Brad Wardell's Blog


Global Warming vs. Pirates

Published on Saturday, September 3, 2005 By Brad Wardell In Politics


Source

The people who blame global warming on CO2 emissions have a lot in common with the people who claim that intelligent design is a "theory". Which is ironic since they politically disagree on almost everything else.

Whenever I get into a discussion on global warming with someone in person, they are almost always, universally, completely devoid of first-hand knowledge on global climate history, other factors that can cause the warming and cooling of the earth.  They often sound, remarkably, like the people who come to my door trying to "save" me.  They refer to various unnamed "scientists" and "experts" who have told them what to think and therefore believe it. 

I can be talked into believing that the Earth's temperature has risen in the past several decades. But I am not convinced that it has anything to do with CO2 emissions.  There's very little evidence that the earth's atmosphere has warmed any measurable amount globally.  But surface temperatures are a different thing.  Urban sprawl and humans covering increasing percentages of the earth's surface with cement and other heat-sink materials could certainly create local increases in temperature.  Go into a city in the summer and you can definitely feel it. 

Incidentally, I'm not arguing that human habitation of the surface is causing global warming either.  I am saying that there may be other explanations to it -- if it's happening.  We are, btw, in an inter-glacial period.  That is, we are actually currently in an ice age. The earth is currently cooler than it has typically been when looking at the earth historically over the past 100 million years.

We simply don't know very much on global climate yet.  That doesn't mean we shouldn't try to decrease our impact on the environment. We should try to cut down all our impacts whether that be CO2 emissions, sulfur emissions, CFCs, etc.  But we shouldn't do it because of global warming.  We should do it because we simply don't know what impact it will have on the environment.

New Orleans Aftermath and analysis

Published on Saturday, September 3, 2005 By Brad Wardell In Current Events

I've been working massive hours these past two weeks so I haven't had much time to pay attention to the Katrina situation.  From what little I've seen, it's incredibly tragic and my thoughts definitely go to the families and friends of those who are involved in that terrible situation.

It's also amazing to see how the situation brings the best and worst out of people.  I've read a lot of articles on the subject this evening and I'm just amazed at the vitriol and emotion involved on it.

I thought I'd chime my 2 cents.

There was an article called "Why are all the looters black?".  I'm not sure what the point of it is.  Okay, the looters featured on television have more pigment in their epidermis than I do.  On average, the men and women seen looting on television are genetically a mixture of around 75% African ("African-Americans" have, on average, quite a bit of European genes in them).  So, okay, what's the point? Is the argument that that genetic mixture is more prone to stealing? It is a commentary on culture? It doesn't really say.  What's the point?  It seems to me that those who are economically not capable of leaving are probably more likely to be of that genetic type because several hundred years ago Europeans decided to have slaves that were visually easier to identify and collaborated with African tribes who were willing to collaborate with them to sell them slaves.  In turn, having only been released from slavery only a bit over a century ago -- but still very restricted in rights and being at a severe disadvantage due to not having an intact family structure have tended to be poorer.  Thus, if it's mostly poor people left in devastated areas and most poor people are genetically predisposed to having more pigment (i.e. "being black") then yea, they're going to be the ones looting.

I could just as easily say "Why are so many of the looters male?" or "Why is so much of the violence there being done by men?" 

On a similar vein, there's "Why are so many corporate criminals, white?"  I'd argue that it's pretty much the same as above but in reverse.  Most wealthy people are white, therefore most criminals who are wealthy will tend to be white as well.

Then there are numerous posts making the rather absurd argument that somehow this whole mess is the result of the Federal government.  Please.  First, not to be unsympathetic but for better or worse, the people who didn't evacuate when they were told to evacuate bear some of the burden.  This didn't sneak up on us, we knew for days that a category 5 hurricane was going to hit the area.  Second, the mayor of New Orleans sucks. The city busses should have been evacuating people before the storm hit.  Third, the governor of Louisiana sucks.  Why didn't they have their act together?  Why wasn't the national guard activated in full before it hit?  There have been plenty of studies that said that a good hurricane hit would wipe out New Orleans because of its levies.  They had days to prepare.  It's not the federal government's job to wipe the asses of the state and local authorities. Blaming Bush (or Clinton or whoever) is asinine.  It's as bad as blaming the weather on them (which would be funny except there are people out there who blame them for the weather).

This situation isn't quite like the Tsunami and I doubt it'll get anywhere near the outpouring of support it did.  For one thing, there was plenty of warning about this one. I did watch the coverage just hours before it hit and there were people on Bourbon street having a "Hurricane party". Come on.  The other issue is how out of control the situation is.  Regardless of how much pigment the looters have, images of people looting, shooting at police, raping, etc. do nothing to instill sympathy. 

