Brad Wardell's Blog

Star Control: Origins Prelude 6 of 13: The Ships of Star Control

Published on Monday, August 6, 2018 By Brad Wardell In Star Control Journals

Not all ships are created equally.  This is particularly true for the ships of Star Control itself.  In the year 2088, the United Earth Advanced Space Vehicle Program (UEASV) had done its best given the politics involved.  But ultimately, what Star Control starts out with is a ship with very much the capabilities that a ship in 2088 would have, which is to say: it can... turtle around the solar system.

The first long-range ship program - the Vindicator program - was designed to allow the ship to be frequently updated with new modules.  Because the ship was designed to handle technology from different nations such as the United States, China, Russia, Japan, Germany, France, Brazil, etc. the interfaces are remarkably flexible.

Ironically, this need for flexibility has also made the Vindicator class well suited for plugging into alien technology that arrives...


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Trademarks vs. Copyrights - A layperson's guide

Published on Sunday, August 5, 2018 By Brad Wardell In PC Gaming

Every day, more and more people are becoming aware of intellectual property. As a software developer, this is great!

When I started my career, I routinely ran into people who couldn't understand how someone could justify $100 for a piece of software when it only "cost" $5 to produce it because they didn't understand the concept of intellectual property.

Unfortunately, enough people know just enough to get themselves into trouble.  So in this article I will try to walk lay people through two of the three major types of intellectual property (the third being patents). 

Note, I am not a lawyer.  This article is not providing legal advice and if you have specific legal conclusions you want researched, you should speak to a qualified intellectual property lawyer. 

What is "IP"?

IP can refer to trademarks, copyrights, patents and other forms of intellectual property.  A trademark is IP.  A copyright is IP.  A  patent is IP.


Copyrights protect original works of authorship from being copied.  It's pretty straight forward.  Original. Works. Of Authorship.  Is that that thing a copy of that other thing?

Songs, poetry, movies, computer software and even architecture are protected by copyright.   Copyright does not protect names, facts, ideas, systems, recipes or methods of operation.

A copyright comes into existence the moment you create something that could potentially be protected. You don't have to file something to have a copyright.

You can't copyright an idea. You can copyright an expression.

Here's a simple example:

You can't copyright a cake recipe.  If I make a cake following a recipe and you make a cake following the same recipe these are two different cakes because they are both unique expressions of that recipe.  On the other hand, if we had a machine that could duplicate your cake then those cakes would be copies.

At the end of the day, a juror is ultimately asked "is this a copy of that?"  That means thing A and thing B are put next to each other and if thing B is substantially similar, then it's a copy.  Substantially similar doesn't mean just "similar".  It means that one is pretty obviously a copy of the other.

More reading: 

A good rule of thumb to follow on whether something is copyright infringement is to simply ask yourself: Is this a copy of this other thing?  Not similar. Not inspired by. Copied.

Famous Copyright Lawsuits

The question usually asked of jurors: Would a typical person recognize A and being B?

Sims Social vs. The Ville (EA vs. Zynga)

Rogers vs. Koons (Photography)

Star Wars vs. Battlestar Galactica (Too similar?)

My take

  • The Sims Social vs. The Ville are too close to call for me.
  • Rogers vs. Koons was pretty obvious copyright infringement to me
  • Fox would have lost the case handedly, BSG isn't a copy of Star Wars.


A trademark is a word and/or symbol to identify goods and services from one seller from another to prevent consumer confusion over the source of those goods and services.

Trademarks exist protect consumers and to contain the good will and reputation of the seller of goods and services.  "X: The name you trust!"

If the question is whether something is associated with something else or if people will "believe" something is actually something else, you are in the land of trademarks.

More reading:

Famous cases

Adidas vs. Forever 21 (the case of confusing shirts)

Starbucks vs. Freddoccino (the case of stealing good will)

Superhero (Marvel and DC have trademarked the word Superhero)

My take

It's pretty rare for a trademark case (within the US) to involve someone actually using someone else's trademark to associate their new product and service with most cases involve third parties trying to pawn off on what they believe is the good will and reputation of their mark.

