Brad Wardell's Blog


The Whos and Whys of Death Threats

Published on Saturday, August 30, 2014 By Brad Wardell In Game Developers

Ah to be young again.  I’m watching Twitter afire with different groups blaming each other for the death threats of different people.  They’re all wrong. They’re not sending death threats. It’s the crazy lurkers who do and they are typically not particularly into the cause.

Death threats: A starter’s guide

Now, first, let’s define a death threat because I see a lot of people confusing “I hope you get cancer” with a death threat.  I’ve had people write poems to me in which I die of cancer “bleeding out of every orifice.” That’s not a death threat. “I hope you die.” is not a death threat. It’s just rude.

So what exactly is a death threat?

So what is a death threat? I would think it obvious but apparently it isn’t. A death threat is when someone states or implies that they are going to kill you.

Not all death threats are created equal. If you’re a public person, you learn to distinguish between a credible threat and garden variety Internet jerks.

I’ve only called the police once in response to a death threat because the person was unusually specific.  There was one other death threat that was borderline (because they called me on the phone and it was clear they had driven by my house based on their description).

If you’ve been in the public long enough, you start to have a different perspective on death threats.  I’m not unique btw. It’s just that most people don’t publicize their death threats for the same reason people don’t publicize when they’re being DDOS’d or hacked or whatever.  You don’t want to imply in any way that they’ve had any affect on you.  I’m only bringing this up because the media seems to think it’s A. new that socially active game developers get death threats and B. it only happens to women (all  other things being equal, it does happen more often to women than men so don’t think it’s a sex neutral issue).  Of course, not all things are equal. Normally it’s men who get demonized and that has been the case for years.  This is relatively easy to prove because when the opposite happens, it’s newsworthy.

Why death threats happen

There are crazy people out there.

You can’t empathize with them because they don’t think like you or me.

If you’ve ever met someone truly psychologically unstable (and I mean someone who probably should be locked up) you know what I mean.  They’re a tiny tiny percent of the population.  But they are out there. They have a lot of time on their hands. They are lurking on your forum right now. They’re on Twitter. They’re on Tumblr. And they get angry. Angry in a way that most people never experience. They see someone who has done a bad thing and they want that person to pay. They believe that person deserves to die.

Who are the death threat makers?

Back when I was younger, I offensively described the profile for one of these people: Lives alone, 42 to 55 years old, white, male, on some sort of disability, usually not directly involved with whatever “issue” that has set them off.  They don’t post. They don’t tweet. They lurk. I called it the “Danger profile”. It was offensive mainly because it makes me guilty of demonizing a group that are nearly always perfectly reasonable (not to mention I was ignorant of the 19 to 25 group back then).

The crazies are NOT “SJW” or “MRA” or “Feminist” or “Tea Partier” or whatever.  They live on the fringes of these groups.  That’s why when one of these crazies are caught and rational people try to understand them that it turns out they didn’t really have an ideology. Again: You can’t empathize with them.

What saves the day 99.9% of the time is that they have a short attention span. I don’t mean that in the derogatory sense of the word, I mean literally, they have no attention span (it would be really awesome if someone who’s worked in mental health could comment to explain this better than I am).  

Hence, when I get a death threat, if it’s some stupid kid, I don’t take it nearly as seriously as I do when I find out it’s someone who I realize fits danger profile. The writing is very distinctive and eerily consistent when it’s in the danger profile. You get good at spotting the credible, the incredible and the fake death threats.

The reason I suspect it happens more to women is simply because the crazies tend, statistically, to be men. However, when it comes to demonizing individuals I definitely have my opinions of who does the majority of that.

How to reduce it

The biggest thing you and everyone else can do is to not demonize an individual.  If you feel you must bash some group, bash that group. But never, ever try to stir up hatred towards an individual online. NEVER DEHUMANIZE an individual.  That doesn’t mean you shouldn’t criticize someone. Any intellectually honest person knows the difference between criticism and trying to paint someone as being subhuman.

To sum up, it’s not someone from “that group” that’s sending the death threats. It’s a lurker.  You demonize someone enough on a forum thread, in the media, or on a social network and some lurker with the danger profile will pick it up and feel compelled to do something about it.

Mischaracterizing the obvious to feel better about oneself

Published on Friday, August 29, 2014 By Brad Wardell In Internet

Have you been getting a bit frustrated in recent weeks about having your well crafted or well-intentioned point mischaracterized as something vile and disgusting? Maybe they just misunderstood right? Nope. You have just run into someone who intentionally chooses to misrepresent your position in order to cheaply gain the moral high ground.

Nearly every bit of PR trouble I’ve gotten into over the years has been the result of someone mischaracterizing something I’ve said or posted in order to make themselves appear to be better people.  I used to think they just made an honest mistake or that other people had muddied the issue. Unfortunately, time has taught me that isn't the case. They do it on purpose and they do it because social media is fodder for them to build themselves up by portraying other people as troglites. 

