Brad Wardell's Blog


Star Control - Introduce yourself

Published on Saturday, January 4, 2014 By Brad Wardell In Galactic Community

Greetings!

Tell us a little bit about yourself and if you're interested in participating on our Skype #StarControl channel, post your Skype ID.

As for me, I'm Brad Wardell.  I'll be the Executive Producer on the new Star Control game.  I played Star Control 1/2/3 when they were first released back in the late 80s and early 90s.  Star Control 2 consumed my life for many months and had a profound impact on my career.

Like many of you, I waited in hope that one day, Toys for Bob would be able to get back and make a new Star Control game (or if they couldn't get the rights to the original name and publishing rights a Ur-Quan universe game).

When the Star Control franchise became available to be acquired, I jumped at it.  The designers of Star Control 1/2 run Toys for Bob still but it's now owned by Activision who won't let them participate on the new game.  

As far as I'm concerned (and therefore Stardock), Paul and Fred *own* the Ur-Quan universe. Not just the source code but the aliens, ships, the lore, everything.  I think most of my fellow fans feel the same way. So the new Star Control game won't be able to leverage the Ur-Quan and related aliens and history (unless Paul and Fred give explicit permission) but it also gives us, the fan community, who have given these matters much thought over the past 2 decades, an opportunity to establish a new continuity that can manifest itself in a AAA game with a multi-million dollar budget, veteran developers from Firaxis, Big Huge Games, Stardock, etc.

In short, we (and by we I mean you guys and us) know what a Star Control game should be like. But we also have the freedom to create a whole new continuity with new aliens, new histories, etc. without fear of having to retcon something or violate the Ur-Quan continuity.

With that in mind, tell us about yourselves.

The Star Control FAQ

Published on Friday, January 3, 2014 By Brad Wardell In Star Control

Greetings!  There's been a lot of news recently on Star Control and we want to make sure we have answers to some of the most common questions.

What is Star Control?

Star Control is a sci-fi action/adventure game set in the future where humans and aliens are trying their best to get by in this crazy old galaxy.

What is Star Control: Origins?

Star Control: Origins is the first game in the new Star Control series.  

Is Star Control: Origins related to the classic DOS Star Control games?

Yes.  While Star Control: Origins takes place in a different universe (allowing us to start fresh) the classic DOS games are still part of the Star Control franchise.

I loved the classic Star Control games!  Will the new Star Control have humor, music and the light hearted fun mixed with dark interludes that we saw in Star Control 2?

That's the plan.

When will the new Star Control be out?

We are shooting for mid 2018 but the short answer is: When it's done.

Will the new Star Control have the aliens from the DOS Star Control games? 

Star Control: Origins takes place in 2088.  While it isn't a prequel, as it takes place in a different universe, it does take place decades before the events that occurred in the DOS games.   

What is the universe of Star Control: Origins?

It starts out in the year 2086. Our part of the galaxy has been pretty busy for a long time without noticing us. However, our radio signals have been recently detected by the ancient Scryve Empire who see our rapid technological rise as a threat and are seeking us out to wipe us out.  You are the Captain of Earth's first and only FTL ship and have been tasked with finding a way to save us before the Scryve learn Earth's exact location.  No pressure.

What is the Star Control: Multiverse?

To ensure that we always have new adventures for players to go on, Star Control: Origins introduces players to multiuniverse gates known as "Origins".  While the new Prime universe has its own lore and history and characters, the Origins will allow players to visit other universes as well.  This allows us to license popular Sci-Fi universes and allow players to travel and visit them.

What would be the long-term dream of Star Control: Origins?

We want to bring back the open universe space adventure/exploration genre with this.  That's why so much of our development has been focused on crafting tools to let players create and share their own adventures.

Star Control: Origins has its own lore, aliens and story explore.  But we could imagine players being able to eventually get many other stories from any and every sci-fi universe that wants a story told in the Star Control style.  Imagine a Babylon5 Star Control or a Firefly Star Control.   

 

Elemental Timeline

Published on Wednesday, January 1, 2014 By Brad Wardell In Elemental Dev Journals

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Introduction

These collected notes are are often sketchy. Much has been lost over the years.  To the best of my ability, I have put together the hints, scraps and rumor together in order to give you a somewhat coherent history of the world of Elemental.  Some of this may just be myth as much of it seems fantastical and unbelievable. It is, however, the best I can do and will, I hope, allow us to predict what events may occur next.

The Lost History

In the beginning there were the Mithrilar. These beings of unfathomable might had purposes we can only guess at.  The source of their strength was the master crystal called the Telenanth. The mightiest of the Mithrilar, Draginol, fashioned a powerful tool designed to take the cosmic energy from a great Telenanth crystal to make use for his own ends. His attempt failed and the crystal shattered into hundreds of shards.

For a long while, no one knew the fate of Draginol. We would, however, later learn that he had drifted unconsciously through space and time until he collided with the primordial world of Elemental, forever altering its history. Meanwhile, Draginol’s servants, the Elas’nir, sometimes referred to as the precursors of civilization itself, struggled to collect these shards in preparation for the day their master returned.  The power of these shards ultimately divided the Elas’nir paving the way for their foes, the Dred’nir to emerge.

The Three Continents

The world of Elemental is made up of three continents. Most of our history deals with the largest of the three, Anthys for this was where much of the information I have on Elemental has come from through the Kingdoms of Men starting as far back as Tan-la-Ur, the man who taught the dragons the speech of men.

For the purposes of time keeping, I will give years in terms of Before the Cataclysm (BC) and After the Cataclysm (AC).   The Cataclysm was an event that took place on the continent of Anthsys which we will get to in great detail shortly.

