Brad Wardell's Blog


Rewarding Early Adopters in the age of the STEAM SALE

Published on Wednesday, April 6, 2016 By Brad Wardell In Escalation Dev Journals

Ashes-5K-BoomOur new real-time strategy game, Ashes of the Singularity is out.  Stardock hasn’t released an RTS since 2008 Sins of a Solar Empire.  Like Sins, Ashes is a massive scale RTS.  It’s not about actions per minute, it’s about your global strategy as you battle for a planet (heh, except on the tiny maps of course).

The good news: Ashes is a hit. Sales are excellent and the reviews are, so far, universally positive from reviewers.

The bad news: Since the release of Sins of a Solar Empire, the market has changed dramatically.

When you buy a game brand-new nowadays, you know, at some level, that it’s going to go on sale for a steep discount.  To give you some understanding: While Ashes quickly passed the 50,000 unit sales within the first week, the WISH LIST mark on Steam crossed 200,000 units.  What does that tell you?

How do we reward early adopters

We have some ideas on how to address this.  The first, and I hope, the easiest to do (depending on the Steam rules) is to make certain DLC free to everyone who currently has the game.  So people who bought your game at release for $50 or $30 or whatever your price point is will start getting DLC that is simply added to their account but made say $4.99 after to those who come later (who got the game on sale).  These wouldn’t be anything critical to the game.  More maps. More scenarios. More skins. That sort of thing.  The kinds of things people usually expect in DLC.

What say you?

Post in the comments what you think of such a system.  How do you feel about the evolution of the PC gaming market place?

How to get Ashes: [Get it via Steam/GOG/Direct/GMG]

 

 

More screenshots:

 Ashes-5K-UI ashes-5k 

Ashes-5K-Ice Greatbattle

Balance Changes Preview: 1.01

Published on Tuesday, April 5, 2016 By Brad Wardell In Ashes of the Singularity

Just a head's up:

+ Your Nexus now provides 2 metal per turn (instead of 0)

+ Controlled metal deposits provides 0.5 metal per tic instead of 1

+ Meta extractors add +1.5 metal per tic instead of 1

+ PHC Brute max velocity increased from 118 to 120

+ Engineer max velocity reduced from 200 to 180

+ Artemis max velocity reduced from 84 to 80

+ Zeus max velocity increased from 95 to 96

+ Reaper max velocity increased from 97 to 110

+ Constructor max velocity reduced from 202 to 190

+ Avenger max velocity reduced from 98 to 80

+ Mauler max velocity increased from 120 to 125

+ Drone Bay construction time reduced from 90 seconds to 60 seconds

+ Orbital Nullifer metal cost reduced from 750 to 600

+Armory radioactive cost reduced from 100 to 90

+ Armory build time increased from 30 seconds to 45 seconds

+ Capital ship factory cost per second for construction reduced

+ Capital ship factory time to build increased from 120 to 180

+ PHC Power Regulator time to build reduced from 60 seconds to 40 seconds

+ Orbital Command resources per second cost increased

+ Orbital Command build time reduced from 180 to 120 seconds

+ Weapons Lab radioactive cost increased from 240 to 360 total

+ Weaspons lab time to build reduced from 180 seconds to 120 seconds

+ Quantum Relay cost reduced slightly, build time reduced from 90 seconds to 70 seconds

+ Substrate Annihilator fixed gun shield regen increased from .5 to 1

+ Substrate Drone MRV (whose splash damage was recently reduced) radioactive cost r educed from 240 to 180

+ Advanced Assembly construction per second cost reduced while time to build incresed from 120 to 180

+ Quantum Archive cost reduced

+ Substrate Drone Orbital cost per second incresed but time to build reduced

+ Substrate Power Regulator cost per second increased bu time to build reduced

+ Gateway cost per second cost increased but time to build reduced

 

Units:

+ Artemis HP decreased from 500 to 400

+ Apollo HP increased from 500 to 600

+ Archer HP reduced from 90 to 75

+ Brute HP reduced from 100 to 90

+ Medic HP reduced from 500 to 400

+ Engineer HP increased from 90 to 120

+ Engineer Buid time decreased from 30 to 25 seconds

+ Engineer cost per second to build increased

+ Substrate Overmind "brain whale" HP increased from 2000 to 3000

+ Substrate Retributor max shields increased from 4000 to 5000

+ Substrate Retributor shield regen rate increased from 5 to 8 per second

+ Substrate Avenger HP reduced from 350 to 300

+ Substrate Avenger max shields increased from 250 to 300

+ Substrate AVenger shield regen increased from 8 to 10

+ Substrate Mauler HP increased from 100 to 200

+ Substrate Mauler Max shields increasd from 900 to 1000

+ Substrate Destructor max shields reduced from 600 to 500

+ Constructor shields increasd from 50 ro 80

+ Martyr max shields reduced from 80 to 60

+ Reaper max shields reduced from 100 to 90

+ Sky Cleaner build time reduced from 28 to 24 seconds

+ Dominator build time reduced

+ Punisher build time reduced (120 to 100)

