Crusade AI verdict: May 2017
From time to time I like to do a full AI evaluation to see where a given game is. The reason I started programming in the first place was to write AI. 25 years later, we have Crusade.
So how does it stack up?
From time to time I like to do a full AI evaluation to see where a given game is. The reason I started programming in the first place was to write AI. 25 years later, we have Crusade.
So how does it stack up?
Long ago there was Galactic Civilizations II, Galactic Civilizations II: Dread Lords, Galactic Civilizations II: Dark Avatar and Galactic Civilizations II: Twilight of the Arnor.
While Twilight of the Arnor is often considered the best of the GalCiv II series, for many it was really Dark Avatar that took GalCiv II from being a good to a great game.
This month, we released the second expansion to Galactic Civilizations III. Crusade is a similarly major change to the base game's replayability.
I'm highly biased. I not only think Crusade is better than GalCiv III but I think Crusade is better than any version of GalCiv we've ever made. But not everyone will agree with me and thus, we should discuss what is going to be "back ported" into the base game.
The expansion pack to Galactic Civilizations III, Crusade, adds a new multicore job system for handling turns. This means that turns are dramatically faster late game.
When Crusade first game out, people asked for even bigger maps. So the first update (due this week) has them.
Now, I don't recommend this map size. I don't personally play it at this map size (or insane before it). But many people really love these crazy large maps.
So here's a game of AI vs. AI I'm using for testing.
Be warned: It uses 15 GIGABYTES of memory and is pushing my 10-core PC pretty hard. At this size, turn times are not going to be fast. In the map I'm playing, there are 64 players. If you figure that each player is able to move in just 1 second, that's still a minute per turn and 1 second would be really fast given the size.
With those caveats, let's take a look..
Greetings!
We are very pleased with the reception Crusade has received so far! Glad you like it!
We have also received a ton of feedback and, unfortunately, cases where the data from the base game crept into Crusade.
The first update, includes a new map to replace the Insane map size for people who are not just insane but are ludicrously insane.
We expect to release this during the week of May 7th.
[Unreleased]
== Life destroying map size changes ==
Map sizes made bigger:
== AI updates ==
== Recommended Player per map size changes ==
== Hull Changes ==
== Balance ==
== Performance ==
== Visuals ==
== GOG ==
== Tech Changes ==
== Flavor ==
== Bugs ==
== Multiplayer ==
I'm posting this on my brand-new 4K monitor.
I'm not saying that having this monitor makes me better than you.
I'm not saying that having this monitor makes me morally superior.
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Galactic Civilizations III: Crusade is almost here. The biggest, most complex space 4X ever.
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