Brad Wardell's Blog


Galactic Civilizations III v3 Preview: Strange new worlds

Published on Tuesday, March 20, 2018 By Brad Wardell In GalCiv III Dev Journals

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The premise of Galactic Civilizations is that you have united your homeworld and are now ready to send your first colony ship off into space.  What kind of alien worlds do you think we can settle?

The reality is, many worlds are not going to be safe for us.  We'll have to live in environmentally sealed enclosures at first.  Not because they are too cold or lack the right atmospheric conditions (though that is an issue), but rather because many worlds will have microbes that just aren't compatible with our biology.

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Star Control: The Multiverse thread

Published on Saturday, March 17, 2018 By Brad Wardell In Star Control

In the prime Star Control universe (Origins) the Star Control project was formed to find out what happened to the post-singularity species, the Lexites after they left Earth.

Star Control: Origins represents the third universe that players have been able to adventure in.

Let's recap:

Star Control 1/2: 
Year: 2120s and on:

Earth is fighting a losing war with its allies, the Alliance of Free Stars against the Ur-Quan Hierarchy. In Star Control 2, the player is the captain of a Precursor vessel that must find a way to bring the defeated allies together and stop the Kohr-Ah, the Ur-Quan's sibling species, from annihilation all life in this area of space.

Star Control 3: 
Year: 2120s and on:
In this alternative universe, the Alliance of Free Stars won the war against the Hierarchy but at the cost of destroying Hyperspace as we know it. Now, a new enemy arises who thrives on a universe without Hyperspace and you must save the day.  This is our retcon so that we can make clear that Star Control I/II and III are in different universes.  Thus, if the story from Star Control II is continued in the future, it can be done so while easily ignoring the events of III.

Star Control: Origins 
Year: 2088:
Earth's radio signals have been detected by the malevolent Scryve Empire who dominate our area of space. They see the potential in humanity and wish to obliterate the humans before they reach their potential. You must find a way to stop the Scryve before they discover the location of Earth. Good luck though as the humans of 2086 are about as ready to handle this as...well, what you'd expect the humans of 2088.


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Each of the 3 universes have important differences.

Star Control I/II is the beloved classic released by Accolade 25 years ago.

Star Control III is...less beloved (also released by Accolade) around 20 years ago.

Most people (90%) won't be familiar with the classic games which is another reason why Star Control: Origins has a clean start.

Here is one fact we can reveal:

In Star Control: Origins there was no Sentient Milieu like there was in the backstory for Star Control 2.  Thus, all the species evolved very differently than they might have done so.

In Origins, a powerful empire known as the Scryve grew to dominate our area of space around 8,000 years ago after overthrowing the "Faction of Eight" who are no longer in this area of space.  We don't know who the faction of 8 are or what role the Origins (the multi-dimensional gateways) had in helping the Scryve against the Faction of Eight.

Feel free to comment or ask questions in this thread.

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Intrigue Journal #1: Space-Time is unforgiving

Published on Tuesday, March 6, 2018 By Brad Wardell In GalCiv III Dev Journals

image13 minutes, 48 seconds.  That’s how long it took the Curiosity rover’s signal to reach Earth from Mars - and Mars is in our own solar system.

Intrigue is the name of the upcoming expansion pack to our best-selling space strategy game, Galactic Civilizations III.  It’s not called “Government” or “Politics”. It’s Intrigue.  13 minutes, 48 seconds between responses for radio signals in our own solar system leaves a lot of time for uncertainty, for doubt, for fear…for intrigue.

Let’s walk through how colonization might actually work.  Let’s presume humans get to Mars in the 2030s.  Let’s also presume that at some point in the not so distant future, we actually plant a colony on Mars.  Are those colonists citizens of Mars? Or are they citizens of their respective, Earthbound, nation states?  How long would that work? How many generations would that work for? Would it survive the first crisis?  Would humans, born and raised on Mars, care about the political maneuverings in Washington DC? Berlin? Beijing? London? I suspect that there would be point where the government would need to change in order to deal with large populations of people living off world.