+ Substrate air scout vsision increased from 900 to 1000

 

Weapons:

+ Mauler's Hyena Cutting Array cool down reduced from 4.9 to 2.4, duration of beam increased from 1.6 to 1.8, damaged reduced from 120 to 101

+Avenger's Mayhem Cannon cool down reduced from 8 seconds to 6 seconds

+ Archer's rocket damage decreased from 80 to 75

+ Brute's volley decreased from 5 shots to 4 shots

+ Zeus's laser cannon damage increased from 50 to 75

+ Zeus's Chain Lightning cool down reduced from 8 to 7

+ Mauler's backup cannons cool down reduced from 3.5 to 2.8 but number of shots reduced from 4 to 2

+ Avenger's plasma hose cool down reduced from shots reduced from 8 to 6, accuracy increased to 75% (from 60) and damage increased

+ Avatar's plasma stream cool down reduced from 12 to 8 seconds

Orbital Abilities:

+ Plasma storm cool down increased from 10 to 30 seconds

+ Orbital strike cool down increased from 30 to 60 seconds

+ PHC Amplify abilty cool down reduced from 5 seconds to 1 second

+ Call Avatar cool down reduced from 20 seconds to 10 seconds

+ Kill orbital cool down increased from 5 to 30 seconds

+ Destonate orbital cool down increased from 30 to 60 seconds

+ Overcharge orbital cool down decreased from 30 to 12 seconds

+ Boost orbital cool down reduced from 30 seconds to 1 second

+ Creeps no longer regen their shields

Feel free to discuss.

 

Please review Ashes of the Singularity

Published on Thursday, March 31, 2016 By Brad Wardell In Ashes of the Singularity

Hi guys,

Whether it be a positive or a negative review, we'd love to get some reviews of the game from people who have spent time with the game.

We'd really really appreciate it.

Post-release reviews count more towards the review score than early access reviews so if you've got an early access review you may want to update it.

To review go here: http://store.steampowered.com/app/228880

You may have to scroll down slightly to see the review field.

Thanks!

I hate forum editors

Published on Sunday, March 27, 2016 By Brad Wardell In Personal Computing

How many times have you written something amazing in a forum editor only to have the page crash/disappear/self refresh?

Just happened to me. I must have had a 3 page article I was writing regarding debugging technology just go poof as the forum page refreshed.

GRRR.

Ashes going gold

Published on Wednesday, March 23, 2016 By Brad Wardell In Escalation Dev Journals

After 3 years, Ashes of the Singularity is about to go gold. It’s been an amazing journey both as a team and with our community of players.  I

On March 31, 2016, we will see how the general gaming public feels about our creation.

Ashes of the Singularity: Typical performance

Published on Friday, March 18, 2016 By Brad Wardell In Escalation Dev Journals

Below is a table of common video cards as well as how well they do at 1920x1080 with high graphics settings.

Note, these aren’t official but rather a sampling of our Benchmark data from March 2016.

 

 

Video Card Avg FPS (DX12) Avg FPS (DX11)
AMD R9 Fury 69 48
AMD R9 290 64 43
AMD HD7900 41 30
GeForce 980Ti 66 54
GeForce 980 54 50
GeForce 970 46 43
GeForce 780 44 40
     

 

You’ll be able to go to https://www.ashesofthesingularity.com/metaverse#/ladders/benchmark/overall/Crazy_1440p?viewType=myself and sift through this soon enough. Smile

Galactic Civilizations III: Spring is coming

Published on Wednesday, March 16, 2016 By Brad Wardell In GalCiv III Dev Journals

Greetings!

HermesThe team is about to put v1.7 into public beta.  This new version will be the single biggest change to GalCiv that we’ve probably ever made in a .update.

So what’s the big deal with 1.7? We’re redoing the way starbases are managed.  Starting with 1.7, players can click on a starbase, choose what they want to build and then send out an order to the shipyards that sponsor them and mini-constructors will be produced and automatically sent to the starbase. 

Obviously, that’s not the only change in 1.7 but that’s certainly the headline.  More sorting options for ships, general AI improvements, some multiplayer love, and lots of other goodies are part of 1.7. 

So the first beta will be this week.

Ashes of the Singularity guide for Total Annihilation players

Published on Wednesday, March 16, 2016 By Brad Wardell In Escalation Dev Journals

 

Coming from Total Annihilation? Ashes is very different in many respects but some of the units have some similarities.

 

 

PHC Arm Purpose
Brute Flash A tough little unit that shoots out plasma bolts
Artemsis Luger Mid-range artillery unit
Cronus Merl Long-range artillery unit
Zeus Panther Zeus is designed to take out swaths of units, it’s..kind of similar to the Panther though the Panther was lightly armored.
Archer Samson Inexpensive ranged rocket unit.
Nemesis Penetrator Slow moving, slow firing sniper style unit.
Medic Constructor Not quite the same but can provide healing
Hermes Jeffy Fast scout unit
Apollo Phalanx Anti-air
Hyperion Krogoth Area dominator
Prometheus Krogoth Capital ship killer

 

Not a perfect list but hopefully enough to get you started.

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