Shut up and die, you evil, human filth, why can’t you learn to be kind and caring like me?

For years, this sub-culture of gaming has pretty much had its way in doing this to others because it was always some minor incident and the silent majority just didn't notice.  Unfortunately for them, these incidents add up and eventually you have enough people who have been affected by it reach a critical mass. Eventually people start to realize that “sensitive, caring” people aren’t really trying to help/solve anything. They just want to feel good about themselves and look good to their peer group and misrepresenting you as scum is very effective.

The accumulation of smears

Now recently, some of my blogs have been linked to and some of those people have been told “Well that guy is awful, didn’t you know he parks his sports car in handicap spots?” or “Didn’t you know he experiments on his employees with bees?” or “Didn’t he kill and eat someone?” comes up (well maybe not that last part - but rest assured, now someone will post that I kill and eat people).

A lot of this stuff I brought on myself because I thought people would appreciate self-deprecating humor. That was back when I didn't realize that so many people were invested in demonizing other people at any cost to feel better about themselves.

Let me give you an example of a video skit we did that got considerably coverage some years ago but,as recently as an hour ago, used  by someone as an example as to why any opinion I have must be discarded.

Here’s there video:

What’s odd is that there is nearly a 100% overlap between the people who will mischaracterize obvious stuff like this and the people who will mischaracterize your well researched, rational argument about X as misogynist or racist or whatever the “shut up, I don’t want to hear you” tactic of the day is.

The bad news is that you can’t fix it. Their motivation is to look better to their peer group and feel better about themselves. They won’t stop. They can’t be persuaded because, for them, this is about their self-esteem. You exist as fuel for their self worth.

Update: When I googled the bee thing I found another thread which included someone alleging (out of whole cloth) that I asked someone to "dress sexy" AND has the bee thing on the same page.  Which is another element some of you are probably running into when you try to talk to people you thought were well intentioned but unaware of the "whole story": They'll will make things up about you. Why? Because they're good people and for them to be good, you have to be bad.

3 things that have made gaming social media more toxic

Published on Thursday, August 28, 2014 By Brad Wardell In Internet

imageThe game industry has been ablaze for, really, the last couple of years about misogyny within its ranks. This really came to a head in the past couple weeks when an outspoken “indie” game developer was accused of some sordid activities in exchange for media coverage.  

Online culture has a serious toxicity problem. It gets worse every year. Here are 3 things that are driving it:

#1 The tabloidiziation of the gaming media. 

First, I want to emphasize that the gaming media isn’t some monolithic thing. There are a lot of good publications and journalists in the game industry.  But there is an increasing number of people in the games media who would never have made it through the door 10-years ago when ad revenue allowed for higher pay for higher quality work.

It’s not just that the tabloid gaming media publicizes every tawdry rumor or speculation about the individuals involved in making games. It’s that they actively take sides and drive the narrative. This is extremely divisive and thus creates a constituency of people waiting “their turn” to air their grievances.

The gaming media likes to create heroes, villains and victims.  I’ve been portrayed as all 3 even though I’ve never been any of the 3:

  • I was a “hero” because I refused to put copy protection on our games. But I wasn’t really a hero. I believed that we would generate more sales by not inconveniencing our customers.
  • I was a “villain” because I was accused of “sexually harassing” our marketing manager.  But I wasn’t really a villain. I hadn’t actually done anything beyond sending a mean email to an insubordinate employee who happened to be female (and she later apologized publicly).
  • I was a “victim” when Demigod got released on Good Friday by GameStop and our lack of copy protection allowed hundreds of thousands of people to jam up our servers keeping people from playing.  But I wasn’t really a victim because if I had planned better, we would have had a more robust multiplayer infrastructure up before release.

The problem is that the gaming media gets more hits from demonizing game makers which makes their audience angry and causes them to lash out at the appointed villain.  So contextless articles are written designed to make you hate someone, usually people that the article writer already has a problem with. Those articles then live on via search engines perpetuating people being mad and going after the appointed villain. Toxicity is created, spread and maintained.

This is easy to demonstrate.  Right now, Google my name. “Brad Wardell”.

On Google, you’ll find my Wiki entry, twitter and my blogs and probably linked in.  But right after that? Slime. 

Note that I’ve been in the tech/game industry for over 20 years. I’ve done a lot of stuff in that 20 years ranging from writing the first commercial 32bit computer game to designing Start8.

Now, Google search someone the media has exceptional…sympathy for. Go ahead.  Look at the top entries there.  Compare.