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Star Control: Secret Briefing #1 - The Jupiter Trip

Published on Friday, March 2, 2018 By Brad Wardell In Star Control Journals

Good afternoon.  Below is the captain's log from the recent Jupiter test of the prototype Emdrive MK I.  As a reminder, all information concerning the Emdrive remains classified.  Please return your Aug glasses to the front counter when you have finished this briefing.

Captain's Log: March 2, 2086…

There are 69 known moons of Jupiter. 

Jupiter is the first planet we’re sending Star Control’s prototype ship to visit. Powered by the Darius Robotics Emdrive MK I, the prototype can get from Star Control command to Jupiter in a matter of days, rather than months.  It is ironic that the prototype is powered by a drive made by Darius Robotics, given that Darius Erdmann is now gone, lost to the Lexites.

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The prototype closes in on Jupiter, March 2086.

Some people have speculated that Jupiter was meant to be Sol’s twin in a binary star system.  In reality, Jupiter is not even close to having enough mass to be a star.  You would need at least 80 Jupiters to have a chance. Jupiter was chosen as our first test because of the various types of moons that will allow for a good measure of the lander’s capabilities.

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Star Control - The Art of Storytelling

Published on Tuesday, February 27, 2018 By Brad Wardell In Star Control Journals

We live in an age where developers actually brag about creating random quests as if that’s a good thing.

In an age of gigabytes of memory the challenge isn’t in how many worlds you have, it is how to make those worlds compelling.

In Star Control: Origins, there are no random missions. 

No episode of Star Trek ever ended with Captain Kirk receiving 14 Dilithium crystals for his troubles.  Star Control is about telling stories in which you are the central character.

Each mission is designed to tell a story.  While we don’t forbid missions from giving the player some sort of tangible reward, most of them simply alter the universe in some, subtle way.  It is the journey, not the destination we care about.

Consider the popular HBO series, Westworld®.   In that series, guests travel to Westworld and interact with “hosts” that are AI-driven beings with scripts.  In no episode is it suggested that guests leave with some sort of monetary benefit.  Instead, the world is designed for visitors to learn a little bit more about themselves.

While the central narrative (spoiler alert – not really) is that you must save the human race from certain annihilation, there is one way to accomplish that task.  Far be it from us to get in the way of a voyage of self discovery. You have a goal (save all life on Earth from terrible murder aliens).  How you do that is none of our business.  We just hope you do it. You know, so that we don’t…well…die. Living is our favorite state of existence.

Building a rich, living universe

So you might ask yourself, if you’re not going to resort to randomly generated quests where the player does X to get Y, how are you going to have enough content to make the world feel truly alive?

The answer, my friends, is that you make it easy for creators to tell stories.

Consider for a moment the user interface presented in Westworld:

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Now, to be fair, this system is far too complex for the authors we are seeking out to use.   Our answer is Adventure Studo, a new major application we are working on.  This app alone is as big as one of our major software projects.  Its purpose is to make it possible for us to recruit Sci-Fi authors to easily create their own stories in Star Control.

Like many of you, we love to tell stories.  Stories that don’t necessarily end with the protagonist gaining 5 quadroons of space-gold.   And the way you make that happen is to make it easy for creators to do their thing.

At GDC, we’ll be showing off Adventure Studio.  To my knowledge, no one has ever tried to do something like this (though I want to give props to the Never Winter Nights team for doing a lot of pioneering in this area). 

Feel free to ask questions in the comments.

Yes, you’re going to love Intrigue

Published on Wednesday, February 21, 2018 By Brad Wardell In Galactic Civilizations III

The new government system combined with dramas are super compelling.

You really do feel like yiur running an entire civilization.

The galactic market is a game changer for the AI on higher levels as there is a way to buy and sell resources (if you have enough money).

The existence of another income source a,so let’s us tighten up the economic system.

 

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