The other two continents, Korrel and Sylt are as different from each other as they are from Anthsys.  Unlike Anthsys, which was dominated by men and their Fallen derivatives, Sylt and Korrel are populated by very different creatures.

Korrel has been populated by the Frozen Realm for ages and populated by creates both great and small that do not resemble men in the lease. 

The other continent, Sylt, is a wild place populated by creatures that refer to themselves as Faedra but that term does not seem to refer to a particular race as the Faedra come in many different forms. 

The first Age of Elemental: Rise of fall of the Magi

7500 B.C.

Emergence of the first cities. The myth of Tan-la-Ur, the man who could talk to Dragons. The Empire of Al-Ashteroth rises in the east. This is a bloodthirsty, warlike kingdom, in which magic is controlled by a select caste of warrior-priests. These priests lead their people into battle against the dragons, resulting in the extermination of those beasts from the world… or so it is assumed.

7000 B.C. /O O.R. (Old Reckoning; pre-cataclysm Calendar of Elemental)

Al-Ashteroth falls into decline. The rise of the great-city states; Bantree, in the west; Malaya in the south, and Hallas, in the east (far to the north of Al-Ashteroth, at the point where the Gandru river flows into the Eastern Sea) arise. This is the noontide of the Magicians. Elemental is rich in magic and the rulers of this world master it, and use it to do great works.

5012 B.C./1988 O.R.

Events of the Book of the Magi in the Hiergamenon.

The greatest of all these early sorcerers - Lord Ereog of Hallas, Lord Argynn of Malaya, and Breon, the Witch Queen of Nimmeria – combine forces to cast the Spell of Making, thus creating the Forge of the Overlords, which allows the creation of magical objects.

The casting of this incredibly powerful spell, however, creates a ripple in space, one that shines like a beacon in the dark of the universe, and attracts the attention of the Arnor. The two factions of this race have continued their struggle over all the millennia since the shattering of the Telenanth; the shards of that crystal have in fact played a key role in that battle. Possession of one of these shards – scattered throughout the known universe – magnifies the abilities of the holder severalfold.

4500 B.C.

Discovery of the island continent of Sylt, thought to be legendary. And the rediscovery of the Faedra, thought to be a myth.

3434 B.C./3566 O.R./O P.C. (Paridian Calendar)

Pariden, one of the Elas’nir, constructs a portal enabling him to travel between worlds. He [DS1] arrives on Elemental, on the continent of Anthys, in the capital city of the great city-state Hallas, the site of the forge. His emergence from the portal seems to the people of Hallas like the descent of their gods to their world. Within the span of a few generations, it becomes an important chapter in the world’s cosmology.

Within the span of a few years, ancient Hallas is renamed Pariden.

3400-3000 B.C.

Pariden and other Elas’nir begin their exploration of Elemental, puzzled as to the source of the world’s magic.

Meanwhile, on the Arnor’s own homeworld, the Dred’nir, learning of Pariden’s successful construction of the portal, intensify their struggle against the Elas’nir, hoping to seize control of the gateway between worlds.

3406 B.C./ 3988 O.R/ 428 P.C.

Birth of Rox Janeel.

2988 B.C./4012 O.R./446 P.C. (Paridean Calendar)

Their powers augmented by a significant number of shards, the Dred’nir seize control of the portal. The first of them emerge in Elemental. Among their number are Curgen, Kir’Tion, and the Lady Umber.

Their arrival is also like a scene out of some cosmic mythos; a scene of terror, and slaughter. Hundreds of men perish; Pariden himself is killed as well. Realizing the source of the Dred’nir’s strength, one of Pariden’s most trusted lieutenants – the Elas’nir Tandis – leads a last desperate struggle against Curgen, hoping to gain possession of some of those shards for himself. In this, he is only partly successful.

He does, however, succeed in destroying the portal between worlds, preventing the arrival of further Dred’nir… and in the process, stranding himself and his fellow immortals on Elemental forever.

Rox Janeel of Pariden collects the stories of the Magi, which have been passed down orally over the Millenia, and those of the Titans, which he has lived through, into a single volume for the first time; this is the Hiergamenon.

2975 B.C.

Curgen renames Pariden Imperium and begins to order affairs in the east to his liking.

He sends Kir-Tion and Lady Umber to the jungles of Al-Ashteroth, seeking the source of the great magics once performed there by the warrior-priests of that ancient nation. Seeking control of the seemingly endless supply of magic in the world.

Men are increasingly enslaved in this task.

The immortals are now commonly referred to as titans. Curgen – and the most powerful of his lieutenants – are now called Dread Lords.

2800 B.C.

Among the hills and crags of the Spine of the Empire – the mountain range that runs diagonally through the Eastern part of the continent – resistance to the Dread Lord forms. The Free Cities of Valgona and Eldric are formed, and fall to Curgen’s armies. The resistance is driven (literally) underground, into the great tunnels that honeycomb the mountains; this underground world becomes known as Calebethon.

2300 B.C.

The Wrath of the Magicians.

A great force of mortal men, led by the two surviving Elas’nir – Tandis, and Talax - arises to resist the increasing spread of Curgen’s Empire. At the Battle of Engar’s Steppe, in the heart of the continent, the Dred’nir and their army are halted in their tracks.

An uneasy truce is reached. The known world – the continent of Anthys - is split into two rival spheres of influence. Free men, in the west. Dred’nir, and their lackeys, in the East. The dividing line is the Capacean range, roughly in the middle of the continent.

