Tiny coincidences
Many of you have played Age of Wonders. It’s a fantastic series of games. I was noticing today that our lead composer (both on Galactic Civilizations II and on Elemental) is the same lead composer from Age of Wonders.
Many of you have played Age of Wonders. It’s a fantastic series of games. I was noticing today that our lead composer (both on Galactic Civilizations II and on Elemental) is the same lead composer from Age of Wonders.
Normally I’d send these privately but since WinCustomize is a community site, I figured I’d make my report on the forum.
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Where comments start there should be a separator labeled “Comments”
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Article view still uses evil old code that isn’t friendly on Chrome and is just generally flaky.
campaign finance “reform”
healthcare “reform”
When I was a kid, the Amiga could multiask on 512K of memory and run some pretty darn good games.
My Commodore 64 was a blast to play and required less memory than a typical modern icon image.
Today, we live in an age where the resolutions are so large, the textures do detailed that we need lots of memory. I think most people recognize this.
But one thing we really tend to focus a lot of attention on is performance. Readability in code is important but so is performance. This week, we’re doing a lot of work on making sure our algorithms are efficient to ensure that the game runs well on lower end systems.
It’s not just a point of pride. It’s not just dealing with a pet peeve. But there’s a good business justification – the better the performance, the more PCs it’ll run on.
We are pleased to invite you to participate on the new WinCustomize BETA site.
The actual launch of WinCustomize 2K10 is not due until mid March but we want to let users on to start getting feedback on the new site. There’s still much work to be done but this should give you an idea of what we’re going for in terms of design.
The main new design features are:
But like I said, there’s a lot more to go still. Customization of the site isn’t in yet (which libraries you want to display). Uploading and personal pages aren’t in yet (you are taken back to the existing sites). And it has not really been optimized for performance yet.
Hope to see you there! We’re really excited to hear what you think.
Did you watch the most recent “This Week” on ABC?
You get a real idea of the bankruptcy of the political left through the dishonesty and pettiness of its advocates.
As reported elsewhere, Elemental will not be released next month but is tentatively scheduled for 3rd quarter 2010. Those of you who have been reading these journals of course have known that since last Fall but we had neglected to change the update on the store page. ![]()
So that we can refer to this journal entry later, we are not committing to any particular date. “When it’s done” is basically our time schedule. That doesn’t mean we’ll wait until every feature we can possibly imagine is stuffed in there before we release it but it does mean that we aren’t going to let an arbitrary date determine when it’s done either. This is our baby. It’s your baby. It’s something we’ve all been waiting for for a very long time and it won’t be rushed.
So what are the basic things we feel have to be nailed down? I.e. what are things that we absolutely essential? These are the things that would cause us to delay the game if we aren’t satisfied with them:
That’s just 10 quick things right there.
The best way to know how things are going is to keep an eye on what public beta is out there. Use THIS POST to keep track. We won’t go to BETA 3 until we are happy with the game mechanics and general fun potential.
Note: This doesn’t mean all players will agree with us on what constitutes “fun”. I guarantee there will be posts that will point to this very entry claiming that we agreed to have “fun civ building” but we went back on that because “fun” to that person means mining ore, smelting it, sending it to a shop to be turned into a sword, having the sword shipped somewhere else stored in a warehouse and then equipped (hint: we don’t stockpile resources in Elemental). So we aren’t trying to be all things to all people. But the above should give you an outline of some of the things we think are very important.
If you think I left something out, post below and I’ll either answer YES. NO. Or some lame cryptic marketing answer.
We had a mouse in our attic. My wife, who grew up in the country, hates mice and wanted me to kill it. But I convinced her to let me capture the mouse.
So I put up this special mouse trap in the attic and this morning at 5am I heard noise in the attack. I leaped out of bed, went up in the attic and got my mouse and took this video.
Then, I took the mouse downstairs into the kitchen and put him in a fishbowl to transport him to the field near the office. Then I went back upstairs to gather my stuff.
When I returned…the fish bowl was empty.
Turns out…Mice can jump really far.
So now the mouse is somewhere in our house. Probably in the kitchen.
Update 1:

Update 2:

We’re getting a steady stream of new objects in. Back when DesktopX was first made, we included a bunch of cool objects made by Paul Boyer. That was 10 years ago. So for DesktopX 4 we really want to revisit this with what can be done using today’s technology.
Stay tuned.