Brad Wardell's Blog


Review of Celexa

Published on Friday, October 12, 2007 By Brad Wardell In Medical Technology

Most people I've noticed don't do reviews on the prescription drugs they take.  Which is a shame because most adults at some point are on some sort of prescription drug and sharing their experiences with others could be very helpful.  This is particularly true with regards to drugs that are used to treat the myriad of mental disorders out there.

Before I was 21, I had never had any substance more heavy duty than an antibiotic.  I hadn't even consumed alcohol.  I have never tried smoking.  Throughout my 20s, the most experimental I got was drinking the occasional margarita while dining out.

But now I'm in my 30s and as an American, it is my God given right to feel perfect all the time in all ways. As any doctor will tell you, Americans tend to start to discover prescription drugs in their mid 30s. And by the time they're in their early 40s, they have either come to terms with whatever changes are occuring in them or they develop life-long dependencies on them that can lead to death.  Sometimes it is sooner (many famous men overdose on various types of drugs starting in their early 30s to early 40s). 

Many people start to really feel the bite of physical depression. That is, depression that has no known rational cause. It's not just about being in a bad mood. Depression is not the same as "I feel depressed".  It is different for different people.

Depression is often slow to be recognized. Denial is powerful. Usually, there is some triggering event that makes the person realize that they are feeling utter despair.

In my family, the trigger is usually the recognization of "is this all there is?".  This can lead to a sense of hopelessness and eventually utter despair in which nothing is enjoyable anymore.  A good way to tell if you have depression is if you sit down and itemize the things you generally find enjoyable and discover that none of them "taste" fun. 

In my case, it was that feeling of "taste" (this probably won't make sense to most of you) that was the key. I would list the things that brought me joy or fulfillment and none of them "tasted" fun anymore. This led me to discover the role of serotonin in regulating mood.

My situation is complicated that the feelings of despair were not constant. They were cyclical in which parts of the month I'd have what is called hypomania. The unique combination of temporary despair and hypomania in my peculiar circumstances were beneficial for most of my adult life.  Let me explain that below:

During the times of despair, I fully believed that if I simply accomplished a set of objectives that I would find the joy I was looking for.  Hypomania, by contrast, made me feel that I could accomplish anything I set my mind out to do.  Hypomania, in moderation, can be the catalyst for great success. And in my case, despair motivated me to make full use of the capabilities I had when I was in hypomania mode.

And so throughout my 20s and early 30s, I simply assumed that my moods had a rational origin. I felt despair simply because I had not yet accomplished my goals yet and simply needed to work harder. I didn't really understand how much of our behavior is controlled by brain chemistry. I believed my depression would go away once I had rational justification to be satisfied with my life.

So it is important to stress that physical depression is not rational.  If you lose your job or your wife leaves you or your dog dies and you feel depressed, that's rational and you will either get over it in time or you can seek counseling or therapy to work through the problems.  By contrast, physical depression is caused by something in your brain. It won't go away unless the chemicals in your brain change.

As someone who is happily married with 3 beautiful, healthy children. A wonderful and lovely wife; lots of friends; the ultimate dream job (I make computer games and desktop experience software); all the material comforts I could possibly want and a low stress lifestyle; etc., I knew if I wasn't in the land of joy, there had to be something else going on.  At some point, even a dullard such as myself could see that there was no rational origin to feeling despair.

And that made me take a hard look at my life: "I don't want to miss out on appreciating and enjoying my wife, family, friends and life that I have. It is time to do something."  And after a visit with my doctor led me to Celexa.

Now understand, I owe my material success to my pecular brain chemistry.  The certain belief that joy was around the corner if I simply accomplished more(tm) motivated me to work extremely hard and constantly work to improve myself.  And coupled with the magical hypomania with strong personal discipline gave me the capability to accomplish these improvements and objectives. 

Since college, self improvement has been a major goal. Self improvement would give me the skills necessary to accomplish the life objectives that I believed were the rational cause of my occasional feelings of utter despair.

