Brad Wardell's Blog


Various news

Published on Monday, January 3, 2005 By Brad Wardell In PC Gaming

Hi gang,

Felt like I'd gotten hit over the head with hammer today. The flu is going around and while I don't have that, I have a definite cold.

Rammix and Stormy have been moving up the level ladder at impressive speeds. I just hit a puny level 25 so far.

Cooler Guild Site:

I agree with others who have said that this guild page is kind of lame. It is lame.  On the other hand, down the line we hope to make JoeUser versatile enough that we could make something like this.

If you think about it, the only thing different from that site and this site are graphics.  We support custom links and such so it's just  a matter of being able to customize how it looks.

The guild tabbard:

I haven't had a chance to scan the page yet for our guild tabbard choices or logged on yet. I don't want to pick colors iwthout talking to you guys.  How about this - comment here to let me know what colors you guys prefer.

Then we can talk about the specific design.  I am partial to white and red or white and green myself but what do you guys think?

A taste of the future

Published on Monday, January 3, 2005 By Brad Wardell In Blogging

If it seems like JoeUser.com hasn't been getting much loving from Stardock lately, it's because it hasn't.  It's not that we don't love all of you and JoeUser.com, it's just that we only have so many developers and so little time to put into each project.

And while JoeUser.com does attract many thousands of users each week, WinCustomize.com attracts almost 4 million each week. And WinCustomize.com had been severely negletected for so long.

This month, all our sites will be making a cross-country journey. You may not realize it but your sites will be well traveled soon -- from California to Chicago.  This is part of an overall network upgrade for all of Stardock's servers.

But that's not why JoeUser.com is slow.  The machines are up to the job. The problem is that JoeUser.com is immensely complicated and much of it we learned as we went.  The experience we gained making JoeUser was then applied to WinCustomize.com.

For kicks, try this: Go over to WinCustomize.com (see link on the bottom), click on its forums, click on its posts. And while noticing how fast it is, also note that there are 10X more people on there at the same time as there are here and yet it's easily 5X as fast as JoeUser.com.  That's the future for JoeUser.com. Speed. Performance. And more features.

Some of the features we've been wanting to do we just can't do until after we make JoeUser.com a lot faster. For instance, we want users to be able to "ignore" other users. That is, be able to say "never show me the articles of this person".  We're not sure whether that'll be a "free" feature or not.  But it is something we feel strongly about.  We just have to figure out a way to have that kind of per user customization be able to be done without hit bogging down the database (since you can't just cache the recent article lists and such).

The forums will change too. The speed is one major change. But they'll change visually as well. In fact, the whole site will get a visual face lift as we prepare for the day when premium subscribers can really customize up their own pages.  I have a site for my World of Warcraft guild: http://mythinc.joeuser.com.  But does that look like a guild page? No. So the critieria on customization is that I should be able to make my own blog look like THIS. It's doable. It will just take some time. Many of our long time users here will be able to get free upgrades to this ability in exchange for testing it and putting up with our gross incompotence.

Speaking of our gross incompotence, I got your emails that the server was hosed yesterday. I know, I was trying to get on too and I was helpless. I rebooted the servers, tried all kinds of things but it just didn't work. Next time it happens we'll have IT guys ready to figure out what the heck happened.

I don't know exactly when we'll be able to implement some of this stuff.  Feel free to check out my personal page at http://frogboy.wincustomize.com to get an idea of  some of the features you can expect in the future though as a start and browse around WinCustomize.com to get an idea of how fast things should be (actually faster since this site, like I said, gets 1/10th the traffic of WinCustomize.com).

Back from vacation

Published on Monday, January 3, 2005 By Brad Wardell In Galactic Civilizations II

Half the team has the flu which isn't a good thing. We didn't even see each other over the holidays and we still got sick!

But while I'm busy spreading my plague around the office, we're still moving forward.

January 17 is a big internal date for us because I'll be flying to San Fran the following week to show the Alpha to Computer Gaming World, PC Gamer, Gamespot, etc.  Hopefully they'll be impressed.

The parts of the game we'll be showing off are:

  • The intro video
  • The new setup screens (where you can play as any civilization)
  • The ship design screen
  • The planet design screen

We've really narrowed down on how we want to do the planet design in order to prevent micro management late game.  Galactic Civilizations is a STRATEGY game not a TACTICAL game. So we don't want players having to get bogged down into minutae to be effective.

So in a nutshell, here's how planets work:

Planets have a planet class (0 through 26).  The planet class determines how many useable tiles there are by default. That is, how many spaces on the planet you can build. Each planet will also have a random number of upgradeable tiles that can be made useable with the right tech (soil enhancement, terra forming, etc.). 

The typical planet you'll find is going to be class 10. I.e. Earth is class 10 (not class 15 as it was in GalCiv).

Planet population isn't magic like in GalCiv 1. Instead, it's based on the availability of food (And food can't be shipped across hyperspace in GalCiv 2 but maybe in some future expansion, we just want to play it safe on the MM issues).  So you can build farming zones on your tile which produce various amounts of food based on your tech (you can upgrade your zones over time). 

So you will have a LOT more control over the morale and population of your planet.  But in GalCiv 2, people are a resource - they produce $$$. That's it.

To produce research units, you build labs. Labs produce X amount of research units based on your tech. You build these ona  tile (a tile can be zoned as only one thing - research, farming, manufacturing, etc.).  Don't think of these as one building per tile but rather a research district representing a large amount of area.

Similarly, manufacturing things means building factories.

What's nice about this is that it's simplistic in design and yet provides tons of strategic depth that the original didn't have.  The original was all about the planet class.  Planet class 26 planets just magically produced tons of everything.