A thousand years of peace begin.

In the west, new cities, new kingdoms, new sovereigns arise. Along the western coast, the city of Coriopolis becomes the crown jewel in the most powerful of all the nations of men, Athica. A council of merchant Lords rule Ruvenna, the trading capital of the western world, while in ancient Zabril, a council of sorcerers emerges as the ruling force.

Tandis, and the surviving Elas’nir, fade from the sight of men.

In the east, revolt is the order of the day. Curgen’s Empire splinters; both Kir-Tion and the Lady Umber break away from Imperium, and begin the construction of Empires of their own.

The Lord Protectors’ Road (note name change) is constructed. It runs across the continent, from Coriopolis in the far west, along the Gandru River eastward to Capitar, and eventually through the Capacean range into the East, to Imperium itself. The road is sovereign territory, belonging to no nation. By mutual agreement between Curgen and Tandis – and, it is hinted at, through the powers of magic - no one who travels it can be attacked.

Curgen, however, is not satisfied with the status quo.

 

The second Age of Elemental: Age of Titans

1300 B.C.

The Dread Lord’s armies wipe out the last of the Free Resistance in the underground city of Calebethon. In the deepest, most hidden recesses of these caverns, Curgen constructs a laboratory, and begins to experiment. First on animals, including Dragons taken from the Isle of Sylt, and then on men. He twists the very stuff of their bodies; he transforms them into hundreds of other kinds of creatures.

Over the course of the next few centuries, in the hidden laboratory that will become known as N’it’va’ganesh, the various races that will become known as the Fallen are born.

1200 B.C.

Kir-Tion is not satisfied with the status quo either.

Frustrated with resistance to his own empire by the mortals under his rule, jealous of Curgen’s continually growing might, he conceives of a way to seize control of the power contained in all the shards, no matter where they are located.

Key to this plan is one particular Dred’nir – Tar-Thela, who has the unique ability to find the shards, and bind them to her in her mind.

Kir-Tion attacks her without warning, and removes her memories. He sends her out into the world then, on a quest to find the shards and gain their power for him.

1000 B.C.

Tar-Thela’s quest ends in success, of a sort. Much of the magic of Elemental is indeed absorbed into the shards. But an unexpected result occurs: the shards, once filled with magic, become rooted to the world where they rest, unable to be moved.

The race to control these shards begins.

During the next two hundred years, war between the Dread Lords – punctuated by scattered skirmishes between Curgen’s forces and those of the west – is the order of the day.

800 B.C.

After a great siege, Curgen slays Kir-Tirion at the battle of Al-Ashteroth, leaving the Lady Umber, whose seat of power is the city of Ythril, built on the ruins of the most powerful of all the ancient-sea faring kingdoms, Malaya, as his chief rival.

In the west, the kingdoms of Men are dwindling in strength, as mortals born after the capture of magic possess no magic. Tandis the Arnor organizes his fellow Elas’nir and men to resist the growing might of the east.

730 B.C.

In what had been the free city of Valgona, a boy named Hosten is born. He is the first Channeler – the first mortal to sense and control any shard he has ever touched.

730-630 B.C.

Timeframe for NEMESIS of the GODS.

710-690 B.C.

Inspired and led by Hosten, who has grown into a man, a sorcerer supreme, more powerful than all but a handful of Arnor himself, the cities of the Imperial Spine revolt, and throw off the yoke of Empire.

689 B.C.

The revolt reaches Imperium itself; taken by surprise at its strength, the Dread Lord is forced to flee.

Hosten marches into the City, and declares the age of the Titans has ended. He renames Imperium Pariden once more, and agrees to serve as First Councillor.

686 B.C.

Hosten’s son Morrigan is born. The proverbial bad seed; he inherits his father's ability, and a lust for power that cannot be quenched.

684 B.C.

Curgen and his followers – led by Magnir - consolidate rule in territory south and west of Imperium.

670 B.C.

They discover a way to block Channelers from accessing the shards under their control by building a special type of construct.

Curgen also discovers Tar-Thela, and decides to put her to use.

669 B.C.

The Emerald Queen, under Curgen’s control, enters Imperium in secret. She seduces Morrigan.

Curgen assigns the Dread Knight, Magnar to build an army to reclaim Pariden.

668 B.C.

Magnar and an army of the Fallen march on Pariden; Morrigan betrays and murders his father. The city falls; Morrigan declares himself Emperor; Curgen is content to be the power beyond the throne.

Pariden renamed Imperium once more.

646 - 400 B.C.

Morrigan's evil grows; he accesses the shards for ever darker, more twisted purposes. He appropriates Curgen’s laboratory for his own purposes; it is rumored that within the vast catacombs beneath the Spine of the Empire (henceforth commonly known as Morrigan’s Spine as well), all manner of experiments take place, and nature itself is twisted to the most foul of purposes - Morrigan's quest for eternal life.

What is not commonly known; in the process of exploring the tunnels in and around N’it’Vaganesh, Morrigan has come across a thing thought lost long, long ago. The Bane of the Dred’nir. Recognizing its importance, he constructs a chamber to hide it from Curgen, and the other Arnor.

375 B.C.

Resistance to Morrigan and his creatures grows; formation of the Azure Knights, a secret organization composed of warriors, channelers, and their relatives, all assembled under the aegis of Tandis, who has infiltrated the East, after having heard – ever so faintly, almost subliminally - the song of the Bane.

360 B.C.

Tandis befriends Magor, helps Dragons escape Morrigan’s clutches…

350 B.C.

Morrigan’s quest for immortality fails; he dies.