Anyone who visits my home will probably notice almost immediately our "library".  I read a lot.  A book or two each week. History. Business. Anthropology. Biology. Physics. Self-Improvement (particularly in building empathy skills) and of course lots of Fiction.  It has not always endeared me to my extended family as some of them think I'm a know it all (not that they've said it but empathy is the closest thing I've found to a magical power -- if you build up your empathy skills and combine it with a reasonably objective mind you can practically read minds as long as you can see their face and body language but that's for a different discussion).

But like I said, at 35 having accomplished the major objectives I had set out to do and feeling only worse and worse, I knew that the feelings of despair weren't ratonal.

It is with this background I review the prescription drug Celexa. Celexa is one of the selective serotonin reuptake inhibitors that have come out in the past decade or so. They work by allowing your brain to keep more of the serotonin that is floating around your system. It is commonly believed that depression is largely caused by a lack of serotonin in the brain.

Celexa is a pill you take once a day. You have to take it every day.  If you don't, the effects will start to wear off.  You should not take it if you are bipolar as it can greatly affect your "manic" phases. 

Since I am somewhat bipolar (the hypomania part), I am not the ideal candidate for this.  But as individual adults, we have to decide for ourselves whether we can excercise the awareness and self-discipline to control manic aspects of our personalities.  My interest was in taking care of the despair. I would do my best to control the hypomania side. More specifically, what I have is called Cyclothymia (for those of you into this kind of thing). That is my self-diagnosis anyway.

My doctor has kept close tabs on this as I made him aware of this situation. When I first informed him that I have hypomania (after being on Celexa for 2 months), he asked me if I had done anything reckless? I responded "Well, not today. I just dropped off my mistress on the way here. Then I'm going back to the casino in the car I stole. I'm feeling lucky."  Suffice to say, you shouldn't joke about this because it is a serious issue -- if you are bipolar, SSRIs are not for you in general. Only you can judge if your manic phases are something you can control.

The Effects of Celexa

In the 5 months since I have been on Celexa I have noticed significant changes in my personality. Whether they are good or bad is very subjective.  Below are the changes I've seen:

  1. I am happier.  I am significantly more satisfied with life in general.
  2. I appreciate my kids and my wife significantly more.
  3. I have poorer impulse control than before (i.e. I will tend to do and say what I want, when I want).
  4. I have become significantly more materialistic. This is a change I don't particularly like. It's worth noting that in the 5 months I've been on Celexa I've purchased a Porsche 911 Turbo, got HDTV service, an iPod Touch, a very high end digital camera, a new 24-foot boat, a high end cell phone, and numerous other things.  These kinds of purchases would have been unthinkable a year ago even though I could easily have afforded them.  My friends would look on with amusement for years as I cheaped out on getting HDTV service and didn't even get a decent TV until my ancient 35 inch TV finally died.  Instead, I simply invested and invested and invested my earnings (literally saving the vast majority of my yearly income in various mutual funds, stocks, bonds, and other assets).
  5. My productivity is significantly lowered. Much of my success in life can be put towards my ability to do "un fun" things in a timely manner. Now, I'm much more like normals where I simply avoid doing things that aren't fun.
  6. I have to actually put effort into doing things that aren't fun. Whereas before, everything was equally fun or not fun so I had no problem doing the things that needed to be done because I didn't find those things "not fun".
  7. I have started listening to music more.
  8. My stress level is somewhat lower and more consistent.
  9. I'm a lot nicer to people.
  10. I'm a lot more candid to people - the hypomania is controlled but more present: I come across more conceited and smug (whereas before I might have come across more as an arrogant jerk instead).
  11. I'm more patient.
  12. I sleep a lot better.
  13. I have a harder time staying up and working, even when I need to.
  14. I'm less energetic overall.
  15. I'm a lot more social.

As you can see from those 15 things, there's some good and some not so good results.  The bottom line question is - is it better to be happy or capable?  Because that's the net result when you get right down to it.  My capability to do things is significantly less than it was but I'm a lot happier with life. If I had been on Celexa 10 years ago, there'd be no company, no big house, no vast investment portfolios, no summer lake cottage, etc.  But I probably would have been a better dad and husband.

Your mileage will vary.