Now, you build a factory and it produces 2 manufacturing units (i.e. to build ships and such). Period. No +33% to whatever. It produces 2.  Want more? Upgrade it to a anti-matter manufacturing center which can produce 5 units intead.

So the power of a high class planet comes over time. No more magic. Higher class planets have more POTENTIAL.

Now before anyone wants to get into complicating this and saying it's not realistic enough, please bear in mind our first run at this was much more "realistic".  You had farmers producing food and food could be imported in from other planets and you build residential areas for your people to live in and those people then went to work in the factories and farms and labs and form that you could calculate unemployment, etc..etc..  And you know what? It would have been horrible later in the game when you had 50 of these planets (espeically if you're conquering them) to juggle around. So then people would have said "let's have AI governors" who of course are never as good as human governors so top players would have felt compelled to mess around with each planet which would have made the game mind numbing. 

So we're going with this stream lined system that we think you'll really like in practice.  Simple elegant designs often seen excessively simple.  Try to explain Caesar III or The Sims sometime on paper.

So that's one of the big things we're working on right now. 

We have a second team that is about to start work on a MMORTS called "Society" (persistent world massively multplayer real time strategy game).

NEW SECTIONS!

Published on Monday, January 3, 2005 By Brad Wardell In WinCustomize News

We have 3 new sections here!

First we have Screen Savers. People have long requested screen savers on WinCustomize.com. It's one of the most common things people like to add to their desktops. So here we have them.  But we need your help: If you like screen savers, find out who makes some of your favorites and let them know about WinCustomize.com.  Let them know WinCustomize.com gets over half a million visitors PER DAY and has an Alexa ranking around the top 5,000 worldwide. That should convince them that it's worth their time to upload their screen savers here.

Secondly, we have finally added Misc. Icons.  People have requested this for a long time. Not to be confused with the IconPackager section, this is a section where people can submit and find individual icons they may have or icons for various programs. We'll be adding many sub-sections for this in the coming days.

And lastly, Firefox skins. I'm not yet sure how popular these really are.  This could be a good way for Firefox to get some customization attention so if you have friends who make Firefox skins, please, let them know about the new section.

Hope you like them!

4000 emails in the box

Published on Monday, January 3, 2005 By Brad Wardell In Blogging

I don't think most peopel who email me appreciate just how much email I get. So this is my blanket apology for all of you who email me who don't get an immediate response or a response at all. If the day were just another 5 hours long I could respond to them all.

Sorry!

Back to the mines..

Published on Monday, January 3, 2005 By Brad Wardell In Blogging

So here I am, back in my office. I like my job but wow, I really preferred to be home.

Had a great vacation though.  Finished Knights of the Old Republic II.  Pretty disappointed with the rushed ending and the plot lines that didn't make any sense at all to me.  The first one was magnificient. The new one is absurd and has gaping holes in its plot.

Played quite a bit of World of Warcraft.  I'm Draginol on the Uther server.  Trying to come up with a good tabard for our guild.

JoeUser.com had database problems yesterday. Very annoying.

Found 40 of the most obnoxious political quotes of 2004.

The Tsunuami disaster is up to a death toll of around 160,000! Very tragic! The US and Australia are leading the relief efforts. The UN, good at taking credit but not so good at actually doing anything is taking a beating by those on the spot.

Well, that's about it for now, time to get back to work..

Top Advocates of December

Published on Saturday, January 1, 2005 By Brad Wardell In WinCustomize News

What's an advocate? Advocates are people who link to WinCustomize.com from other sites sending new people here. They help spread the word on what skinning and customization is.  It's through advocates that WinCustomize.com has grown from a tiny "niche" community to a site that averages over half a million visitors daily.

The easiest way to score advocay points is to link to one of your skins and themes from another site. But what if you're not a skinner? If you create a personal page (click on the sites tab at the top right to create one) you can recommend other people's skins, themes, and articles and then link to that. Then you get an advocacy point (along with the person who made the skin, theme, article, whatever).

Here are the top 10 advocates for December. We'll be sending goodies some of the top ones (anyone who beats me) after the holidays.:

#1 The Skins Factory.  Thanks to their popular media player and the fact that their website links to their skins here, The Skins Factory sent over 37,000 visitors to WinCustomize last month.

#2 Iben.  Iben won the old fashioned way.  He went out onto other sites evangalizing skins and themes that he found. His Alien World wallpaper brought in almost 1000 pepole from Neowin.net alone.

#3 Steve Grenier.  Steve also brought more people to WinCustomize.com than I did.  Though admittedly, I helped him a bit by linking to some of his Panther visual styles.

#4 Me. I'd like to take this time to tell you a story about..oh never mind.

#5 Tiggz.  Tiggz brought in thousands of people last month thanks to GT3.

Most advocates get a lot of help from others as well. If you want to recommend other people's stuff on other sites, just make sure you recommend the skin (using the button that appears when you press the "more details" option on a given skin) and then link to the skin on your personal page.

Congratulations to everyone and thank you! Advocates are people who benefit all the Internet. Because WinCustomize displays referrals, sites that refer to us automatically get a link back to them sending them traffic as well (and provides users of other sites knowledge of other goodies on the net).  It's advocates, along with skinners, and many others who help make WinCustomize successful. Thanks again and congratulations once again!

Happy New Year!

Published on Saturday, January 1, 2005 By Brad Wardell In WinCustomize News

Happy New Year everyone!

When I recover from the New Years Eve party I'm going to write up a year in review article along with a preview of some things to look for this year (2005!)

Hope everyone had a fun and safe New Years Eve!