Brad Wardell's Blog


It's for laptop users

Published on Sunday, February 19, 2006 By Brad Wardell In GalCiv Journals

Some of my friends who work in the game industry (you know who you are) have been teasing me about why we put so much effort into low end hardware support.  That is, GalCiv II supports kind of ridiculously low end hardware. 

I mean after all, who has an 800Mhz computer?  What gamer has a really low end graphics card?  Those people don't play games. They won't buy games. So why support them?

Our view is that it's not low end desktop users that we're targeting. Sure, they benefit from the work but it's LAPTOP users who play it. Our company's IP attorney, who is in his mid 50s, plays strategy games on his laptop when he travels (which he does considerably).  His home machine is plenty powerful but his laptop isn't quite as powerful.  And we think there are a lot of people out there who do this kind of thing.

Tell us what you think? Does laptop playability matter to you?

UGO Preview

Published on Saturday, February 18, 2006 By Brad Wardell In GalCiv II News

masthead

UGO has a preview based on Gama 1 of Galactic Civilizations II along with a bunch of screenshots.

One note we'd like to add to the preview: The actual game (as those who have preloaded it know) comes with a full set of video tutorials on how to play it.

Chat Log

Published on Saturday, February 18, 2006 By Brad Wardell In GalCiv Journals

Here is a lot from tonight's GalCiv II chat that took place on irc.stardock.com #stardock.

There is also a dedicated #galciv channel on there.