 

 

OSNEWS.Com WindowBlinds 6 review

Published on Friday, October 12, 2007 By Brad Wardell In WinCustomize News

 WindowBlinds 6 reviews are starting to perculate.  WinCustomize.com will be covering these reviews (both positive and negative) to let others know what people think of Stardock's new Windows customization utility.

OSNews.com has, thus far, the most thorough review we've seen.  It can be summed up as liking the program but not liking the skins.

People not liking the skins made for WindowBlinds is the #1 criticism of WindowBlinds.  The more flexible something is, the more variation you will get.  Of course, another way to look at that is the more rope you give someone, the easier it is for them to hang themselves.

If you were to go through the WindowBlinds gallery and find the ten skins you would recommend to other people, what would they be? And what do you think of the argument that most WindowBlinds skins are ugly? And if so, what can be done?

Downsize Brad!

Published on Friday, October 12, 2007 By Brad Wardell In WinCustomize News

I should be downsized. Those bastards at Stardock should downsize me.  When I was in my 20s, I was able to get so much done it was crazy.

Some people spend hours a day playing World of Warcraft or other such things.  That's the kind of person I am.  Ever see the South Park episode of World of Warcraft where the kids are playing against this griefer who lives on his computer?  That was me in my 20s and early 30s. Except I wasn't playing games.  I was writing them and skinning and working to create desktop enhancement software.

But now I'm 36 and have 3 kids.  You should see my 1 year old girl. She's so cute.  She owns me and my two sons.  And my wife and I find ourselves spending increasing amounts of time being parents.  Which has slowed my work time down considerably. 

Where I used to be able to do 84 hours a week easily (and it's really not hard to do that - it's just 12 hours a day, 7 days a week. Don't scoff, think of all the MMO players who do that sort of thing and pay for the privilege to do it).  Now, I'm lucky to do 60 hours a week.  That's a net loss of 14 hours each week

Needless to say, it greatly reduces my productivity. So I'm in the process of bringing my successors up to speed. People who can pick up some of the things I used to do.  You already see Zoomba and Island Dog all over.  They have taken over a lot of the stuff I used to do on WinCustomize and elsewhere. 

One of the places my reduced productivity has affected people is in the Magic Suite.  It's a premium suite we're giving away to Object Desktop users who have renewed until past January 1, 2009.

Here's some screenshots of it running on my desktop:

Like it? I sure do. But the gadgets are missing. Why? Because on Windows Vista, the UAC causes problems for gadget deployment from a suite. We're working on it but it's going to require an update in one of our programs. It's a pain in the butt.

So as you can see, it's almost done. But it's not quite there yet.  But it will totally rock when it's done.  Our ETA is about another week.

But much of the hold up has been my fault because there's a lot of coordination in this particular suite and I am the one doing the coordination and I budgeted my time based on what I've historically worked.  So we're on it. It's coming.  It totally rocks. Stay tuned!

GalCiv II: Dark Avatar v1.7 BETA 4

Published on Friday, October 12, 2007 By Brad Wardell In Beta Reports

The final beta of Galactic Civilizations II: Dark Avatar 1.7 is now up (as of last night).

This beta was going to be released as the official 1.7 but we wanted to do more testing on it just to make sure.

The main changes have to do with memory use reduction and a few other crash bugs fixed. With any luck, this version should be rock solid and ready to go.

How productive are working vacations?

Published on Tuesday, October 9, 2007 By Brad Wardell In Business

This past week I took 2 days (Thursday and Friday) and combined them with a working weekend to go up north to work on some critical projects. Most notably, I needed to work on the technology trees for Galactic Civilizations II: Twilight of the Arnor. 

Going to a vacation spot to do work is always a tricky proposition. The temptation to...well...vacation is very high.  To see if working from the cottage was a viable activity from me in the future I tracked my time meticulously.  The results were disappointing.

While I averaged over 8 hours of work per day, I didn't feel I had enough to show for it.  I wrote approximately 40 pages of content (I had hoped to accomplish closer to 60) and managed to do a lot of reading.