Curgen ascends the throne once more.

300-200 B.C.

Throughout the East, the Fallen, who have become powerful in their own right, begin to challenge Magnar and Curgen.

The Lady Umber co-opts some of these forces; she begins to gather them to her side. Her goal soon becomes clear; she seeks to succeed where Kir-Tion failed centuries earlier. She desires to control the shards of the Telenanth – all of them – for her own purposes.

200-50 B.C.

The Umbran Wars.

Lady Umber consolidates her power and territory, allowing the Fallen under her command to raise armies of their own, to shape alliances in a gradually tightening arc around Imperium and its territories.

98 B.C.

The Free Cities of the North rebel once more; a distant relative of Hosten’s, Amarian I, Amarian the Warrior, emerges as their leader.

15 B.C.

Within the city of Imperium, Curgen, his own influence and abilities waning, begins a project of his own. His plan: re-open the long-shuttered portal to the world of the Arnor. He seeks fresh allies; others of the Dred’nir faction. It will be a difficult task, taking generations to complete. More than time is required, however. Blood is a necessary ingredient; the stuff of Elemental itself. Thousands of men must be sacrificed for him to realize his dream.

10 B.C.

Tandis learns of Curgen’s plan. Unable to locate the Bane, he returns to the West, and begins assembling an army to confront the Dread Lord. Among his allies: Tar-Thela, the Emerald Sorceress, who he has helped escape Curgen’s clutches.

The stakes are nothing less than the survival of Elemental itself; Tandis fears that the energies Curgen is gathering will result not just in the opening of the portal, but a cataclysm of epic proportions.

3 B.C.

The great army of the west – five hundred thousand men strong – begins its march towards Imperium.

2 B.C.

Tandis attempts to convince the Lady Umber to allow them free passage across her territories; to persuade her that the threat Curgen poses is worth a temporary alliance between them. She suggests a private meeting between the two of them, near the city of Gemend.

Tar-Thela tries to dissuade Tandis from going; she is convinced the meeting is a trap. Tandis brushes asides her concerns.

Notes by Brad and Dave on this:

But Tar-Thela is right. The meeting is a trap; an epic confrontation between the Arnor ensues. It ends with the Lady Umber dead, and with Tandis vanished, apparently killed as well.[DS2] [BRW3]

Without his unifying presence, the great army of men breaks apart. Fully half those present turn back for home. Some engage the great host of Fallen Lady Umber had assembled; the fighting rages all through the summer and fall.

1 B.C.

With the coming of winter, Tar-Thela brokers a peace with the Lady Umber’s forces. They join, and together start the march eastward again, towards Imperium, intending to thwart Curgen’s plan.

0 B.C.

Under the command of Amarian III, the Free Armies of the North join forces with Tar-Thela and Lady Umber’s Fallen.

As winter arrives, the great host of men and Fallen arrive at the gates of Imperium, and attack.

It is an epic battle, involving the release of energies magical and mortal on a scale unseen in the planet’s history.

It is also, if you will, an alarm of sorts.

Deep within the planet, the energies of the being that were once Draginol are awakened by this release of power.

This is not just a massive explosion, though it is that of course - Tar-Thela is slain. Curgen is slain, Talax is driven mad – it is an extinction-level event.

Cities, civilizations worldwide are laid waste. Ninety percent of all life is lost. Korrel is reduced to a third of its former size. Its inhabitants, requiring a frozen climate to survive, are forced to seek refuge elsewhere. Sylt is reduced to a series of islands. Its inhabitants seeking refuge elsewhere. Anthys splits along the Capacean range, rendering the divide between east and west permanent.

Mountains become volcanoes; the sky darkens; the sun disappears. Wildlife, forests, jungles, farmland turn from green to gray. Life all but vanishes from the continent. Without food, people begin to starve. Within a span of weeks, civilization itself has broken down entirely.

In the west, the great Athican empire crumbles. The streets of Coriopolis run red with blood from rioting, and blue with sea-water as aftershocks from the Cataclysm swallow the city near-entire. In the south, the great temple-complexes of Zabril crumble.

In the east, the devastation – both natural and self-inflicted - is even worse. With their Titan masters gone, the Fallen turn on each other. Wholesale slaughter ensues; in the chaos, the remnants of the vast host which attacked Imperium set out for the Western Continent, and a chance at new life. Among their number; Amarian the III, as well as his daughter and heir, eight-year old Procipinee, who is herself revealed now as a channeler of uncommon power. Mere days into their journey – soon to be known as the Eternal March – they are forced underground, into Calebethon, where they are forced to confront horrors near-unimaginable.

 

The third Age of Elemental: Rise of the Channelers

The Titans (Elas’nir and Dred’nir alike) were gone giving the world an opportunity forge its own destiny. This destiny would be irrevocably tied to the fate of those mortals who would channel the trapped energies within the shards to do great deeds both benevolent and cruel.

 

5 A.C.

In the devastated interior of the Western continent, great caravans of roving barbarians arise to plunder the remnants of civilization. In response, Walderon, the Duke of Ruvenna, last of the great merchant-Lords of Serrane, hires a group of mercenary soldiers to help defend his city.

8 A.C.

Amarian III perishes at the Henge. The King’s life – and death - is chronicled in detail by Ezmir the Scribe in the account he has been keeping of the Eternal March; it will become an important chapter in the Third Book of the Hiergamenon.