18:03.04] (Undoing) AND SO it begins.
[18:03.32] (Frogboy) Greetings!
[18:03.35] (Frogboy) Thanks for coming by.
[18:03.41] (Frogboy) Here's how we're going to do this.
[18:03.46] (Frogboy) WE have creatd a channel called #questions
[18:03.51] * Nakor changes topic to 'GalCiv II Chat here at 6pm EST Friday - Moderated chat, please join #questions to queue up questions with GreenReaper.'
[18:03.59] (Frogboy) People who have questions can ask them there and then Green Reaper will convey them here.
[18:04.31] (Frogboy) GR, if you will start the qeustions.
[18:04.32] (Nakor) sneaked in without tipping the bouncer.
[18:04.43] (GreenReaper) (Needystranger) I probably missed this in the forums, but what time can we download the final files on the 21st?
[18:04.58] (Frogboy) We are looking at doing that at around 3pm EST on the 21st.
[18:05.06] (Frogboy) We had considered the midnight thing but knowing hwo these things tend to go..
[18:05.23] (Frogboy) we'd put i tup at Midnight, go home to sleep and find out that somethign had crashed on the server and when we got back there's be a smoldering hole where the office was.
[18:05.30] (Frogboy) So it'll be roughly 3pm EST.
[18:05.54] (GreenReaper) (Quixzlizx) a ge4mx is barely above the minimum requirements...are the minimum requirements good enough to play without massive lag?
[18:06.07] (Frogboy) It should be.  What we do at the lower requirements is not slow down the game.
[18:06.10] (Frogboy) But rather turn down the features.
[18:06.21] (Frogboy) So you won't get the fancier lighting and bump mapping for instance.
[18:06.32] (Frogboy) We took teh view tha tmost strategy gamers prefer performance over eye candy.
[18:07.02] (Frogboy) We also have a new game play example:
[18:07.03] (Frogboy) https://www.galciv2.com/databank/game_terran.aspx
[18:07.11] (Frogboy) Which is a Terran vs. everyone type game.
[18:07.16] (Frogboy) It's using the 1.0 AI.
[18:07.26] (GreenReaper) (Lord) So, GC2 Crew, anyway to have your starting opponents chosen RANDOMLY?
[18:07.46] (Frogboy) Not presently.  It's something we'll be taking a look at though.
[18:07.47] (Frogboy) +
[18:07.51] (GreenReaper) (Consumed_Crustacean) When an offshoot splits from the main civ, does it get a typical minor civ AI, or act more aggressive/whatnot like a major?
[18:08.03] (Frogboy) It gets a major civilziation AI typically.
[18:08.17] (Frogboy) What we call the AI_General AI. WHich is what the specifical civilizations AI is derived from.
[18:08.24] (Frogboy) So they're quite a bit nasteir than the minor races.
[18:08.25] (Frogboy) +
[18:08.43] (GreenReaper) (Vinco) Question:  What techs can we expect from the bonus pack?
[18:08.58] (GreenReaper) and more generally
[18:08.59] (GreenReaper) (Popup_Target) So what can we expect from the bonus pack?  And what ideas are you bouncing around for the expansion pack?
[18:09.07] (Frogboy) We don't plan to have any new technologies in with the bonus pack.  We want those posters to be correct at least for a little bit. 
[18:09.11] (Frogboy) (looking at the whiteboard)
[18:09.31] (Frogboy) What we look to have includs some additional maps, scenarios, ship components, and of course updated AI.
[18:09.36] (Frogboy) +
[18:09.52] (GreenReaper) (madsimon) Brad mentioned recently that the AI at lower levels of intelligence was limited by throttling its money supply. This almost seems like cheating the AI, the polar opposite of what happened in GCI. What happened to the AI just not being as smart?
[18:10.07] (Frogboy) It is a little bit of both.
[18:10.18] (Frogboy) The AI in GalCiv I wasn't very smart to begin with compared to GalCiv II so that's not saying much.
[18:10.27] (Frogboy) What we do are things like:
[18:10.34] (Frogboy) UlDecision = rand()%UlIntelligence
[18:10.45] (Frogboy) If ulDecision(Dumb_Decision_threshold
[18:10.46] (Frogboy) THEN
[18:10.52] (Frogboy) DoDumbThing();
[18:10.52] (GreenReaper) (Noxin)  The AI seems really robust and crafty when dealing with enemies, does it also pick up on the activities of it's allies, for example coming to an allies aid in a specific location if it notices it is needed?
[18:10.54] (GreenReaper) whoops
[18:10.56] (Frogboy) ahah
[18:11.10] (Frogboy) So in some areas, we do have the aI do dumb things.
[18:11.15] (Frogboy) It'll b emore gullible in trading.
[18:11.21] (Frogboy) It'll throw ships at you without too much intelligence.
[18:11.38] (Frogboy) PRobably the biggest thing has to do with sector domination. ONly teh higher AI difficulties have access to the sector domination strategies.
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[18:11.51] (Frogboy) For instance, when a good strategy player plays a game, they don't just send their forces to the "nearest" enemy necessarily.
[18:11.59] (Frogboy) They pick a given city, planet, area, and focus on it.
[18:12.06] (Frogboy) They may have more than one focus mind you depending ont he saize of the map.
[18:12.10] (Frogboy) But it's still a focus.
[18:12.28] (Frogboy) At th elower levels, the AI will just do the usual standard strategy AI of just tossing a death train of units at the nearest planet.
[18:12.44] (Frogboy) At th ehigher levels, the AI looks at secotrs or areas it wants to control, figures out how much it needs to send there, and then does it.
[18:13.03] (Frogboy) So for instance, the AI will take out the defenses of a planet, and then stick around in the area until teh trnasports arrive.  GalCiv I didn't have this kidn of thing.
[18:13.33] (Frogboy) In tersm of picking up on what the ally is up to, it's probably not as good in that area.  It tends to treat the planets of its allies similarly to its own but iwth a slightly lower priority.
[18:13.43] (Frogboy) So the difference is that the AI will protect its key home sectors
[18:13.57] (Frogboy) but doesn't do tht for allies. Instead, it'll look at key ally planets to keep an eye on. But that's not quite the same thing.
[18:13.59] (Frogboy) +
[18:14.00] (GreenReaper) (DanWHAT) I know this one is kind of vague (and probably asked a lot) but how much customization are we talking about in the ship design as far as aesthetics are concerned?
[18:14.08] (Frogboy) Complete.
[18:14.17] (Frogboy) As in, no game, ever has anythign to this level.
[18:14.34] (Frogboy) Th eonly thing you're limited by are our components, which we're adding as many as we can on an ongoing basis.
[18:14.37] (Frogboy) And your imagination.
[18:14.45] (Frogboy) So you want to maek a Babylon 5 ship? Okay.
[18:14.50] (Frogboy) You want to maek a Star Wars ship? Okay.
[18:14.55] (Frogboy) And so forht. 
[18:14.56] (Cari_Elf) Also, if you can use a 3D modelling program, you can make your own components
[18:15.10] (Cari_Elf) and you can make your own ship textures
[18:15.24] (Frogboy) Yep. If you knwo how to do any 3D modeling or have access to this sor tof thing (for instance, amny fan sites create 3D models for their favorite games) you an load them up, export them as a .x file and the game will be able to use them.
[18:15.38] (Frogboy) If you've already pre-loaded things, you can look at the shiptypes.xml file in \data\english
[18:16.07] (Frogboy) (looking int ehfile)
[18:16.17] (Frogboy) gc2types.xml
[18:16.38] (Frogboy) .x is a standard format.
[18:16.49] (Frogboy) so you could create your own hull.
[18:17.01] (Frogboy) sorry the model
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[18:17.14] (Frogboy) (asking the team right now)
[18:17.25] (Cari_Elf) We'll try to get some docs up on how to take your 3D model files and textures and get them in game as soon as possible
[18:17.26] (Frogboy) So if you open gc2tpes.xml
[18:17.29] (Mormegil) We will be releacing Ship makeing guildlines.
[18:17.29] (Frogboy) there is a (model) field
[18:17.36] (Mormegil) what she said.
[18:17.41] (Frogboy) It grabs the .x file listed there (there is a naming convention)
[18:17.47] (Frogboy) So you could take your favorite sci-fi show and voila.
[18:17.51] (Frogboy) +
[18:17.56] (GreenReaper) (Human_Shield) Question: Any plans to get more use out of the 3D ship engine and the setting, such as a privateer-type game in the same universe (already have tourism)?
[18:18.16] (Frogboy) Probably not. 
[18:18.27] (Frogboy) Right now, Stardock's very limited in # of developers.
[18:18.34] (Frogboy) We're looking for more game developers.
[18:18.52] (Frogboy) Until we can get more, we have to pick where we put them very carefully. (the ones we have)
[18:18.53] (Frogboy) +
[18:18.55] (GreenReaper) (Consumed_Crustacean) Is the AI's diplomatic views towards other civs affected by story-explained mechanisms (ie. Torians more likely to war against Drengin than other evil civs)
[18:19.03] (Frogboy) Yes.
[18:19.11] (Frogboy) The Torians and Drengin are at war pretty regularly.
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[18:19.22] (Frogboy) and it's more than just taken into account in the algorithms.
[18:19.27] (Frogboy) It's also in the dialog.
[18:19.29] (Frogboy) +
[18:19.31] (GreenReaper) (Stevious) in the gold version, when setting up a new game, do random options exist for galaxy size, number of enemies, difficulty of enemies, etc?
[18:19.40] (Cari_Elf) Galaxy size yes
[18:19.43] (Cari_Elf) but not for the others
[18:19.50] (Frogboy) +
[18:19.56] (GreenReaper) (PoNeH) Will the retail version run smoother than the BETA?  I have been experiencing some performance lags when later in the game.
[18:20.03] (Frogboy) (though I think we shoudl add that later)
[18:20.12] (Frogboy) Well I would certainly hope so.
[18:20.24] (Frogboy) If the beta ran smoothly, we would have shipped that instead and saved ourselves 3 months of work.
[18:20.26] (Frogboy) +
[18:20.28] (GreenReaper) (Undoing) By any chance, races can change their ways of acting? For example, being good, then suddenly evil because of an event or such?
[18:20.39] (Frogboy) Yes.
[18:20.45] (Frogboy) It's happened before in one of the game examples I did.
[18:20.48] (Frogboy) It's very VERY rare though.
[18:20.49] (Frogboy) +
[18:21.12] (GreenReaper) (DesertFox) will the bonus pack include any new AI to replace some of the ones in stock game?
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[18:21.21] (Frogboy) Yes. Big time.
[18:21.31] (Frogboy) Though bear in mind, the bonus pack is on the same day a srelease.
[18:21.35] (Frogboy) So when you download it, you're getting that version.
[18:21.46] (Frogboy) For people who are downloading the game, the retail version is irrelevant.
[18:21.47] (Frogboy) +
[18:21.48] (GreenReaper) (Popup_Target) So, when do TG subscribers get to start testing Society?
[18:22.05] (Frogboy) Depends on our ability to hire more game developers.   It's a BIIIIG project.
[18:22.05] (Frogboy) +
[18:22.09] (GreenReaper) (Lightzy) Are there any big features that you wanted to add but couldn't, and want to add in an expansion?
[18:22.15] (Frogboy) Yes.
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[18:22.24] (Frogboy) I wanted there to be asteroid fields around planets that contained resources.
[18:22.28] * Film has joined #stardock
[18:22.38] (Frogboy) Then you would build a special type of starbase that mined those resources.
[18:22.48] (Frogboy) Those resources would be unique and so you would need some of them in order to do certain things.
[18:22.59] (Frogboy) I.e. some would behave like trade goods.
[18:23.17] (Frogboy) Or to use Civ4 terminology, the equivalent of being able to trade various speical resources.
[18:23.22] (Frogboy) So that's something I'd like to see at some point.
[18:23.22] (Frogboy) +
[18:23.25] (GreenReaper) ((Got questions? /join #questions and ask away, they will be queued for answering))
[18:23.29] (GreenReaper) (Freelancer) Playing Gal Civ 1 on a gigantic map i always got frustrated during lategame with hundreds of units to keep track of. Is it easier to play huge late-games with the new fleet system and have there been any change made to the waypoint system to make it easier to use?
