Brad Wardell's Blog


Twilight of the Arnor Beta 4C this week!

Published on Monday, January 28, 2008 By Brad Wardell In GalCiv II News

This week we're going to release Beta 4C of GalCiv II: Twilight of the Arnor. It's the first beta with some AI updates and will include one of the editors. 

We've been wanting to include the editors but have been afraid they might end up on some torrent site. So we'll be releasing one of the editors and as long as we don't find them on torrent sites, we'll keep adding more editors to the beta.

The Thalan will finally get finished off this week. Totally my fault on that as I've been busy working on Sins of a Solar Empire. I can honestly say, Sins is an awesome game. Its development really stands out from any project I've worked on where Stardock and Ironclad really teamed up on the game design elements so that the final result has the best of the best in it (I'm not aware of any other cases where the publisher and the developer worked so closely together on the game design elements).

I'm going to be working to tweak up the economics some more as well so keep posting on the forums of what you'd like to see and we'll work what we can in for this week.

BeInSync and BoomerangIt give Sandisk an edge

Published on Saturday, January 26, 2008 By Brad Wardell In Personal Computing

If you're like me, you like USB flash memory keys.  And if you're like me, you don't keep critical documents on them because you are always painfully aware that losing a USB key is pretty easy.

SanDisk apparently has been listening and has announced two features that come with the new Cruzer Titanium Plus.

First, there's BeinSync, this new service automatically takes what you have on your USB key and securely transfers it to a secure SanDisc on-line repository. If you lose your memory key, no problem, you can get the data back.

The second, BoomerangIt, lets you track down your device if it's been lost or stolen.

Both of these require a subscription that is free for 6 months but then costs $29.99 per year.  At that price, it's a no-brainer because now you can literally have your key data with you at all times and if you lose it, it's not gone for good.

Combine this with SanDisk's U3 and you have a very potent mobile platform that you can take around with you in your pocket.

 

Brad goes to Hollywood

Published on Saturday, January 26, 2008 By Brad Wardell In Blogging

This week I traveled to LA to appear on TV (you can see my demo here).

Naturally, it rained on us the whole time. But we had a good time visiting gaming websites.

It's a bit of a bummer that I can't hang out more with other gamers my age. Getting together with the gaming press is often the closest I get to "being with my own kind" (i.e. into PC games, and 35+ years old).

Here's some pictures I took:

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The pigeons are really tame in LA.

 

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The writer's strike

NEC has the right size for ultra-portable?

Published on Saturday, January 26, 2008 By Brad Wardell In CES 2008

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What is the ideal ultra-portable? What is the minimum functionality for a device that you could truly use on the road?

Here are my specs:

  1. Must be able to run Windows Vista or whatever is the current desktop Microsoft OS. NOT Windows Mobile.
  2. The keyboard has to be big enough to be able to touch type comfortably.
  3. It should have a trackpoint (little eraser thing that Thinkpads have) so that i don't require an extra mouse or lose space to a touch pad.
  4. Lots of ports and support for 3G or better.
  5. Must be as light as possible. Ideally less than 2 pounds.
  6. Must be at least 1024 pixels wide display. 1024x600 for instance

The pictured NEC is pretty darn close to it. Though I cannot tell if it has the necessary pointing device functionality.

Weather Direct Impressions

Published on Saturday, January 26, 2008 By Brad Wardell In Gadgets & Electronics

One of the more interesting devices I saw at CES was the Weather Direct series of weather info gadgets.

These stand-alone devices pick up 5-day weather forcecasts and display them on an LCD screen. While not necessarily something I would have at my home, it is something I plan to pick up for the cottage.

www.lacrosstechnology.com

I was on X-Play tonight!

Published on Friday, January 25, 2008 By Brad Wardell In Gaming

This morning I visited G4 and taped an episode of X-Play while I demoed Sins of a Solar Empire.

The people there are totally awesome. Morgan Webb is totally awesome. 

It's nice to get away from a debugger and get to actually visit and hang out with fellow gamers.