The violence and mayhem going on in what is left of New Orleans also helps drive home (to me) how biased the reporting in Iraq has been.  Look how quickly Americans can turn on each other in time of crisis and when there is a vacuum or order.  Is it really any shock that there's violence in Iraq?  It really demonstrates how pathetic the "insurgency" in Iraq must be.  They should send over some New Orleans looters and gang members to Baghdad to teach the "insurgency" how to conduct a proper uprising.

deviantART comments on Jark's dismissal

Published on Friday, September 2, 2005 By Brad Wardell In WinCustomize News

About a month ago, deviantART, Inc. let go founder, Scott Jarkoff (Jark) which came as a shock to the deviantART community.  This has created quite a rift in their community and in the skinning community in general.

This week, the CEO of deviantART, Inc. made a statement that, I think, gives hope that an amicable settlement will be found between Jark and the company that runs deviantART.com. 

The statement includes a great deal of recognition of Jark's contributions to the formation of deviantART and provides him with a new access class called "Founder". Whether the other outstanding issues (such as stock and other financially related items) can be settled remains to be seen. 

For those of you not familiar with deviantART, it is, in many respects, WinCustomize's sibbling. We have been friends with their staff and their community since the very beginning and so this whole thing has been quite upsetting to those of us in really live and breath this stuff.  Here's hoping they can resolve the other issues without too much legal issues.

Buying music on-line..

Published on Friday, September 2, 2005 By Brad Wardell In Music

I've spent the better half of a half hour trying to buy a song off of BuyMusic.com.  It's unbelievably, ridiculously over complicated.  The number of steps required to actually purchase a song off their awkward website is amazing.  Then, when it downloaded, it actually downloads a little EXE that installs it. It finishes with a "Listen now". But Listen now just opens the folder where it allegedly installed it (which I gave to sift through a gazillion files to find it).

THIS is why music sales aren't anywhere near as high as they should be.  I'd happily have gotten it at iTunes's Music Store except the song, Carmina Burana, isn't there.

Apolyton.net launches GalCiv II section

Published on Thursday, September 1, 2005 By Brad Wardell In GalCiv II News

Apolyton.net is an excellent strategy game community for people who are into 4X-style games.  It has some of the best coverage anywhere on the net of what's happening on 4X games.   Anyone that's interested in turn-based strategy PC games should definitely make sure to visit this site.

They've just launched their Galactic Civilizations II: Dread Lords section in which the latest news on the game is presented and independent discussions on the game can be held.

To give you an idea how good their coverage is on games, Apolyton is where we at Stardock went to find out what was the latest news on Galactic Civilizations. T

Galactic Civilizations II: Beta 3 released

Published on Wednesday, August 31, 2005 By Brad Wardell In GalCiv II News

Galactic Civilizations II: Dread Lords (GalCiv II) beta 3 has been released to its public beta testing team.  GalCiv II is due to hit store shelves at the end of February of next year.  To make sure that the shipping game is rock solid and as fun as possible, Stardock has public, NO-NDA beta tests so that what actually ends up on store shelves has been thoroughly play-tested by the toughest testers of all -- actual gaming customers.  The last two Stardock games have won Editor's Choice Awards (The Political Machine and Galactic Civilizations I). 

With the success of Stardock's last two games, it has been able to put a lot more resources towards the development of Galactic Civilizations II. The new 3D engine, increased production values, and more sophisticated planet and ship design elements add more strategic depth while also making the game more fun and have less micro-management than the first one had.

The public beta 3 has ship textures disabled (so ships don't look nearly as good as they will in the final version) and numerous missing features (such as diplomacy and fleet combat).  But it does have a working computer AI (beta 2 did not), the start of the human ship designs, a new technology manager with built in tech tree, lots of play balancing in, the new ship battle system, cleaner UI, and many other changes.

The home page for Galactic Civilizations II is www.galciv2.com.

Microsoft to VoIP: You will become one, with the borg

Published on Tuesday, August 30, 2005 By Brad Wardell In WinCustomize News

Microsoft is about to announce that it is acquiring an Internet start-up called Teleo. Teleo is developing a voice over IP technology that is similar to what is found in Skype and the new Google Talk.

Sources say that Microsoft intends to integrate this technology into an upcoming version of MSN. Teleo's voice over IP technology revolves mostly around making calls to normal phones. Presently, Teleo offers a monthly $4.95 service that allows users to make calls to traditional phones for 2 cents per minute world-wide. It also provides users with their own unique phone number that allows users to call them via a regular phone (imbound calling). In essence, users receive their own universal net phone number and users can call it with their regular phones.

Other features include being able to insert click-to-call commands in email and webpages, conferencing, call forwarding, voice mail, and more.

The acquisition puts MSN in a more direct head to head competition with Skype and Google's recently released "Google Talk". When these features will first show up in MSN is anyone's guess.