[18:23.44] (Frogboy) Yes.  The whole new rally point system should make things much easier.
[18:23.50] (Frogboy) GalCiv I had no automation for rally points at all.
[18:23.58] (Frogboy) Now we have things like "everyone goin gto rally point X should now go to rally point Y"
[18:24.02] * established is now known as Yor
[18:24.05] (Frogboy) or "all planets that are set to go here should now go there."
[18:24.10] (Frogboy) It makes a massive difference.
[18:24.10] (Frogboy) +
[18:24.16] (GreenReaper) (Lucian_Gyiira) What inspired you to use your manuscripts as the backstory for the GalCiv universe?
[18:24.29] (Frogboy) I needed to use something.
[18:24.34] (Frogboy) REally though strategy games need some sort of story.
[18:24.39] (Frogboy) Otherwise they're just generic spreadsheets.
[18:24.52] (Frogboy) And I think one of the things that gets people interested int he game is that they feel like they're creating their own epic story.
[18:25.01] (Frogboy) So having some backstory that is well developed helps them get started.
[18:25.05] (Frogboy) (I think anyway(
[18:25.06] (Frogboy) +
[18:25.19] (GreenReaper) (DanWHAT) Will the AI actively help you when allied or does it do like Civ IV where it basically just pesters you with ever increasing demands until it just up and attacks you?
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[18:25.33] (Frogboy) The AI will give you ships and other stuff.
[18:25.40] (Frogboy) Heck, some aI will covertly help you without being allied.
[18:25.57] (Frogboy) The AI also trade at a discounted rate if you're allied.
[18:26.08] (Frogboy) So it's much easier to get those new techs from your allies.
[18:26.08] (Frogboy) +
[18:26.11] (GreenReaper) (shade) Question regarding the Expansion/BonusPak: will there be equipment which actually DOES something, i.e. has a special ability, instead of just changing some stats value (+10% defense, etc.) ? Like a cloaking device giving real stealth or a "Null-Space Railgun Mark VII" which penetrates shields instead of just giving +1 more damage than the "Basic Railgun"? (I'm coming from se4 and moo2, heh)
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[18:26.46] (Frogboy) Nope.  The Bonus Pack will definitely not be doing naything like that.  The reason is that we want to make sure that any problems people have are related to the actual game and not something we introduced later.
[18:26.51] (Frogboy) Now, in a full expansion pack things get different.
[18:27.08] (Frogboy) We would like to have special modules that do things like increase the range of nearby ships.
[18:27.13] (Frogboy) Or increase the health rate.
[18:27.27] (Frogboy) Or other things.  Basically ships that are effectivley support ships that on their own are of limited use bu twhen put into a fleet make a difference.
[18:27.35] (Frogboy) That would be something for an expansion pack though.
[18:27.36] (Frogboy) +
[18:27.38] (GreenReaper) (Bombthrower) It's kind of already been mentioned with things like breakaway civs(Terran Confederation) but what other civilizations can appear throughout the course of a sandbox game? I always loved seeing things like the I-league and Fundamentalists pop up. Is there more of those types of event-caused civs in the sequel?
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[18:28.17] * Cari_Elf sets mode: +o Mormegil
[18:28.27] (Frogboy) There are tons of this stuff. Most of it is very rare though.  You have everything from the ones you mentioned to an intergalactic invasions (ripped off from the recent STar wars novels) to the fundamentalists to other kinds of things.
[18:28.30] (Frogboy) +
[18:28.45] (GreenReaper) (Milan) Question: Will the game come to europe or the UK ?
[18:28.49] * Boogiebac_Home is now known as Boogie_BirthdayDinner
[18:28.58] (Frogboy) It should.
[18:29.06] (GreenReaper) We hope.
[18:29.09] (Frogboy) I think it will be available same time at storez there but that's more of a paradox thing.
[18:29.43] (Yarlen_GC2) It should (hopefully) be hitting the UK no later than a week after the U.S., but it's a Paradox thing.
[18:29.44] (Cordelia) I think the release date in the UK will be a couple of days after ours.
[18:29.44] (Frogboy) I knwo some UK reviewer liked it from what I heard today but that review isn't up. So they (paradox) must be selling it there if they're getting review copies to their press
[18:29.53] (Frogboy) +
[18:29.57] (GreenReaper) (Fever2) what are the maximum number of ships you can have in a fleet?
[18:30.08] (Frogboy) It's dependent on your logistcs level.
[18:30.21] (Frogboy) I tink someone figured out that you can have logistics up to around 50 in the current game if you do everything right.
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[18:30.26] (Frogboy) So tha twould be 25 tiny ships.
[18:30.34] (Frogboy) +
[18:30.40] (GreenReaper) (Consumed_Crustacean) Question (for the heck of it): What's the story behind the squirrel minor race? and (mavx) What's the inspiration behind the E-V-I-L Snathi?
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[18:30.51] (Frogboy) heh.
[18:30.59] * Snowman_afk is now known as Snowman
[18:31.01] (Frogboy) I am not sure to be honest.  Scott, who's not here, has some..issue with Squirrels.
[18:31.05] (Cari_Elf) LOL
[18:31.06] (Frogboy) They keep making their way in.
[18:31.08] * Yor is now known as established
[18:31.08] (Frogboy) +
[18:31.26] (GreenReaper) (DjohaalII) can we have the flying spaghetti monster space monster?
[18:31.41] (Frogboy) Well..
[18:31.48] (Frogboy) Actually we currently don't hae any space monsters in there.
[18:31.56] (Frogboy) People were complaining about that.
[18:32.15] (Frogboy) But its phiolosophy will be taught in Torian classes.
[18:32.16] (Frogboy) +
[18:32.24] (GreenReaper) (Lucian_Gyiira) All right. I never got a response in the topic from a Stardockian...so I ask: How do the Korx communicate and see?
[18:32.37] (Frogboy) Depends, male or female?
[18:32.38] (Frogboy) +
[18:32.53] (GreenReaper) Oh, jjust to interrupt
[18:32.54] (GreenReaper) (DocZoid) GreenReaper, maybe you could pass this on(in regards to the European release)...Paradox posted an announcement today with shipping dates for pre-orders and to stores(different!) they are here: http://forum.paradoxplaza.com/forum/showthread.php?t=233569
[18:33.04] (GreenReaper) (YellowSign) Can we exspect more complex random events events than in GalCivI? (Especially in regards of the events we mod ourselfs - are there more possibilities?)
[18:33.44] (Frogboy) Probably not in the near term.  What happens in the expansion pack will depend on sales really. Evil capitalism - basically sales drive how much we can budget for that kind of thing.
[18:33.50] (Frogboy) I'd like to see a whole scripting system to be honest.
[18:33.59] (Frogboy) The other thing comes badck to being able to hire more people. 
[18:34.35] (Frogboy) I keep bringing that up because in order to do GalCiv, we basically had to put everyone on it at the end and so we just need to hire more peple.  So if you know nayone who wants a job in the game industry, tell them to contact us.
[18:34.41] (Frogboy) W're in sunny Michigan where it's warm all year around.
[18:34.43] (Frogboy) +
[18:34.48] (GreenReaper) (Consumed_Crustacean) Q: Do Starbase effects act on a sector-basis, or in a radius (parsecs) around the starbase?
[18:35.03] (Frogboy) It's a radius now.
[18:35.06] (Frogboy) 3D engine goodness.
[18:35.09] (Frogboy) +
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[18:35.13] (GreenReaper) (Human_Shield) Question: Why were negative racial traits (giving points back) not part of custom creation?
[18:35.25] (Cari_Elf) because it's too easy to cheese
[18:35.31] (Frogboy) Cheese.
[18:35.44] (GreenReaper) Mmm, cheese.
[18:35.45] (Frogboy) +
[18:35.49] (GreenReaper) (DjohaalII) Q: Other than after being turned into the Terror Star (or its galciv II counterpart), can a starbase be fitted with engines to move around?
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[18:35.59] (Frogboy) Picture from outside my office:
[18:35.59] (Frogboy) http://www.rioforpartiers.com/paraty.jpg
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[18:36.24] (Frogboy) No terror stars in GalCiv II yet.  We couldn't quite balance it right. It's something wehope to add. But no, starbases can't move.
[18:36.26] (Frogboy) +
[18:36.33] (GreenReaper) (Consumed_Crustacean) Q: How does a modder specify how the different paint colours (the main colour, trim colours, etc) are applied to a ship's texture?
[18:36.52] (Frogboy) That's a lengthy question. There will be a modding quide to help on that. 
[18:36.53] (Cari_Elf) those are determined in game
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[18:37.04] (Cari_Elf) the actual colors
[18:37.05] (Frogboy) The designer can say what is a trim and what's the base hull color.
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[18:37.10] (Frogboy) But the player decides the colros and lighting.
[18:37.10] (Mormegil) It is deturmind buy the Id of the verives
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[18:37.21] (Frogboy) +
[18:37.23] (GreenReaper) (Fever2) can you make larger hull sizes with customization? ie more hull classes?
[18:37.35] (Frogboy) It's all .x files so yep.
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[18:37.42] (Frogboy) gc2types.xml
[18:37.46] (Frogboy) You can add your own stuff.
[18:37.56] (Frogboy) I know Cari is working on a mod folder to make it really easy to do this stuff too.
[18:38.09] (Frogboy) we have a library now.
[18:38.24] (Frogboy) (getting URL)
[18:38.32] (Cari_Elf) kyro has already made a mod of a starship
[18:38.32] (Frogboy) http://library.galciv2.com/
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[18:38.34] (Frogboy) No real data in there yet.
[18:38.35] (Frogboy) +
[18:38.41] (GreenReaper) (McGlu) Q: In addition to full-screen mode, can GalvCiv II run in window mode? Are there wide-aspect ratio display modes?
[18:38.54] (Frogboy) I almost always run in windowed mode.
[18:38.56] (Frogboy) In fact..
[18:39.11] (Frogboy) https://www.galciv2.com/screenshots/duel/duel.html
[18:39.15] (Frogboy) This is a game I was doing this afternoon.
[18:39.19] (Frogboy) It's all in windowed mode.
[18:39.23] (Frogboy) Youc an also set the resolution to anything youw ant.
[18:39.33] (Frogboy) Even whacky stuff so you can have some weird looking aspect ratios.
[18:39.34] (Frogboy) +
[18:39.37] (GreenReaper) (DesertFox) Will there be different size mounts to add components to your ship? Ala Space Empires IV?
[18:39.50] (Frogboy) I'm nots ure I understand what that means.
[18:40.14] (Frogboy) I don't knwo what that means there so I can't really say.
[18:40.16] (Frogboy) +
[18:40.22] (GreenReaper) (scottc) It seems GalCiv2 has benefited from some good advance word of mouth, and attention...how are the preorders going? How does GalCiv2 look at this point compared to your previous games?  This is the first game of any genre I have EVER pre-ordered...could you please lie to me and tell me that my purchase has been a tremendous boon to the development of the game, and that you will love me forever, and ever?
[18:40.33] (Frogboy) Much MUCH better.
[18:40.48] (Frogboy) Though it's hard to compete with The Political Machine since Ubisoft did that and it got mass market penetration.
[18:40.57] (Frogboy) They had somethin glike 60,000 units in the channel on day 1. Crazy stuff.
[18:41.03] (Frogboy) But compared to Galciv I here's the numbers:
[18:41.12] (Frogboy) Galactic Civilizations I had 8,400 units available at reatil on day 1.
[18:41.19] (Frogboy) All of which were in EB Games and Gamestop.
[18:41.27] (Frogboy) This time, we start with 27,000 units available at retail on day 1.
[18:41.47] (Frogboy) Spread between a bunch of places including Walmart who put in a huge order (and ironcially they are ONLY selling the collector's edition).
[18:41.50] * Yarlen_GC2 is now known as Yarlen
