Brad Wardell's Blog


Beta 2 thoughts

Published on Tuesday, June 14, 2005 By Brad Wardell In GalCiv Journals

And so beta 2 of Galactic Civilizations II has arrived.  We still have a lot of work ahead of us.  But I can tell you from even these early betas that we're very excited about the direction the game is heading.  Some of the new game mechanics over the first one have created all kinds of new strategic opportunities that simply didn't exist in the first one.  But before I start giving examples of that, let me talk about beta 2.

First off, the beta still does not have the finalized ship graphics in.  So if you ever wondered what cool 3D graphics look like when the textures are stripped away then the ships in beta 2 give you an idea.  Without the textures, the ships look a bit like plastic. But they do the job and allow us the time to perfect techniques (and technology) for making them look really cool (not to mention it provides something to look forward to in the final game).

We have set the release date -- February 2006.  While a lot of the basic game is done, there is so much more to do.  What we concentrated on for beta 2 was enhancing the user interface and trying to make the underlying graphics engine fast on even low end hardware.  We want the game to be far more intuitive than the first one was to play.  There's still some work there we need to do but hopefully people will find Galactic Civilizations II much more approachable than the first one.  You'll need to tell us though.  For beta testers, please be aware that the game mechanics and such are not in really very much yet.  So we know that some types of ships cost too much and we know the AI is kind of brain dead and we know that lots of buttons don't do anything or don't do what they should.  Those things are for beta 3 (scheduled for August).

For a few weeks, we'll be allowing those who pre-ordered the game to access the beta.  After that, we'll be hiding it for awhile.  Beta 2 also has product activation in it -- you have to have an Internet connection to play it. But the system is pretty lenient so if you have a bunch of machines in your house you want to try it on, go ahead, as long as they have some sort of net connection you're fine.   I'm pretty sure Stardock Central takes care of it all.   Speaking of Stardock Central, I apologize in advance for the inconveniences of having to update to new versions of it.  We are in the process of updating it in preparation for TotalGaming.net: Phase 2.  Everyone who has a TotalGaming.net: Phase 1 account (i.e. all existing users) will be upgraded for free to TG.net phase 2. 

So what's new in Beta 2?  There's a ton of minor to major changes from the first beta.  The biggest change is the UI.  You can now press a little button that is at the top of the mini map that will fold the context interface on the main screen down to just the toolbar.  The main buttons are now at the bottom of the screen so that they're always accessible.  We also think that we have the resolution independence working pretty well (I took these screenshots at 1600x1200 with 6x anti-aliasing and it was incredibly fast -- the number at the top left represents frames per second -- some screens are locked at 30).  Galactic Civilizations (I) got around 22 frames per second on this machine by contrast.

The next major change is that you can now create your own custom races.  For players of the first GalCiv, this will be one of the biggest changes.  Not only can you play as any alien civilization but you can design your own.  If you check out the gfx\race directory you can see images in there.  You will be able to add your own images in there.  You also pick your starting techs, abilities, base ship parts, etc. 

Another change is that the game, once run, will register some DesktopX classes with your system that will enable DesktopX 3 or later to edit screens.  You can completely redesign the screens however you like in this way. We're not just "skinning" here, you can do all sorts of stuff.  I think we're working on a way to let you even change the mini-map so that it can be square-shaped instead of diamond.

Other changes include a lot more screens are in.  Some of these have been blocked since we want to focus on testing only certain aspects of the game.  The computer AI now does "stuff" but not very much.  Subsequent updates will address this.  We are also in the process of redoing the research screen since we find it unintuitive presently.

Now, talking about how changes to the feature set of the game are creating new ideas let me give you a sample.  I was playing it today and found a planet I wanted that was just a couple of tiles out of range.  In Galactic Civilizations II, range is tile-based instead of sector-based (in the first one, range worked for entire sectors, you could either go to a sector or not, now it's right down to the actual tile).  That gave us the idea that you could have a planetary improvement that increases your range from that planet by 1 tile.  Since most planets in GalCiv II that can be colonizes are between class 8 and 12, that means making some sacrifices since unlike the first one where you could build an unlimited number of planetary improvements, now you can only build as many improvements as the planet class.  So some planets will be your farming world, others your research world, others manufacturing worlds and others a balance.  But with lots of other types of improvements, putting in more choices like range increasing improvements would add even more strategic depth.


Typical close up view (you can zoom in and out with the mouse wheel and rotate around by holding the mouse-wheel down)


View of zoomed out all the way. You can press a button at the tip of the mini map to collapse the UI into a single toolbar.


This IS Ceti-Alpha V!  The planet class determines how many useable tiles are on the planet. So you now have to think about what you want to build on your planets.


Stardock Central getting updated a bunch (sorry) in preparation for TotalGaming.net Phase 2.

IconPackager 3 is here!