WinCustomize Magazine: September 2005

Published on Tuesday, August 30, 2005 By Brad Wardell In Community
  September 2005  
Contents
WindowBlinds 4.6 released IconX 1.1 charges up your desktop icons Top Skins of August
Bring the outside onto your PC with Natural Desktop 2006 PowerUser.TV Arrives Make your own skins with SkinStudio 4.6
Make beautiful icons with IconDeveloper 1.2 Stardock prepares StyleVista for Windows Vista August Skinning Highlights...

WindowBlinds 4.6 dresses up your Windows desktop
WindowBlinds is a program that can change the look & feel of the Windows GUI.  In short, it allows users to personalize their Windows based PCs. 

Outside computers, nearly everything people use are personalized to people's particular tastes -- cars, houses, appliances, even cell phones.  And yet, the Windows GUI has a style for everyone.  WindowBlinds changes all this.  With thousands of different skins to choose from, WindowBlinds users can make their PC match their own tastes and styles.  Version 4.6 adds some new effects to title bars (glowing effects on mouse-over) that many newer skins now make use of.

Download: [WindowBlinds home page]
Part of: [Object Desktop]

 
Natural Desktop 2006 brings the outside world to your computer

Imagine a desktop where the backgrounds were based on the time of day and time of year. Imagine being able to listen to natural sounds such as birds singing, crickets chirping, or rain falling. Imagine having a mini-display on the desktop that showed animated day and night cycles, clouds, lightning, and more!

That is what the Natural Desktop is.  It doesn't interfere with your work or your other desktop enhancements.

The sounds, which can be turned off if you wish, are a welcome treat for those who work inside all day. Morning doves singing in the morning to cicadas in the afternoon and crickets and owls at night all give a subtle and realistic simulation of what the outside might be like (or what you might wish it were like if you're wishing it was a pleasant spring afternoon instead of a dreary late Fall afternoon).

Natural Desktop 2006 is a near rewrite of the underlying code that made Natural Desktop work.  New customization options and new weather options make it easier than ever to customize Natural Desktop to your local area.

Visit: [www.naturaldesktop.com]


 
Make beautiful icons with IconDeveloper
IconDeveloper 1.2 has been released.  IconDeveloper is a program designed to make it easy for users and artists to create their own Windows XP icons.  Once installed, it can take nearly any image and convert it into an icon very quickly. It automatically generates all the common icon sizes and supports various advanced scaling algorithms to make sure that your icons look good at different resolutions.  IconDeveloper can also export icons as most common graphics formats.

New in IconDeveloper 1.2:

  • Ability to export icons into multiple graphics formats (PNG, GIF, JPG, BMP, etc.) at once.
  • Can export ICLs as individual icons (very handy for ObjectDock users for instance)
  • Ability to work with GIF files
  • Support for IconPackager 3 files
  • Numerous usability features

Download: [www.icondeveloper.com]
Part of: [Object Desktop]


 
IconX turbo-charges your existing icons
IconDeveloper creates icons. Another program called IconPackager can change your Windows icons to new ones.  IconX makes your existing desktop icons look better by being able to add shadows to them, make them appear any size you want on your desktop, add special effects to them when you mouse over them (such as zooming or playing a sound or glowing or other effects).

The new version even lets you enhance your desktop icon labels to have a background.

Download: [IconX Homepage]
Part of: [Object Desktop]

 
PowerUser.TV

PowerUser.TV is a new podcast dedicated to bringing you the latest news of interest to power users with a regular panel of expert power users along with guests from the community.  Already four episodes have been released.

 

  • Episode 1: Windows Vista Preview, Yahoo buys Konfabulator and more!

  • Episode 2: OS/2 RIP, Sex & Grand Theft Auto, IE 7 preview

  • Episode 3: Google loses adwords lawsuit, CNN gets worms, MacOS X gets into the wild

  • Episode 4: QuakeCon wrap-up, Windows 95 turns 10, Linus trademarks Linux and more!

And best of all, it's FREE!

 

Subscribe by: or or

 


 
Windows Vista gets StyleVista
Windows Vista is the official name to what was previously called Longhorn -- the next major version of Windows to follow Windows XP.

And already Stardock is out of the gate with a freeware utility to tweak the appearance of it.  It's called StyleVista.  StyleVista allows users to change the color and opacity of the new Windows Vista "Aero" GUI.  As Windows Vista progresses, so will StyleVista since the feature set of Windows Vista will likely change dramatically between now and release.

If you have the Windows Vista beta, download StyleVista.