For me, the really frustrating parts is how out of context and biased the actual coverage can get depending on what is being covered. The media and the subsequent trolls loved to take snippets or something without any curiosity of the larger context (such as incredibly insubordinate comments from someone – “you need to make an appointment with me before coming to my office area”) in order to create the narrative they want to incite their readership.

The point is, the gaming media is perfectly happy to profit from spreading toxicity into Internet culture.  The only difference now is that people are able to push back against the narratives being foisted.

 

 

#2 Professional Victims

The professional victim is an individual who takes advantage of good hearted people.  This is particularly the case in the game industry.  If someone’s media coverage / social media influence greatly outstrips their actual accomplishments, they might be a professional victim.

I’ve been getting death threats and online flames since the beginning. I didn’t go around complaining about it because, like most people, I know that the world is full of jerks and idiots and if they’ve heard of you, they will sometimes target you.  The professional victim, by contrast, will convert trolling into media gold which just so happens to get coverage for their new game or new project.

The professional victim is purposely trying to ruffle feathers and then gain exposer for their project by the outpouring of abuse they take.  But only some people are allowed to be victims. If some gruff man were to start critiquing the fashion industry, any complaints he had regarding the “harassment” he received due to the inevitable insults directed his way would be ignored. 

Professional victims rely on the fact that we don’t condemn intolerance and abuse universally. Because of that, like issue #1, the culture becomes more divisive, more toxic. When people feel they haven’t gotten a fair shake or that their beliefs are being misrepresented, they get angry.

Lastly, a reminder: Trolls customize their insults just for you.  They will pick what they think will upset you the most and use that. If you wear your grievances on your sleeve then it’s just that much easier.

 

 

#3 Unaccountability

The typical stereotype of the online “troll” is that they’re some kid.  But the nastiest of the trolls tend to actually be people who actually work IN THE INDUSTRY (or close to it) posting anonymously. 

Sometimes they post as themselves but because they have the correct “politics” they get a pass. One of the worst trolls I’ve had to deal with was the founding editor of Kotaku. He even made a YouTube video comparing me to Hitler (it’s still up if you search for it).  Imagine if the former editor in chief of Kotaku posted a video comparing a female game developer with Hitler. What do you imagine the coverage would be? What does that tell you about the attitudes of some people in “activist” media?

The fact that Twitter and YouTube still allow anonymity for their users is [A] Not surprising but [B] a major reason why we have so much shit on the Internet. People are a lot more reasonable when they are posting as “themselves”.

No easy answers

I wish there was an easy answer.  In a click-bait driven Internet, toxicity sells.  I suspect we’ll be forced to live with that.  But people don’t have to sit back like sheep and be manipulated by it.  They can push back when some “journalist” posts a hit piece and call out hypocrisy on those who complain about “harassment” when in fact they’re part of the culture that cultivates and profits from it.   In the meantime, grow a thick skin and try not to let it affect you.

So that’s my 2 cents anyway for what it’s worth.

TL;DR version:

The tabloid parts of the gaming media shit out a lot of toxicity that lives on forever via search engines. Unaccountable trolls read up on this and then perpetuate the original toxicity by keeping it alive, thus perpetuating the cycle. Meanwhile some cynical people capitalize on the gaming media bias to get career boosting publicity despite their meager real world accomplishments.

Dog Days of Summer Stardock update

Published on Tuesday, August 26, 2014 By Brad Wardell In GalCiv III Dev Journals

Greetings!

Well, my friends, there’s so much going on around here these days that I don’t even know where to start.  Please forgive me for my rambling in advance.

Galactic Civilizations III

imageAs a developer, having a 64-bit only game engine is amazing. As I type this, old man Kael is testing to see what a GalCiv game with a hundred or so AI players will play like. 

Can you guys imagine that? A game where the galaxy is alive with hundreds of empires (not counting minor races)?  That’s one of the benefits of GalCiv III.

The new crazy sized galaxies are really in contrast to the new super-tiny Arena sized maps that we’re working on for multiplayer and quick games.  I’ve always wanted to be able to balance a game for both tiny and insane but in the days before Steam Early Access, that wasn’t really doable.

One of the new things we’re doing for GalCiv III to make the universe more interesting is we are developing an XML based diplomacy schema.  This is important because we’ll want modders to be able to share their own diplomacy extensions of the game so that these amazing maps really do feel alive.

Making the galaxy alive

You can’t just make a really big map and call it a day. To make it believeable you need a really sophisticated AI combined with a helluva lot of content.  “We laugh at your pitiful civilization, give us gold or we will destroy you!” would get pretty old after the 97th time. That’s why we need the diplomacy development language.  We have to be able to hand it off to writers and modders to create a ton of interesting and unique potential scenarios that have specific and relevant results.