The problems of working at the cottage that I ran into were:

  1. The work environment is not as efficient. At home and at the office I have numerous high speed computers at my fingertips to call on. At the cottage, I took 2 laptops which were adequate but not nearly as powerful. Similarly, I have 24 inch monitors at work and at the office. I had a 17 inch monitor at the cottage. And yes, it makes a difference.
  2. The ergonomics were problematic.  The desk and chair at the cottage were chosen for their aesthetics over functionality which I definitely suffered for. My comfy computer chairs at home allowed me to work many more hours at a time without taking breaks.
  3. There was over 8 hours lost in traveling, unpacking, getting setup, repacking and returning.
  4. General distractions.  I'm at a beautiful lake cottage with perfect weather and my kids and wife are there.

There first 3 issues are the most significant. There's an 8 hour overhead in travel.  This can be greatly reduced by choosing a different time to travel.  In the future, I'll travel up north Thursday after having worked (instead of traveling during work hours) and then returning home Monday morning before work rather than Sunday night.  If I did that, I'd gain back nearly all the overhead time.

Getting a more comfortable chair would also help significantly so that I could work for longer periods.  And, I hate to say it, I may have to consider getting a larger monitor.

In the future, I think the cottage is best used for paper work and other reading. I did accomplish a great deal of reading and analysis while I was there (including reading through a few of  the legal opinions that had backed up -- yes, you Americans are incredibly litigious causing even small companies to constantly deal with lawyers).

Below is a chart of my hours for those days. It's lower than I normally work (the chair was the big issue for that -- the importance of good ergonomics, I'm converted).

October 4th Time (hours)
Forum Participation 1
Travel to cottage 3
Unpacking 0.5
Grocery Shopping 1
Email/IRC 1
Forum Support for WB 1
Legal Reviews 1
Resume Reviews 1
WB Articles 1
   
Total 10.5

 

October 5th Time (hours)
Forums/IRC/Email 1
Employee Review 1
Marketing Interview w/CPU 1
GalCiv:TA Improvements 2
Terran Tech Tree 1
Computer Maint 1
GalCiv TA Forums 1
   
Total 8

 

October 6th (Sat) Time (hours)
Drengin Tech tree 2
Tech Journals 1
Royalty Reports 3
Forums 1
Back Logged Paperwork 2
Employee Reviews 1
   
Total 10

 

October 7th (Sun) Time (hours)
Arcean Tech Tree 2
Terran / Drengin updates 2
Forums 1
Emai  1
Tech Journals 2
   
Total 8

 

 

I am the luckiest guy I know

Published on Sunday, October 7, 2007 By Brad Wardell In Life Journals

As I type this, I'm outside. It's October 7th and yet the weather in northern Michigan is quite warm (70 degres right now at 11:30pm). 

I'm not just outside though. I'm outside at the cottage at the lake.  Above me it is totally clear. I can see the milky way
(the literal cloud of stars) which I can't see from home due to light pollution. The waves are gently reaching shore about 10 meters in front of me. 

There's no bugs,it's just quite (other than the waves) and peaceful.  My only bummer is that my wife and kids have already gone back home. I stayed an extra day to get a little more work done and drive to work from here in the morning.

I came up here to get work done and that's what I did. I didn't get as much work done as I had hoped.  I worked pretty constantly while I was here but the occasional walk, visit with neighbors, and playing with the kids in the sand kept me from being quite as focused as I might have been had I stayed home. 

At home, I can and do work 12 hours straight getting up only to eat and for bathroom breaks. Not so here. I don't have a good chair for sitting in for long periods of time and once you're up stretching, it's hard to not walk on the beach a bit or take a stroll through the woods.

I feel very fortunate that to be able to do this. If I were religious, I would say that I am truly blessed. Either way, I am very thankful.

And now I'm going to turn off the laptop, look up at the stars and enjoy the view.

Review: LG VX 9900 Env

Published on Sunday, October 7, 2007 By Brad Wardell In Gadgets & Electronics

LG ENVI have a new cell phone and I absolutely love it.  LG's new Env is an amazing phone that I prefer considerably to the iPhone.

