Brad Wardell's Blog


Star Control: Origins Prelude 1 of 13 - The Living Universe

Published on Friday, June 29, 2018 By Brad Wardell In Star Control Journals

Greetings!

We now have an official release day: September 20, 2018!  Almost five years since we began our adventure with Star Control. 

For this occasion we have begun to number these journal entries to count up to week 13, which is when the game gets released!

13 weeks...Not much time.  So even though it's a Sunday as I write this, and my birthday, I'm pleased to share this blog to let you know where we are.

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Actions / Consequences

Published on Sunday, June 24, 2018 By Brad Wardell In Life, the Universe and Everything

One of the less pleasant trends I've seen in social media is the lack of recognition that actions can have consequences.  It never ceases to amaze me to see grown adults behave in a beastly way and be shocked, shocked that their actions have resulted in consequences that were almost entirely predictable.

One exercise that I think many people would benefit from would be to consider what someone else might do in return.  Rather than trying to guess what they might possibly do, consider what they can do in response to something done to them.

Star Control: Origins - June 2018 Status Report

Published on Friday, June 15, 2018 By Brad Wardell In Star Control Journals

Greetings!

Lots of exciting things happening!

Star Control at E3

Stardock had a big presence at E3 this year where it announced the release date for Star Control: Origins - September 20.  The last day of Summer!

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Stardock's Patrick Shaw on stage at E3 presenting Star Control: Origins!

You can watch the trailer here:

https://www.youtube.com/watch?v=4-EnCjcxsJE 

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A few thoughts on E3 and Star Control

Published on Tuesday, June 12, 2018 By Brad Wardell In Star Control

Was I the only one who noticed how games seem to be really focusing on multiplayer? Even games that have traditionally been single player?

I'm curious to hear how our communities feel about this.   Stardock is taking a big bet on Star Control: Origins.  It is a single player game (other than Fleet Battles of course).  The game is about you.  I personally have no interest in multiplayer RPG games these days.  

So what's the deal? What do you guys think?

Star Control: Origins - May 2018

Published on Friday, May 25, 2018 By Brad Wardell In Star Control Journals

Greetings!

This is the LAST month for monthly Star Control updates before release....because now we're moving into weekly updates because things are moving so fast.

The Menkmack arrive!

FINISHING

We will be announcing our official release date soon.  You may have heard that we will have a big E3 presence and we anticipate announcing the final release date then.  For those of you who are familiar with Stardock, you know we tend to run a bit "hot".  With Star Control: Origins, being that it's a role playing game, we actually have to "finish" the game this month.  That is, the..how would you guys describe this? The GAME part.  That's because we need lots of time to iterate on the story.

Star Control is a space RPG that focuses on the story. It's not exploration for exploration's sake
even though it's in a very big universe.

Continue Reading...

Star Control: May 2018

Published on Saturday, May 19, 2018 By Brad Wardell In Star Control Journals

Greetings!

This is the LAST month for monthly Star Control updates before release....because we're now moving into weekly updates because things are moving so fast now.

Menkmack_may18

The Menkmack!

FINISHING

We will be announcing our official release date soon.  You may have heard that we will have a big E3 presence and we anticipate announcing the final release date then.  For those of you who are familiar with Stardock, you know we tend to run a bit "hot".  With Star Control: Origins, being that it's a role playing game, we actually have to "finish" the game this month.  That is, the..how would you guys describe this? The GAME part.  That's because we need lots of time to iterate on the story.

Star Control is an RPG game that focuses on telling very good stories about a very rich universe.

The living universe is built upon a powerful, AI-driven simulation. You are the captain of a ship in a very busy universe.

THE STORY

Think of your favorite story-driven games of all time.  Star Control II, my favorite story-based game of all time (Knights of the Old Republic is pretty close though) was a wonder of pacing in its day.  So for the next few months, we have to really focus on iterating on story pacing.

Our lead writer, Chris Bucholz, was the first person we hired for Star Control: Origins.  You may have read his work on Cracked.com.  RPG games live and die on writing.  Star Control, in particular, absolutely relies on having a great story.  No other part of the game has gotten as much attention as the story.  The entire game design and engine was created around what we wanted to do with the story.

But story and gameplay are not the same thing.   For instance, how far, in seconds, should players spend traveling?

Much of our iteration focuses on pacing. The distance between stars and planets for instance.

We have metrics and focus groups that pore over things like how long should it take to fly to Neptune at the start? How long should it take to explore a planet? How many side quests should players run into? How many different, fully developed pathways to winning should there be and how much should those paths mix together? Here's one from last week: How bumpy should a planet be? Detailed planets make great screenshots but you have to be careful not to make them tedious to explore.

Stardock Fans, Classic Fans, New Fans

No challenge has been on our mind more than balancing the game for these three similar but definitely distinct groups. 

Stardock has millions of fans and they tend to expect deep, massive, strategy games.  Star Control: Origins is not a strategy game. At all. We did not take the Star Control 3 route but rather focused on story and adventure. But...the game does run on top of a multicore AI engine. You are most definitely part of a living universe. There are no random events. At all. None. Zero.  But that doesn't mean things are scripted either.  They are determinative.  So your actions will change the universe.  When you visit a star system, there might be a dozen ships traveling around.  Freighters, Transports, civilian travelers, smugglers, pirates, military escorts, etc.  They are driven by AI and are given their own priorities to accomplish and they don't even realize that you aren't simply another AI ship (obviously they don't know they're AI either).

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Stardock fans expect Stardock games to come with big sandboxes to play in.

Stardock fans also expect to be able to create their own stories and their own ships.