  • In both the Starbucks and Adidas cases, the argument seemed to be that people associate the stripes or the name+design of the drink with their mark and thus are benefiting from the good will and reputation of the former.
  • Superhero is way above my head. No idea.



On the Internet, everyone thinks they're a lawyer.  And sometimes, even general practice lawyers will opine on IP without really knowing much on it. 

I'm obviously not a lawyer but I have been through millions of dollars of IP litigation over the past 20 (mostly those patent trolls you hear about but multiple trademark and copyright suits as well).  

The very first IP lawsuit I was involved in was with Entrepreneur Magazine.  We had a video game called Entrepreneur and they argued that people would be likely confused into thinking our game was related to their magazine.  We settled and hence The Corporate Machine was born.  Would we have won if we had gone to court? Even today, I have no idea. You tell me.  It wasn't worth spending millions of dollars on though.

Anyone who tries to tell you they know the outcome is only showing they have no idea what they're talking about.  A better analogy would be to think of it as weighted dice.  When you're dealing with the courts, you are dealing with human beings and while different cases have better odds of success (No, you can't call your OS "Lindows") or failure ("No, Battlestar Galactica is not a copy of Star Wars") there's no sure thing.

Which is why a layperson's guide like this will get you 75% of the way because the last 25% of the way is largely dice rolling:

Copyright: Is X a copy of Y? Put them next to each other or describe in detail the two or list the source code of both, are they substantially similar? (i.e. a copy?)

Trademark: Would the average person familiar with the subject matter be likely confused into believing that X and Y are connected?

Star Control: Origins Prelude 5 of 13 - The Aliens of Star Control

Published on Monday, July 30, 2018 By Brad Wardell In Star Control Journals

For most people, Star Control: Origins will be the first Star Control game they've ever heard of.  But long ago, back in the DOS days, there was a trilogy of Star Control games.

The first Star Control game was essentially a Space Wars style game with a strategy layer. There wasn't really any "lore" with it.  The second one, my favorite, was Star Control II: The Ur-Quan Masters. This game was filled with an epic lore that dated back over a quarter million years. The third one, Star Control III: The Kesari Quadrant, took its own direction, which many fans have since come to not care for.

When we began working on Star Control: Origins we had the challenge of deciding what was and wasn't canon in the Star Control universe.  Ultimately, what we decided was to make Star Control a multiverse.  Thus, Star Control II took place in what we call the Ur-Quan universe.  Star Control III takes place in the Kessari universe, and Origins takes place in the Origins universe.

Early concept of the Xraki

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Star Control: Origins Prelude 4 of 13 - The Mid Spur

Published on Monday, July 23, 2018 By Brad Wardell In Star Control Journals

Star Control: Origins is a space action adventure game.  You are the Captain of a ship with a mission to protect Earth and explore the galaxy. 

From a technical perspective, Star Control is a story engine.  We don't generate new quests.  Instead, we are looking to populate a deep and rich world with hand-crafted Sci-Fi stories.  But we won't be doing it alone.  Much of our effort has been to create consumer (i.e. user friendly) apps like Adventure Studio, the City Crafter, and the Ship Designer, so that people can create compelling stories to share.

Of course, our job is to tell the first story: Star Control: Origins itself, starting in 2088. Over the past four years, we've written a lot of stories.  And while the main mission might "only" take 20 hours to complete, that is not the end of the story.  It's a big galaxy out there.  And mind you, this is just our universe.  People will be able to travel to completely different universes as well with their own stories and characters.  But it is also our hope that fans will want to help flesh out this universe with us over the coming years.

To understand how big our playing field is, let's talk about our setting: Orion's Spur.


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Realism vs. Fun II: Planets

Published on Saturday, July 21, 2018 By Brad Wardell In Star Control

Making alien worlds is very fun.

