gave some of his vegetables away to up and coming gardeners who used the seeds to start their own gardens in exchange for the gardener getting a tiny percent of the profits they generated.

But then one day, the king decided socialism was a more "humane" way of doing things. He forced all the gardeners to give him all the extra vegetables they made to give out to the "poor".

Because of this, the gardener didn't have any extra vegetables to provide to up and coming gardeners to get them started.

In short order, the number of new gardeners came to a stand still while the population continued to grow even higher since, for now, there was a lot of free food thanks to the socialist king.

But soon after, people began to starve because there was no longer enough food to feed the growing population. The king couldn't understand why and decided he should take more and more food from the "Greedy" gardeners. But the problem only got worse as now no gardeners had enough vegetables to use to plant more crops in their own gardens for next year.

The moral of the story is that it's never a good idea for the government to confiscate from those who are producing things to give to those who are not producing - especially if it interferes with the ability for the producers to produce even more. Because in the end, all the people will suffer as a result.

 

Leave and NEVER come back.

Published on Friday, March 2, 2007 By Brad Wardell In WinCustomize Talk

WinCustomize is a PG-13 site.  It is also a site where people are encouraged to discuss issues on skinning and customization in an open environment.

But over the past few yeras, I've watched WinCustomize's forums degrade from being the central point in the skinning community for discussion of skins and themes to being a monolithic forum filled with self-appointed elites who stifle contrarian thoughts and opinions through bullying and intimidation.

That ends now.  When we launched WC2K7, I made clear that I would be stepping in to put an end to the rank elitism that permeates the forums from time to time.

To those who would attack, insult, or demean others for having different points of view I say leave and NEVER come back.  To those who use the arguemnt "This is a family site" as a shield to impose their own brand of tyranny you are not welcome here.

This site is not designed for people who are under the age of 13.  We are not catering to children. We are catering to adults but allow people who are 13 and over.  We allow people to discuss and disagree issues. 

An incident occurred in this thread that provides an opportunity for us to make clear that those who would try to bury discussion with threats will not longer be welcome here.

For too long, people have used the threat of removing their works to crush disent to their opinions. When someone threatens to take their creations and leave the discussion always changes from what was being discussed to trying to convince the offended to stay.  Over time, this has resulted in a great loss in diversity of thought and discussion on this site.

What this community does not need are a handful of self-appointed elitists trying to force their points of view down the throats of others. 

This is a COMMUNITY site. It is not a site for snobby, self important elites who get kicks out of trying to bully others and impose their wills on others.

To any skinner or user woh has a problem with this. Leave and never come back. Remove your things and GO. GO NOW and never ever return.

From here on, if I see someone trying to force their opinion or end a discussion they disagree with by threatening to remove their creations and leave, I will force the issue. I will exile them and have their works deleted from this site. 

We want a community where people feel comfortable discussing any issue that relates to skinning and customization without fear of reprisal, personal attack, or intimidation. 

If someone disagrees with a policy of the site, a decision of the moderators, or has a problem with a user, let it be discussed civily and openly without someone commanding others to adhere to their demands lest they take their things and go.  Because that time is over now.

 

DeskScapes Status Report: March 1

Published on Thursday, March 1, 2007 By Brad Wardell In Animated Wallpapers

Stardock is working on DeskScapes 1.01 which is now internally being tested. The next public release will include dynamic and triggered content with it to help get the ball rolling on that kind of content.

Stardock will also be releasing an updated DreamMaker which will make it easy (full GUI) to create your own triggered DREAMs.

Regarding Microsoft's Windows DreamScene, we don't have any official word but Microsoft is aware that some users have run into problems when the default MPEG encoder has been replaced by a different one due to installation of third-party video players. This should not be a problem in the final version of Windows DreamScene.

Also, we should also mention that Microsoft will be releasing a number of DreamScenes when Windows DreamScene is officially released.  We don't have any official dates from Microsoft on the official release of Windows DreamScene.

For dynamic content, Stardock DeskScapes will still require that Windows DreamScene is installed.  In our tests so far, dynamic content (at least the type we've created) is using less than 4% CPU on average on a mid-range PC.

DeskScapes 1.01 will be available in beta hopefully within the next week or so for users of Object Desktop via Stardock Central. Stardock will also be releasing a premium DREAM on Stardock Central for Object Desktop users as well. 

Once 1.01 has been tested, it'll be released with the updated DreamMaker and Dynamic Dream SDK including source files to create your own dynamic content.

If you have any questions, feel free to comment here and we'll do our best to answer them.

 

Galactic Civilizations II: Dark Avatar 1.5X released

Published on Thursday, March 1, 2007 By Brad Wardell In GalCiv II News

Stardock is pleased to announce that the first of many free updates to the award-winning expansion pack to Galactic Civilizations II has arrived.

Galactic Civilizations II: Dark Avatar gets its AI updated, new play balancing tweaks, memory reduction and more.

In terms of the AI, we read through strategies posted on the forums and took notes as to how the top players were playing the game and then updated the AI to take advantage or thwart some of those strategies to various degrees.  Players should find the game significantly more challenging at higher levels (tough on up).

We reduced the memory use of the game by implementing a "garbage collection" feature in which obsolete ship designs the AI creates are removed from memory. This can reduce memory usage significantly in long games which in turn improves performance.

We also made changes to defense in that they're cheaper and use less space to encourage more usage of defense modules on ships. 

Many other minor tweaks were made based on player feedback.

If you don't already have Galactic Civilizations II: Dark Avatar, you can get it here at GalCiv2.com or at retail in the form of Galactic Civilizations II: Gold Edition which includes (until April) a $10 rebate for people who have Galactic Civilizations II already inside the box.

To update, use Stardock Central which you can get in the downloads area here. This will update both Dark Avatar expansion pack users and users who have purchased the Gold Edition.

We hope you enjoy the updates and look forward to reading your feedback on the forums. Thanks for posting your ideas, suggestions, and requests, we hope we've been able to translate some of your AI and gameplay requests into action in this first update.

The full change log can be read here.