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[18:42.05] (Frogboy) So we really like Walmart right now.  WE're moving to China mind you..
[18:42.26] (Frogboy) Plus there's Best Buy, CompUSA, EB and GAmestop, Fry's, Circuit City, and so forth.
[18:42.31] (Frogboy) So that's a much bigger start.
[18:42.43] (Frogboy) Our direct orders are roughly 3X what they were initially for GalCiv I so far too.
[18:43.05] (Frogboy) Of course, on the dark side, we did GalCiv I for less than $400k.  GalCiv II was well over a million $ to create.  So it has do to 3 times in sales to break even.
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[18:43.16] (Frogboy) That's probably more ifno than  you wanted ot know, the fun of indie game development and publishing.
[18:43.17] (Frogboy) +
[18:43.20] (GreenReaper) (noodle) When is a demo going to be be released? (paraphrased)
[18:43.45] (Frogboy) Probably mid March.
[18:43.51] (Frogboy) Typically game development goes like this:
[18:44.11] (Frogboy) You go gold, then spend a week or two on a demo, then the guys go on vacation during the intial release.
[18:44.28] (Frogboy) With GalCiv II, we went gold, the guys took a few day soff, and then we focus on the BOnus Pack.
[18:44.38] (Frogboy) Then once things are launched, some of us will take some day soff, come back and do the demo.
[18:44.44] (Frogboy) +
[18:44.52] (GreenReaper) (funkman2000) Any plans to add fighter/bomber combat and carrier ships in the future?
[18:45.02] (Frogboy) None.
[18:45.15] (Frogboy) It's not that it's a bad idea, I totally get why people would want this.
[18:45.22] (Frogboy) But I don't think it would scale well for our type of game.
[18:45.40] (Frogboy) I personally always found the carriers in Civ, for intance, to be tedious on larger maps.
[18:45.47] (Frogboy) +
[18:45.53] (GreenReaper) (Fuels_Chief) Q.  Why did you change submitting to the Metaverse from GCI.  Speciffically, why does one have to have access to the internet to begin a metaverse submittable game?
[18:46.13] (Frogboy) In GalCiv I players were kind of stuck either wanting to mod the game or play on the metaverse.
[18:46.17] (Frogboy) And that kind of stunk.
[18:46.39] (Frogboy) This time, the metaverse is seperate from the main game and hence has its own set of data that is validated against ht eserver.
[18:46.49] (Frogboy) So hence,the logon.
[18:46.59] (Frogboy) Plus you get all your stats and goodies and medals in game which is neat.
[18:47.00] (Frogboy) +
[18:47.01] (GreenReaper) (Arlio) question: is there an option to randomize the story elements, so you won't know what the Aliens tendencies are?
[18:47.25] (Frogboy) Not presently, but this is something I'd like us to do. 
[18:47.29] (Frogboy) We already di the work on the dialog part. 
[18:47.35] (Frogboy) So there are NICE Drengin responses that few will eve rsee.
[18:47.51] (Frogboy) So as the guy who had to put in the alternative universe versions of the various AI players, I would efinitely like to see this used mroe.
[18:47.53] (Frogboy) +
[18:47.55] (GreenReaper) (Consumed_Crustacean) Q: Can a modder specify a wholly new ship set for custom races?
[18:48.24] (Frogboy) The player determiens which ship type tey want to use.
[18:48.40] (Frogboy) I would have to defer to someon eelse on whether you can just toss in an entire new style of hulls and components to choose from.
[18:48.45] (Frogboy) I don't knwo if it's hard coded or read from an XML.
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[18:49.18] (Frogboy) It's apparently hard coded to the current styles.
[18:49.25] (Frogboy) But that probalby wouldn't be very hard to chagne in the future.
[18:49.36] (Frogboy) If people are making their own totally new styles, we obviously want to do what we can to support thta.
[18:49.39] (Frogboy) +
[18:49.47] (GreenReaper) (Stevious) Q: do alliances work better in galciv2?  for instance, allies constantly dragging us into war on a whim?
[18:49.54] (Frogboy) MUUUUUUUUUUCH better!
[18:50.01] (Frogboy) Oh god yea.  Man, the alliances in GalCiv I were awful.
[18:50.08] (Frogboy) I mean, you constnatly ended up going to war.
[18:50.21] (Frogboy) You ally up with the Torians and when they go out on a killing spree you're dragged along for4 the ride.
[18:50.30] (Frogboy) Or someone attacks you and you defend yourself and suddenly all their pals are on you.
[18:50.32] (Frogboy) No, that's gone.
[18:50.33] (Frogboy) Dead.
[18:50.33] * ByronT is now known as ByronT-Away
[18:50.39] (Frogboy) Ick. Man that's a damaging memory.
[18:50.45] (Frogboy) No, now they're mutual defense treaties.
[18:50.58] (Frogboy) So if you attack someone who is allied with others, then the others will come after you.
[18:51.09] (Frogboy) But if they attack you, they probably won't come after you (though they might but it's not auotmatic)
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[18:51.19] (Frogboy) Similarly, if you ally with the Arceans and they attack someone else, you're not dragged in.
[18:51.19] (Frogboy) +
[18:51.23] (GreenReaper) (Kaodi) I hate to bother you, but are you guys going to post a transcript of this chat at some point for people who got in late?
[18:51.23] (GreenReaper) Yes, we will.
[18:51.23] (GreenReaper) (Consumed_Crustacean) Q: How much variability, and what type of variability, exists between the AI personalities?
[18:51.37] (Frogboy) Quite a bit.
[18:51.46] (Frogboy) We essentailly start with a class called AI_General
[18:52.06] (Frogboy) And then we derive that into AI_Diplomat, AI_Drengin, AI_DreadLord, AI_Crazy, and a few others.
[18:52.16] (Frogboy) Which then can be subclassed further on a per race basis.
[18:52.21] (Frogboy) So we're not talking some different variables.
[18:52.22] * kryo is now known as kryo_back-on-old-PC
[18:52.29] (Frogboy) We're talking significant C++ coding changes between races.
[18:52.40] (Frogboy) TH is si a pain sometimes because you'll fidn some new strategy that is universally better.
[18:52.50] (Frogboy) But overall, the problem we've found is tha tplayers will find some loophole in an AI and exploit it.
[18:53.05] (Frogboy) That's why these games tend to ge told in my opinon. You eventaully can beat the AI do to some blind spot.
[18:53.15] (Frogboy) So by having different code for each one, they'll have DIFFERENT blind spots.
[18:53.29] (Frogboy) But some times one of them might do something "stupid" because their strategy has a weak area that is different from aother.
[18:53.30] (Frogboy) +
[18:53.37] (GreenReaper) (Film) Is spying different in GC2? and (DesertFox) Will destablization be put in or not?
[18:53.59] (Frogboy) No destabiliziation in yet.  When/if we do it we want to do it better.  I liked how MOO2 did that sort of thing and would like to see it more like that.
[18:54.11] (Frogboy) Spying is pretty tame too, it's basically data colleciton and tech stealing.
[18:54.24] (Frogboy) Again, what i'd like to see (Eventaully and no promises)..
[18:54.39] (Frogboy) Is where your spying also leads to actually recruiting spies that you can then assign to differen tplayers.
[18:54.45] (Frogboy) And those spies have different talents.
[18:55.00] (Frogboy) And so based on those talents you would send them to different civs that those talents match
[18:55.21] (Frogboy) but that's not in 1.0. DOn't know if that'll get into the game or not at some point, but that's gives you an idea of what direction we'd like to take it.
[18:55.21] (Frogboy) +
[18:55.27] (GreenReaper) (PoNeH) So here's the big question.  Multiplayer?  Is it going to happen on an expansion or not?  If so, how long are we looking for such an expansion to be released?
[18:55.37] (Frogboy) I don't know yet.
[18:55.47] (Frogboy) I don't have nay objection to adding multilayer because it wouldn't be particuarly difficult.
[18:56.05] (Frogboy) I'm not willing to sacrifice game play thoughf or it. That is, multiplayer won't be "streamlined".
[18:56.29] (Frogboy) It won't be simultaneous turns.  It would be turn based still unless they can figure out some trick to make that work well.
[18:56.41] (Frogboy) PBEM and dedicated servers are the most likely scenario if there's demand for it.
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[18:57.10] (Frogboy) I love multiplayer, but as many know, I just think that turn based strategy games have too often sacrificed a waifer slim slice of their souls to the multiplayer gods.
[18:57.26] (Frogboy) So I want to make sure that people who want to sit down and play a single player game get their chance.
[18:57.52] (Frogboy) Afte rall, there's going to b eplenty of space strategy games with mlutilpaye rcoming out -- Sword of the Stars, Space Empires V, etc.  Those users who are really into that sort of thing will have plenty of options.
[18:58.12] (Frogboy) I want to make sure the people who don't care about playing other people directly in a turn based game are able to get their game too without any compromises.
[18:58.31] (Frogboy) So [probably this Spring we'll put up a pre-order for a multiplayer expansion and if we get enough pre-orders, we'll do it.
[18:58.32] (Frogboy) +
[18:58.38] (GreenReaper) (mavx) What are the chances that we'll see regenerating anomalies before GC3?
[18:59.42] (Frogboy) Oh not sure.
[18:59.54] (Frogboy) I'd have to ask Boogie who's not here right now.
[18:59.55] (Frogboy) +
[19:00.02] (Boogie_BirthdayDinner) (id like it)
[19:00.05] (GreenReaper) (Lucian_Gyiira) Q: Do you plan to eventually make the Dread Lords become a playable race, and if so how do you intend to balance them?
[19:00.24] (Frogboy) That's what people here want to do.
[19:00.38] (Frogboy) We'd balance them the same way we did to the AI player.
[19:01.01] (Frogboy) We'd limit how many ships they could build and their economy so that they would have to win through very careful strategy.
[19:01.14] (Frogboy) I.e. no overwhelming the galaxy with fleets of dread lords, each one would b eprecious.
[19:01.15] (Frogboy) +
[19:01.18] (GreenReaper) (Ven) I'm interested in how big the battles get near the end.  Will there be battles with scores of ships involved, or do the battles usually involve 10-20 ships?
[19:01.37] (Frogboy) Late in the game you will likely see battles with 15 to 25 ships involved.
[19:01.49] * Yarlen is now known as Yarlen_brb
[19:01.51] (Frogboy) Of course, 15 to 25 ships represents a good portion of your fleet.
[19:02.00] (Mormegil) I have had one game with over 40 ships in on battle
[19:02.04] (Frogboy) The GalCiv fleet sizes are ala Star Trek.  Where you don't have thousands of ships engaging one another.
[19:02.16] (Frogboy) You have smaller groups of ships where each one matters.
[19:02.16] (Frogboy) +
[19:02.22] (GreenReaper) (Dracil) Q: Will the retail version will essentially require patching immediately after installing considering the bugs that still exist/were discovered past the release date?
[19:02.25] (Frogboy) Yea, I shoudl say, 15 to 25 per SIDE.
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[19:02.39] (Frogboy) You don't have to patch the game in the retail version.
[19:02.58] (Frogboy) I don't thin kthere's any bugs we fixed in the bonus pack.  Ules you consider spiffying up the AI to be a bug.
[19:03.03] (Frogboy) Let me put it this wya:
[19:03.08] (Frogboy) We sent the retail version to reviewers.
[19:03.15] (Frogboy) Even though we could have sent 1.01 to them.
[19:03.15] (Frogboy) +
[19:03.18] (GreenReaper) (mavx) What's the deal with pirates? The AIs always seem to be "At War" with them, but Ive never encountered them.....
[19:03.31] (Frogboy) The pirates are always out there somewhere.
[19:03.34] (Frogboy) +
[19:03.39] (GreenReaper) (Consumed_Crustacean) Q: You mentioned somewhere in the website a while ago that you were considering releasing a high-resolution texture pack that would require only a Radeon 9800 or better to run. What's the plan regarding releasing this, if a plan exists?
[19:04.02] (Frogboy) OH yea.
[19:04.06] (Frogboy) I want to do that asap.