But how realistic do they need to be for players to have fun? In Star Control, we've opted for cool over realistic since, in all likelyhood, most planets are either just big rocks, big ice balls, or balls of gas.  So having worlds made out of diamonds and rubies and gold and iron and other weird things allows players to constantly discover new things to explore.


Star Control aliens and music return!

Published on Friday, July 20, 2018 By Brad Wardell In Star Control


I am pleased to give you a head's up that for those who have pre-ordered Star Control: Origins that we will be including a host of additional DLC as part of that purchase. 

As some of you know, Riku Nuottajavi and Dan Nicholson, the two primary composers from Star Control II, have signed on with us to bring the Star Control II music to Star Control: Origins.  With the help of our long-time collaborator, Mason Fischer, we have begun to remaster, remix and in some cases completely recreate the classic songs with today's audio fidelity.

We are also going to be including some of our favorite tunes originating with the new Star Control aliens debuting in Star Control: Origins.

As some of you know, the Chenjesu didn't appear directly in Star Control II so they received a brand-new theme just for this DLC.   In the case of the Arilou, Dan Nicholson did the original in Star Control II and Riku has composed a new mix of it here.

Star Control: Origins is still at a pre-order price of $31.49 (it'll be $39.99 at release).


Realism vs. Fun

Published on Thursday, July 19, 2018 By Brad Wardell In Star Control

It's quite a challenge to find that right mixture between what is realistic versus what is fun.

We have 55 Cancri in the game and it has the exopolanet that NASA discovered.  Of course, we can only speculate what that planet is and we do have a red dwarf in that star system as well.

One of the more interesting things players will discover is that many (if not most) star systems actually have multiple stars in them.  Our solar system is somewhat unusual in that respect.

My question to you is, how realistic does the game need to be for you to have fun? 


Star Trek II battle recreated

Published on Wednesday, July 18, 2018 By Brad Wardell In PC Gaming

I have watched this so many times.

With our work on Star Control: Origins, we now have an engine that really could create a truly sophisticated battle system like this.  I wouldn't want to do this for Star Control since the charm of its battles is that they are fast and and simple.

But I bet I'm not the only person who would like to see a modern game that takes all the various systems into account.  There are some interesting ones I've seen that remind me of FTL but I'd want something that is presented more like this.


Star Control: Origins Prelude 3 of 13 - Creating interactive stories

Published on Monday, July 16, 2018 By Brad Wardell In Star Control Journals

The Star Control universe is rich with interesting characters and species.  From the cowardly Spathi to the horrifying Kohr-Ah, players will be frequently caught off guard by the juxtaposition of so many different experiences.

In Star Control: Origins, the ever-so-needy Tywom are introduced.  They will be your best friends whether you like it or not.

Stardock is best known for its strategy games.  Well, technically, we're best known for our software and technology, but we've always loved making strategy games.

Star Control is not a strategy game. It is a role-playing game.  And the best RPGs have excellent writing.  

At the very start, we knew that we would need to work with talented writers. In 2013, we hired Chris Bucholz to lead the writing effort for Star Control.  His How-To guides on Cracked and his ability to write both serious and comedic stories was compelling. No one has spent more time on Star Control: Origins than he has.  

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Arilou Observer in the shop

Published on Friday, July 13, 2018 By Brad Wardell In Star Control

The Arilou Observer was designed to keep an eye on us.  It will make its debut in the Fleet Battles beta 3 coming out next week.

Its is not generally designed for combat but its primary weapon is a plasma spreader that shoots bolts slowly in every direction.  Its secondary weapon is a cloak which allows it to escape detection from curious humans.

In the above screenshot, we took the Arilou Observer into the Ship Design.  Players can make new ships or create their own version of existing ships with their own set of weapons as well.

Star Control: Origins arrives on September 20.  Add it to your Steam (or GOG) wishlist today!


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