Interesting relations

A lot of the AI design has to do with the idea that you’re building a relationship with a particular race.  As some people recall, GalCiv is NOT that game where everyone gangs up on the most powerful player automatically. The smart player builds long lasting friendships with other players.

The difference with GalCiv III is that instead of me hard coding this, this is being made extensible via XML.  So players will be able to extend whatever I come up with.

Now, mind you, I don’t even start writing code on GalCiv III until October.  That’s when the party will really start. Hehe.

E-2015

imageThe marketing people hate when I refer to something involving Elemental.  That’s because every press article seems focus on the original Elemental:War of Magic (which did suck unfortunately).  Elemental remains the most enjoyable programming experience I ever had.  It’s a good reminder that you can’t mix up fun working on and fun playing.

Anyway, we just released an update to Legendary Heroes last month and we’re working on the next game in that fantasy universe.  It’s going to be incredibly sweet. We’ve decided to embrace its single player style and really focus the game about you. So we have some real RPG-ish stuff coming.

Offworld

Soren Johnson, designer of Civilization IV, has a new game in development called Offworld Trading Company.  It won’t be out for awhile (Early Access next year). But it’s crazy addictive already. Multiplayer works too well. Think of it is MULE but designed for today and with a lot of bastard features.  I won’t say who let the air our of Soren’s tires. I’m just saying that maybe he should let others win more often. That’s all I’m saying.

Star Control

Yes. We are working on this.  But don’t expect to hear much for a long time. We are aggressively hiring developers/artists for working on it in Maryland.  Right now, we’re working on the prototype which is, not surprisingly, based on Star Control 2.  The biggest areas open to changing are the land based parts (exploring a planet), some of the camera work for Melee and letting making the customization of your main ship be something much more open ended. 

Other Stuff

Our biggest, most ambitious project ever is not announced yet.  It’ll likely be announced as CES 2015. This team is a combo of people who worked on Sins of a Solar Empire, Galactic Civilizations, Civilization V and LOTR: Battle for Middle Earth.  It’ll require 64-bit and need Mantle/DirectX 12 to really shine.  We haven’t even hinted about this game yet in any form so don’t bother to try to guess. It’s something completely new.

 

Stay tuned!

Depression and Robin Williams

Published on Monday, August 18, 2014 By Brad Wardell In Health & Medicine

Awhile back I wrote about depression. I wasn’t really intending to revisit the topic despite the apparent suicide of actor/comedienne Robin Williams but some of the analysis I’ve seen about depression written by people who clearly have no personal experience with it has motivated me to talk about it a bit.

Depression is a physiological disease. Its severity is different from person to person who suffers it.  It is not about being in a bad mood.  When one is suffering from an “episode” which can last hours or months being alive is painful.

If you haven’t experienced try to imagine some life event that made you feel utter despair and anguish.  Now, imagine that feeling lasting months and not having a specific origin. That is what depression is.

Depression is treatable but anyone saying it can be “Beaten” has no idea what they’re talking about.  It can be managed but it isn’t beaten.  People with severe depressive disorder tend to have a variety of tried and true personal techniques they use to mitigate the worst of the effects.  In my experience, hope for better days is a key tool in our arsenal.

When things are particularly dark, the inevitable question arises, “Why go on?" It becomes particularly dicey when it gets hard to convince oneself that it isn’t going to get better.

Robin Williams related that he was unhappy having to do roles like Mrs. Doubtfire II in order to “Get a paycheck”.  He also had been recently diagnosed with Parkinson’s Disease.  This combination can be devastating to someone who’s day to day life is already agony.

I’ve talked to a few other people who suffer depression and a very common thread is that when they have an depressive episode (think of depression as being related to epilepsy or migraines, these episodes are often random) they remind themselves that “Well, when A, B and C happen then I can rest for a bit..”  But Robin Williams got news that indicated that there was no light at end of the tunnel. That, for himself, agony was here today and agony was going to be there tomorrow.

Thankfully medication really is getting better. Treatments are getting better.  But anyone suggesting that depression can be “beaten” has no idea what they’re talking about.  Maybe sometime they’ll figure out the physiological cause of it (that would be wonderful). But for now, drug treatment and learning coping techniques (like mindfulness) are the best we’ve got.

7 things to know about Major Depressive Disorder

Published on Monday, August 18, 2014 By Brad Wardell In Health & Medicine

For most of my adult life, I’ve suffered from what I euphemistically have described as melancholy. And like most people, I mistakenly considered it to be a “mood” as opposed to a serious physiological issue.  If I just did X, then I’d feel better. 

When the issue began to seriously affect my life, I readily accepted “advice” that included “appreciate what you have”, “look on the bright side”, “try to reduce stress from your life”, “don’t sweat the small stuff”, etc.

However, that type of advice is about as relevant as telling someone who suffers from severe migraines or epilepsy that they can “cure it” by changing their attitude about it. 