The phone has two keypads. The one you see to the right also opens up into a pretty decent sized QERTY keyoard. 

For me, the highlights of the phone are:

  1. The keyboard. I can use this to send meaningful text messages, IMs, email, etc.
  2. Navigation. It is the best GPS navigator I have ever used. Thanks to its seamless Internet integration with navigation, I can easily get the latest points of interests that go far beyond anything I've ever used.  In addition, the voice navigation is outstanding. It doesn't just say "take next right" it says "Take a right in 400 yards at Vine street." where it pronounces the names of the streets with eerie accuracy.
  3. Email. I can pull my work email without a problem with it.

Those are the 3 biggies. Other nice features include the ability to identify a song you are listening to (it's like magic. You hear a song, let the phone listen to it and it will tell you what song it is and offer to download it for $1.99).

The included multimedia capabilities are reasonably good. I can buy music from the built in service. It's more pricey than iTunes but for the occasional gotta have song, it's fine.  The built in 2 megapixel camera is okay but not great. The video it can take is okay but not great.

I do like the abilty of being able to take a picture and email it right then and there without having to jump through hoops. Same for video that's under 30 seconds in length.  The instant messaging features support MSN, AOL, and Yahoo and work better than I had expected.

The phone isn't perfect though. It uses the icky BREW operating system which means it's web browser is terrible, it's UI inconsistent and clumsy, and it's Internet features somewhat limited (you can't use things like Yahoo to go or Google Maps mobile).

The other problem is that the phone is fairly crippled if you aren't within Verizon's network which gets patchy when you're in the sticks.  For instance, up north at the cottage the phone works but none of the key features (including GPS) work because I'm outside Verizon's network (phone works through roaming which is free through my plan).

But these are nits in the bigger scheme of things.  I wouldn't even contemplate ever going on a business trip again without a phone with the 3 major features again.  And the iPhone only has 1 of them.

 

 

 

Review: Delonghi DE400

Published on Sunday, October 7, 2007 By Brad Wardell In Home & Family

delonghi de400 dehumidifer

Whether you have a damp basement or crawl space or a house that has a lot of wood in it, there are times you may need a dehumidifier.

A dehumidifier is similar to a refrigerator in many respects except that it takes the condensed water it collects and puts it into a tray or out a hose.

A typical house starts to feel rather muggy if the humidity gets over 65%.  In my case, I have a cottage that has wood floors, wood walls, and a crawl space.  I will ultimately end up getting a whole house dehumidifier but I wanted to get a portable one in the near term.

The one I chose was the Delonghi DE400. It can pull 40 pints of water out of the air per day (unfortunately it can only hold 10 pints at a time requiring frequent empting if you don't use the supplied hose and pump).

The user can set the requested humidity and it will run constantly until it reaches the desired level. 

This particular model comes with a hose and a pump that allows the user to pump water out of the unit to a drain which eliviates the need of having to empty the container. 

The ease of set up gave me a very favorable impression.  However, more research and more use have given me a somewhat less favorable impression of the uint.

First, even when it reaches the desired humidity level, the compressor turns itself back on every few minutes which is very taxing on energy and just plain annoying.  The unit is fairly loud which makes the regular restarting of the compressor that much more obnoxious.

Moreover, having taken a close look at the pump and how it's put together makes me wonder how long this pump will last. It's incredibly flimsy.  Having looked up user experiences on-line, sure enough, a massive number of people have the pump die on them after a few months of use. A decent dehumidifier (and this one lists for $279) should last decades without trouble.

The unit does have a very good display enabling me to see the current humidity level of a given room and it has done the job I needed it to do.  But I wouldn't contemplate having this in an area where people were going to be around and I am skeptical about its long term reliability.

My grade: 2 out of 5.

 

The magic pill and universal health care

Published on Sunday, October 7, 2007 By Brad Wardell In Politics

If someone invented a pill that would add 25 years of robust, perfect health life to anyone who took it but cost $10,000 per month to produce the pill, is society entitled to this pill?

That is, should the government, and therefore the taxpayer pay to make sure everyone has free access to such a pill?