Published on Tuesday, June 14, 2005 By Brad Wardell In WinCustomize News

Stardock has released IconPackager 3.  IconPackager is a program that enables users to change nearly all of their Windows icons in one swoop by applying "packages" of icons.  While Windows has long had the ability to change selected icons via "themes", until IconPackager came along, there was no way to change the hundreds of icons that exist throughout Microsoft Windows.  For example, IconPackager can change the icons that represent different file types (.JPG, .DOC, .PSD), icons for individual programs, control panel icons, Start menu icons, and much more.

There are hundreds of icon packages available freely for download on websites such as WinCustomize.com, deviantART.com, SkinBase.org, and elsewhere.

IconPackager 3 adds support for a host of icons found in Windows XP / Windows XP SP2 and for the new icons in the file dialog.  In addition, IconPackager 3 has made it much easier to create icon packages with the new "package builder" feature which enables icon designers to see a sheet of all the common icons found on Windows in a single page and the ability to change those icons with a simple drag and drop.

IconPackager is a free download. An enhanced registered version is also available on its own or as part of Stardock's Object Desktop suite of desktop enhancement utilities.  The enhanced version allows users to change any icon on Windows (including programs) right from its properties dialog.  Version 3 also has better integration with IconDeveloper, a program that makes it easy to create new icons.

Screenshots:
Main Interface: https://www.stardock.com/products/iconpackager/Media/index.8.jpg
Enhanced desktop: https://www.stardock.com/products/iconpackager/ip-jan04c.jpg
Package Builder: https://www.stardock.com/products/iconpackager/Media/index.14.jpg
Icon Explorer: https://www.stardock.com/products/iconpackager/Media/index.12.jpg
Changing the icon of a program: https://www.stardock.com/products/iconpackager/index.3.jpg
 

Download:
https://www.stardock.com/products/iconpackager

The Greatest Americans

Published on Monday, June 13, 2005 By Brad Wardell In Religion

It has pained my wife and I to see the Discovery Channel's 100 Greatest Americans list with people like Oprah and such on there.  Kindred spirit John Hawkins has put up a list of his own that I largely agree with.  Here's my list:

Top 25:

1) George Washington
2) Thomas Edison
3) John Adams
4) Alexander Hamilton
5) Abraham Lincoln
6) Theodore Roosevelt
7) Andrew Jackson
8) Thomas Jefferson
9) Henry Ford
10) Benjamin Franklin
11) The Wright Brothers
12) Albert Einstein (not born here but..)
13)Alexander Graham Bell
14) Tom Paine
15) Ulyssses S Grant
16) Martin Luther King Jr.
17) Bill Gates
18) Steve Jobs
19) Walt Disney
20) James Madison
21) James Monroe
22) Harry S. Truman
23) Ronald Reagan
24) John Paul Jones
25) Ray Kroc
26) Charles lindbergh
27) Stephen King
28) Samuel Morse
29) Sam Walton
30) Dwight Eisenhower
31) Sam Houston
32) Will Sherman
33) George Lucas
34) Steven Spielberg
35) John F. Kennedy
36) George Patton
37) Sam Colt
38) John Hancock
39) Woodrow Wilson
40) Mark Twain

So that's my 2 cents.

Thoughts on having a company

Published on Sunday, June 12, 2005 By Brad Wardell In Business

I founded my company back in 1991 technically.  I was a "DBA" (Doing business as") from my college dorm room. In 1993, I incorporated the company (or technically, my mom actually did the incorporation).  I was still about a year from graduation at that point. It was just me still. It wasn't until 1995 that I got an office and started hiring people to work with. 

And I can tell you, my training in Electrical Engineering did not prepare me for being an employer. Based on some of the emails or posts I read every few weeks, quite a few people think I have no business running a business in the first place.  The first emails predicting the demise of my business started pretty much right away due to my tendancy to put myself out there.  I met Steven Den Beste via flame wars on Usenet back in 1996 and in the OS/2 market there were plenty of people who personified our entire company based on me because I was a very vocal poster even then. 

Anyone who thinks what I write is "inappropriate" or bound to doom my business to oblivion due to me saying incorrect things will have to use their imaginations as to how much more "inappropriate" I was 10 years ago when I was 23 instead of 33.  I'm much more mellow now.

As my business has grown over the past decade, I've had to learn all kinds of things I never imagined having to learn.  Inter-employee issues. Empathy. How to work with people more effectively. And many other non-engineer-related things. I've seen friendships crumble and I've seen reverse age discrimination (what seasoned professional wants to have to do what some 23 year old punk kid tells them to do?). It's been quite a ride so far.

This next week we're moving into a new building. The new building isn't just a new place for us to work in. It's a symbol. We're not leasing it. We bought it. We own it. And we did it right. Anyone who visits us will, I think, see it as a "real" business.  Where we currently are, it's in an office building but because of our erratic growth, the place is not well set up. Walking through the halls of our company is a lot like playing Radar Rat Race. It's a maze. We would grow a bit and lease another part of the building, grow a little more and lease another part, and so on. 

Still, even as our company has succeeded, every once in awhile something will come up and I'll just smile because the person talking to me is taking for granted that everything is going to be taken care of.  And they're right. But I don't know if it's true to say that business people are born that way. I think they're made.