19 A.C.

The survivors of the Eternal March at last reach the Western Coast, and the remnants of Coriopolis. A split arises in their ranks; some wish to rebuild Athica’s former capital; others, led by Procipinee, want to start anew entirely. The company parts; two months, and some two hundred miles to the north later, at a pristine, miraculously undamaged piece of coastline in the shadow of the Lesser Skarps, Procipinee founds the city of New Pariden, and declares herself Queen.

Within the span of a decade, thousands of survivors have joined her.

21 A.C.

Walderon orders the capture and training of slaves to supplement his army of mercenaries.

26 A.C.

Reestablishment of law in the city of Tan-takreet, at the northwest tip of Lake Zabril. The Drota – savage natives of the surrounding jungles – are driven out by forces led by members of the Miners Guild.

29 A.C.

Birth of Rand Markinn.

30 A.C.

The country of New Pariden formally established.

34 A.C.

Ezmir the Scribe founds the library at New Pariden; it contains a collection of rare manuscripts and artifacts brought on the Eternal March from the East, including items dating back to the days of the Empire of Hallas.

37 A.C.

The founding of the port city of Calder. Over the next few years, the city’s population explodes, fueled largely by trade from Ruvenna.

40 A.C.

Death of Ezmir the Scribe.

Walderon’s armies seize control of Calder.

48 A.C.

The miners guild extends their control to cities south along the shore of Lake Zabril.

52 A.C.

Death of Walderon; his son, Walderon II, becomes Duke of Ruvenna.

70 A.C.

In Calder, the first Freedom Games are held. The competitors are slaves gathered from every corner of Ruvenna’s growing trade empire; they compete against each other for a chance to win their freedom, providing, in the process, entertainment for the increasingly jaded nobility.

80 A.C.

The great Arena is built in Calder to house the games, which are now conducted four times a year, to massive audiences.

96 A.C.

The Century, captained by Rand Markinn of the Miners Guild – a name that by now is a misnomer, as the guild encompasses not just miners but traders and merchants as well – reach the ruins of the city of Zad-Zabril, at the southern tip of lake Zabril. There, they come across a scene out of nightmare. Hundreds of skeletons scattered across the city plazas; buildings stained with blood and gore nearly a century old. There is death-magic at work here; the new arrivals are split as to whether to turn back or continue south. Eventually – at Markinn’s urging – they continue on.

104 A.C.

Markinn’s ship – the Century – returns to Tan-takreet, laden with spices and exotic goods from the interior of the great jungles south of Lake Zabril. Markinn returns a changed man; along with him, he brings a channeler – a woman called Sanjo – who is not only his lover, but his constant companion. Within the year, he has built himself a great estate on the outskirts of Tan-takreet. His wealth grows a dozen fold, as rivals to his interests either cede advantage to him or disappear – or die – mysteriously.

110 A.C.

The leaders of Calder meet with Walderon III; they agree to a power-sharing arrangement, a revival of the Council of Lords that once ruled the traders of the Serrane Empire.

121 A.C.

Markinn establishes the republic of Gilden; to most observers, the newly-styled `Lord’ Markinn seems to have absolute power over his country’s doings.

Rumors begin to spread that Markinn has made alliance with the forces of death-magic… and that Sanjo is not only the true power behind Lord Markinn’s newly acquired wealth and might, but the personification of those forces.

122 A.C.

Birth of Relias.

124 A.C.

Birth of Magesta, daughter of Queen Procipinee.

128 A.C.

Irane, Tarth’s daughter, is born in Ruvenna. Menissa, Tarth’s wife, dies in childbirth.

136 A.C.

General Carrodus, commander of the Ruvennan Armies, seizes power from the Council of Lords. He names his new country Capitar.

One of his officers – a brilliant strategist, an equally adept swordsman – is a man named Tarth.

141 A.C.

Carrodus expands the boundaries of his Empire, by enslaving more and more of the local populace. Tarth refuses to enforce the General’s slavery or slaughter edict in the foothills to the south of the Gandru river; for his disobedience, he is made a slave himself.

145 A.C.

Lord Markinn announces his intention to dredge the Sulassi River, opening up a path for goods produced by the Miners Guild to reach the ancient port of Bantree, and the sea beyond.

148 A.C.

Death of Tarth. Irane, his daughter, seizes power. She is a masterful warrior; she is also a tactless, heartless ruler, who will come to be as despised by her people as her father was lionized.

149 A.C.

Procipinee sees visions of a rise of an Empire of Sorcery that is led by a Fallen Enchantress assigns her champion, Relias, to investigate.

150 A.C.

Relias’s expedition to the East.

Events of Book I: The Fallen Enchantress.

Relias learns that the heirs of the Dread have consolidated power and begun to build new empires. Kraxis, the lone bastion of men in the East has allied itself with the Fallen Empire of Magnar.

151 A.C.

Relias escapes from the East.

153 A.C.

The great rebellion; slaves led by Tarth rise up against their masters. The war lasts two long, bloody years: at the end of it, the slaves are granted their freedom, and territory south of the Gandru river to make their homes in. Worthless swamp, in the eyes of most, though events will prove those who believe that wrong.

155 A.C.

Queen Procipinee is unimpressed with Relias’s report. In response, Relias founds his own kingdom, Altar.

Events of Book II: The War of Magic

Events of Book III: Legendary Heroes

The invasion by the Fallen Enchantress is repulsed and the Kingdoms of the West begin to unify around Relias.

160 A.C.

Events of Book IV, Yoren’s Blade

The Fallen Enchantress solidifies her power in the East. Relias is unable to convince Procipinee to invade the East before Ceresa consolidates.

180 A.C.

The Confederacy of the Three Kingdoms – a confederacy formed by the banding together of Gilden, Capitar, and Altar - is established. New Pariden is excluded.