Then there are the Star Control classic fans.  They come in many forms from super passionate about the lore from the classic series and wanting to know if it will manifest in Star Control: Origins all the way up to people who remember the game but mainly as a fun space adventure game.  Star Control: Origins takes place in a different universe from the Ur-Quan universe that Star Control I/II take place in.  That means it has a completely different history.  But that doesn't mean that the Star Control aliens won't show up eventually. It is all driven by the story.  Star Control: Origins takes place in 2088.  In Star Control: The Ur-Quan Masters, humans don't encounter any classic species until 2112.  So the answer here is that even though Star Control is a different universe, don't expect to run into classic aliens in Origins but some of them are definitely out there and not necessarily the ones you expect given the changes to history.

Fans of the classic Star Control series from long ago expect a universe with deep lore and loving care to the writing, story and characters.

Lastly, you have new people.  I believe there are a lot of gamers who would like to see a space RPG.  Last year, Divinity: Original Sin II was a massive success.  Great story. Wonderful writing. Epic presentation.  That tells us that story-driven role playing games are in demand.   Many people are already somewhat aware that Mass Effect is considered a remake of Star Control II (with enough changes to keep the copyright and trademark gods happy).  The question will be whether the Star Control way of delivering a story (top down versus first person) will appeal to today's gamers.

New Star Control fans expect a game that is innovative and different from other games out there.

Gamers have shown that they want more space adventure games. But they want them to have a point, not simply exploration for exploration’s sake.

Next up

I will be quietly tapping some people to ask them if I can ruin the game for them.  That is, a handful of people to play the full adventure game under NDA and give us feedback on areas to help with pacing and user experience.  If you are interested, respond here.  Note that I won't be asking many people. We will put you in the credits, it's the least we can do to rewarding your sacrifice!

    

More soon!

Who is Brad Wardell

Published on Wednesday, May 16, 2018 By Brad Wardell In Blogging

Who is Bradley Wardell?

Brad Wardell is the founder of Stardock. Stardock is a hobby that…got out of hand. 

Brad is best known for his work on user experience software such as Object Desktop, Fences, Groupy, Start8, WindowBlinds, DesktopX and more which he helps develop in his role as President of Stardock Software. Brad wears another hat as the President of Stardock Entertainment where he has been designing and developing games for over 25 years starting with Galactic Civilizations and most recently on Ashes of the Singularity and Star Control: Origins.

More recently, Brad has been working with amazingly talented people (people far more talented than he is) and co-founded Oxide Interactive, Mohawk Games, Mothership Entertainment, EdgeRunner and others where he has held positions ranging from CEO to President to Vice President depending on how he can help in his goal to “play it forward”.

Brad is also infamously opinionated on a wide range of topics.  For instance, Brad has a special place in his gnarled heart for gamers.  When copy protection was getting out of hand, Brad wrote the Gamers Bill of Rights and used Stardock’s Impulse digital distribution platform to help enforce these rights to discourage developers from treating gamers as thieves.  Brad’s unapologetic support of gamers has also hurt his reputation in certain circles due to his support of #GamerGate’s stated goals of increasing transparency in game journalism, an area he feels has become excessively politicized.  His views can be read here.

Over the past 25 years, he built the company from being a one-man endeavor out of his college dorm room to a company with over 100 employees today. He has been featured in Entrepreneur Magazine, Nightly Business Report, CNN, MSNBC, Time, US News, The Detroit Free Press, Cranes and elsewhere for his entrepreneurial and business/technical skills. Mr. Wardell continues to be active in software development, designing and/or coding on most of the key Stardock programs.

Mr. Wardell's other activities include being a, Author (Elemental) Microsoft MVP, podcaster and featured columnist. Wardell has a BS in Electrical Engineering from Western Michigan University.

Hobbies: Bee-keeping, developing and blogging.

Interests: History, technology, biology, games.

Add Brad to your daily tech dosage:

Star Control: Origins - Screenshot Friday 2018.5.11

Published on Friday, May 11, 2018 By Brad Wardell In Star Control Journals

Star Control: Origins continues to head towards its September 2018 release date!

Here's the week in screenshots!

The galaxy is a busy place

We will be keeping these journals spoiler free.  With that in mind, the year is 2088.  Earth exists in a part of the galaxy called Orion's Spur ("The Spur").  It has recently become a much busier part of the galaxy and you will be uncovering why that is.

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Star Control is a single player RPG where you command a single ship but the galaxy is filled with characters with their own agendas.

 

Players travel from star system to star system via Hyperspace.  Hyperspace is a hyper dimension that forms an alternative space-time adjacent to what we call "true space".  It can be a bit..trippy to travel through it but it allows for travel between stars in a faction of the time it would take to go via true space.

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This week we updated the visuals in hyperspace to give a better sense of movement when no stars are around.

There are a lot of different alien species in the Scryve sector alone (let alone the outer spur).  Humanoids are quite exotic due to their rarity.  Beings are fascinated in seeing a hairless bipedal ape.

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The Phamyst are the classiest aliens in the known galaxy. 

Much of our focus right now is in polishing and iterating on the story and the AI.   There are thousands of planets but also thousands of other ships running around doing their thing as well. 

On a personal note, this week my design work has been spent on helping with story and pacing which meant I have to...gasp, travel the worlds without any cheat keys.  This was particularly enjoyable but also embarassing because the AI controlled aliens really want nothing to do with us because...well, we're newbies on the galactic scene.  This means that they tend to avoid us and our early game ship just can't intercept them because..well, we're newbies.  But it's highly enjoyable to see the subtle but definite effort the aliens put in to avoid me.  It's so effortless and insulting simultaneously.

 

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