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[19:04.16] (Frogboy) The only reason we didn't do it for th ebonus pack (we have the texturs) was for support issues.
[19:04.26] (Frogboy) I put up a video.
[19:04.29] (Frogboy) Not sure how many people saw it.
[19:04.42] (Frogboy) https://www.galciv2.com/forums.aspx?AID=101018
[19:04.47] (Frogboy) But it's just a link to a .WMV file.
[19:04.59] (Frogboy) Youw ouldn't believe how many people emailed support on not being able to get that to work.
[19:05.01] (Frogboy) .WMV.
[19:05.06] (Frogboy) Made with stock MS Movie Maker.
[19:05.16] (GreenReaper) Shows we have lots of loyal Linux and Mac users.
[19:05.18] (Frogboy) That really made an impression.
[19:05.33] (Frogboy) Because you know, if .WMV is giving people problems, launch day is going to be really interesting.
[19:05.43] (Frogboy) So we want tomake sure we're not putting in any additonal variables.
[19:06.01] (Frogboy) Aftera ll, who knows what will happen when 1024x124 textures start being available and people with Geforce 4 MX hards try to use them.
[19:06.05] (Frogboy) +
[19:06.07] (GreenReaper) (Fever2) can the maximum fleet logistics value of 50 be easily modified so that you can have much larger fleets?
[19:06.12] (Frogboy) (so we're going to probably release those textures in march)
[19:06.20] (Frogboy) Fever2: Yep.
[19:06.26] (Frogboy) You just up techtree.xml and change the values.
[19:06.34] (Frogboy) There is no limit on fleet sizes.
[19:06.49] (Frogboy) We just balanced it out so that no one was running around with mega fleets for a game play reason.
[19:06.58] (Frogboy) But i tink it would be fun to see a screenshot of 300 vs. 300 ships.
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[19:06.59] (Frogboy) +
[19:07.03] (GreenReaper) (Domadus) Q: Is there any chance of a slider to control the frequency of random events in a later addon/ expansion?
[19:07.25] (Frogboy) Jesse says he had 100vs100 ship abattles.
[19:07.36] (Frogboy) That's possible.
[19:07.45] (Frogboy) There's a lot of setup options we'd like to add in.
[19:07.53] (Frogboy) Picture it as an "advanced" button that lets people REALLY fine tune things.
[19:07.54] (Frogboy) +
[19:07.56] (GreenReaper) (Gek) Can a scenario still use a random map?  Like just be a set of parameters and not a fully pre-scripted map?
[19:08.02] (Frogboy) Yep.
[19:08.05] (Frogboy) +
[19:08.09] (GreenReaper) (DjohaalII) Q: How is the diplomacy process like? Is it a plain table-of-exchange or does it evolve into dialouges/chit-chat and such?
[19:08.29] (Frogboy) Basically it's a table with chit chat integrated for flavor.
[19:08.33] (Frogboy) +
[19:08.34] (GreenReaper) (Gorstagg) Question: Are there any plans to move from The Tiny Michigan, to the Exotic Minnesota, for Stardock. (In order to find more amenable conditions to support Stardock.)
[19:08.43] (Frogboy) hahah.
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[19:08.48] (Frogboy) I'll let Moremgil handle that if he's around.
[19:09.00] (GreenReaper) This is the view from *my* cubicle: http://astro.uchicago.edu/cara/southpole.edu/nov2001/pix/ice.runway.001.sm.jpg
[19:09.10] (Frogboy) haha
[19:09.10] (Cari_Elf) please excuse the life-long michigan residents who are rolling on the floor laughing now
[19:09.12] (Frogboy) +
[19:09.13] (Mormegil) NOOOOOO
[19:09.19] (GreenReaper) (Cdawg) Q- Can we expect more embellishment of the GC story (fluff or perhaps parts of the manuscripts) in future expansions and/or content updates?
[19:09.20] (Nakor) northville, mi is far enough north for me
[19:09.24] (Nakor) it has north in the name...
[19:09.28] (Frogboy) Definitely.
[19:09.40] (Frogboy) For 1.02 (March) I want to expand on the Drath further.
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[19:09.57] (Frogboy) Right now, the AI Drath will manipulate things behidn teh scenes but there's no on screen evidence.
[19:10.00] (Frogboy) I want that sort of thing to show up.
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[19:10.13] (Frogboy) Teh Drath are the Lionel Luthor of games.
[19:10.13] (Frogboy) +
[19:10.17] (GreenReaper) (Dracil) Q: Any chance for the download version to be released sometime on Monday (even if past 6PM), considering it IS a holiday...
[19:10.34] (Frogboy) Monday's a oliday? Don't tell people here. That's beating day.
[19:10.35] (Frogboy) No.
[19:10.37] (Frogboy) +
[19:10.45] (GreenReaper) (Lightzy) How much access do moders have? only XML? will there be a civ4 style SDK where we can alter everything down to the engine or at least the AI?
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[19:11.06] (Frogboy) Not the AI. It's not a seprate entity but rather integrated into the game itself.
[19:11.21] (Frogboy) The graphics, UI, values, etc. are all in pen formats though.
[19:11.27] (Frogboy) XML, PNG, .X, .DXPack.
[19:11.31] (Frogboy) +
[19:11.36] (GreenReaper) (DesertFox) Q: why would you want to run in windowed mode and loose the real estate?
[19:11.52] (Frogboy) Because it's easier to switch between taht and other things.
[19:12.00] (Frogboy) If you run at really high resolution, you have lots of space.
[19:12.07] * GreenReaper has played GalCiv II while editing wiki pages and chatting with friends.
[19:12.07] (Frogboy) Or if you're like me, you have Multiplicity (www.multiplicity.net).
[19:12.12] (Frogboy) +
[19:12.17] (GreenReaper) (Stevious) Q: there was some forum discussion a couple months ago about component size increasing with hull size, making it difficult to fit more stuff on the larger hulls.  how does it work in the final version?
[19:12.30] (Frogboy) It's been toned down.
[19:12.35] (Frogboy) But some things still scale up.
[19:12.43] (Frogboy) The larger hull sizes matter because of their HP more than anything.
[19:12.46] (Frogboy) They can absorb more.
[19:12.54] (Frogboy) Without the scaling up, there'd be no point in building fighters.
[19:13.05] (Frogboy) We really played around with stuff until we were happy with the balance.
[19:13.18] (Frogboy) You want people to be able to creat efleets of fighters and be effective.
[19:13.25] (Frogboy) Just as you want people to be able to focus on capital ships.
[19:13.33] (Frogboy) Take away scaling and the capital ships will just be unstoppable.
[19:13.33] (Frogboy) +
[19:13.37] (GreenReaper) (Gorstagg) Q: How many actual bits of bling are included in the bonuspak? (Specifically related to ship blingy bits.) [GR: they're called jewelry]
[19:13.54] (Frogboy) Moremgil?
[19:14.00] (Mormegil) Good questiion
[19:14.09] (Frogboy) Wanna guess?
[19:14.09] (Mormegil) as many as we can get done
[19:14.20] (Frogboy) Let me put up a picture of one of the ships that we done with the new goodies.
[19:14.24] (Mormegil) I made six more todat
[19:15.27] (Frogboy) saving images.
[19:15.35] (Frogboy) ..
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[19:15.51] (Frogboy) https://www.galciv2.com/screenshots/duel/New_Ship22.jpg
[19:15.59] (Frogboy) https://www.galciv2.com/screenshots/duel/New_Ship1.jpg
[19:16.04] (Frogboy) Two ships with new stuff.
[19:16.06] (Frogboy) +
[19:16.07] (GreenReaper) (YellowSign) Q: In the Campaign, will we be able to use surviving ships from one mission in the following one?
[19:16.41] (Frogboy) 'Afraid not.  But you do get increasing amounts of technology so that you're not having to start over from th eprevious.
[19:16.42] (Frogboy) +
[19:16.45] (GreenReaper) (Gorstagg) Q: Frogboy, have you considered additional non-humanoid like races, to give a different flavor to Gal Civ? Such as Jellyfish that float in Gas Giants. Etc.. though they are sentient, ala MoO3.
[19:16.56] (Frogboy) The Yor complain about this a lot.
[19:17.11] (Frogboy) At one point, they say "You know, where are the Silicoids?"
[19:17.21] (Frogboy) "Why not have a silicon race? No. I'm stuck with meat."
[19:17.28] (Frogboy) "A gasseous form wuld be good too."
[19:17.31] (Frogboy) SO the YOr share this concern.
[19:17.47] (Frogboy) But I can't really say what will make it in, that's more of an art issue.
[19:17.55] (Frogboy) We won't b emaking races that do better on certain types of planets though. 
[19:18.07] (Frogboy) We would be more likely to make reousrce that some races can do better with than others.
[19:18.08] (Frogboy) +
[19:18.12] (GreenReaper) (ignatios) Q: Are there any plans for a Macintosh version?
[19:18.18] (Frogboy) I wish. 
[19:18.24] (Frogboy) But we don't really have that much expertise here for that.
[19:18.29] (Frogboy) So it would be very hard to port.
[19:18.30] (Frogboy) +
[19:18.36] (GreenReaper) (Rubyeye) What are the dimensions of the tech tree that is being shipped with the CE? Does it fold out?
[19:18.44] (Frogboy) Moremgil?
[19:18.55] (Mormegil) I think it is 22 x 28 dubble sided
[19:19.00] (GreenReaper) Inches?
[19:19.03] (Mormegil) yes
[19:19.12] (Frogboy) +
[19:19.16] (GreenReaper) (DesertFox) Q: Repeated - Will Galciv be able to use mounts for engines, weapons, that will further reduce the size and power of the components attached to them. SEIV uses them to place extra weapons but mini size, these help pack more into your ships then normal
[19:19.31] (Frogboy) Ah ok.
[19:19.40] * B-Bomb has quit IRC
[19:19.47] (Frogboy) I haven't really give much thought so I would have to think about it.
[19:19.57] (Frogboy) We'd have to make sure it wasn't too easy to exploit.
[19:19.58] (Frogboy) +
[19:20.03] (GreenReaper) (vip) What is your biggest dislike of the game, or what would you have done different if time permitted?
[19:20.09] (Frogboy) Hmm.
[19:20.15] (Frogboy) I have a huge list.
[19:20.33] (Frogboy) But I tend to complain about games a lot so I'm not really a fair judge, especially when I see all the things I wanted to do.
[19:20.44] * B-Bomb has joined #stardock
[19:20.53] (Frogboy) I think I'd really like to have put more into destablizing and spying.
[19:21.10] (Frogboy) More about anthropology. Things that make the races have more dpeth.
[19:21.11] (Frogboy) +
[19:21.12] (GreenReaper) (Kaodi) Is there even an infintesimally small chance of Mars suddenly spawning a new race of bulbous-eyed, green skinned aliens? Or any other for that matter?
[19:22.09] (Frogboy) 100 vs 100 fleet battle one of our gusy tried out. Not pretty from zoomed out.
[19:22.10] (Frogboy) https://www.galciv2.com/screenshots/duel/100vs100.png
[19:22.34] (Frogboy) Oh, there's always a chance of weird things happening like that. A minor race can sprout anywhere.
[19:22.36] (Frogboy) +
[19:22.39] (GreenReaper) (Fever2) are there plans to add planet bombardment/destruction in addition to the current invasion attack? (I love to glass planets)
[19:22.59] (Frogboy) Youc an do taht with mass drivers already. 
[19:23.04] (Frogboy) The transport is a nasty thing.
[19:23.16] (Frogboy) But you have to conquer the planet for the effects to be seen.
[19:23.28] * Yarlen_brb is now known as Yarlen
[19:23.31] (Frogboy) But yes, there's the babylon 5 mass driver attack which takes downt he planet quality immensely and destroys stuff.
[19:23.38] (GreenReaper) I think the meaning is to have (a chance of) having the effect without doing an invasion.
[19:23.42] (Frogboy) But there aren't ships that simply do it without you having to invade since that would be very exploitable.
[19:23.50] * LeegleechN has joined #stardock
[19:23.56] (Frogboy) Otherwise you get the infamous MOO 2 Genocide run.
[19:24.16] (Frogboy) Where each game ends with two mass fleets racing around to poison or oblierate th eothe rside's planets and so the most important tech is whose ships are faster.
[19:24.17] (Frogboy) +
[19:24.20] (GreenReaper) (Lightzy) How do you explain the backstory telling the drengin have a massive space fleet if it doesn't work like that in the game? I mean, wouldn't the drengin wipe out everyone a minute from the game starts?
[19:24.35] (Frogboy) In the sandbox mode, everyone starts equal.
[19:24.41] (Frogboy) The campaign is where the story comes in.
[19:24.44] * Darwin has joined #stardock
[19:24.48] (Frogboy) And in there, the Drengin are very huge.
[19:24.49] (Frogboy) +