204 A.C.

Events of Book V: Empire of Sorcery

Ceresa successfully unifies all of the Empires of the East under her rule.

206 A.C.

The Empire of Sorcery captures the Henge.

231

Pariden falls. Procipinee, wholly ruined both in body and in spirit plots a final revenge. Only Altar remains free from the Empire of Sorcery. Magesta turns against her mother, unites with Relias and successfully cast the spell of Making to bring down the Empire of Sorcery.

232

Magesta and Relias wed

270

A mysterious hero rises in the furthest West.

Events of Book VI: Wrath of a Vanquished Kingdom

300

Faedra begin to inhabit hidden places in Anthys.

440

Birth of Galor to Magesta/Relias

455

Relias and Magesta face off against the Black Sorcerer, a villain of immense power and cruelty. Both Relias and Magesta fall at his hand. He is fought to a stand-still by young Galor. The Black Sorcerer retreats into the East.

460

The Black Sorcerer finds “Curgen’s Bane” and uses it to begin obliterating the shards to capture their essence.

Events of Book VII: The Sorcerer King

702

In the east, the rise of Empire once more. Forces gathering, massing; a storm on the horizon. Rumors of the return of the twisted Arnor Talax surface.

800

Tandis the Arnor emerges with the public persona as the new captain of the Azure Knights.

1010

Events of Book VII: Destiny’s Embers

1012

Events of Book VIII: Curgen’s Bane

1013

Events of Book IX: The Last Mithrilar

Next Generation Strategy Games are coming: Oxide’s Nitrous!

Published on Thursday, December 26, 2013 By Brad Wardell In PC Gaming

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Greetings! I hope you had a Merry Christmas.

Preliminaries

http://youtu.be/QIWyf8Hyjbg

(note that the video demo of “Star Swarm” was from November, it looks even better now, we were able to throw that together in basically a month or so with Nitrous).

Now…

I have a confession to make. For the past year I’ve been seeing other people.  Don’t get me wrong, I still love Stardock. It’s what I still spend most of my time on. But as the next couple of years are going to make apparent, the game industry has entered a new age.  The age of 64bit, multi-core games has finally arrived.  And I’m lucky enough to be able to work with and help some of the best talent in our industry convert the potential of this age into actual new games.

Two gaming genres in particular are poised to leap ahead thanks to having more memory and more cores available to developers:

(1) Strategy games.  Strategy games hit the 32-bit memory limit a decade ago.  That’s because unlike a first person shooter, we have to keep the entire game world and all units in memory all the time. As a result, strategy games have had to get simpler and simpler in order to be visually competitive.

(2) Role Playing Games. Role playing games, in order to be visually competitive, have had to switch to being in first-person mode.  But with 64-bit and multiple cores combined with a new engine that utilizes them we can create living breathing worlds of massive scope and depth.

How we got started

About 18 months ago I was talking to friends of mine who had developed the engine for Civilization V. Everyone in our industry is painfully familiar with hard limit of 32-bit memory and the old DirectX 9 age limitations.  

Unlike my friends, there was nothing I could do on my own about it. I couldn’t write a 3D engine to save my life. But they had been giving the problem a lot of thought. The problem they faced was that starting a new company that would take multiple years to create a new 3D engine was very risky.  How would you explain to people why you didn’t just license Unreal or Unity or something else?

This is where combining our capabilities together has made something wonderful happen. As the CEO of Stardock and principle stock holder, I have the opportunity to still take risks. Except, in my mind, I didn’t see it is a big risk because I knew the people involved.

Oxide is born

So a little over a year ago, in secret, we started a company called Oxide Games.  Our mission: to build a next-generation 3D engine that can handle  thousands of high fidelity objects on screen simultaneously. The goal would be to be able to show a battle from say Lord of the Rings with the same fidelity and same quantity of units but in real-time.

The rendering system would be different as well. Since we were starting from scratch with multiple cores, 64-bit and DirectX 11 as basic requirements, the team could design an engine that rendered the same way that CGI in movies are rendered except in this case, in real-time.  As a result (and you really have to see it to believe it) the actual visuals look…different than what you may be used to seeing in a game. Even in the Star Swarm demo, which is a very simple, quickly made example, the movement, the lighting, etc. look like a movie scene rather than a computer game. There is no particle effect system. Instead, every laser blast, every light, every effect is an object. 

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Click on this to see a larger version. Notice how things look blurred? That’s not me moving the camera. It’s motion and it’s not a post-processor effect.

 

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With SWARM (i.e. every core gets used) you can do cool things like have moving turrets on every ship in the universe with their own physics. Look closely at this shot.

The team in action

To give you a better background on the amazing engineering talent at Oxide check this page out: http://www.oxidegames.com/about. 

For instance, Dan Baker was the guy who led the effort at Microsoft on HLSL for DirectX 10 which is what our industry uses now.  Tim Kipp has developed 3D procedural engines for Microsoft, Firaxis and the military. You’ll be hearing a lot about procedural based content generation in the next few years. If 64-bit/Multicore is today’s revolution, procedural generation is the one on deck.  Marc Meyer is the guy who largely invented the technology that many of us in the industry have borrowed from in terms of how to create dynamic user interfaces in games. As someone who’s passionate about user interfaces (don’t confuse UI design with the underlying tech that makes them possible) I can tell you that what Marc has done is crucial for game developers. Historically, making UI in games has been a huge pain. Marc’s work is making UI creation a treat. Brian Wade was my counterpart at Firaxis. He was the lead developer on Civilization V and is specialized in AI engineering (what AI do at Stardock is slightly different in that I’m responsible for the engineering and the design, at Firaxis their AI structure was a bit different).  Brian is a much much better developer than I am.