Clarification: You have to take this pill every month to have the benefit ($10,000 per month for the person taking it).

Technologies of Twilight of the Arnor

Published on Saturday, October 6, 2007 By Brad Wardell In GalCiv Journals

The technology tree in Galactic Civilizations II is one of the most controversal parts of the game.

 

For some people, the descriptions of technologies have too much humor which they find off putting.  Others find the descriptions, particularly the early ones, too light on details and phoned in.

 

For the expansion pack, Galactic Civilizations II: Twilight of the Arnor, we have the opportunity to go back and redo the technology tree.  Most technology descriptions will be rewritten.  Some techs will be removed entirely. And a lot of new technologies will be added.

 

Below are some examples of new technologies that are being added for players playing as the Drengin Empire.  The difference in writing style is pretty noticable -- they are being written in third person rather than first and written in past tense instead of present.

 

The idea is to allow the player who chooses to read these to gain a better understanding of these civilizations.  Since the technology trees are no longer generic as they were in GalCiv II, we can give a lot more insight into these civilizations, their histories, and flesh them out more.

 

We hope you enjoy the changes:

 

Hyper Fusion Reactors

Hyper Fusion Reactors were the keystone of true interstellar travel.  Fusion power provided enough energy to allow physicists and engineers to begin contemplating concepts and applications that required immense amounts of energy.

 

From fusion reactors a myriad of new technologies become possible or at least, theoretical.  Artificial gravity, teleportation, folding space, and so forth.

 

It was the youthful humans on Sol 3 that managed to truly master fusion reactors. And one of their first applications of fusion reactors was the creation of portable star gates that became known as Hyper Drive.

 

Fusion reactors rely on Deuterium which is found across the galaxy in water. The other key ingredient is lithium which is common on most inner planets in star systems.

 

In a fusion reaction, energy is produced when two atoms join together to form one. Hydrogen atoms come together to form helium atoms, neutrons and vast amounts of energy.

 

The ancient empires of the galaxy, notably the Drengin Empire and Arcean Empires both have had fusion reaction for eons. They believed that they had mastered it as far as it could go.  Their fusion reactions made use of magnetic confinement which uses magnetic fields to heat and compress hydrogen plasma.  While this method works and has been in used for thousands of years in both the Drengin Empire and Arcean Empires, it requires a great deal of physical space to work.

 

The Star gates use fusion provided through magnetic confinement which is one of the reasons they are so large.

 

The humans, by contrast, took both approaches but eventually chose Inertial confinement, a different method and one completely unexplored by the other civilizations. Inertial confinement uses laser beams or ion beams to compress and heat the hydrogen plasma.

 

The advantage of this is that laser beams and ion beams benefit from military technology. That is, the fragmented nation states on the human home world of Earth led to constant improvements in these kinds of technologies which in turn improved the fusion reactions.

 

The concept of Hyperfusion reactions is more of an evolution or marketing term to conventional fusion reactions. Instead of the reactor having to be the size of a small city, the reactor can fit into a 2500 cube-meter volume.

 

Artificial Gravity

Artificial Gravity is a technology that is the direct result of having immense amounts of energy at hand.  The applications of artificial gravity are both obvious and subtle. 

 

The obvious application is that ships can now travel for extended periods through space with native gravity levels without compromising the ship design with fragile and unreliable physical motion devices (i.e. ships do not have to spin their hulls to maintain gravity).

 

The historical fleets of the Drengin Empire and the Arcean Empire in the pre-artificial gravity era are very obvious. Their hulls spin on a super conducting pivot powered by regulated micro bursts of thrust to keep the spinning constituent.  Needless to say, these ships would not be reliable in battle.

 

The Drengin fleet that conquered the Torian homeworld in the pre-hyperdrive era were all without artificial gravity and relied on a stargate that still resulted in a travel time of nearly a year.  Two of the troop carriers in that journey had a malfunction in their rotational axis control during the journey resulting in having over 25,000 Drengin shock troops having to live out their remaining lives in space.

 

Fortunately, the lives of those Drengin shock troops was short since they were soon converted into fuel.