Here's a link to the show. They're rebroadcasting it again later tonight.

http://www.g4tv.com/xplay/features/19985/Hands_On_Sins_of_a_Solar_Empire.html

11 Days until release and some answers

Published on Thursday, January 24, 2008 By Brad Wardell In Sins News

Tomorrow I'll be on G4's XPlay demonstrating Sins of a Solar Empire live.  It appears the show will be televised tomorrow night (8pm EST).

We also got a lot of great questions from here as well as on forums around the net. Here are some of our answers.

Q: How much like Galactic Civilizations is Sins like?

A: They're both in space and both involve building up a civilization. But Sins of a Solar Empire is a real-time strategy game with multiplayer and tactical battles. GalCiv is a single player, turn-based game. They play very differently.

Q: How much like Homeworld is Sins like?

A: It's similar to Homeworld but on a much bigger scale. It takes place amongst multiple planets and even multiple stars. The user interaction, however, is very different. While you can place things in true 3D, most of the action tends to play on a single field for ease of user control. But players can do a lot on the Z-axis as well, just not very much by default. Sins also has a lot more empire building features than Homeworld so focuses a bit more on the player's ability to put together a viable empire than tactically controlling individual units.

Q: How much like Total Annihilation or Supreme Commander is Sins like?

A: It plays in some respects much like Total Annihilation in space. It has the kind of smart unit AI and queuing and other such features that greatly reduce micro management. However, resource gathering and exploitation is much different. There are constructor frigates in the game but the number you get is based on how built up your planet is. It's not about how fast you build up your fleets as much as how you organize your fleets. Sins has a technology tree that allows players to fine tune their units strengths by the choices they make.

Q: Does the game come with a campaign?

A: NO. Instead, the game comes with a much richer single player "skirmish" experience than most RTS's. Sins supports random map generation, a powerful in-game map designer, etc. Normally, RTS's have campaigns but their skirmish-modes limit users to a handful of pre-made maps. We've banked on players preferring to create their own epics over having us provide a pre-canned one.

Q: How powerful of a machine do I need to play this game?

A: Sins users should have at least a 2Ghz single core machine with a video card with 128MB of RAM that supports DirectX 9. If you have duo-core then you're all set. The screenshots in this article are all taken at the minimum levels. The game engine is very flexible to let a much wider array of hardware to play together. we want as many people playing the game as possible.

Q: What is the difference between the standard edition and the collector's edition?

A: The collector's edition has a fold out tech tree map, some posters, a hotkey card, and a music CD. Plus we plan to provide some digital content to Collector's Edition users (themes, web features, etc.) but those won't be ready on release day.

Q: How different from the last beta is the final game?

A: Massively. The betas were critical in helping us nail down multiplayer and get the game mechanics finished. But we used the 3 months since the last beta to take feedback and incorporate it into the game. It's a very different game now. A much better one (and most people liked beta 4).

Q: Where will I be able to get Sins at?

A: It will be at Best Buy, Walmart, EB, Gamestop, Circuit City, Fry's, Target, and most other retailers in North America that sell games. It will be available in Russia from Snowball, European availability is still forthcoming and it should be available in Australia in the near future.

Q: Do you plan to do regular updates like you did with GalCiv?

A: Yes. New maps, AI updates, and a myriad of new features are all planned. We just need to wait for actual players to play the game and tell us what they'd like to see next.

Q: Is it true Sins will have no CD copy protection?

A: Correct. It will be done like GalCiv II was.

Q: How big can maps get? How long are games?

A: Sins will appeal most to strategy gamers who like to formulate strategies that take a bit of time. While it's possible to finish a game in less than 30 minutes if you have an expert versus a novice. Typically an hour is required for a small map. Larger maps, with multiple stars, hundreds of planets could take months to play.

Q: How is Sins multiplayer experience different from most RTSs?

A: The big thing is you can save your games and resume them. So you could get together with friends on weekends and play a few hours a week if you wanted a truly epic game. Plus,Sins solves the problem where if someone disconnects unexpectedly that you can simply reload the auto-save and either bring that guy back or get someone else to take his place (or just use an AI player).

Screenshots:

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