Understanding what depression actually is

Depression isn’t caused by external events.  Not the type I’m talking about anyway.  Obviously if enough bad things happen to you, you can be pretty down.  But major depressive disorder is an event that occurs in the brain where your serotonin levels drop very low.  Because the symptom of it is simply being in an extremely “down mood”. Unfortunately, people who suffer this are inclined to try to just push themselves through it which only serves to exacerbate it.

In video game terms, if one’s mental well-being can be described as mana, then everything we do each day results in actions that give or take a bit of that mana.  A bad event, like a death or a divorce will take away a lot of mana.  What makes MDD so serious is that it is a largely random event that essentially drops your mana to near zero. Suddenly, those day to day events that might not be that big of a deal become potentially life threatening (or sanity threatening).

For example, some people talk about seasonal depressive disorder.  I think a better way to think of it is that during certain times of the year, the conditions result in a steady trickle of mana. For most people, this might be no big deal or maybe a mild case of be somber.  On the other hand, if you are unlucky enough to have an MDD event around this time, that steady mana trickle can take you to a very very dark place.

There is no cure, there is only management

Being an engineer, I tend to focus on solutions. The idea I couldn’t “solve” depression seemed ludicrous.  Throughout my 20s I had a mantra: “The cure for the blues is achievement.”  I made an ambitious bucket list to work towards by the time I was 40.

And so 40 hit and I had done everything I had hoped to do by then. My family life was wonderful. I had beautiful, wonderful wife of nearly 20 years. 3 healthy, happy children. A beautiful home. More money than I could ever need. My book had been published by Random House and was at every book store I went to. Good physical health. Lots of friends. Good support network. Awesome job.

But accomplishment has nothing to do with depression. Depression doesn’t care. It’s a physical disorder.  It’s like suggesting that someone with diabetes just needs to get a big promotion at work and suddenly they’ll be cured.

Depression doesn’t make people any more sensitive

Having talked to other people who are in a similar situation, one of the most frustrating aspects is that many people think that those with depression are just more sensitive or that you need to be careful what you say around them.   Again: Depression is NOT caused by external factors. 

Just as depression can’t be cured by good events, it can’t be caused by bad events. It is not caused by some relative saying something rude or getting a mean email or some Facebook argument. 

The only time external factors become an issue is right after an MDD event has occurred that has brought your mana down to zero. Then it matters and the onus is on us to understand that and manage it.

How to manage it

Once I began thinking of depression as a physical issue, I was able to start effectively researching ways of managing it.  Here are the techniques I’ve learned over the past 3 years (I’m 43 now, it was 40 when I finally accepted that there was no magic accomplishment bullet).

None of these things will “cure” it. This is simply managing it so that you don’t go into “negative mana”:

 

  1. Mindfulness.  This means focusing on the moment. MDD events tend to cause people to dwell on everything that they imagine is bad. “I’m wasting my life”, “I’m not living up to expectations”, “Why am I still alive? What’s the point?”, “Nothing is worth doing anymore”.  You can’t talk yourself out of these things at that moment. Instead, you just need to distract yourself and focus on the moment.  For me, that means something as simple as taking a peek at the conservatory in the house at the lizards and watching them do what lizards do (answer: Not much).

    Mindfulness does NOT mean: Going for a walk, exercising, reading a book, etc.  It means find something around and focus on it for a bit. The simpler the better.
  2. Deconditioning. Where I work, I have a standing policy on “brain times”. We only care about what accomplish in the bigger scheme of things. We don’t care if you’re accomplishing it at 2:30pm on a Wednesday. If you need to take a brain break (defined as: working from home and at 2:30pm you instead read a book or do something in your garden because you’ve had “an event” recently then do it).  

    Deconditioning is, by far, the hardest thing to do because MDD comes with “I’m not living up to other people’s expectations” and therefore it makes it even harder to force yourself to just not do something that requires mana even if it’s in the middle of a work day. 

    I still struggle with this a lot and I own my own company. Yet, middle of the afternoon on a Tuesday I will force myself to read through a contract or some proposal or status report or some other thing that sucks the life out of me simply because it’s a work day in the afternoon. But I’m getting much better at simply rescheduling things so that I either spend that time doing something I enjoy (like writing code) or something unrelated (reading a book, playing with the dog, whatever).
  3. Drugs. There’s no way around this. SSRIs and related drugs are a life saver. Find ones that work for you and stick to them. Yea, it sucks to have to take something every day forever (until they do find a cure). But I already take a multivitamin.
  4. People. How you deal with people in this situation depends on if you’re an introvert or an extrovert. I’m an extrovert so I tend to enjoy being around people most of the time. I gain mana from socializing. But introverts lose mana from socializing.  So if you’ve had an event, deal with the people issue appropriately. You don’t go flying with a severe ear infection and you shouldn’t go present at a company meeting if you’re an introvert and you’ve recently had a MDD event (reschedule! Yes, DO IT).
  5. The right job. People say “Life is short” and proceed to live as if they’re immortal.  I had a financial advisor friend who joked that if I quit “messing around” I could be worth 9 to 10 figures instead of “merely” 8.  That gets back to the obvious: Having money has very little affect on MDD. MDD doesn’t care.  Epilepsy doesn’t go away if you have a lot of money either.   Instead, the right job means having a job that provides as many “mana generating” opportunities as possible with the fewest number of “mana absorbers” present.