[19:24.50] * Oblivion590 has joined #stardock
[19:24.55] (GreenReaper) (wesley) Q: What games are the developers playing right now, besides GalCiv2?
[19:25.02] (Cari_Elf) World of Warcraft
[19:25.04] (Frogboy) Civilization 4.
[19:25.05] (Cari_Elf) Neverwinter Nights
[19:25.08] (GreenReaper) Second Life
[19:25.14] (Mormegil) Doom 3
[19:25.34] (CodeCritter) civ 4
[19:25.36] (Frogboy) +
[19:25.38] (GreenReaper) (Fuels_Chief) Q.  Is metaverse scoring going to be the same as GCI?
[19:25.43] (Frogboy) No.
[19:25.50] (Frogboy) Rewrite the scoring system for GalCiv II.
[19:25.59] (Frogboy) It'll probably need to be tweaked though. It's hard to nail down the best scoring algorithms.
[19:26.13] (Frogboy) I saw Mayito winning games with alliances on masochistic.
[19:26.25] (Frogboy) So the exploit wars will requre score tuning I suspect.
[19:26.32] (Frogboy) +
[19:26.33] * carentan has joined #stardock
[19:26.36] (GreenReaper) (MadIce) Question: Will there be a Special Edition released in the Netherlands?
[19:26.41] * Drevex has quit IRC (Quit: Leaving...)
[19:27.16] (Frogboy) I'm not sure. I think Paradox is doing some neat stuff over there.
[19:27.18] (Frogboy) +
[19:27.19] (Yarlen) Paradox's release of GalCiv II is akin to our Collector's Edition.
[19:27.29] (Yarlen) (Their first run anyway)
[19:27.32] (GreenReaper) (Noxin) Is there any way to export or save a ship design made in the in-game editor for use in later games?
[19:27.46] (Frogboy) I read that there's includes a manual. Ours just includes a pamphelt of various dog stories.
[19:27.53] (GreenReaper) Paradox has their steel box
[19:27.55] (Frogboy) Yes.
[19:28.00] * alk has joined #stardock
[19:28.04] (Frogboy) Ships are saved between games.
[19:28.05] (Yarlen) Well, which would you rather have?  I'd vote dog stories any day!
[19:28.12] (Frogboy) heh
[19:28.13] (Frogboy) +
[19:28.17] (GreenReaper) (YellowSign) Q: Any chance that one day the coders among the players will be able to write there on AIs and plug them into the game? Though my AI probably would suck, players competung about who writes the best AI would be an exciting Meta-game.
[19:28.43] (Frogboy) Probably not.  The AI is so tied in that at that ponti we'd have to just make the whole thing open source and that's not likely to happen.
[19:28.45] (Frogboy) +
[19:28.50] (GreenReaper) (ignatios) How much of the game is written in C++? What other languages (Python, .NET, etc) are used (if any)?
[19:28.57] (Frogboy) It's all C++.
[19:28.59] (Frogboy) +
[19:29.05] (GreenReaper) (vip) Q: Speaking of multiplayer, you think it's in Stardocks future to create something similar to B.NET ?
[19:29.16] (Frogboy) Depends on which eleemtn of it.
[19:29.22] (Frogboy) You mean match making servers?
[19:29.40] (Frogboy) All our mutipayer games included built in match making services ala Warcraft's/starcraft's battle.net
[19:29.50] (Frogboy) I'm not sure what would be beyond that.
[19:29.51] (Frogboy) +
[19:29.52] (GreenReaper) (Grohyt) Q: do you plan on releasing anymore gameplay videos with commentary?
[19:30.07] (Frogboy) Yea.  We want to do one that has more of the team involved.
[19:30.17] (Frogboy) Just have to figur eout the logistics of mxing all of us in.
[19:30.21] (Frogboy) +
[19:30.38] (GreenReaper) (NeilN) Will the game support multi-monitor setups?
[19:30.48] (Frogboy) In terms of?
[19:30.53] (GreenReaper) I would guess stretching?
[19:31.04] (Frogboy) If you run it in a window, you can stretch it across two screens.
[19:31.10] (Frogboy) Is that what he means?
[19:31.12] (Frogboy) +
[19:31.16] (GreenReaper) (Rosado6969) Q. - can we expect (more?) free expansion packs that contain more ship parts to enhance customization of our fleets?
[19:31.21] (Mormegil) If your moniture suports spanning, you can use more then one moniter, with a custome window size
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[19:31.41] (Frogboy) We do plan to keep releasing additional sip parts and such.
[19:31.51] * DjohaalII has quit IRC (Quit: Leaving...)
[19:31.52] (Frogboy) Though really, (evil capitalist hat on) sales will determine a lot of that.
[19:32.23] (GreenReaper) The hat has black spikes on and is dripping with some kind of red fluid.
[19:32.24] (Frogboy) It's really REALLY hard to get into retail so if it's something that will help sales stay strong then definitely. Otherwise it just depend son what we can afford.
[19:32.24] * Jythier has joined #stardock
[19:32.28] (Frogboy) +
[19:32.30] (GreenReaper) (Suralle) Q. - Will there be a change made to the racial abilities that allow players to make modifications to their logistics ability and miniaturization percentages?
[19:32.53] (Frogboy) Not in-game.
[19:33.01] (Frogboy) But you can always change raceconfig.xml to your liking.
[19:33.01] (Frogboy) +
[19:33.04] (GreenReaper) (NeilN) In the Quick Video demo Frogboy used the middle mouse button to scroll around and zoom.  Are there keyboard equivalents?
[19:33.15] (Frogboy) The + and - keys do zooming.
[19:33.20] (Frogboy) The number keys change the view.
[19:33.42] (Frogboy) +
[19:33.44] (GreenReaper)  ((Got questions? /join #questions and ask away, they will be queued for answering))
[19:33.49] (GreenReaper) (ignatios) Q: Can parts of ships be damaged or destroyed, thereby reducing the effectiveness of damaged ships? And can we see this happen?
[19:33.52] (Frogboy) Going to wrap up in 5 mins.
[19:33.54] (GreenReaper) OK
[19:34.03] (Frogboy) Nope, ships are fully effective until dead.
[19:34.09] (Frogboy) +
[19:34.14] (GreenReaper) (Kaodi) Do you guys suppose that the games and franchises you develop, like Galactic Civilizations I & II, will only ever be considered as gaming properties, or would you  ever consider allowing it to be diversified, into say, books or novellas, or any other kind of game or toy, as some other companies have attempted?
[19:34.29] (Frogboy) That's hard to say.
[19:34.31] * Bluntman has joined #stardock
[19:34.49] (Frogboy) One might argue that the GalCiv games are an extension of the unpublished stories from college.
[19:34.56] (Frogboy) But I hadn't really given it a lot of thought.
[19:35.01] (Frogboy) Today we got these toy ships based on the game.
[19:35.05] (Frogboy) And they were pretty cool.
[19:35.16] (Frogboy) i'd like to eventaully turn the back stories into books someday.
[19:35.19] (Frogboy) +
[19:35.22] (GreenReaper) (mavx) With the largely increased pool of bling...errr..jewelry... will there be a way to "sort" them...    the list is fairly long right now, I often forget where certain parts are at or even what parts exist...  I cant imagine what Ill do with a list twice the size!
[19:35.36] (Frogboy) Perosnally I think that whole screen is the devil.
[19:35.39] * Scoop has quit IRC (Quit: ( www.nnscript.de :: NoNameScript 4.0 :: www.XLhost.de ))
[19:35.42] (Frogboy) There are sorting styles though already in there.
[19:35.50] (Frogboy) er sorting options.
[19:35.58] (Frogboy) But I think eventually we'll have to revisit that screen.
[19:35.59] (Frogboy) +
[19:36.01] (GreenReaper) (Stevious) Q: What does the racial ability of "luck" do?  Does it actually cause beneficial random events, or is it purely a combat thing?
[19:36.17] (Frogboy) Luck is supposed to do a number of things.
[19:36.25] (Frogboy) Increase the likelyhood of random events going your way.
[19:36.31] * Kaodi has quit IRC (Connection reset by peer)
[19:36.32] (Frogboy) Increase the odds of getting a good random event.
[19:36.37] (Frogboy) +
[19:36.40] (GreenReaper) (Vinco) Question:  Will we be able to export hull templates and upload them for other players?  I can't design good-looking ships, and would like to mooch off of the creative players
[19:36.50] (Frogboy) Yep.
[19:37.03] * Guest0 has joined #stardock
[19:37.06] (Frogboy) http://library.galciv2.com/index.aspx?c=8
[19:37.07] (Frogboy) +
[19:37.08] (GreenReaper) (NeilN) Some games have commands that require multiple keys to be pressed at the same time or something like shift-clicks.  does GalCiv II have this?  If so, does it support the standard Windows StickeyKeys functionality?
[19:37.31] (Frogboy) I dont' think any commands like that.
[19:37.35] * Kaodi has joined #stardock
[19:37.36] (Frogboy) +
[19:37.38] (Boogie_BirthdayDinner) just cheats
[19:37.40] (GreenReaper) (Human_Shield) Question: How will major civs react to custom races? Is there seperate dialog custom races?
[19:37.50] (Frogboy) Yep, and it was a pain to do.
[19:38.03] * Pas has joined #stardock
[19:38.05] (Frogboy) (mainly because I"m only half literate)
[19:38.06] (Frogboy) +
[19:38.09] (GreenReaper) (funkman2000) any plans to release art of what the races look like from the neck down?! I don't think I've seen what the heck a torian looks like except the face
[19:38.26] (Frogboy) Heh.  Well, I would have to ask the artists on that.
[19:38.30] (Boogie_BirthdayDinner) we'd love to do an art-of book eventually
[19:38.32] (Frogboy) but I suspedt they have no neck down.
[19:38.36] (Cari_Elf) LOL
[19:38.41] (Boogie_BirthdayDinner) thats the rumor
[19:38.45] (Frogboy) +
[19:38.48] (GreenReaper) In the year 2300, everyone has evolved into talking heads.
[19:38.51] (GreenReaper) (Kaodi) Do transports actually have to equip modules that enable the special invasion tactics? If not, might this be added at a later date?
[19:38.52] (Cari_Elf) someone made comics from the first Gal Civ involving Torians and Drengins
[19:38.53] * Ambiguous9ine has left #stardock
[19:38.54] (Frogboy) The Terarn Alliance guy is funny.
[19:39.02] (Frogboy) He says "I may look like I have no arms but.."
[19:39.18] (Frogboy) Th etactics available are based on what techs you've researched.
[19:39.28] (Frogboy) Not sure how we'll expand the modules yet, it's often discussed.
[19:39.28] (Frogboy) +
[19:39.32] (GreenReaper) (Fever2) how is trade initiated with other races and how is the income determined on a per turn basis? (include starbase effects in repsonse please, oh and freighter distance from home planet)
[19:39.49] (Frogboy) You build freighter sthat you then send to a friendly civ.
[19:40.05] (Frogboy) The revenue is based on distance (% of galaxy traveled) X wealth of source and destination.
[19:40.12] (Frogboy) 2 more questions.
[19:40.13] (Frogboy) +
[19:40.21] (GreenReaper) no, just one
[19:40.22] (GreenReaper) (Cdawg) Q: When does work on Gal Civ III begin 
[19:40.27] (Frogboy) Haha.
[19:40.42] (Frogboy) Well, that'll be a February 2009 release type thing.
[19:40.48] (Frogboy) GalCiv III: Crusade
[19:41.03] * wesley has quit IRC (Connection reset by peer)
[19:41.07] (Boogie_BirthdayDinner) we have a wish-list of features, so you could say it's already begun
[19:41.07] (Frogboy) With artifacts, characters, etc. But that's for a future discussion.
[19:41.08] (Mormegil) "working title"
[19:41.13] * wesley has joined #stardock
[19:41.18] * Scoop`Sleep has joined #stardock
[19:41.23] (Frogboy) Thanks everyone for comign by.
[19:41.26] (Frogboy) I'll be here for a bit,
[19:41.29] (GreenReaper) And remember, guys, #galciv is just nextdoor and is always open.
[19:41.30] (Frogboy) GR will turn off the voic eonly so everyone can talk.
[19:41.33] * RichVR has joined #stardock
[19:41.33] * Yarlen has quit IRC (Quit: I cna ytpe 300 wrods pre mniuet!!!)
[19:41.36] (Frogboy) And we also have a #galciv channel dedicated to the game.
[19:41.42] (Frogboy) We're here pretty mcuh all the time.
[19:41.46] * GreenReaper sets mode: -m
[19:41.49] (Thomas)
[19:41.51] (ignatios) I just want to say that you guys are amazing
[19:41.55] (DesignCaddy) mm. gonna need to get me this game.
[19:41.56] (scottc) want game now~!
[19:41.58] (Frogboy) Thanks!
[19:42.02] (Lightzy) Thanks a lot
[19:42.03] (Thomas) at last I can speak again
[19:42.04] (established) Thanks to you!
[19:42.04] (Grohyt) Thank You!!
[19:42.05] * Undoing applauds and whoreships
[19:42.06] (Darth_Griffin) Thanks
[19:42.08] (Consumed_Crustacean) (3 you folks
[19:42.10] (Gorstagg) Thanks for the chat tonight. Very enjoyable.