Last Fall, Stardock announced that Derek Paxton was taking over day-to-day leadership of Stardock Entertainment. Now you know why. Derek’s amazing talent as the head of the studio allows me to work on projects like Oxide. For the next 2+ years, I’ll be the “interim CEO” of the company while we take Nitrous and turn it into something that can be licensed to third parties (we’re not remotely ready for licensing yet) as well as make it into something that Stardock and its studio network are able to utilize to make truly awesome new games. 

Random Christmas Time Thoughts

Published on Wednesday, December 25, 2013 By Brad Wardell In Life, the Universe and Everything

I don't know about you but when I get time off of work, I end up thinking about lots of random things.

In no particular order:

  • Very proud of the people my kids are becoming.
  • 20 year wedding anniversary is in a few months. Gotta start thinking about what to do about that.
  • Very excited about some January announcements Stardock will be making
  • I wish I had more time for skinning
  • I am addicted to Battlefield 4.
  • I suck at Battlefield 4
  • I am grateful for the friends I have.
  • I wish I had created an alias to debate and participate on our forums rather than making people uncomfortable by posting as myself.
  • We're taking care of Paul Boyer's (GalCiv III lead designer) dog for the break. She's incredibly sweet.
  • Soren's new game may be the funnest game I've ever played and yet I have no way to describe it as there's nothing similar.
  • I can't believe how good the development tools have gotten over the past few years.
  • I need to tell Spyed (deviantART) that my sons are using his site independently of me.
  • The Russian Tortoises ate all the foliage in their terrarium while I was in Maryland last week.
  • I need to wrap the bee hives still for the Winter. They don't really need it but it helps keep them warm.
  • It was probably a bad idea to give myself a haircut yesterday. 

 

Ignore trolls at your own peril

Published on Tuesday, December 17, 2013 By Brad Wardell In Everything Else

imageWhat do you do if your troll husband gets banned from a forum for being an obnoxious dick? Well, most people might ask their husbands what has gotten into them. Why would they put so much effort to alienate people that they would get kicked out of a forum that they’ve spent years on?

But if you’re Angie Gallant and you run a site dedicated to smearing other people, you respond by putting up a fake review of the book written by the person who was the target of your husband’s trolling. In Crazy Land, this apparently makes sense.

Angie Gallant, aka The Unamommer managed to summon enough bile to write a multi-page trashing of my little fantasy book I had written.  Let me emphasize this, she chose to target me specifically because of her husband’s obsession. I had done nothing to her (or her husband for that matter).  To this day, I have no idea how I became the focus of their family’s obsession.  Since 2010, she’s only had time to crap on 3 books (including mine) so the choice of going after me was no coincidence. Her husband got banned, she decided to blame the victim of her husband’s relentless trolling and spew forth her venom in a review that was presented as objective to the unwary.

One could almost respect her misdirected bile if it weren’t so petty, small and nasty.  While one could argue the strengths and weaknesses of the book all day, I will say this: Her venom is mostly directed at the grammar in the book and a political subtext that only exists in her imagination. Mind you, this is a book that was edited and published by Del Rey and had the same editors as Game of Thrones.  Anyone, including myself, can pick out bits and pieces of the book to ridicule but the same can be said for pretty much any book.  She doesn’t really target the story or the characters very much.  One hopes she hasn’t read Huckleberry Finn or we’d need to get her a fainting couch.

While it’s pointless to discuss the subjective merits of my book, I think it’s safe to say that the average reader would probably find her criticisms much more enlightening if they knew that they were written in response to her husband’s banning from a popular gaming forum. 

To illustrate some of the absurdities of her “review” let me point out a few lines from it to give you a taste.

Yes, he wants to build a border fence to keep the dark people and mutants out, and if that doesn’t work, he wants to burn the magical bridge.

If you’re bat shit insane enough, I suppose anything can be read into everything. In the book, there is no fence. There are no mutants. The people she represents as “dark people” are actually very light gray. I suppose you could call the bridge “magical” in the sense that the bridge has enchantments on it to make it more robust. 

So how does her interpretation match with the actual book? You have a continent that has been split into two. On the West side are the Kingdoms of Men and on the East side you have light-gray skinned beings called the Fallen.  Think of them essentially as Orcs from that well known white supremacist series called Lord of the Rings.

Now, you might wonder, how did she somehow imagine this story as some sort of illegal immigration allegory? That brings us back as to why her husband (and later her) got banned. There are right wingers. There are left wingers. And then we have…well I don’t know how to describe them. But to them, everything is seen through the eyes of politics.

To give you an idea, our olive-skinned hero is described as a “minority”. I kid you not. On a fantasy world we now have identity politics.  Here’s a quote:

There’s also the Handsome Knight Who Is Secretly A Titan and the Token Member Of The Minority With Special Powers…[emphasis mine]

A “Token Member Of The..” Now, I want to point out here that we have someone who’s lampooning my book because of my grammar while At The Same Time Is Capitalizing Every Word In A Sentence. I could go into some detail that most of her grammatical trashing has to do with the inner monologues of characters who speak in their own distinct ways but that would be too easy.

Let’s imagine a book where the good guys have built a fortress, let’s call it Minas Tirith. The fortress is built to keep an eye out for any hint that the bad guys, long defeated, might come back.  A normal person would probably not think twice about that.  But if you’re a left-wing moonbat you might write:

There’s even a point where one character, the lord of a white person keep built on the non-white people continent, has thoughts on how he would like to resolve the matter. [emphasis mine]

That’s an actual quote. The evil white people are stealing land from who? The native Elementians? What?