    Where I work, we have an in-house fitness trainer, a nutritionist and (again, since hitting 40) it is forbidden to have anything resembling “crunch”. If someone is working a lot of hours, they’re asked if they’re doing it because they enjoy what they’re working on versus because they have some sense of obligation.  If it’s the latter, it’s discouraged and we can discuss the underlying issues.  A big part of this is employee retention.  Working with people you know and care about for many years is extremely helpful. 

    Having an environment where people feel there’s a lot of flexibility to learn and do new things over your career (tired of concept art? How about game design? Or how about cinematics? There’s time to learn).  At the same time, it also means having a lower stress environment where people are less likely to have anxiety or not get along as a result.
  6. Diet and Exercise.  These aren’t cures. But holy cow, making sure I am not eating crap can go a long way.  I love my mochas in the morning (they really help me) but I’ve moved away from fast food and the other garbage I used to ingest and just feel better. Poor diet is more like a drip drip drip to mana.  Similarly, it’s not so much that exercise will make you happy as much as inactivity is a constant drip drip drip to mana.
  7. Accepting what it is. Last but not least is accepting what MDD is. It’s a physical issue that has no simple cure. It is not some weakness in character. It is not a failure on your part to appreciate what you have.  It’s just as physical as epilepsy or diabetes or some other physical ailment.
    The only difference between MDD and any other ailment is that the symptoms of an MDD event come in the form misery that, if unmanaged, becomes utter despair that can be very dangerous.

 

I hope this helps others. It has taken me some years to get to this point.  Until recently, I’ve really not talked about this outside my family and a few very close friends.  But I’ve come to the conclusion that there are a lot of people out there facing these same challenges.

Most people who know me know me to be a pretty happy person. That’s because I am a happy person much of the time. Just like people can be very healthy until they have the flu, I am happy until I have an MDD event that requires me to have some care in how I manage it.

My ranting Review of Surface Pro 3

Published on Sunday, August 17, 2014 By Brad Wardell In Personal Computing

I’ve had nearly every Microsoft Surface they’ve made.  Surface RT, Surface Pro 2 and now the Surface Pro 3.

The original Surface was really just a technology demo. You couldn’t really do real work with it.

The Surface Pro 2 was the first version of the Surface that could, in theory, be used for something useful. Realistically, the Surface Pro 2 was only useful as a work machine when hooked up with a real monitor, keyboard and mouse.  Its weight to screen size ratio made it largely useless as a tablet and its awkward screen ratio made it hard to use as an Ultrabook. 

image

The Surface Pro 2 was mainly useful when hooked up to a real keyboard, monitor, and mouse.

However, with the Surface Pro 3, Microsoft has started to create something very interesting and useful.  The Surface Pro 3 is now useful enough that I can now recommend it over any Ultrabook on the market (including the various HP and Lenovo ultras out there).  It is almost as good as an iPad at being a tablet but is still held back by the cluster that is Windows 8.

image

Surface Pro 2 (left) vs. Surface Pro 3 (right)

 

Separating the amazing hardware from the shitty OS

I love Windows 8. Not as a user but as an entrepreneur.  Windows 8 has made Stardock more money than every other version of Windows combined when it comes to our desktop enhancement software.  Windows 8 made Start8, ModernMix, Launch8 possible. But we’d all be better off if they’d never needed to be made. And make no mistake, if you’re reading this and have Windows 8, you should buy those 3 programs right now if you intend to use Windows 8 for productivity purposes.   Remember this: When you read me bashing Windows 8, know this: No individual has benefited more from Windows 8 than I have.  I’d rather the world have a better Windows experience than to make another cent off the crappiness of Windows 8.

For me, the Threshold (see what I did there?) of whether Windows 9 is a good OS is it makes our software obsolete. If it doesn’t, they failed. 

Let me put it right out there: Windows 8 is terrible. Terrible.

Windows 8.1 is significantly better but it is still awful compared to Windows 7 as a desktop OS and still embarrassing as a tablet OS compared to iOS.  Windows 8 is so incompetent, from a design perspective, that anyone involved in the decision side of its UX work should be fired.  Anyone who thought the Charms bar and the left-side task thing was a good idea has no business in this industry. Not to be an age-ist but I can almost imagine it all being designed by some cocky little 25 year old in Redmond who has never had to do any real work with a computer.

