Brad Wardell's Blog
Dev team on #galciv
For anyone having any problems or who just wants to talk to the dev team, some of us are on #galciv.
You can reach that through Stardock Central in the chat area. Just type /join #galciv once you're on.
Beta 4 Notes
Galactic Civilizations II: Dread Lords
v0.75 BETA 4 Release (November 3, 2005)
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Notes for v0.75 BETA Release
+ LOTS OF STUFF
+ Fleets
+ New Options Screen
+ Fleet Battles
+ Detailed ship battles
+ Metaverse Basics
+ Custom Map support (2 maps included)
+ Custom Scenario support (no scenarios included yet)
+ Technology Research rate (not hooked up yet)
+ New alien portratis
+ New choose your race screen
+ Civilizations have unique traits
+ 3 new types of ship styles
+ Robot girl in
+ Updated technology tree -- LOTS of new techs
+ New Research screen
+ Earth is in
+ New Improvement icons
+ Colonies can focus their production
+ Every race has their own unique star system (Earth, Mars, Jupiter, saturn, etc.)
+ Main screen displays the power bar
+ Rally Points in (though buggy)
+ Mini-map zoom button
+ Approval rating displayed on main screen
+ General UI clean-up across game
+ Rename Object icon (more apparent to rename ships)
+ Planetary Improvement governor in (ship governor NOT in yet)
+ Gov can automate planetary improvement upgrades
+ Gov can automate terraforming
+ Assgn Rally points from star port
+ New music in game (Yes, we are going to add a lot mroe background music)
+ New sound effects
+ Effects based on ethical alignment
+ Starting funds increased
+ GNN news inserted
+ Hot keys in
+ Bar graph in domestic policy
+ Foreign policy screen in
+ Governments in
+ Election window in (But buggy)
+ Goto button on ships
+ LOTS of other things.
Beta 4 tomorrow
Tomorrow beta 4 will be released to the Galactic Civilizations II beta team. Users who have pre-ordered the game will be able to download the game from Stardock Central.
This will be the first build in which the basic game mechanics of the game will be somewhat implemented (i.e. the first beta that actually includes real game play as opposed to engine testing).
We are particularly looking for players who have Windows 98, ME, and 2000 to give feedback so that we know how well we're performing on those systems (we have machines in our lab but real world users are always preferred).
This version will also have the ship textures in. We're still holding out on a lot of graphics and multimedia (and the campaign of course) so that the final game has plenty new in it. Like last time, Stardock will be making a BonusPak that will be available on ship day that will include some extra goodies and a few new features as a way of thanking users for purchasing the game.
There will be two additional beta builds in November and at least one in December. After that, only those users with Ambassador access will be able to get into the gamma (release candidate) builds.
Wargamer screenshots
WinCustomize: What happens next
Overall Philosophy
WinCustomize.com is a website whose goals are to promote a skinning community as well as help support content being created and shared that is for use with Stardock's software. Over the years, WinCustomize.com's popularity has grown immensely. By October of 2005, it had reached a staggering 25 million monthly visitors. Because the site focuses largely on the downloading of skins, themes, icons, and wallpapers, the bandwidth expenses for the site are enormous. In addition, as the site has tried to sustain a feeling of community as opposed to being merely a glorified FTP site, the expense in running the site has grown due to the need to bring in and coordinate increasing numbers of file, SQL, and scripting servers.
In its present state, Stardock pays for the cost of WinCustomize that isn't covered by advertising revenue and WinCustomize subscriptions. WinCustomize is a very valuable asset of Stardock and the community that it supports means a lot to the the people who work at Stardock. Stardock is a privately held company so its motivations are not necessarily driven by maximizing profit (in other words, making money isn't the only goal).
However, while WinCustomize's importance to Stardock is immense, it is not infinite. Simply put, the cost of running WinCustomize has outstripped Stardock's ability to sustain it. Of the 25 million visitors each month, over 3 million of them are "unique" (i.e. different people). Obviously, most of those users aren't Stardock customers in any form. To make WinCustomize viable, the model under which is operates needs to evolve. It is clear that a subscription drive isn't going to be enough. The October subscription drive managed to bring in less than 1,000 people -- many of whom were existing subscribers who re-subscribed. In essence, of a website that gets over 3 million different people visiting, it would seem that our "hard core" community of users is probably less (guessing) than a few thousand. In other words, the "community" of users is still relatively small which isn't necessarily all bad.
Over the coming months, users will see a gradual evolution of the site designed to increase revenue coming into the site. Most of the effort will come from increasing advertising revenue. The rest will come from encouraging subscriptions and providing financial rewards to skin authors.
Users who have Object Desktop will become distinct from users who have simply purchased a product. Object Desktop users will not have full WinCustomize subscription status but they will have unlimited downloads. Those who have purchased a given product (such as WindowBlinds or IconPackager) will have unlimited downloads in their corresponding product but not in other areas. The biggest change an Object Desktop user will see is that some skins will be marked as subscriber-only for the first 30 days and those skins will be part of the normal gallery. Otherwise, things will be essentially the same.
