Brad Wardell's Blog


Galactic Civilizations III AAR: The Heroes of Star Control: Origins test game

Published on Sunday, November 11, 2018 By Brad Wardell In GalCiv III Dev Journals

As the Tywom like to say, HELLO, BEST FRIENDS!

Just playing the start of a new GalCiv III v3.1 game with the Star Control DLC added.  Let's take a look at what we can expect.

The Setup

Players have been asking for a way to customize the colors further than what was possible before and now they can do it.  So if you're into ship designing, you're in for a real treat!

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Here is my super tame but very custom color scheme.

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  Just starting up my game here with my custom civilization "Little Tiny Frogs".

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I soon meet the Tywom, but without a universal translator, there's know way to know what they're saying yet.

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The Mu'Kay are very much into "federation" building.   Keep an eye on them.

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The cute but dangerous Mowlings are in.  As cuddly as they are, they start with the most powerful starting-unit in the game: Jeff.  Luckily, they are peaceful.

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The United Planets.  This is where you can see how the art style of the Star Control aliens got tweaked a bit to fit in better with the GalCiv style.

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It doesn't take long for the the ever aggressive Drengin and Yor and Krynn to begin going to war.  Just keep in mind that in Galactic Civilizations, the civilizations try to act rationally and towards their unique traits.  That means: If you add the heroes from Star Control into your game, you will want to mix them up with some baddies.

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The Mowlings are not shy about asking for help if they need it.

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My spies give me a lookout on the Tywom home world.  Take a close look at their citizens!

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Meanwhile, the new ship parts (which are animated) allow the Mu'Kay ships to get a pretty distinctive style.

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Speaking of cool ship styles.  The Mowlings may have the best ship design I've seen in the game yet.  They're relatable yet still somewhat alien.

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As I stop for the day, my observers spot two fleets of Mu'Kay ships heading towards Drengi.  Don't underestimate the Mu'Kay!

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The end of the Drengin Empire...

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I think you guys are going to like this.  The changes in v3.1 that are also being released should make this a pretty special update.

Sneak Preview: Galactic Civilizations III - Heroes of Star Control: Origins

Published on Wednesday, November 7, 2018 By Brad Wardell In GalCiv III Dev Journals

This upcoming Monday, Stardock will be releasing a new DLC for its massive space strategy game, Galactic Civilizations III.

The new DLC, Heroes of Star Control: Origins, will introduce 4 new major civilizations to play as complete with their own ship styles, parts, new traits, diplomatic behaviors, and AI for $5.99. 

It'll be available to purchase on Steam, GOG, and of course GalCiv3.com, starting Monday afternoon EST, November 12.

About Galactic Civilizations

Galactic Civilizations is 4X strategy game set in the 23rd century. Having recently acquired faster-than-light travel, players are now in a race to explore and expand their civilization into the galaxy where they will research new technology, build up their planets, fight wars, negotiate treaties, trade goods and determine the destiny of the future of their people. Learn more at www.galciv3.com.

About Star Control: Origins

Star Control is an action adventure game putting the player in command of Earth's most advanced starship with the mission to save Earth.  It is a reboot of the classic Star Control franchise from the 1990s that introduces new species, new challenges and a rich deep universe to explore.  Star Control: Origins was just released and is available at www.starcontrol.com.

Screenshots:

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Star Control: Road Map 2018

Published on Tuesday, November 6, 2018 By Brad Wardell In Star Control

Star Control: Origins is just the beginning of our journey.  This post will give you tentative schedule of what we have in the works going forward:

Fall 2018:

Season Pass: <to be announced>.  Series of new adventures that will begin rolling out this Fall. 

Episode 1: Aftermath.

Version 1.2.  Lots of usability tweaks, some new quests, performance and more.

Version 1.3.  More usability improvements, additional quests, more modding features, Vulkan support (possibly).

Winter 2018:

Version 1.4.  Additional new features, UI updates, new components, new ships. Network update.

Episode 2: The Lexites

Spring 2019:

Version 1.5. Lore based quests (doesn't require you to replay).

Episode 3: The Syndicate

Episode 4: <TBD>

Broadly speaking, our goal is to begin integrating more of the lore into the game so that players get a better idea of things that are coming in the future such as much bigger ships, landing parties, water worlds, helping colonies, helping friends and hurting enemies on a bit more strategic level (not as a strategy game, you are captain of one ship but you can make a difference).

It's a big, big universe out there.  And we are excited to keep sharing more and more of it with you!

Through the eyes of the Galactic gods

Published on Wednesday, October 31, 2018 By Brad Wardell In GalCiv III Dev Journals

Over on the GalCiv III Steam page, I asked players to post their saved games so I could check them out.  And what I've been finding has been amazing and horrifying simultaneously.

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Players are able to do things that I wouldn't have thought of.  This is why saved games are so valuable.  Many times I get feedback from players who say "The AI needs to do X" and my answer is, "well of course, it already does that!" But there is some other thing that it has decided needs to be done instead and the trick is to find out why.  That's where save games come in.

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IceMania sent me a genius game where he's kicking the AI's butt.

Looking at the stats, the things I'm noticing is how aggressive (and how powerful) the relics are.  Not over-powered just  that he was good at getting them.

Now, let's look at the AI players...

The biggest difference I see is the # of citizens.  Human players tends to be much more aggressive at acquiring citizens than the AI. In this game, the player has acquired 13 citizens by turn 61.

Here is an AI player on the same turn:

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Look at that production difference.

Another big area I'm seeing is that top players are extremely good at expanding.  Seeing players with over 10 colonies in 60 turns makes me a bit sad because it means that we still haven't done enough to reward playing tall.

I'll be updating this entry as I go through more saves...

My first mod

Published on Tuesday, October 16, 2018 By Brad Wardell In Star Control Modding

This is a really simple one.  I made a new star system (Ross 248).  

Once I was done, it showed up automatically in the Multiverse and the "upload" button appeared allowing me to share it with others.

The Multiverse DLC is expected to go out next week.

 

 

 

 

Star Control: October 2018 Blog

Published on Tuesday, October 16, 2018 By Brad Wardell In Star Control

Hello...BEST FRIENDS!



We are currently working on version 1.1 of Star Control: Origins and the first free DLC called the Multiverse.  We expect to have a beta version of v1.1 out this week for those who want to try it out.  

Multiverse

The Multiverse DLC will open up Steam Workshop to modders who want to create their own stories, maps, custom settings, aliens, etc. for people to play with.  This DLC will obviously evolve over time and get more features as we learn what kinds of things players like to share.

The Expansion

We will be announcing the first expansion in a few weeks which will be released as a single season pass so that we can release it as a series of micro-expansions.  It will introduce lots of new aliens, new places to visit, new quests and will benefit both players who have finished the main storyline as well as new players.

As always, let us know if there's anything you'd like to see.

Cheers!

Fleshing out the universe

Published on Saturday, October 13, 2018 By Brad Wardell In Star Control

Our first DLC goes up this week. It’s free, but focuses on modding and letting players share their own contributions to the universe.

But overall, in what ways would you like to see DLC expand on Star Control: Origins?

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