 

Death Furnaces

Death furnaces are a technology uniquely Drengin in nature.  How they work remains a mystery to most of the galaxy.

 

According to Drengin scientists, Death furnaces work by harvesting what the Drengin call the Aul. They claim the concept was originally from the Precursors (most likely the faction of Precursors called Dread Lords) who believed that Aul (what humans might call a “soul”) can be harvested and turned into a form of powerful energy.

 

According to legend, the Precursors had immense amounts of this type of energy which, for lack of a better term, is called “dark energy”. This energy was native to their existence and is the basis of their power.

 

Apparently, the “younger races” such as Drengin, human, Arcean, and so forth possess small amounts of this dark energy that can be extracted from the Aul through these death furnaces.

 

The net result is that Death Furnaces can greatly amplify the production capacity of factories, slave pits, etc.

 

Slave Pits

The manufacturing base of some cultures is based almost entirely on slavery. Physical labor is considered too lowly to be considered honorable by some races.

 

This tendency, ironically, is amplified in the races who have had routine automation technology for a long while.  Whereas races who have not had technology for as long of a time (humans, Altarians, Torians for three examples) tend to make use of factories filled with citizens or various forms of robotic automation, others consider such a thing to be unworthy of them.

 

For example, civilizations such as the Drengin (or their Korathian cousins) don’t tend to even bother researching robotic automation because even designing constructs that do manual labor is considered demeaning and unhonorable.

 

The large (and growing) population of slaves in these empires have allowed the Drengin Empire and others like them to perfect slave labor (if such a term can be considered perfected).

 

Slave Pits are as the name implies. Vast pits in which “slavelings” toil to produce.  While slave pits don’t tend to be nearly as productive as human factories, the Drengin make use of readily available Death Furnaces to more than compensate.

 

The downside of Slave Pits is that they diminish the planet’s influence upon the galaxy. As impressive as slave pits are as a feat of manufacturing and engineering, they do not inspire other civilizations to want to join in knowing that only a small twist of fate could bring them to be working in these pits.

 

Arena of Agony

When the human beings from Earth began interacting with the established empires of the galaxy, they were initially condescending with regards to the concept of telepathy and what they called “soul energy” that other civilizations considered integral parts of not just their society but their economy.

 

Those naïve humans were quickly silenced when they saw the forbearers of the Arena of Agony. Some races, such as the Drengin, can literally sense pain and anguish in others. And while they may not like experiencing pain for themselves, they are absolutely ecstatic about experiencing the delicious sense of agony in others.

 

While races like the humans enjoy their idle entertainment centers which provide meaningless, fictional imagery, races like the Drengin have no concept of this.

 

To the Drengin, there are truths and there are lies. There is no such thing as “make believe”. There is no such thing as an actor in this kind of culture. There is no such thing as a book of fiction.  Drengin are not entertained through make believe. They are entertained by things that exist in definitive reality.

 

The Arena of Agony is the natural progression of Arenas. They dispense with the quasi-gladiatorial games of the contemporary arena and focus on pitting the condemned to suffer in grotesque ways. 

 

Through these Arenas of Agony, morale is improved and their populace made more content.

 

Pain Amplifier

Pain amplifiers do not cause pain. Instead, they amplify pain that already exists. A sore back becomes debilitating. A slight cut becomes mind boggling agony. 

 

Pain amplifiers have a great number of possible applications.

 

For example, it is almost a universal truth that pain is the ultimate teacher.  Some civilizations, such as the Drengin, believe this so deeply that their researchers, who have been bred over hundreds of generations to be researchers, actually perform better when subjected to pain.

 

The Drengin scientists are so conditioned to pain that they react to pain done to themselves almost in the same way that the general population on Drengi responds to the agony in others – with ecstasy. But Drengin scientists have been bred to not just enjoy pain but to allow it to focus their thoughts and creative energies to make new breakthrus.

 

As a result, pain amplifiers increase the rate of research being conducted in labs.

 

Another example is in the use of espionage and intelligence gathering. Drengin spies are almost impervious to torture. But even their most hardened opponents typically have no experience with pain amplifiers and quickly break.