Download: [StyleVista home page]


  
Top Skins of August
Here is a list of the top 10 most popular skins from August:
 
Longhorn 5203 WB  (72,762)
Cryo64 Colossus  (42,554)
Icon-A-Day  (25,783)
Sputnik  (25,524)
Encoded  (24,518)
Office Extreem  (22,262)
Encoded  (21,659)
Sputnik  (21,028)
myLonghorn  (19,579)
SevenSwords3D  (18,468)

 


  
Make your own skins with SkinStudio 4.6
SkinStudio 4.6 has been released.  SkinStudio is an application that allows artists of all levels to create skins for programs such as WindowBlinds and Windows Media Player.  WindowBlinds allows users to change the "skin" (the graphics that makes up the title bar, push buttons, scrollbars, start bar, etc.) of Windows.  Those skins are created with SkinStudio.  Operating system wide skins are commonly referred to as "visual styles".

When a user first loads SkinStudio and chooses to create a new visual style, they are presented with the default Windows XP GUI.  From there, they can change as much or as little of the GUI as they want by replacing graphics, moving buttons, changing attributes on different elements of the Windows interface and more.  When they are done, users can save their skin and can either use them themselves or upload them to websites that distribute WindowBlinds visual styles.  The same is true for users who create new skins for Microsoft Windows Media Player.

SkinStudio has a ton of features to make it easy for beginners as well as pros to create excellent skins.  For example, skinners can change the hue of individual parts of a skin or the entire skin at once. Seasoned skinners can bank various skin parts for later use in other skins.  Skinners can open up existing visual styles and edit them as well as import pieces (buttons, borders, start bars, etc.) from other skins to create a skin that is a combination of various other skins.

SkinStudio also allows users to import alternative skin formats such as .msstyles, edit them and save as a WindowBlinds skin or even Windows Media Player skin.  In fact, when SkinStudio is installed on a system, .msstyles are automaticaly able to be used by WindowBlinds users simply by double clicking on a .msstyles file.  This means users can make use of .msstyles files without having to patch any system files.

SkinStudio 4.6 has a number of new features including text shifting in the Start menu, exporting skins to directly support the .WMZ (Windows Media Player) file type, the ability to preview .msstyles files without having to import them, support for non-regular msstyles title bar buttons, support for .GIF files, and probably most notably, now supports the new WindowBlinds 4.6 button glow effects.

A freeware version of SkinStudio is available for download.  SkinStudio Enhanced adds additional features such as skin piece importing and colorization, and SkinStudio Pro adds support for Windows Media Player skins. SkinStudio Pro is also part of Stardock's Object Desktop suite of desktop enhancement utilities.

Screenshots:
 

Download:  [www.skinstudio.net]
Part of: [Object Desktop]


  
August Skinning Highlights by Brad Wardell
August is usually the low point of skinning.  People are outside -- or trying to be outside.  And to losers like me, who look outside at the sun, it's a reminder that we're slowly evolving into vampires or something.  Thankfully, programs like Natural Desktop help give us the illusion that we're outside enjoying the summer.  But luckily for me, I'm not the only one indoors because August was the best month for WinCustomize.com on record.  It's a pretty far cry from just a few years ago when we were just breaking the 1 million mark.

The most popular skin of the month has been Kol's Longhorn visual style.  It gives a pretty close approximation to the Windows Vista look and feel.  The popular skin downloads charts are publicly accessible.  So here are some things I found on the site that I thought were pretty interesting.

Boot Screens (you need to get www.bootskin.com to use these). This month was particularly good for boot screens. Check these out!

There were a lot of other really good ones this month so it was tough to narrow it down to just these.

It was also a good month for Extended mouse cursors.  You need CursorXP for those.

Meanwhile, over in DesktopX land things are still a bit of a confusing mess.  For the record, DesktopX OBJECTS are supposed to be desktop objects. Little animated icons and other goodies.  If they have functionality - like a mini-program - they should be uploaded as a widget.

Some DesktopX widget that really caught my eye include:

Over on the icon front, August was pretty quiet actually.  Incidentally, make sure you have IconPackager 3 so that you can apply the new packages.

Some particularly noteworthy icon packages included:

It was a particularly good month for wallpapers and I'm going to only be able to scratch the surface here. So here are a selected few that I really enjoyed.

And that's just a few of them!

Meanwhile, in the WindowBlinds area, a bunch of new skins to change the look & feel of your Windows GUI have arrived including (wait for it) Driftwood (an update to my all time favorite skin).

Some other interesting skins this month:

So that's all for this month.  WinCustomize is looking for moderators btw to help moderate skins and the forums.  If you're interested and already have at least Master Apprentice access, drop me a line at [email protected].  I probably won't be able to respond right away as I'm always way behind on email but I will read it at some point. Cheers!

 

 
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Fun with beta 3

Published on Tuesday, August 30, 2005 By Brad Wardell In Galactic Civilizations II

One of the major enhancements in beta 3 is the inclusion of decent ship battles.

Here's some screenshots:

 

Note: Public beta 3 does not include ship textures so your ships won't look quite like this.