 

JoeUser Tech

Published on Saturday, February 18, 2006 By Brad Wardell In Blogging

JoeUser.com is a pretty popular site.  Ranked in the top 20,000 websites worldwide, it gets a decent chunk of traffic. But compared to some of our other sites, it's a drop in the bucket.

We had the site down today as we tried to narrow down what was eating up our database bandwidth. Answer: JoeUser.

This Spring we're going to have to revisit how JoeUser is coded and figure out why it's so intensive.  Part of it has to do with how database driven it is.  The content you are seeing on most of the pages has been custom tailored for you. 

Even though a given page will appear the same for 99.9% of the userbase, the underlying system supports pages that are different depending on who is looking at them.

You can have blogs, for instance, that only some people can see (i.e. custom audiences).  There's a whole bunch of things like that that are just very database intensive. Some of which really isn't used (like custom audiences are rarely used -- though I shouldn't say that because even admins can't see private blogs, they're well private so maybe people are using them a lot and I just don't know).

Sorry we had the site down so long today. 

Gameplay Example: Altarian Downfall

Published on Friday, February 17, 2006 By Brad Wardell In GalCiv II News

Our first official game-play example of Galactic Civilizations II is now available.

It narrates a particular game.  Galactic Civilizations is a space-based strategy game that allows players to play as any of 10 included civilizations or to create their own. 

The design of the game focuses on maximum long term replayability.  But to get a feel for how one game is different from another, we will be putting up a series of game play examples.

Here's the first one along with some screen shots...

Galactic Civilizations II will be available next week at most retailers in North America including Walmart, Best Buy, CompUSA, EB, Gamestop, Fry's Circuit City, and elsewhere (basically anyone who carries PC games in any sort of quantity should have it).

European retail release to follow in the next week or two.

Click the link below to see the Altarian Downfall gameplay example..

 

Stardock Chat Tomorrow

Published on Thursday, February 16, 2006 By Brad Wardell In GalCiv II News

On Friday, February 17, Stardock will be hosting an on-line chat on its IRC server (irc.stardock.com) in the #stardock channel.

There we'll be answering questions and just generally hanging out and talking to people about the game or anything else you'd like to know.

To visit the IRC channel you can either download an IRC client such as mIRC or use Stardock Central and click on the Chat option and type /join #stardock.

The details again:

Date/Time: Friday, February 17 at 6pm EST.
Server: irc.stardock.com
Channel: #stardock

We also have a #galciv channel where we hang out regularly as well.

Game Example: Altarian Downfall

Published on Thursday, February 16, 2006 By Brad Wardell In GalCiv Journals

This is an example of what a game of Galactic Civilizations II goes like.  What I did is play the game and then took screenshots and provided some commentary.  Each game is quite different from the other, the idea being is that you, the player, are creating your own epic history as you play.

Here we go...

The galaxy is a dangerous place.  I have set up a game in which I play as the Altarian Republic.  I modified it however. I changed the name to the "Altarian Doom Squad". And I changed the leader to "Bill". All hail Bill, future galactic overlord and pastry chef!

I made a few cosmetic changes too.  I made the Altarian ships white with red trim and the UI to be brown.  The galaxy size is medium which is on the smallish side but large enough to occupy a full day's worth of gameplay.  My job isn't just to play the game. I write the computer AI for the game. So whenever I play it, I look at what the computer players are doing and make adjustments so that they will continue to provide a challenge to players both today and in the future.  We will be updating the computer AI for months to come.  Don't worry, at lower difficulty levels we will starve the computer players of more and more money to offset its improved ability to play.

This game example also demonstrates how much control you have over the look of the game. I set up my colors and lighting such that my ships almost look like plastic toys.  And yet I could have set it up so that it looked like a gritty dark "real" space look too.

The Altarians expand.  Westerfeld I will be part of the new Altarian greater prosperity sphere forever! The people love Bill.

I got really lucky early on by finding this really cool planet.

I decided to focus early on mostly on research.

It's always the Yor that I seem to come across first.

and then their blood lusting buddies, the Drengin.

 

I hadn't picked any influence abilities and this was definitely going to be a pain since I was constantly being marginalized. Even my home planet of Altaria was in the Torian sphere of influence.  I love the Altarian ships. It's kind of too bad that they default to being light blue. Look how neat they look at being white and red.

On my ATI 9800, running in the debugger still getting almost 80fps.  The Altarian ships have their own style. You can pick any style you want for your ships at the start. But nearly all the shots of GalCiv have used the human ship style even though there's something like 5 different styles.

The Altarians are a peaceful, gentle race.  But they are also a race of righteous might.  My faction, the "Doom squad" with trusty leader "Bill" is not about to leave its people defenseless.  So I design the Squire class fighter:

The  new Squire class ship represents the latest in missile technology.  Short range but with a missile rating of 2, it should keep those that would consider the Altarians a potential target at arm's length.

 

And now...to the meat of our story...

As 2225 had closed, the major civilizations had nearly completed carving up the galaxy.

The light blue at the bottom was my little chunk of the galaxy.

It is a period of kumbaya.  Trade would be protected from potential wars.

It was also a time of trade.

 

My primary concern was the Drengin Empire. They were big and mean.

 

My other issue was that the cultural influence of the Torian Confederation was swallowing up my worlds.

Sander V was losing the light of the Altarian Republic. Cut off by hundreds of lightyears from other Altarian colonies, the gentle wisdom and culture of our people was being replaced by the crass and decadant Torian culture.

In a recent "Word on the street" interview on Sander V, a young man named Altos (from the TetroTrancon clan) had this to say:

Not a good sign.  So it was time to build Influencer starbases.  Building this close to Torian planets would probably create some tension but I couldn't afford to lose this world.

The Drengin finally declare war.  I try to reason with them..

So it was time to put together a new ship for the Drengin threat:

The Shining Knight class. Armed with twin Virtue II missiles and literally armored with a new Duranthium composite, the Shining Knight would...explain to the Drengin the error of their ways. Through the governors I quickly have all my planets that are building constructors switch to building Shining Knights.

But initially, I would only have my Squires to defend my empire. And they were outnumbered badly.

I also try to enlist other races to help us against the Drengin menace.

The diplomatic humans are not willing to come to our aid. In fact, nobody wants to "get involved".

The Drengin know that if they can take out this starbase, I will lose this world. So they continually attempt to remove it.   The Drengin at this point are at war with both us and the Torians. While they are more powerful than both of us militarily, our combined economies outmatch theirs.

The Drengin had built up.  They didn't just send their ships in lightly.  They put them together into 3 fleets representing a single task force to remove us from the sector.  But I was only 9 weeks away from researching "advanced logistics" which would enable me to put 3 of my new "Shining Knights" together into a fleet.

It was going to a match up of engineering sophistication. 

Shining Knight

Designed: 2227
Weapons: 2 Generation 2 "Stinger" missiles.
Defenses: Duranthium armor reinforced with a coating of Titanium Armor
Hull rating: 17hp.
Summary: 4 attack (missile) 3 defense (against mass drivers)

Drengin Mark II Frigate

Designed: 2227
Weapons: 4 Mark IV Railguns purchased from the Terran Alliance. (mass drivers)
Defenses: None.
Hull rating: 16hp.
Summary: 5 attack (mass driver) 0 defense.

My Shining Knight class light cruiser vs. Drengin frigates.  Our analysist say that we will win most of the battles.  However, there are 3 times as many of theirs as ours.

The Drengin task force approaches, they destroy my influence starbase despite it being very heavily armed.

The Torians are being overwhelmed too.

I give them some ships:

The first battle is costly to both sides

But ultimately, my battle armor wins out.

But the Drengin were in trouble. I now had advanced logistics.

With advanced logistics, I could now put together a killing force of my Shining Knight frigates.  While not necessarily enough to win the war, I would be able to hold them off while I went for large hulls.  But the Torians were being ripped to pieces. They had pursued a cultural domination path and were simply not equipped to fight a military campaign of this nature.

The Drengin were like a machine. My array of sensor ships watched helplessly as the Drengin meticulously would wipe out a planet's defenses and then keep a military force there to eliminate any new resistance while the transports were on the way. And as the Torians got weaker, others began to move in. The Yor, always ready to snuff out a "fleshling" began to move in for the kill as well.

The Drengin seem unstoppable and with the Yor working with them, the galaxy is in serious trouble. I'm not the only one who notices this...

The Drath are concerned too.  They are not in the war yet but promise to provide covert aid to those who working against the Drengin. The Torians feel similarly. 

However, my spies tell me the Drengin aren't perfect. In fact, they've made some critical mistakes that I plan to exploit (for this time and then address in code for a future update).  Vizard V is barely developed. A class 17 jewel. The best planet in the galaxy and it's barely being used.

A key mistake, the Drengin economic planners are fools at times.  Simply because the rest of their civilization is heavily developed already doesn't mean they shouldn't look at their planets carefully.  (In this screen shot I've already sacked the Drengin economic planners and replaced it with one that uses a recently added O(N) API that tells me how many unused tiles there are on a planet. Using that, if there are a lot and the rest of the planets are not focusing on social production in general, then the planet will focus on social production. Hence you see the social area highlighted in this screenshot.  But will the new economic cabinet come too late for this time? We'll find out..

The Drengin Empire is willing to cut me some slack though...

Which means I'm going to do what any other galactic leader would do -- take the peace, build up and prepare to attack them later.  The Drengin military is simply not in a good position right now to deal with my ships.

The Shining Knights and their Duranthium armor make the Drengin mass driver rail guns practically useless.  While the Drengin do whatever it is they're going to do, I am going to build up a new class of Battleships.

To do that I first want to get warp drive. Then I want to improve my missile technology further and perhaps get even better armor so that the Drengin ships can't touch mine.  Using the cover of peace, I'm going to relieve the Drengin empire of Vizzard (named after the great former IBMer, Gabriel Vizzard).