You see, in her mind, the land is divided based on skin color.  We have white people and “non-white” people (even though the Fallen are actually lighter than most of the Kingdoms of Men in Elemental and in fact some of the Kingdoms of Men are very dark skinned but that wouldn’t fit her narrative).  She probably realized at some point that crapping on the book for sentence structure of the inner monologues of different characters was too ridiculous to swallow and thus had to insert some bizarre racist/bigot subtext in order to justify her screed. 

What’s funny is that I’ve seen her and her friends talk about how it’s not cool to go after people in “real life”.  Apparently, that rule didn’t apply to me. I mean, I deserve to be hated because, I…because…um, I don’t share her political views I guess (I’m one of those evil libertarian types – look out or I’ll advocate that the government not do anything to you!). Therefore, I deserved to be trolled on a video game site and when her husband got banned for it (not at my request mind you, I had nothing to do with his banning) she decided to try to strike at me in a way that would hit home. 

So why do I bring this up now? Because, ironically, 3 years later I still hear bullshit from people who hear I wrote a “racist” book.  My fun little fantasy book, was twisted by her and her ilk into being something it’s not.  I had years and years of notes and concepts for the book in question.  It is a world and a story that I’ve long wanted to share and it has nothing to do with politics or race.

While I suspect she’s incapable of any degree of empathy, can you imagine how exciting it would be to have a book you’ve dreamed of writing be published by Random House only to have someone orchestrate a trashing of it because their husband got banned from a forum after they, for reasons no one understands why, trolled you for months?  It’s not like I did something to these people. 

In my career I’ve dealt with a lot of criticism. Some justified, some not. This was a case where someone went out of their way to target me in the hopes of harming me well outside some forum discussion.  And guess what? It worked. Congratulations.  Her and her friends managed to get my book review score down to 3 stars.  I have no idea what score my book would have “naturally” got.  But a half dozen 1-star reviews, led by her husband and with followers from her blog certainly ensured we’d never find out.  At various times, I considered organizing a counter to it. With millions of people to reach out to, it would be relatively easy to get a couple hundred positive reviews. But I decided not to. Whatever score it got, trolls and all, is what it got. I won’t even link to it here to emphasize I’m not trying to encourage reviewing it (it’s irrelevant now, 3 years on, nobody cares anymore about the book itself).

Anyone who’s played any of the Elemental games knows there’s no political overtones to them.  You could criticize it for not innovating on the classic fantasy tropes (Trogs and Urxen being various types of Orcs for instance) but sometimes a cigar is just a cigar.

What amazes me, is that someone who is supposedly a functional adult, a parent even would take the banning of their husband’s as an opportunity to put time and energy into trying to harm someone who had done nothing to her or her husband.  In hindsight, I should have vigorously responded to her disgusting, obnoxious and petty review.  You can’t let this crap stand or else it’ll take on a life of its own. It’s not a mistake I’ll be repeating.

Galactic Civilizations III: December Update

Published on Monday, December 16, 2013 By Brad Wardell In GalCiv III Dev Journals

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Greetings!

I just wanted to give you guys a quick update on where things stand with Galactic Civilizations III.

Internally, the game is fully playable at this stage (except the AI is really stupid at this point as we won’t really get started on that until January). 

While this isn’t a promise, we anticipate the Alpha version being made available in late February.  Those of you with Founder’s Elite access will receive a Steam code around that time and be able to download it.  We expect the beta version (the standard Founder’s Edition) will go out in the Spring.

The Alpha version will be very rough still, as you can imagine. Here’s what it WILL NOT have in it:

  • Ship Design
  • Different tech trees per civilization
  • The cool reporting stuff
  • Multimedia (i.e. no cut scenes, etc.0
  • No fleet battles (battles will be handled automatically on the main map ala Civilization or GalCiv I)
  • No diplomacy (it’s war all day, all the time).

In many respects, it’ll be a very different game since it’s a pure war game.

However, the Alpha WILL HAVE:

  • Multiplayer
  • The core game mechanics (minus the ones I mentioned or ones related to the ones I mentioned)
  • Some basic AI intelligence at war fighting

Now, in the past, we tried to make the betas not fun.  However, this time around, we are striving for the alpha to be playable even though it’ll be extremely limited. But we are going to try to treat each phase of the game’s development as a test of the game’s fun. We are not going to treat it as a painful crapfest (which is what we’ve done in the past with our other games). 

In other words, the alpha is not designed as a technology preview. The Founders should absolutely post their complaints on game play and fun levels as long as they keep in mind that the other stuff (fleet battles, diplomacy, trade, culture, etc.) are on the way.

Cheers!

Maryland here I come

Published on Saturday, December 14, 2013 By Brad Wardell In Stardockians

My day job is in Michigan at the Stardock building in Plymouth (just outside Ann Arbor).  But we’ve got a bunch of activity going on in the Baltimore area with the launch of Oxide Games and Mohawk Games.

Rather than living in hotels for weeks at a time, I decided that we would buy a house in Maryland (Towson).  If you know any game developers or artists in Maryland who are looking to work on really cool stuff, apply here: https://www.stardock.com/about/careers.asp

Ignore what the page says, it just hasn’t been updated.  If you’re a game developer or an artist with a lot of experience looking for a place that provides a lot of job stability (we’re 20 years old and on with almost no turn over) then look us up! The closer to Towson MD or Plymouth you are, the better.

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