Just thinking about Windows 8 makes me pissed. Anyone who reads my blogs knows I rarely swear. But Windows 8 just makes my blood boil.

Despite the shittiness of Windows 8, Surface Pro 3 is quite remarkable. They’ve done an amazing job despite the bone headed decisions made with Windows 8.

Surface Pro 3 vs. the MacBook Air

I see these comparisons everywhere.   It’s a fair comparison because they do compete for the same market.  The Surface Pro 3 hardware is superior to the MacBook Air 13.  I have both.  But if I have to do actual work, I end up with the MacBook Air 13. That’s mainly because of the usefulness of MacOS vs. Windows 8. 

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The Surface Pro 3 is better than the MacBook Air from a hardware pov but Windows 8…sigh.

For example, on Windows, the touchpad stuff is handled by the hardware vendor’s custom driver. I kid you not. It’s not an OS thing.  It should be but it is what it is.  That’s why Stardock hasn’t already fixed this blatantly broken part of the OS. We get asked a lot.  Why can’t we just use 4 fingers on our touchpad and switch between full screen sessions? Because every manufacturer writes their own touchpad driver.  Seriously. Again: Makes my blood boil.

On my MacBook Air, I can use 4 fingers and quickly slide between various full-screen sessions.  That means if I have Word in one window, Excel in another, a web browser in another, I can quickly move between them with a simple slide of my fingers –  on the MacBook Air.  In fact, on my MacBook Air, I run Parallels (a Stardock partner) that emulates Windows 8 as one of my full screen sessions. Parallels does an amazing job of making Windows 8 tolerable and it runs great on a MacBook Air.

Meanwhile, my experience on Windows 8 on my Surface Pro can’t hold a candle.  Want to switch between apps? I can either Alt-Tab or I can use my finger on the left side of the screen to bring up the crappy Windows 8 Metro task list and then pick what I want. I thought this was a touch device.

You’d think they’d encourage switching seamlessly back and forth between apps using touch. Unfortunately,  gesturing left means bringing up the task list and gesturing from the right brings up the useless Charms bar.

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The dumbest UI design in UI history. Not hyperbole. Try to think of a dumber idea than the Charms bar. If you can, post it in the comments area. Reminder: Devices = Print.

Ultimately, when I have to recommend a “ultra” portable laptop, I have to go with the MacBook Air. Which is a shame because the Surface Pro 3 is better except for Windows 8. It’s like the Microsoft Surface team found a time machine, went to the future and used future tech to make the Surface Pro and brought it back but was forced (at gun point one assumes) to put Windows 8 on it.

Surface Pro 3 vs. iPad

The Surface Pro 3 is a better tablet than the iPad from a hardware point of view. It’s not even close. It is my preferred device for reading websites.  The Surface Pro 3 screen is simply amazing. and the actual tablet itself is just outstanding. I love it. Unfortunately, hardware isn’t the whole story.  The Surface Pro lacks a lot of software.

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Surface Pro 3 makes a pretty good tablet provided you can get past Windows 8

If you listen to Microsoft fanboys the argument always goes like this “Do you really need 2 million apps when everyone uses the same hundred apps?” Let’s talk about that:

  • There is no Pulse News app for Windows 8
  • There’s no Control4 (home automation) app for Windows 8
  • There’s no Google Maps or Google Earth app for Windows 8
  • There’s no Tivo app for Windows 8
  • There’s no Amazon Window-Shop app for Windows 8 (and their regular Amazon app is weak)
  • There’s no IMDB app for Windows 8
  • The Calendar app can’t integrate Google Calendar (or at least, not in any reasonable way I’ve found) [and seriously, how can you make a calendar app that isn’t interoperable with Google calendar in 2014?!]
  • Dropbox doesn’t integrate into Office on Windows 8 (does fine on Office for iPad) so I can’t look through my Dropbox folders easily.
  • There’s no LinkedIn for Windows 8
  • There’s no official Google Drive app for Windows 8 and you can’t use Google Drive as file destination via Office (which you can on Office for iPad)
  • There’s no Hearthstone Windows 8 (Metro) version
  • There’s no Yelp app for Windows 8
  • There’s no Amazon Instant Video app for Windows 8
  • and on and on and on.

And even if you count the apps that are technically available for Windows 8 such as eBay, Mint, OpenTable, Urban Spoon, etc. many of these are just the mobile web versions packaged as a Metro container.

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The iPad Air is better as a tablet than the Surface Pro 3 mainly because of the apps available. The Surface Pro 3 hardware is substantially better.