However, the smug humans are starting to look out over the ruptured galaxy.  They are always trying to impose order.

Who do they think they are? They've slowly snuck up and become quite a powerful civilization. They have the largest economy.

The humans have been pulling strings.  IN the middle of 2228, the Yor suddenly surrender their forces to their Drengin friends creating a combined axis of doom.

This setback won't matter soon.  I am nearly ready to pounce.  The Vizzard colony is nearly ready to begin the war of liberation against the Drengin.


The big ships are Transports full of Altarian dog soldiers.

The Drengin Empire begins making various demands on us.  They are arrogant and brutal. In other words, typical Drengin trash.

I give them what they want. I just need a little more time to finish my build up.  I also provide some ships to the beleaguered  Drath.


Even with the Drath paint job on our ships, they still look pretty nice.

But the time had come to deal with the Drengin more directly.  While in the future the Drengin wouldn't be so blind to my build up (because their algorithm just got enhanced), I could still revel in their blindness for now and send in the new Phantom class Battle Cruiser.

Equipped with 4 Harpoon missiles and coated with Duranthium armor, it was more than a match for any Drengin ship we had seen thus far.

To accompany it would be a brand new Frigate class ship to replace the Shining Knight class. The Bird of Prey.

I then updated my planets accordingly.  I have my governors assign all planets that were building Shining Knights to now build the new Bird of Prey.

 

Soon I would pounce and the Drengin menace would disappear. But my spies told me that the Drengin were now aware of what I was up to. My build up had triggered their military to do more analysis on me.

The question the Drengin were now asking themselves, could they take me and the Torians and the Drath while the humans built up right on their doorstep? They were crunching the numbers.  Things were looking pretty grim for the Torians. Their home world was defenseless and patrolled by Drengin troops above.

And as for the Drath..

The Drath were a spent force.  I was now surrounded by the Drengin.  It was time to increase military spending to build up faster.

TOO LATE! CRAP!

Worse: The Drengin had altered their weapon designs to no longer focus on mass drivers. My invasions fail.  But not all. My main invasion, the one I had worked so hard on, Vizzard, was successful but not without damaging the planet.  Mass drivers did some serious damage but the planet was still class 14, a great world still.

The battles raged across the galaxy.  The Drengin ships were mostly armed with beam weapons but not very advanced ones.

It is costly to switch weapon types. Not terribly costly mind you but it is a setback. The Drengin apparently decided that my armor technology was simply too high and that they were better off going to beam weapons.  They may be right.

My new Phantom class ships dwarf everything out there.

In the end of the battle, I do win, but not without losing my Phantom.

In the space above Vizzard, a battle wages in the planet's rings. A 12 ship battle. The Drengin are victorious.  Vizzard is undefended.  My trade income is down to 50bc per week (from 250) because of the loss of the Drath and other trade routes. The Drengin are strangling me. They bypass hard points and go for soft targets. When I try to counter, the Drengin base ships are there.

My once invincible Shining Knights are inferior. And my task force assigned to take and then hold Vizzard is gone.  Worse, they've surrounded my remaining fleet that is in that sector.

The fleet they have is very powerful. Far too powerful for this group to fight. I order them to flee. Too late.. they are gone. And in a few weeks, so is Vizzard.  The Torians are trying to hold but but Toria is now conquered. The Drengin now hold worlds that are less than a sector away from Altaria! 

On May 22, 2229, the Drengin destroy Starbase Dignity, created to spread the light of the Altarian Doom Squad (Bill is ticked).  The filth of the Drengin is now right on the doorstep of Altaria.

More battles across the galaxy throughout 2229:

The Torians and I know what's at stake and the Torians are much more willing to trade -- as am I.

This time, The Drengin don't want peace. They want my head.

2229 was almost over and the war was not going well.  What do you do when you can plainly see your enemy organizing their forces for a major assault but you have nothing to stop them?

In plain sight of Altaria, a Drengin armada comes in.  It was time to make a new type of ship for a new type of war.


The Spirit class Battle Cruiser was designed for a brave new universe. Gone were the dreams of foreign conquest. This was about saving our species. That meant no additional lfie support system, no extended range, no fast travel. We were now defending our home worlds. With 12 attack and 5 beam defense, it was only slightly better than the Phantom but it was now tailored to a war with the new Drengin beam weapons.

And before the first Spirits could come out, the Torians were gone.

As 2229 started to come to a close, the galaxy looked like this.  The Drengin in red, the humans in blue, the Korx in gray and us in the light blue.

At this point, I'm not spending anything on research. I need to take what I've got and use it effectively. And my taxes are sky high.  But my tactical ability is generally better. I may be out numbered but I can pick and choose my battles better.  Unfortunately, my choices seem to slowly get grimmer and grimmer.

The home fleet is eventually crushed, leaving Altaria defenseless.

 

The New Year opens grimly for the Altarian Death Squad. We are now qualitatively and quantitatively out numbered. Bill is starting to mumble about "super weapons" that are just over the horizon.

My high tax rates are taking a toll. My Federalist party barley squeaks by those fakey Populists.

I manage to build the Hyperion Logistics Center. So I can really concentrate military power. Will it be enough? Altaria is is defenseless. My only hope is to get peace at any price.

They know they have us.  There's nothing I can do.

Bill flees.

With my new higher logistics ability, I build ever greater fleets. My ships aren't as good now as the Drengin ships and I have fewer of them, but I can concentrate them now better. The battles get bigger and bigger.  15 ship battles, 18 ship battles.

My hopes at taking Altaria back are dashed when an interceptor takes out my unescorted Invasion ship. 4,000 legions are wiped out in an instant.

I lose Westerfeld in a coup! The Drengin get it without having to even set foot. Etu Westerfeld?

On June 1, 2230, the Korx declare war.  The only ones not currently butchering us are the Terran Alliance.

But the humans are not above cashing in on the situation.  My civilization is tucked into the corner.  I am going to attempt to build some starbases to defend these worlds.

Perhaps I can rebuild from that corner. I just need some time.

But I may not get that time, the Drengin Mark V units are starting to come.  They are very very powerful. Gone are the little laser canons. In their place the Drengin have installed advanced plasma beams. And they have switched to a blended defense. Enough to hold me down and still keep the humans, who are also focusing on beams, wary.

The Mark V Drengin Battle ship is a serious problem.

12 beam attack and a blended defense grid of Duranthium Armor, Smart Chaff and Barrier shield technology.  Its baseline rating is 12 attack, 6 defense. It can move 6 parsecs per week and has a hull rating of 32hp. 

It is faster than the Spirit, has more hit points than the Spirit, and has better defenses. And unlike the Spirit, there are a lot of Drengin battleships now.

The humans come with a Trick or Treat offering:

So this is my territory, or what's left of it.

Bill is depressed.

Starbase "Hope" is truly the last hope for the Altarian species. With it, all ships in the area get huge advantages to their weapons and defenses. In its oasis of protection, our ships can go toe to toe with the best Drengin ships -- for now.

Each ship becomes precious. Each starts to gain its own name, fame, and reputation.

The Drengin and Korx have figured out the power of the starbase and now try to bypass my fleets to get at it.  The starbase doesn't have any defenses (couldn't afford it).  So I must intercept the ships before they get to it.  Many bloody battles are fought in this way.

It was only a matter of time.

The starbase is destroyed.

And without it, my fleets are no match.

Bill decides it's time to come out and fight personally.  He is in a beefed up Bird of Prey class ship.

Bill mortgages the future of the Altarian Doom Squad to buy two last Spirit class battle cruisers.  We have a single fairly strong fleet.

Bill is fighting for his lfie now.

The noose is tightening.  Bill kills one after another. He's a machine. But they're unstoppable.  Bill's little Bird of Prey is so enhanced up now that it has more hitpoints than a battleship.

GO BILL GO!

Bill's ship's on fire. He's having to take on two battle ships on his own in his heavy small ship and one wing man.  His weapons are barely able to penetrate the defenses of the Mark 5 battle shipos and there are two of them.

A Plasma beam goes right through the hull of Bill's ship. 

They concentrate on Bill.

Bill has died.

We have nothing left.  We are totally defenseless.

Two worlds left. Both entirely in the Drengin sphere of influence.  It is time to surrender.  I will speak to the humans.

There is something...vaguely ironic about me seeing this screen.

Mistakes made:

Early on I could have probably allied up with the Terrans. By the time I saw the need, it was too late.  I also should have progressed to huge sized ships when I had the chance and struck sooner against the Drengin.

I also had some bad luck.  The Torians, Yor, and Drath surrendering to the Drengin really concentrated power.  The Torians and Drath surrendering to the Drengin was fairly predictable.  But the Yor could have gone either way and that could have tipped the balance.

Game stats:

Time played: ~9 hours

Galaxy size: Medium

Difficulty: Tough (all players set to intelligent which is where they are playing their best game and on an equal economic footing)

Version: Started with 1.0 but made some modest AI tweaks during game play so this will go into 1.01.

It is ever...really done?

Published on Thursday, February 16, 2006 By Brad Wardell In GalCiv Journals

Just because the game has shipped doesn't mean that development should stop.    Each time I play the game, I play it in a window, in a debugger.  As I get better, I think of new possible strategies and then try to incorporate them into the AI.

Tonight I'm in the middle of Drengin/Human Wars XVII.  I've won the previous 16 games and I am...reasonably confident I will win this one as well.  I have this map called "duel" (comes with the game) and I set the Drengin to intelligent and starting at war.  Then I see how many turns it takes for me to beat him. I look for faults in what he did and rectify. 

Of course, one has to be careful not to update the AI so that he's better at this particular scenario. Instead, I look at what sorts of things should he have been looking at and what sorts of things should he get access to?

For example, at the time of "gold", the cool ranking system that human players get to see to see where they rank was only available to the humans. But I've since gotten a set of APIs so that computer players can look at it too.  As a result, the computer players can make fine-tune adjustments to their strategy based on their rankings in a half dozen different categories.

Mind you, at this point improvements are a matter of degree.  I don't think people will be saying "The AI sux" (well actually yes, people establishing their "street creds" will say it sucks regardless).  Most people felt the AI in Beta 5 was challenging and that AI was a total joke compared to what's on the CD.  But just because the CD has been mastered doesn't mean we shouldn't keep updating. That's the whole point of making a PC game -- you can keep improving it.

(you can tell I'm nervous about even talking about this because any time I talk about adding new things to the game or tweaking something I worry someone's going to think that the CD version wasn't "finished" or something when it's just a matter of wanting to keep improving the game).

I'll respond here with the results shortly to Drengin/Human Wars XVII.