At the end of the day, I'm just some guy who found a career that generated a lot of money. In time, I needed help to do all the things that needed done. And then one day, you wake up and you have dozens of people working together with you to create really cool stuff.  But it was not intentional. It just..happened.  One day you're talking to some IBMer from your dorm room hoping they don't realize they're doing business with some kid in his dorm room and the next day you're dealing with personnel issues like whether everyone should use the new standardized chairs or be able to bring in their own custom chairs.

Hyperbole thy name is Rangel

Published on Sunday, June 12, 2005 By Brad Wardell In Politics

Dennis Miller put it best when (paraphrasing) he said: "Why it is liberals will compare everyone to Hitler except the little mustached guy gassing people over in Iraq?"  Once again, Democrats manage to trivialize historical catastrophes. In this case, the holocaust as Democrat Charles Rangel said:

The Iraq war "is the biggest fraud ever committed on the people of this country. . . . This is just as bad as the 6 million Jews being killed," the 74-year-old Harlem Democrat insisted during a Monday radio appearance on the WWRL-AM morning show with Steve Malzberg and Karen Hunter. "The whole world knew and they were quiet about it because it wasn't their ox being gored."

I can think of quite a few differences between the War in Iraq and the death of 6 million Jews (not to mention the other 6 million Gypsies, Russians, and other "undesirables") starting with say that 6 million people haven't been killed by us in Iraq.  In fact, not 600,000 or even 60,000 (certainly not intentionally).  To compare the industrialized murder of millions and the liberation and rebuilding of a country represents the kind of thinking that keeps Republicans so successful despite their grotesque incompetence (according to recent polls, only around 1 in 3 people are happy with congress).

My European friends are aghast that Americans re-elected George W. Bush.  But in American politics, it's about a choice.  Our choices were Bush or Kerry.  Not Bush and "magical perfect guy".  And the American left gave us the choice between Bush, who, like it or not has done a pretty decent job in a lot of areas even if we're not sure he's completely sentient, and Kerry who was much better cut out to compete on a show like Fear Factor (come on, does anyone doubt he'd eat human flesh or something to win?) than to lead the country's executive branch.

But don't expect any Democratic revitalization as long as elected Democratic politicians make ridiculous statements like Rangel made.

Stardock is moving..

Published on Saturday, June 11, 2005 By Brad Wardell In Object Desktop

Stardock is moving next week. It probably won't disrupt things too much. After 7 years being based in Livonia Michigan, Stardock has purchased a building over in Plymouth Michigan and is migrating to it. So if we seem a bit out of touch next week, that's why.  The network setup is being done while we move which should make things as seamless as possible.

Stardock is moving..

Published on Saturday, June 11, 2005 By Brad Wardell In WinCustomize News

Stardock is moving next week. It probably won't disrupt things too much here at WinCustomize.com but after 7 years being based in Livonia Michigan, Stardock has purchased a building over in Plymouth Michigan and is migrating to it. So if we seem a bit out of touch next week, that's why.  The network setup is being done while we move which should make things as seamless as possible.

Microsoft going to bring command-line shell into the 20th century

Published on Thursday, June 9, 2005 By Brad Wardell In WinCustomize News

The command prompt hasn't undergone much change in the past decade.  In fact, it's still less powerful than OS/2's CMD.exe released back in 1991! 

The command line interface to the Windows Server OS will be changed to the new Monad Shell (MSH), in a phased implementation to take place over the next three to five years. This confirmation comes from Microsoft senior vice president Bob Muglia in an interview published today by Microsoft.

Microsoft releases Acrylic Graphics Design program

Published on Thursday, June 9, 2005 By Brad Wardell In WinCustomize News

Microsoft has launched a public beta for a new piece of software, code named 'Acrylic'. Acrylic is a design tool that will feel reasonably similar to anyone familiar with Adobe Photoshop. Acrylic offers the more advanced editing features (layers, etc) not currently found in the standard imaging program bundled with Windows, Microsoft Paint.

Microsoft describe "Acrylic" as "the codename for a new professional design tool that brings together the richness of pixel-based painting and the flexibility of editable vector graphics for a more fluid and flexible creative workflow. With Acrylic you can create sophisticated designs and graphic elements for your on-screen, Web, and print projects.."

Microsoft is offering the software on a 180 day trial basis, and are welcoming feedback via their online forums. for an extensive list of features, click 'read more'. Microsoft's long term plans with the software are somewhat unclear; the company already offers a photo editing product, and has imaging capabilities in other programs. They have have yet to make clear whether it would be sold as a standalone product, or bundled with a future OS release - i.e. Longhorn.

Source: Neowin.net

Personal galleries

Published on Thursday, June 9, 2005 By Brad Wardell In WinCustomize News

You can now upload things for WinCustomize.com that only show up on the gallery of your personal page.  They won't show up in the general (public) galleries but if someone visits your personal page, they can see them there. 

If you don't have a personal page, click on the site link at the top. 

We are also using this opportunity to go through the wallpaper section for things we previously rejected and making some of the submissions available on personal pages (and a few available in the public area).