The biggest changes for users who haven't purchased is that the site will have a lot more advertising on it and there will be a much greater push for users to create an account.
User Classes
Classes of users:
0: People who do not have accounts.
1: People who have created an account but have no subscription and have not purchased a product. Accounts are free to create.
2: People who have purchased a product or subscription in the past but are currently not active customers
3: People who are active customers (purchased a product in the past year).
4: People who have an active Object Desktop account.
5: People who have a WinCustomize Platinum Subscription.
Users with Apprentice Access to Master Apprentice will have the equivalent of Group 4. Users with Journeyman access on up will have the equivalent of group 5. Users with Contributor access will have the equivalent of Group 2.
Access Privileges:
Group 0 users will not be able to download skins and themes that are 0 days old. They will only be able to download 10 megabytes of other skins & themes. The number of ads they see will be akin to what people see on other sites -- in other words quite a bit. They will be designed to bypass the various ad-blocking programs (Stardock, after all, is a software developer, we can get around this stuff if we put effort into it).
Group 1 users will be able to download up to 50 megabytes of skins and themes without having to purchase something or contribute something. They will see a lot of ads but not quite as much as group 0. Still quite a bit more than they see today. The number of ads these users see will grow based on the # of megabytes they download. At first, a group 1 user would see about the same # of ads as group 2 but then it would steadily increase. The system will also be updated to make it more difficult to bypass.
Group 2 users will be able to download up to 500 megabytes of skins and themes of the product they had bought and 50 megabytes elsewhere without having to purchase something or contribute something. Otherwise they are the same as group 1.
Group 3 users will be able to download an unlimited amount of content in the product they've purchased plus 100 megabytes elsewhere. They don't see quite as much ads as group 2.
Group 4 users will be able to download an unlimited amount of content. They see fewer ads. They get personal pages.
Group 5 users will be able to download premium skins. They see no ads. They have unlimited downloads. They get the WinCustomize skin browser. They get to download subscriber-only skins. Their posts, comments, etc. will have a graphic by them indicating that they are a subscriber.
New Features
Contributor Access. Anyone who submits a skin, theme, icon, wallpaper that gets made public is automatically promoted to Contributor level. They automatically gain new privileges on the site.
Subscriber-Only Skins. When a user who has Master access or higher submits a skin, a checkbox will appear that will indicate whether it is only available for subscribers or not. If checked, the skin is only available for subscribers for 30 days after its original create date (updates don't count). Eventually, skinners will be able to have a special link to their Affiliate page (if exists) https://www.stardock.com/affiliates.asp that if the person buys a subscription from their link the skin author will receive 20% of the revenue.
Long Term Goal
In the near-term, we want to get the site to be financially viable. A site with the level of visitation that WinCustomize currently has should have at least 3 full-time people dedicated to it with another 3 who provide help part-time (speaking in terms of web design, database development, ASP development, server management, community support, etc.). The site also needs at least 3 more servers which is where the money from the subscription drive is largely going to go towards.
Once revenue is more balanced under the current system through the changes we mentioned above, Stardock will hire people who will work on WinCustomize full-time to help support subscribers and the community in general. Some people have noted how much of a difference just having one person providing community support in the forums recently. Having people assigned to work on the site could make a big difference and help the site evolve into a place that isn't just a first-rate community but a place where skinners and artists can financially benefit from their work as well.
So the site isn't going to become some subscriber-only site. There will be a few more limits on non-subscribers and those without accounts or haven't purchased anything will start to see a lot mroe ads. But hopefully over time these changes will be enough to tilt the mighty ship on course. When you're dealing with millions of people each month, you only have to make changes that make a slight effect. Supporting the site can mean everything from buying a subscription to supporting our advertisers by visiting their sites through their ads to of course creating skins, themes, icons, wallpapers, etc. as well as participating on our forums and comments areas.
PowerUser.TV: Episode 13
Episode 13 arrives on Halloween! Ooh, Spookie! This week's PowerUser.TV podcast talks about the USA vs. The World with regards to the Internet, dumping computer garbage in other countries, and a ton of games discussion including the release of Civilization IV.
And thanks to the power of editing, something stupid I said was taken out that we'll be talking about next week. Civilization IV came out last week and many users reported problems installing it on ATI cards. I had -- without having played the game yet -- concluded that those people must be doing something "dumb". The night after the podcast was recorded, I went home, installed Civilization IV and ran into the same problem. Eating crow is high in fiber I hear...
View: Subscribe to PowerUser.tv via iTunes
News source: PowerUser.TV Home Page
Put a pumpkin on your desktop
Check out these various animated pumpkins that you can have sit on your desktop to give your desktop the halloween feel. They require DesktopX (a free download) to use.
Halloween Skin for WinCustomize subscribers
Beta 4 delayed to next Thursday
Things are coming together pretty well for beta 4 but with so many new features going in (dozens this past week alone - big and small) we want a few more days to do some internal testing and polish things up.
So next Thursday will be the day.
