Weekend at Frogboy's Sept 2023
Lots of cool stuff going in this weekend.
Lots of new planetary improvements
New executive orders
Let's go over it.
In no particular order..
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Drath homeworld gets a backdrop
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Removed references to empires in flavor text, replaced with civilizations.
New Executive Orders:
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Mitosis
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Swarm
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Planetary Clairvoyance
New updated Planetary Improvements:
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Colonial Generator now called Planetary Generator. Can be built on homeworld.
Unique improvements for Ammonia based species:
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Network Nexus
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Irradiated Foundry
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Contagion Source
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Golgi
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Amoebic Incubator
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Knowledge Melding Hub
Unique improvements for insectroid (consuming) species:
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Work Instruction Chamber
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Cerebral Chamber
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Harmonious Antennae
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Hatchery
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Work Hive
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Mother Hive
Planetary Improvement Updates
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Many improvements are no longer available to insectoids or Amoebas.
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Updated graphics for Planetary Generator and Industrial Center
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Civilization capital no longer auto-placed.
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Resource income from planetary mines (like Thulium mines) greatly increased at level 2 and 3.
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Level up bonus for districts generally reduced from 2% to 1%.
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Possibility Engine icon replaced and cost increased while research bonus reduced from 100% to 50% (yea this was seriously OP)
Leader Backstory changes:
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Ammonia (Amoebas) get their own backstories
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Insectoids (like Festron) get their own backstories
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Synthetic (like Yor) get their own backstories
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Amoebas no longer have ridiculous backstories like arranged marriages
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Insectoids (like Festron) no longer get ridiculous backstories like missing twin
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Silicon based civs no longer get ridiculous backstories like wanting to be a chef
New late game flavor text for asking for peace and such.
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AI speech to you changes more based on the current status of the galaxy.
Cultural Progression Tree:
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Approval boost from Eureka is temporary and reduced to 5%.
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Sovereign Identity stat buff reduced from 200% to 50%.
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Big Brother stat buff removed.
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Big Brother diligence buff set to 100%.
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Legacy citizen stat buffs removed
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Legacy provides a 200% buff to resolve
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Utopia citizen stat buffs removed
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Utopia buffs Social stat by 200%
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Singularity trait stat buffs removed
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Singularity trait doubles Intelligence of citizens
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Sanctuary trait buffs reduced from 300% (4X) to 25%
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Terror Star trait buffs removed. (just unlocks the Terror Star tech to research)
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Hive Miind buff reduced like the Sanctuary ones.
Technologies:
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Synthetic Species get their own technologies
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Aggressive civs get their own technologies
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Ammonia (like Cosmic Contaminate) get their own technologies
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Greedy civs get their own technologies
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Radiated civs get their own technologies
Ship Components
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Sensor ranges for high end sensors reduced slightly
Word on the street:
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Different species now get different word on the street summaries on their planets.
Star names:
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Took out some goofy star names (hat tip: Astasia)
Research costs
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Tech Inflation multplier further increased from 2.5% to 5%
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Specific tech tree research cost now given a slight exponential growth (^1.02 power).
Map Generation:
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Slightly more stars on occasional and abundant and common settings
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Planet balancing for more satisfying starts.
Planets and Stars:
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Festron home world planet class increased from 20 to 24, Resources on it reduced
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Contaminate home star system now comes with 3 high quality planets since everyone else is gonna hate them.
Policies:
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Festron and Contaminate civs (and similar) blocked from various policies
Balance
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Balance pass on the conversion between citizen stats and their output.
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Workers no longer provide research benefits.
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Ammonia based species base stats reduced because they basically amoebas. They make it up in quantity.
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Various events that don't make any sense for a particular species not blocked. (The Yor do not mutate)
AI
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The Fleet Commander AI will not counter the Primary Strategic AI’s order to leave for battle against a distant foe if it doesn’t believe its fleet is ready. (stop sending out tiny fleets!)
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Balance pass on AI shipyard manufacturing priorities.
Various Bug fixes:
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Lots of small bug fixes
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Fixed bug where trading screen wouldn’t recognize you already have the tech
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Fixed bug where techs wouldn’t always show what they unlock
Mooorre:
- Distance between star systems reduced from 4 to 3 to speed up relative movement.
- Rebalanced star count settings (now that they're working as designed)
- Fusion Power Plant tech cost increased from 50 to 100
- Life Support tech AI priority greatly increased
- Tiny map size increased from 36 to 48 tiles radius.
- Reduced the turtling the AI does when it's not at war
- Fixed the buggy Siege ship behaivor
- AI is much more likely to target their primary enemy units
- Further reduce AI nagging for stuff
- AI less likely to construct siege ships
- Balance pass on AI research choices
- Fixed map geneator bug that was resulting in inconsistent star quantities (note this may increase map generation time some)
and lastly
- Pacing pass on tech speeds to make it more consistent on different map sizes.