As a result, it makes it hard to recommend the Surface Pro 3 as a tablet versus the iPad. Simply put, as a tablet experience, the iPad is better.

The magic of combining and Ultra and a tablet together

Where things get really interesting is when you have to make some tough choices on what you bring with you on a trip.  My iPad is a better tablet than the Surface Pro 3.  My MacBook Air is better than the Surface Pro 3 as an Ultrabook.  But if I only can carry one device, the Surface Pro 3 beats both of them.

That’s because the Surface Pro 3 has some unusual advantages that time will probably make even bigger:

  1. The Surface Pro 3 hardware is better than both the iPad and the MacBook Air (faster, sturdier, can be brought on a plane without taking out during airport security – a big bonus for an OCD person like me)
  2. It has a better store policy: I can directly buy Kindle books and Comixology comics right on the device (which I can’t on the iPad).
  3. It provides a vastly better web experience than the MacBook Air (and right up there with an iPad Air except for the annoying UX issues of not being able to quickly scroll to top, poorer selection experience and poorer zoom in experience).
  4. I can use it as a tablet while still having a Display Port output, a micro-SD card slot and able to hook up a mouse to it.
  5. The display is magical. The Surface Pro 3 has the best display I’ve ever seen on any device in my life (so far). 

So ironically, when I’m traveling over night, it’s the Surface Pro that comes with me. Not the iPad or the MacBook Air.  And if I’m traveling for say a week+ it’s still my Surface Pro 3 and my MacBook Pro 15 (the Core i7 in the MBP 15 is twice as fast as what’s in the SP3 which I need for compiling).

If Microsoft gets its act together they can be a real player

The upcoming Broadwell CPU line from Intel could be a game changer for Microsoft.  If they can combine Broadwell with LTE and a non-idiotic version of Windows (i.e. Windows 9) they could have a real chance at being the viable alternative to iOS.  

I think Microsoft has the right idea going forward given the rapid improvements they’ve made this year to Windows 8. But whatever internal politics led to the Windows 8 design needs to be fully cleansed from their company culture.  The Surface Pro 3 is the best hardware on the market today saddled with some of the worst software.  Microsoft has shown with Windows 8.1 (and its updates) that they get it but they are in a race against time.

Do I recommend a Surface Pro 3?

If I needed a Windows Ultrabook I’d choose Surface Pro 3 over anything else.  If I were looking for purely a tablet, I’d still go for an iPad. 

GalCiv III Pre-Beta Status

Published on Friday, August 8, 2014 By Brad Wardell In GalCiv III Dev Journals

Greetings!

The team is really excited to get Beta 1 of Galactic Civilizations III out there.  The target date is one week away.

The Founder's Edition, which is what provided access to the Alpha builds along with a lifetime subscription to everything we make for Galactic Civilizations III (all expansions, DLC) will not be offered anymore once the beta comes out.  On the other hand, the beta Early Access edition will be $5 off the list price of $49.95.

So what's up?

They got a major graphics overhaul to the ships in. It was non-trivial and I think players will agree when they see it that no game has ever had better looking ship visuals than what will be in Beta 1. A big part of the reason is that the graphics engine is 64-bit and we're requiring DirectX 10 or better and as a result the materials and lighting on ships is something we've never seen before in games (though I suspect as 64-bit becomes more common and DirectX 10+ becomes required in more games you'll see the generational leap in visuals from the legacy DirectX 9 era we're still largley stuck in).

The other thing they've been working a lot on is multiplayer. We have an Arena map in development that, believe it or not, should allow for 1 on 1 duels to be played in around half an hour.  We still have a lot of work on the multiplayer front though. We need to make it easy for people to rejoin games so that friends can get together and play together on games that might take months to complete.

Design Challenges

One of our objectives is for people to have the option to play new "Immense" sized maps where there might be hundreds of empires playing.  We have a lot of different ideas on how to make this work (few people are going to want to have to select 130 opponents to play against).  We might use Steamworks Workshop to allow players to share their custom made players and once approved have automatically added as additional AI players into games where a player wants to play a game with a truly insanely large galaxy.

Fleet Battles

The marketing team is struggling in how to describe the fleet combat in GalCiv III.  My suggestion has been to describe it in terms of Hearthstone.  Your fleet is your desk and your ships are your minions that you crafted.  However, where the analogy fails is that the actual "tactics" of fleet battles are handled AI vs. AI.  So your skill is about how you design ships and assemble fleets. Looking closely at what your enemies are designing with their ships and organizing them and countering it will be crucial.  

Diplomacy and AI

Beta 1 won't have diplomacy in. Some modder might figure out a way to turn it on but it's not ready to be shown yet. I am not scheduled to begin writing AI code until October.  

In less than 1 week, these forums will likely get very very busy.

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